Add entity attack audio cue

This commit is contained in:
Doyle Thai 2016-07-28 22:17:32 +10:00
parent 9ec87fc8be
commit 190822c1f6
11 changed files with 220 additions and 89 deletions

View File

@ -131,7 +131,6 @@
<ClCompile Include="src\Shader.c" />
<ClCompile Include="src\WorldTraveller.c" />
<ClCompile Include="src\Texture.c" />
<ClCompile Include="src\Tutorial.cpp" />
</ItemGroup>
<ItemGroup>
<None Include="data\shaders\default.frag.glsl" />

View File

@ -15,9 +15,6 @@
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\Tutorial.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\WorldTraveller.c">
<Filter>Source Files</Filter>
</ClCompile>

View File

@ -80,6 +80,7 @@ const i32 asset_loadVorbis(AssetManager *assetManager, MemoryArena *arena,
i32 error;
AudioVorbis audio = {0};
audio.type = type;
audio.file =
stb_vorbis_open_memory(fileRead.buffer, fileRead.size, &error, NULL);
@ -94,6 +95,8 @@ const i32 asset_loadVorbis(AssetManager *assetManager, MemoryArena *arena,
audio.info = stb_vorbis_get_info(audio.file);
audio.lengthInSamples = stb_vorbis_stream_length_in_samples(audio.file);
audio.lengthInSeconds = stb_vorbis_stream_length_in_seconds(audio.file);
audio.data = CAST(u8 *) fileRead.buffer;
audio.size = fileRead.size;
assetManager->audio[type] = audio;

