Clean up memory usage of XML loading
This commit is contained in:
parent
17cc6063a3
commit
aa8590d585
@ -451,7 +451,9 @@ void debug_drawUi(GameState *state, f32 dt)
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i32 debug_bAllocated = state->arena.bytesAllocated;
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DEBUG_PUSH_VAR("TotalMemoryAllocated: %db", debug_bAllocated, "i32");
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i32 debug_kbAllocated = state->arena.bytesAllocated / 1024;
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i32 debug_mbAllocated = debug_kbAllocated / 1024;
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DEBUG_PUSH_VAR("TotalMemoryAllocated: %dkb", debug_kbAllocated, "i32");
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DEBUG_PUSH_VAR("TotalMemoryAllocated: %dmb", debug_mbAllocated, "i32");
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DEBUG_PUSH_STRING("");
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AudioManager *audioManager = &state->audioManager;
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13
src/Entity.c
13
src/Entity.c
@ -6,7 +6,7 @@
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void entity_setActiveAnim(Entity *entity, char *animName)
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{
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/* Reset current anim data */
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EntityAnim *currEntityAnim = &entity->animList[entity->currAnimId];
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EntityAnim *currEntityAnim = &entity->animList[entity->currAnimId];
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currEntityAnim->currDuration = currEntityAnim->anim->frameDuration;
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currEntityAnim->currFrame = 0;
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@ -19,11 +19,10 @@ void entity_setActiveAnim(Entity *entity, char *animName)
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if (common_strcmp(anim->key, animName) == 0)
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{
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entity->currAnimId = i;
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EntityAnim *currEntityAnim =
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&entity->animList[entity->currAnimId];
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currEntityAnim->currDuration =
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currEntityAnim->anim->frameDuration;
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currEntityAnim->currFrame = 0;
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EntityAnim *newEntityAnim = &entity->animList[i];
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newEntityAnim->currDuration =
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newEntityAnim->anim->frameDuration;
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newEntityAnim->currFrame = 0;
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return;
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}
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}
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@ -44,7 +43,7 @@ void entity_updateAnim(Entity *entity, f32 dt)
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if (currEntityAnim->currDuration <= 0.0f)
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{
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currEntityAnim->currFrame++;
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currEntityAnim->currFrame = currEntityAnim->currFrame % anim->numFrames;
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currEntityAnim->currFrame = currEntityAnim->currFrame % anim->numFrames;
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currEntityAnim->currDuration = anim->frameDuration;
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}
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@ -188,78 +188,90 @@ INTERNAL void debug_recursivePrintXmlTree(XmlNode *root, i32 levelsDeep)
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}
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}
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INTERNAL void assetInit(GameState *state)
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INTERNAL XmlToken *tokeniseXmlBuffer(MemoryArena *arena, char *buffer,
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i32 bufferSize, int *numTokens)
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{
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AssetManager *assetManager = &state->assetManager;
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MemoryArena *arena = &state->arena;
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/* Create empty 1x1 4bpp black texture */
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u32 bitmap = (0xFF << 24) | (0xFF << 16) | (0xFF << 8) | (0xFF << 0);
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Texture emptyTex = texture_gen(1, 1, 4, CAST(u8 *)(&bitmap));
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assetManager->textures[texlist_empty] = emptyTex;
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/*
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**********************
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* Tokenise XML Buffer
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**********************
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*/
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PlatformFileRead xmlFileRead = {0};
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i32 result = platform_readFileToBuffer(
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arena, "data/textures/WorldTraveller/ClaudeSprite.xml",
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&xmlFileRead);
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XmlToken *xmlTokens = PLATFORM_MEM_ALLOC(arena, 8192, XmlToken);
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i32 tokenIndex = 0;
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if (result)
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i32 tokenIndex = 0;
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for (i32 i = 0; i < bufferSize; i++)
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{
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DEBUG_LOG("Failed to read sprite sheet xml");
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}
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else
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{
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for (i32 i = 0; i < xmlFileRead.size; i++)
