Doyle Thai 85becdfd6c Merge the game to dengine, reduce header coupling
Until engine architecture can clearly be separated from the game, i.e.
notion of entity storage belonging to game and concept of entity belonging
to engine, worlds/scenes belonging to game or engine- the project will
only refer to Dengine.
2016-07-28 15:19:23 +10:00
2016-06-03 15:07:40 +10:00
2016-06-03 15:07:40 +10:00
Description
Asteroids built on a handmade engine for learning.
11 MiB
Languages
C 98.9%
Batchfile 0.7%
GLSL 0.4%