Add framework to parse xml tree into game data

This commit is contained in:
Doyle Thai 2016-08-23 18:20:20 +10:00
parent 2c1d3f9593
commit 1f2c2082a0
3 changed files with 127 additions and 11 deletions

View File

@ -73,3 +73,9 @@ void common_itoa(i32 value, char *buf, i32 bufSize)
// NOTE(doyle): The actual string length may differ from the bufSize
reverseString(buf, common_strlen(buf));
}
i32 common_atoi(char *string, i32 len)
{
// TODO(doyle): Implement ATOI
return 0;
}

View File

@ -130,7 +130,8 @@ typedef struct XmlToken
i32 len;
} XmlToken;
INTERNAL void debug_recursivePrintXmlTree(XmlNode *root)
#define DEBUG_RECURSIVE_PRINT_XML_TREE(sig) debug_recursivePrintXmlTree(sig, 1)
INTERNAL void debug_recursivePrintXmlTree(XmlNode *root, i32 levelsDeep)
{
if (!root)
{
@ -138,6 +139,11 @@ INTERNAL void debug_recursivePrintXmlTree(XmlNode *root)
}
else
{
for (i32 i = 0; i < levelsDeep; i++)
{
printf("-");
}
printf("%s ", root->name);
XmlAttribute *attribute = &root->attribute;
@ -150,8 +156,8 @@ INTERNAL void debug_recursivePrintXmlTree(XmlNode *root)
}
printf("\n");
debug_recursivePrintXmlTree(root->child);
debug_recursivePrintXmlTree(root->next);
debug_recursivePrintXmlTree(root->child, levelsDeep+1);
debug_recursivePrintXmlTree(root->next, levelsDeep);
}
}
@ -256,7 +262,8 @@ INTERNAL void assetInit(GameState *state)
{
char c = (CAST(char *) xmlFileRead.buffer)[j];
if (c == ' ' || c == '=')
if (c == ' ' || c == '=' || c == '>' || c == '<' ||
c == '\\')
{
break;
}
@ -290,9 +297,36 @@ INTERNAL void assetInit(GameState *state)
case xmltokentype_openArrow:
{
/* Open arrows are followed by the node name */
token = &xmlTokens[++i];
node->name = token->string;
/* Open arrows indicate closing parent node or new node name */
XmlToken *nextToken = &xmlTokens[++i];
if (nextToken->type == xmltokentype_backslash)
{
nextToken = &xmlTokens[++i];
if (common_strcmp(nextToken->string, node->parent->name) == 0)
{
node->parent->isClosed = TRUE;
node = node->parent;
}
else
{
#ifdef DENGINE_DEBUG
DEBUG_LOG(
"Closing xml node name does not match parent name");
#endif
}
}
else if (nextToken->type == xmltokentype_name)
{
node->name = nextToken->string;
}
else
{
#ifdef DENGINE_DEBUG
DEBUG_LOG("Unexpected token type after open arrow");
#endif
}
token = nextToken;
break;
}
@ -332,7 +366,6 @@ INTERNAL void assetInit(GameState *state)
{
node->isClosed = TRUE;
node = node->parent;
}
if (!node->isClosed)
@ -367,10 +400,87 @@ INTERNAL void assetInit(GameState *state)
}
}
}
debug_recursivePrintXmlTree(&root);
DEBUG_RECURSIVE_PRINT_XML_TREE(&root);
node = &root;
while (node)
{
if(common_strcmp(node->name, "TextureAtlas") == 0)
{
XmlNode *atlasXmlNode = node;
XmlNode *atlasChildNode = atlasXmlNode->child;
while (atlasChildNode)
{
if (common_strcmp(atlasChildNode->name, "SubTexture") == 0)
{
XmlAttribute *subTextureAttrib = &atlasChildNode->attribute;
while (subTextureAttrib)
{
// TODO(doyle): Fill in details properly
Rect rect = {0};
if (common_strcmp(subTextureAttrib->name, "name") == 0)
{
}
else if (common_strcmp(subTextureAttrib->name, "x") ==
0)
{
char *name = subTextureAttrib->name;
i32 nameLen = common_strlen(name);
rect.pos.x = CAST(f32) common_atoi(name, nameLen);
}
else if (common_strcmp(subTextureAttrib->name, "y") ==
0)
{
char *name = subTextureAttrib->name;
i32 nameLen = common_strlen(name);
rect.pos.y = CAST(f32) common_atoi(name, nameLen);
}
else if (common_strcmp(subTextureAttrib->name,
"width") == 0)
{
char *name = subTextureAttrib->name;
i32 nameLen = common_strlen(name);
rect.size.w = CAST(f32) common_atoi(name, nameLen);
}
else if (common_strcmp(subTextureAttrib->name,
"height") == 0)
{
char *name = subTextureAttrib->name;
i32 nameLen = common_strlen(name);
rect.size.h = CAST(f32) common_atoi(name, nameLen);
}
else
{
#ifdef DENGINE_DEBUG
DEBUG_LOG(
"Unsupported xml attribute in SubTexture");
#endif
}
subTextureAttrib = subTextureAttrib->next;
}
}
else
{
#ifdef DENGINE_DEBUG
DEBUG_LOG("Unsupported xml node name not parsed");
#endif
}
atlasChildNode = atlasChildNode->next;
}
}
else
{
#ifdef DENGINE_DEBUG
DEBUG_LOG("Unsupported xml node name not parsed");
#endif
}
node = node->next;
}
/* Load textures */
asset_loadTextureImage(assetManager,

View File

@ -35,6 +35,6 @@ char *common_memset(char *const ptr, const i32 value, const i32 numBytes);
// Max buffer size should be 11 for 32 bit integers
void common_itoa(i32 value, char *buf, i32 bufSize);
i32 common_atoi(char *buf, i32 bufSize);
i32 common_atoi(char *string, i32 len);
#endif