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char c = (CAST(char *) buffer)[i];
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switch (c)
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{
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case '<':
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case '>':
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case '=':
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case '/':
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{
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char c = (CAST(char *)xmlFileRead.buffer)[i];
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switch (c)
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{
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case '<':
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case '>':
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case '=':
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case '/':
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{
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enum XmlTokenType type = xmltokentype_unknown;
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if (c == '<')
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enum XmlTokenType type = xmltokentype_unknown;
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if (c == '<')
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{
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type = xmltokentype_openArrow;
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}
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else if (c == '>')
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{
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type = xmltokentype_closeArrow;
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}
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else if (c == '=')
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{
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type = xmltokentype_equals;
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}
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else
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{
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type = xmltokentype_backslash;
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}
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xmlTokens[tokenIndex].type = type;
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xmlTokens[tokenIndex].len = 1;
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tokenIndex++;
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break;
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}
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case '"':
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{
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xmlTokens[tokenIndex].type = xmltokentype_value;
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for (i32 j = i + 1; j < bufferSize; j++)
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{
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char c = (CAST(char *) buffer)[j];
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if (c == '"')
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{
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type = xmltokentype_openArrow;
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}
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else if (c == '>')
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{
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type = xmltokentype_closeArrow;
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}
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else if (c == '=')
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{
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type = xmltokentype_equals;
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break;
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}
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else
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{
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type = xmltokentype_backslash;
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xmlTokens[tokenIndex].string[xmlTokens[tokenIndex].len++] =
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c;
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#ifdef DENGINE_DEBUG
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ASSERT(xmlTokens[tokenIndex].len <
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ARRAY_COUNT(xmlTokens[tokenIndex].string));
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#endif
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}
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xmlTokens[tokenIndex].type = type;
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xmlTokens[tokenIndex].len = 1;
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tokenIndex++;
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break;
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}
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case '"':
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{
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xmlTokens[tokenIndex].type = xmltokentype_value;
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for (i32 j = i + 1; j < xmlFileRead.size; j++)
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{
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char c = (CAST(char *) xmlFileRead.buffer)[j];
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// NOTE(doyle): +1 to skip the closing quotes
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i += (xmlTokens[tokenIndex].len + 1);
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tokenIndex++;
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break;
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}
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if (c == '"')
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default:
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{
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if ((c >= 'a' && c <= 'z') || c >= 'A' && c <= 'Z')
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{
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xmlTokens[tokenIndex].type = xmltokentype_name;
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for (i32 j = i; j < bufferSize; j++)
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{
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char c = (CAST(char *) buffer)[j];
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if (c == ' ' || c == '=' || c == '>' || c == '<' ||
