4c38abc672 
							
						 
					 
					
						
						
							
							Integrate sfx audio into battle  
						
						
						
						
					 
					
						2016-09-01 02:18:43 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							5cccd3ebe8 
							
						 
					 
					
						
						
							
							Switch audio to hash table implementation  
						
						
						
						
					 
					
						2016-08-31 19:59:56 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							f6943e5efb 
							
						 
					 
					
						
						
							
							Const asset and entity functions, minor clean up  
						
						
						
						
					 
					
						2016-08-31 16:40:41 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							e9db7b0570 
							
						 
					 
					
						
						
							
							Convert subtextures to use hash tables  
						
						... 
						
						
						
						Also clean up and add some block comments to aid code separation mainly in
AssetManager. 
						
						
					 
					
						2016-08-30 18:42:37 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							8b0f2f93e3 
							
						 
					 
					
						
						
							
							Use better generic hashtable implement. for assets  
						
						
						
						
					 
					
						2016-08-30 14:19:18 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							c93e6ca37c 
							
						 
					 
					
						
						
							
							Pull out xml loading to assetmanager code  
						
						
						
						
					 
					
						2016-08-30 00:11:00 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							1d09bdfa20 
							
						 
					 
					
						
						
							
							Draft implementation of hash tabled textures  
						
						
						
						
					 
					
						2016-08-27 04:15:13 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							4c0c2808ca 
							
						 
					 
					
						
						
							
							Load terrain image into game  
						
						
						
						
					 
					
						2016-08-27 03:37:56 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							aa8590d585 
							
						 
					 
					
						
						
							
							Clean up memory usage of XML loading  
						
						
						
						
					 
					
						2016-08-26 02:59:28 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							17cc6063a3 
							
						 
					 
					
						
						
							
							Restore battle system using hash data structs  
						
						
						
						
					 
					
						2016-08-25 18:29:36 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							7ca42f781a 
							
						 
					 
					
						
						
							
							Start merging hash table access into assets  
						
						... 
						
						
						
						Basic implementation with many pre-existing features disabled untill all
parts of the system that interact with the assets transitions over. 
						
						
					 
					
						2016-08-25 02:06:32 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							b43754986f 
							
						 
					 
					
						
						
							
							Load sprite sheet into new atlas structure  
						
						
						
						
					 
					
						2016-08-24 18:31:26 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							84a2c5e382 
							
						 
					 
					
						
						
							
							Implement common_atoi and add unit tests  
						
						
						
						
					 
					
						2016-08-24 15:25:58 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							1f2c2082a0 
							
						 
					 
					
						
						
							
							Add framework to parse xml tree into game data  
						
						
						
						
					 
					
						2016-08-23 18:20:20 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							2c1d3f9593 
							
						 
					 
					
						
						
							
							Build XML tree from XML tokeniser, print xml tree  
						
						
						
						
					 
					
						2016-08-23 15:19:03 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							a1ff789485 
							
						 
					 
					
						
						
							
							Basic XML tokeniser for reading spritesheet xml  
						
						
						
						
					 
					
						2016-08-23 02:40:38 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							4d7025876f 
							
						 
					 
					
						
						
							
							Reorganise, separate motion from input parsing  
						
						... 
						
						
						
						Parse input was computing irrelevant data. The function has been inlined
and extraneous computations in the function has been moved to the
appropriate locations. 
						
						
					 
					
						2016-08-22 23:13:44 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							42a004e6e3 
							
						 
					 
					
						
						
							
							Align debug window to corner  
						
						
						
						
					 
					
						2016-08-22 20:18:55 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							ca415619dd 
							
						 
					 
					
						
						
							
							Fix window logic to stop stealing scrollbar focus  
						
						
						
						
					 
					
						2016-08-22 18:05:10 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							4e585a4939 
							
						 
					 
					
						
						
							
							Move ui element rendering to window rendering  
						
						
						
						
					 
					
						2016-08-21 15:19:11 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							70a3032155 
							
						 
					 
					
						
						
							
							Add debug window, parent buttons to debug window  
						
						
						
						
					 
					
						2016-08-21 00:21:50 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							aa34bbefc3 
							
						 
					 
					
						
						
							
							Refactor window data to struct  
						
						
						
						
					 
					
						2016-08-20 22:30:02 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							1df75c54fc 
							
						 
					 
					
						
						
							
							Add moveable window UI element  
						
						
						
						
					 
					
						2016-08-20 18:41:17 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							cc874888cc 
							
						 
					 
					
						
						
							
							Add spacing in debug display stack, center all button text  
						
						
						
						
					 
					
						2016-08-20 14:24:42 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							801107908a 
							
						 
					 
					
						
						
							
							Add toggle debug display button and config entry  
						
						
						
						
					 
					
						2016-08-20 14:18:05 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							6ec92358b2 
							
						 
					 
					
						
						
							
							Add audiostate field and audio toggle ui button  
						
						
						
						
					 
					
						2016-08-19 00:56:02 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							90068d2c64 
							
						 
					 
					
						
						
							
							Add string length in pixel func, add button label  
						
						
						
						
					 
					
						2016-08-19 00:25:43 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							c33b37b0ea 
							
						 
					 
					
						
						
							
							Render battle damage on screen, draft implementation  
						
						... 
						
						
						
						Crudely done to get an understanding of the kind of storage needed to
store UI on screen that may have a limited life time. 
						
