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Doyle Thai 523fe0f2b1 Introduce notion of attack spec for battles
An attack spec will be used to hold the stats of both the attacker and
defender, grouping the data necessary to determine how much damage the
defender takes and other statuses caused by the attack.
2016-08-04 00:48:43 +10:00
data Add audio looping, simplify audio API 2016-07-27 22:50:14 +10:00
extern Basic audio with stb_vorbis decoding and openal 2016-07-25 22:10:50 +10:00
src Introduce notion of attack spec for battles 2016-08-04 00:48:43 +10:00
.clang-format Port project over to C, some C++ left 2016-06-18 00:40:40 +10:00
.gitattributes Initialise repo 2016-06-03 15:07:40 +10:00
.gitignore Basic audio with stb_vorbis decoding and openal 2016-07-25 22:10:50 +10:00
Dengine.sln Initialise repo 2016-06-03 15:07:40 +10:00
Dengine.vcxproj Add entity attack audio cue 2016-07-28 22:17:32 +10:00
Dengine.vcxproj.filters Add entity attack audio cue 2016-07-28 22:17:32 +10:00