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c == '\\')
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{
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break;
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}
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@ -273,48 +285,24 @@ INTERNAL void assetInit(GameState *state)
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#endif
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}
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}
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// NOTE(doyle): +1 to skip the closing quotes
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i += (xmlTokens[tokenIndex].len + 1);
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i += xmlTokens[tokenIndex].len;
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tokenIndex++;
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break;
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}
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default:
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{
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if ((c >= 'a' && c <= 'z') || c >= 'A' && c <= 'Z')
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{
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xmlTokens[tokenIndex].type = xmltokentype_name;
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for (i32 j = i; j < xmlFileRead.size; j++)
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{
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char c = (CAST(char *) xmlFileRead.buffer)[j];
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if (c == ' ' || c == '=' || c == '>' || c == '<' ||
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c == '\\')
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{
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break;
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}
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else
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{
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xmlTokens[tokenIndex]
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.string[xmlTokens[tokenIndex].len++] = c;
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#ifdef DENGINE_DEBUG
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ASSERT(xmlTokens[tokenIndex].len <
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ARRAY_COUNT(xmlTokens[tokenIndex].string));
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#endif
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}
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}
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i += xmlTokens[tokenIndex].len;
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tokenIndex++;
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}
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break;
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}
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}
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break;
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}
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}
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}
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XmlNode root = {0};
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XmlNode *node = &root;
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// TODO(doyle): Dynamic token allocation
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*numTokens = 8192;
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return xmlTokens;
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}
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INTERNAL XmlNode *buildXmlTree(MemoryArena *arena, XmlToken *xmlTokens,
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i32 numTokens)
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{
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XmlNode *root = PLATFORM_MEM_ALLOC(arena, 1, XmlNode);
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XmlNode *node = root;
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node->parent = node;
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// NOTE(doyle): Used for when closing a node with many children. We
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@ -323,7 +311,7 @@ INTERNAL void assetInit(GameState *state)
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// token indicates the group is closing- we need to set the last child's
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// next reference to NULL
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XmlNode *prevNode = NULL;
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for (i32 i = 0; i < tokenIndex; i++)
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for (i32 i = 0; i < numTokens; i++)
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{
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XmlToken *token = &xmlTokens[i];
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@ -397,7 +385,7 @@ INTERNAL void assetInit(GameState *state)
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/* Followed by the value */
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token = &xmlTokens[++i];
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attribute->value = token->string;
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attribute->init = TRUE;
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attribute->init = TRUE;
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break;
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}
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@ -447,31 +435,33 @@ INTERNAL void assetInit(GameState *state)
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}
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}
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#if 1
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DEBUG_RECURSIVE_PRINT_XML_TREE(&root);
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#endif
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return root;
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}
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node = &root;
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INTERNAL void parseXmlTreeToGame(AssetManager *assetManager, MemoryArena *arena,
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XmlNode *root)
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{
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XmlNode *node = root;
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while (node)