						
					 
					
						2016-08-17 20:37:56 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							e90b31de55 
							
						 
					 
					
						
						
							
							Separate UI code into own file  
						
						
						
						
					 
					
						2016-08-17 18:04:51 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							5cd7239c8a 
							
						 
					 
					
						
						
							
							Switch rendering to xy bottom left, zw top right  
						
						
						
						
					 
					
						2016-08-17 17:35:31 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							cb857cfaa6 
							
						 
					 
					
						
						
							
							Reassign debug keys, backspace on textfield added  
						
						
						
						
					 
					
						2016-08-17 15:57:42 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							8aa23b7cfc 
							
						 
					 
					
						
						
							
							Add delayed key repeat  
						
						
						
						
					 
					
						2016-08-17 15:29:14 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							80b35d404d 
							
						 
					 
					
						
						
							
							Add better input parsing with key repeat tracking  
						
						
						
						
					 
					
						2016-08-17 02:21:02 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							22973ef51d 
							
						 
					 
					
						
						
							
							Add text field draft implementation  
						
						
						
						
					 
					
						2016-08-10 21:52:05 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							4127542d1d 
							
						 
					 
					
						
						
							
							Clean up scroll bar implementation  
						
						
						
						
					 
					
						2016-08-10 18:23:19 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							2d7262aa22 
							
						 
					 
					
						
						
							
							Add basic scrollbar imgui code  
						
						
						
						
					 
					
						2016-08-10 01:43:26 +10:00 
						 
				 
			
				
					
						
							
							
								Doyle 
							
						 
					 
					
						
						
						
						
							
						
						
							f85ab5c86d 
							
						 
					 
					
						
						
							
							Add readme.md to project  
						
						
						
						
					 
					
						2016-08-05 01:55:52 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							db1eb7b9f3 
							
						 
					 
					
						
						
							
							Switch over to rect vs v4 where appropriate  
						
						... 
						
						
						
						Main change is switching the camera to use a rectangle. There is no rect
change in renderer for grouping size and position together. Due to
noticing the use case of rendering- where it's convenient to be able to
offset the rectangle from the position value when passed into the
function explicitly without having to re-create offset Rectangle structs
to pass in. 
						
						
					 
					
						2016-08-04 22:17:14 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							eb1962e05e 
							
						 
					 
					
						
						
							
							IMGUI use data from Gamestate, fix pointInRect bug  
						
						... 
						
						
						
						Wrong if logic causing point-in-rect to be valid if only x or y is
valid, where correct logic is both x and y need to be within the rect. 
						
						
					 
					
						2016-08-04 21:17:16 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							8eb9068093 
							
						 
					 
					
						
						
							
							Add notion of rect struct and button rendering  
						
						... 
						
						
						
						Begin switching over to using Rect instead of V4s for rectangle operations
for added semantics of pos and size, instead of 2 coordinate points. There
    are more meaningful rectangle operations based on its position and
    size. By providing that upfront it's more intuitive and convenient
    than deducing size from subtracting two vector elements. 
						
						
					 
					
						2016-08-04 19:42:35 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							adb1aa83f3 
							
						 
					 
					
						
						
							
							Add mouse tracking, add null-texture gen function  
						
						... 
						
						
						
						Refactor the creation of the null-texture into a function. Used for
blitting rectangles that don't have any texture associated with it. 
						
						
					 
					
						2016-08-04 18:46:46 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							aa505ed0b3 
							
						 
					 
					
						
						
							
							Remove input dependency on GLFW in game code  
						
						... 
						
						
						
						Create own platform abstraction for keyboard input for use in game code. 
						
						
					 
					
						2016-08-04 18:19:02 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							523fe0f2b1 
							
						 
					 
					
						
						
							
							Introduce notion of attack spec for battles  
						
						... 
						
						
						
						An attack spec will be used to hold the stats of both the attacker and
defender, grouping the data necessary to determine how much damage the
defender takes and other statuses caused by the attack. 
						
						
					 
					
						2016-08-04 00:48:43 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							b5db6e0e2b 
							
						 
					 
					
						
						
							
							Add one-shot audio playback (i.e. buffer all data)  
						
						
						
						
					 
					
						2016-08-04 00:32:13 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							1900de6a92 
							
						 
					 
					
						
						
							
							Create event queue and start sorting entity list  
						
						... 
						
						
						
						Use event queue to decouple audio playback from the battle system. Switch
back to using begin and end attack within the entity update loop for
conciseness. 
						
						
					 
					
						2016-08-03 23:20:03 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							190822c1f6 
							
						 
					 
					
						
						
							
							Add entity attack audio cue  
						
						
						
						
					 
					
						2016-07-28 22:17:32 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							9ec87fc8be 
							
						 
					 
					
						
						
							
							Remove old tutorial file  
						
						
						
						
					 
					
						2016-07-28 15:58:49 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							85becdfd6c 
							
						 
					 
					
						
						
							
							Merge the game to dengine, reduce header coupling  
						
						... 
						
						
						
						Until engine architecture can clearly be separated from the game, i.e.
notion of entity storage belonging to game and concept of entity belonging
to engine, worlds/scenes belonging to game or engine- the project will
only refer to Dengine. 
						
						
					 
					
						2016-07-28 15:19:23 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							8a3886a60e 
							
						 
					 
					
						
						
							
							Separate entity functions to own file  
						
						
						
						
					 
					
						2016-07-28 14:33:58 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							1427ee3fde 
							
						 
					 
					
						
						
							
							Add draft audio change concept on mob proximity  
						
						
						
						
					 
					
						2016-07-28 13:36:16 +10:00