Asteroids built on a handmade engine for learning.
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Doyle Thai 85becdfd6c Merge the game to dengine, reduce header coupling
Until engine architecture can clearly be separated from the game, i.e.
notion of entity storage belonging to game and concept of entity belonging
to engine, worlds/scenes belonging to game or engine- the project will
only refer to Dengine.
2016-07-28 15:19:23 +10:00
data Add audio looping, simplify audio API 2016-07-27 22:50:14 +10:00
extern Basic audio with stb_vorbis decoding and openal 2016-07-25 22:10:50 +10:00
src Merge the game to dengine, reduce header coupling 2016-07-28 15:19:23 +10:00
.clang-format Port project over to C, some C++ left 2016-06-18 00:40:40 +10:00
.gitattributes Initialise repo 2016-06-03 15:07:40 +10:00
.gitignore Basic audio with stb_vorbis decoding and openal 2016-07-25 22:10:50 +10:00
Dengine.sln Initialise repo 2016-06-03 15:07:40 +10:00
Dengine.vcxproj Merge the game to dengine, reduce header coupling 2016-07-28 15:19:23 +10:00
Dengine.vcxproj.filters Merge the game to dengine, reduce header coupling 2016-07-28 15:19:23 +10:00