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{
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if(common_strcmp(node->name, "TextureAtlas") == 0)
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if (common_strcmp(node->name, "TextureAtlas") == 0)
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{
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XmlNode *atlasXmlNode = node;
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TexAtlas *atlasEntry = NULL;
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XmlNode *atlasXmlNode = node;
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TexAtlas *atlasEntry = NULL;
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if (common_strcmp(node->attribute.name, "imagePath") == 0)
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{
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char *imageName = atlasXmlNode->attribute.value;
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atlasEntry = asset_makeTexAtlas(assetManager, arena, imageName);
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char *dataDir = "data/textures/WorldTraveller/";
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char *dataDir = "data/textures/WorldTraveller/";
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char imagePath[512] = {0};
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common_strncat(imagePath, dataDir, common_strlen(dataDir));
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common_strncat(imagePath, imageName, common_strlen(imageName));
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asset_loadTextureImage(assetManager, imagePath, texlist_claude);
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atlasEntry->key =
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PLATFORM_MEM_ALLOC(arena, common_strlen(imageName)+1, char);
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atlasEntry->key = PLATFORM_MEM_ALLOC(
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arena, common_strlen(imageName) + 1, char);
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common_strncpy(atlasEntry->key, imageName,
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common_strlen(imageName));
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@ -498,7 +488,7 @@ INTERNAL void assetInit(GameState *state)
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if (common_strcmp(subTextureAttrib->name, "name") ==
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0)
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{
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char *value = subTextureAttrib->value;
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char *value = subTextureAttrib->value;
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newSubTexEntry.key = value;
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}
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else if (common_strcmp(subTextureAttrib->name,
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@ -588,7 +578,7 @@ INTERNAL void assetInit(GameState *state)
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i32 keyLen = common_strlen(newSubTexEntry.key);
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subTexEntry->key =
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PLATFORM_MEM_ALLOC(arena, keyLen+1, char);
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PLATFORM_MEM_ALLOC(arena, keyLen + 1, char);
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common_strncpy(subTexEntry->key, newSubTexEntry.key,
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keyLen);
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}
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@ -617,6 +607,159 @@ INTERNAL void assetInit(GameState *state)
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}
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node = node->next;
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}
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}
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INTERNAL void recursiveFreeXmlTree(MemoryArena *arena, XmlNode *node)
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{
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if (!node)
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{
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return;
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} else
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{
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// NOTE(doyle): First attribute is statically allocated, only if there's
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// more attributes do we dynamically allocate
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XmlAttribute *attrib = node->attribute.next;
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while (attrib)
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{
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XmlAttribute *next = attrib->next;
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attrib->name = NULL;
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attrib->value = NULL;
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PLATFORM_MEM_FREE(arena, attrib, sizeof(XmlAttribute));
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attrib = next;
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}
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recursiveFreeXmlTree(arena, node->child);
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recursiveFreeXmlTree(arena, node->next);
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node->name = NULL;
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node->isClosed = FALSE;
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PLATFORM_MEM_FREE(arena, node, sizeof(XmlNode));
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}
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}
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INTERNAL void freeXmlData(MemoryArena *arena, XmlToken *tokens, i32 numTokens,
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XmlNode *tree)
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{
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if (tree) recursiveFreeXmlTree(arena, tree);
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if (tokens) PLATFORM_MEM_FREE(arena, tokens, numTokens * sizeof(XmlToken));
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}
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INTERNAL void assetInit(GameState *state)
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{
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AssetManager *assetManager = &state->assetManager;
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MemoryArena *arena = &state->arena;
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/* Create empty 1x1 4bpp black texture */
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u32 bitmap = (0xFF << 24) | (0xFF << 16) | (0xFF << 8) | (0xFF << 0);
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Texture emptyTex = texture_gen(1, 1, 4, CAST(u8 *)(&bitmap));
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assetManager->textures[texlist_empty] = emptyTex;
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PlatformFileRead terrainXml = {0};
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i32 result = platform_readFileToBuffer(
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arena, "data/textures/WorldTraveller/terrain.xml", &terrainXml);
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if (result)
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{
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DEBUG_LOG("Failed to read sprite sheet xml");
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}
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else
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{
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/* Tokenise buffer */
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i32 numTokens = 0;
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XmlToken *xmlTokens = tokeniseXmlBuffer(arena, terrainXml.buffer,
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terrainXml.size, &numTokens);
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/* Build XML tree from tokens */
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XmlNode *xmlTree = buildXmlTree(arena, xmlTokens, numTokens);
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/* Parse XML tree to game structures */
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parseXmlTreeToGame(assetManager, arena, xmlTree);
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/* Free data */
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freeXmlData(arena, xmlTokens, numTokens, xmlTree);
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platform_closeFileRead(arena, &terrainXml);
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}
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PlatformFileRead claudeXml = {0};
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result = platform_readFileToBuffer(
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arena, "data/textures/WorldTraveller/ClaudeSprite.xml", &claudeXml);
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if (result)
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{
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DEBUG_LOG("Failed to read sprite sheet xml");
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}
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else
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{
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/* Tokenise buffer */
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i32 numTokens = 0;
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XmlToken *xmlTokens = tokeniseXmlBuffer(arena, claudeXml.buffer,
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claudeXml.size, &numTokens);
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/* Build XML tree from tokens */
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XmlNode *xmlTree = buildXmlTree(arena, xmlTokens, numTokens);
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/* Parse XML tree to game structures */
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parseXmlTreeToGame(assetManager, arena, xmlTree);
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/* Free data */
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freeXmlData(arena, xmlTokens, numTokens, xmlTree);
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platform_closeFileRead(arena, &claudeXml);
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TexAtlas *claudeAtlas =
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asset_getTexAtlas(assetManager, "ClaudeSprite.png");
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char *claudeIdle[1] = {"ClaudeSprite_Walk_Left_01"};
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f32 duration = 1.0f;
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i32 numRects = ARRAY_COUNT(claudeIdle);
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asset_addAnimation(assetManager, arena, "claudeIdle", claudeAtlas,
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claudeIdle, numRects, duration);
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// Run animation
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char *claudeRun[6] = {
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"ClaudeSprite_Run_Left_01", "ClaudeSprite_Run_Left_02",
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"ClaudeSprite_Run_Left_03", "ClaudeSprite_Run_Left_04",
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"ClaudeSprite_Run_Left_05", "ClaudeSprite_Run_Left_06"};
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duration = 0.1f;
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numRects = ARRAY_COUNT(claudeRun);
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asset_addAnimation(assetManager, arena, "claudeRun", claudeAtlas,
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claudeRun, numRects, duration);
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// Battle Idle animation
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char *claudeBattleIdle[3] = {"ClaudeSprite_BattleIdle_Left_01",
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"ClaudeSprite_BattleIdle_Left_02",
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"ClaudeSprite_BattleIdle_Left_03"};
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numRects = ARRAY_COUNT(claudeBattleIdle);
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duration = 0.2f;
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asset_addAnimation(assetManager, arena, "claudeBattleIdle", claudeAtlas,
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claudeBattleIdle, numRects, duration);
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// Attack Left animation
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char *claudeAttack[6] = {
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"ClaudeSprite_Attack_Left_01", "ClaudeSprite_Attack_Left_02",
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"ClaudeSprite_Attack_Left_03", "ClaudeSprite_Attack_Left_04",
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"ClaudeSprite_Attack_Left_05", "ClaudeSprite_Attack_Left_06"};
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numRects = ARRAY_COUNT(claudeAttack);
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duration = 0.1f;
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asset_addAnimation(assetManager, arena, "claudeAttack", claudeAtlas,
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claudeAttack, numRects, duration);
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// Victory animation
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char *claudeVictory[8] = {
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"ClaudeSprite_Battle_Victory_01", "ClaudeSprite_Battle_Victory_02",
|
||||
"ClaudeSprite_Battle_Victory_03", "ClaudeSprite_Battle_Victory_04",
|
||||
"ClaudeSprite_Battle_Victory_05", "ClaudeSprite_Battle_Victory_06",
|
||||
"ClaudeSprite_Battle_Victory_07", "ClaudeSprite_Battle_Victory_08"};
|
||||
numRects = ARRAY_COUNT(claudeVictory);
|
||||
duration = 0.1f;
|
||||
asset_addAnimation(assetManager, arena, "claudeVictory", claudeAtlas,
|
||||
claudeVictory, numRects, duration);
|
||||
|
||||
#ifdef DENGINE_DEBUG
|
||||
DEBUG_LOG("Animations created");
|
||||
#endif
|
||||
}
|
||||
|
||||
/* Load shaders */
|
||||
asset_loadShaderFiles(assetManager, arena, "data/shaders/sprite.vert.glsl",
|
||||
@ -632,59 +775,6 @@ INTERNAL void assetInit(GameState *state)
|
||||
DEBUG_LOG("Assets loaded");
|
||||
#endif
|
||||
|
||||
TexAtlas *claudeAtlas =
|
||||
asset_getTexAtlas(assetManager, "ClaudeSprite.png");
|
||||
|
||||
char *claudeIdle[1] = {"ClaudeSprite_Walk_Left_01"};
|
||||
f32 duration = 1.0f;
|
||||
i32 numRects = ARRAY_COUNT(claudeIdle);
|
||||
asset_addAnimation(assetManager, arena, "claudeIdle", claudeAtlas,
|
||||
claudeIdle, numRects, duration);
|
||||
|
||||
// Run animation
|
||||
char *claudeRun[6] = {
|
||||
"ClaudeSprite_Run_Left_01", "ClaudeSprite_Run_Left_02",
|
||||
"ClaudeSprite_Run_Left_03", "ClaudeSprite_Run_Left_04",
|
||||
"ClaudeSprite_Run_Left_05", "ClaudeSprite_Run_Left_06"};
|
||||
duration = 0.1f;
|
||||
numRects = ARRAY_COUNT(claudeRun);
|
||||
asset_addAnimation(assetManager, arena, "claudeRun", claudeAtlas,
|
||||
claudeRun, numRects, duration);
|
||||
|
||||
// Battle Idle animation
|
||||
char *claudeBattleIdle[3] = {"ClaudeSprite_BattleIdle_Left_01",
|
||||
"ClaudeSprite_BattleIdle_Left_02",
|
||||
"ClaudeSprite_BattleIdle_Left_03"};
|
||||
numRects = ARRAY_COUNT(claudeBattleIdle);
|
||||
duration = 0.2f;
|
||||
asset_addAnimation(assetManager, arena, "claudeBattleIdle", claudeAtlas,
|
||||
claudeBattleIdle, numRects, duration);
|
||||
|
||||
// Attack Left animation
|
||||
char *claudeAttack[6] = {
|
||||
"ClaudeSprite_Attack_Left_01", "ClaudeSprite_Attack_Left_02",
|
||||
"ClaudeSprite_Attack_Left_03", "ClaudeSprite_Attack_Left_04",
|
||||
"ClaudeSprite_Attack_Left_05", "ClaudeSprite_Attack_Left_06"};
|
||||
numRects = ARRAY_COUNT(claudeAttack);
|
||||
duration = 0.1f;
|
||||
asset_addAnimation(assetManager, arena, "claudeAttack", claudeAtlas,
|
||||
claudeAttack, numRects, duration);
|
||||
|
||||
// Victory animation
|
||||
char *claudeVictory[8] = {
|
||||
"ClaudeSprite_Battle_Victory_01", "ClaudeSprite_Battle_Victory_02",
|
||||
"ClaudeSprite_Battle_Victory_03", "ClaudeSprite_Battle_Victory_04",
|
||||
"ClaudeSprite_Battle_Victory_05", "ClaudeSprite_Battle_Victory_06",
|
||||
"ClaudeSprite_Battle_Victory_07", "ClaudeSprite_Battle_Victory_08"};
|
||||
numRects = ARRAY_COUNT(claudeVictory);
|
||||
duration = 0.1f;
|
||||
asset_addAnimation(assetManager, arena, "claudeVictory", claudeAtlas,
|
||||
claudeVictory, numRects, duration);
|
||||
|
||||
#ifdef DENGINE_DEBUG
|
||||
DEBUG_LOG("Animations created");
|
||||
#endif
|
||||
|
||||
/* Load sound */
|
||||
|
||||
char *audioPath =
|
||||
@ -874,7 +964,7 @@ INTERNAL v2 getPosRelativeToRect(Rect rect, v2 offset,
|
||||
return result;
|
||||
}
|
||||
|
||||
INTERNAL void unitTest()
|
||||
INTERNAL void unitTest(MemoryArena *arena)
|
||||
{
|
||||
ASSERT(common_atoi("-2", common_strlen("-2")) == -2);
|
||||
ASSERT(common_atoi("100", common_strlen("100")) == 100);
|
||||
@ -886,6 +976,29 @@ INTERNAL void unitTest()
|
||||
ASSERT(common_atoi("+32", common_strlen("+32")) == 32);
|
||||
ASSERT(common_atoi("+ 32", common_strlen("+ 32")) == 0);
|
||||
|
||||
|
||||
PlatformFileRead xmlFileRead = {0};
|
||||
i32 result = platform_readFileToBuffer(
|
||||
arena, "data/textures/WorldTraveller/ClaudeSprite.xml", &xmlFileRead);
|
||||
if (result)
|
||||
{
|
||||
DEBUG_LOG(
|
||||
"unitTest() error: Could not load XML file for memory free test");
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Tokenise buffer */
|
||||
i32 memBefore = arena->bytesAllocated;
|
||||
i32 numTokens = 0;
|
||||
XmlToken *xmlTokens = tokeniseXmlBuffer(arena, xmlFileRead.buffer,
|
||||
xmlFileRead.size, &numTokens);
|
||||
/* Build XML tree from tokens */
|
||||
XmlNode *xmlTree = buildXmlTree(arena, xmlTokens, numTokens);
|
||||
freeXmlData(arena, xmlTokens, numTokens, xmlTree);
|
||||
i32 memAfter = arena->bytesAllocated;
|
||||
|
||||
ASSERT(memBefore == memAfter);
|
||||
}
|
||||
}
|
||||
|
||||
// TODO(doyle): Remove and implement own random generator!
|
||||
@ -894,7 +1007,7 @@ INTERNAL void unitTest()
|
||||
void worldTraveller_gameInit(GameState *state, v2 windowSize)
|
||||
{
|
||||
#ifdef DENGINE_DEBUG
|
||||
unitTest();
|
||||
unitTest(&state->arena);
|
||||
#endif
|
||||
|
||||
i32 result = audio_init(&state->audioManager);
|
||||
@ -1290,11 +1403,12 @@ INTERNAL void beginAttack(EventQueue *eventQueue, World *world,
|
||||
switch (attacker->stats->queuedAttack)
|
||||
{
|
||||
case entityattack_tackle:
|
||||
entity_setActiveAnim(attacker, "claudeAttack");
|
||||
EntityAnim attackAnim = attacker->animList[attacker->currAnimId];
|
||||
f32 busyDuration = attackAnim.anim->frameDuration *
|
||||
CAST(f32) attackAnim.anim->numFrames;
|
||||
attacker->stats->busyDuration = busyDuration;
|
||||
entity_setActiveAnim(attacker, "claudeAttack");
|
||||
|
||||
if (attacker->direction == direction_east)
|
||||
attacker->dPos.x += (1.0f * METERS_TO_PIXEL);
|
||||
else
|
||||
|
@ -32,21 +32,6 @@ enum TerrainRects
|
||||
terrainrects_count,
|
||||
};
|
||||
|
||||
enum HeroRects
|
||||
{
|
||||
herorects_idle,
|
||||
herorects_walkA,
|
||||
herorects_walkB,
|
||||
herorects_head,
|
||||
herorects_waveA,
|
||||
herorects_waveB,
|
||||
herorects_battlePose,
|
||||
herorects_castA,
|
||||
herorects_castB,
|
||||
herorects_castC,
|
||||
herorects_count,
|
||||
};
|
||||
|
||||
enum AnimList
|
||||
{
|
||||
animlist_hero_idle,
|
||||
|
Loading…
Reference in New Issue
Block a user