View File

@ -6,6 +6,8 @@
#include "Dengine/Assets.h"
#include "Dengine/Audio.h"
#include "Dengine/Debug.h"
#include "Dengine/MemoryArena.h"
#include "dengine/Platform.h"
#define AL_CHECK_ERROR() alCheckError_(__FILE__, __LINE__);
void alCheckError_(const char *file, int line)
@ -101,13 +103,8 @@ const i32 audio_init(AudioManager *audioManager)
alGenSources(1, &audioManager->sourceList[i].id);
AL_CHECK_ERROR();
// NOTE(doyle): If last entry, loop the free source to front of list
if (i + 1 >= ARRAY_COUNT(audioManager->sourceList))
audioManager->sourceList[i].nextFreeIndex = 0;
else
audioManager->sourceList[i].nextFreeIndex = i+1;
audioManager->sourceList[i].isFree = TRUE;
}
audioManager->freeSourceIndex = 0;
return 0;
}
@ -119,44 +116,41 @@ INTERNAL inline u32 getSourceId(AudioManager *audioManager,
return result;
}
INTERNAL i32 rendererAcquire(AudioManager *audioManager,
INTERNAL i32 rendererAcquire(MemoryArena *arena, AudioManager *audioManager,
AudioRenderer *audioRenderer)
{
i32 vacantSource = audioManager->freeSourceIndex;
#ifdef DENGINE_DEBUG
ASSERT(audioManager && audioRenderer);
ASSERT(vacantSource >= 0);
ASSERT(arena && audioManager && audioRenderer);
#endif
if (audioManager->sourceList[vacantSource].nextFreeIndex ==
AUDIO_NO_FREE_SOURCE)
{
// TODO(doyle): Error messaging return paths
DEBUG_LOG("rendererAcquire(): Failed to acquire free source, all busy");
return -1;
}
u32 checkSource = getSourceId(audioManager, audioRenderer);
if (alIsSource(checkSource) == AL_TRUE)
{
DEBUG_LOG(
"rendererAcquire(): Renderer has not been released before "
"acquiring, force release by stopping stream");
audio_streamStopVorbis(audioManager, audioRenderer);
audio_streamStopVorbis(arena, audioManager, audioRenderer);
}
// TODO(doyle): Super bad linear O(n) search for every audio-enabled entity
i32 vacantSource = AUDIO_SOURCE_UNASSIGNED;
for (i32 i = 0; i < ARRAY_COUNT(audioManager->sourceList); i++)
{
if (audioManager->sourceList[i].isFree)
{
vacantSource = i;
audioManager->sourceList[i].isFree = FALSE;
break;
}
}
if (vacantSource == AUDIO_SOURCE_UNASSIGNED)
{
DEBUG_LOG("rendererAcquire(): Failed to acquire free source, all busy");
return -1;
}
/* Assign a vacant source slot to renderer */
audioRenderer->sourceIndex = vacantSource;
/* Update the immediate free source index */
audioManager->freeSourceIndex =
audioManager->sourceList[vacantSource].nextFreeIndex;
/* Mark current source as in use */
audioManager->sourceList[vacantSource].nextFreeIndex = AUDIO_NO_FREE_SOURCE;
/* Generate audio data buffers */
alGenBuffers(ARRAY_COUNT(audioRenderer->bufferId), audioRenderer->bufferId);
AL_CHECK_ERROR();
@ -166,8 +160,8 @@ INTERNAL i32 rendererAcquire(AudioManager *audioManager,
return 0;
}
INTERNAL const i32 rendererRelease(AudioManager *audioManager,
AudioRenderer *audioRenderer)
INTERNAL const i32 rendererRelease(MemoryArena *arena, AudioManager *audioManager,
AudioRenderer *audioRenderer)
{
i32 result = 0;
@ -181,8 +175,29 @@ INTERNAL const i32 rendererRelease(AudioManager *audioManager,
return result;
}
alSourceUnqueueBuffers(alSourceId, ARRAY_COUNT(audioRenderer->bufferId),
audioRenderer->bufferId);
/*
NOTE(doyle): Doing an alSourceRewind will result in the source going to
the AL_INITIAL state, but the properties of the source (position,
velocity, etc.) will not change.
*/
alSourceRewind(alSourceId);
AL_CHECK_ERROR();
// TODO(doyle): We can possible remove this by just attaching the null buffer ..
ALint numProcessedBuffers;
alGetSourcei(alSourceId, AL_BUFFERS_PROCESSED, &numProcessedBuffers);
if (numProcessedBuffers > 0)
{
alSourceUnqueueBuffers(alSourceId, numProcessedBuffers,
audioRenderer->bufferId);
}
AL_CHECK_ERROR();
// NOTE(doyle): Any buffer queued up that has not been played cannot be
// deleted without being played once. We can set the source buffers to NULL
// (0) to free up the buffer, since we still hold the reference ids for the
// buffer in our audio structure we can delete it afterwards ..
alSourcei(alSourceId, AL_BUFFER, 0);
alDeleteBuffers(ARRAY_COUNT(audioRenderer->bufferId),
audioRenderer->bufferId);
AL_CHECK_ERROR();
@ -192,21 +207,22 @@ INTERNAL const i32 rendererRelease(AudioManager *audioManager,
audioRenderer->bufferId[i] = 0;
}
audioRenderer->audio = NULL;
audioRenderer->numPlays = 0;
stb_vorbis_close(audioRenderer->audio->file);
PLATFORM_MEM_FREE(arena, audioRenderer->audio, sizeof(AudioVorbis));
audioRenderer->audio = NULL;
audioRenderer->numPlays = 0;
u32 sourceIndexToFree = audioRenderer->sourceIndex;
audioRenderer->sourceIndex = AUDIO_SOURCE_UNASSIGNED;
audioManager->sourceList[sourceIndexToFree].nextFreeIndex =
audioManager->freeSourceIndex;
audioManager->freeSourceIndex = sourceIndexToFree;
audioManager->sourceList[sourceIndexToFree].isFree = TRUE;
return result;
}
#define AUDIO_CHUNK_SIZE_ 65536
const i32 audio_streamPlayVorbis(AudioManager *audioManager,
const i32 audio_streamPlayVorbis(MemoryArena *arena, AudioManager *audioManager,
AudioRenderer *audioRenderer,
AudioVorbis *vorbis, i32 numPlays)
{
@ -218,7 +234,7 @@ const i32 audio_streamPlayVorbis(AudioManager *audioManager,
}
#endif
i32 result = rendererAcquire(audioManager, audioRenderer);
i32 result = rendererAcquire(arena, audioManager, audioRenderer);
if (result)
{
DEBUG_LOG("audio_streamPlayVorbis() failed: Could not acquire renderer");
@ -237,14 +253,31 @@ const i32 audio_streamPlayVorbis(AudioManager *audioManager,
#endif
}
audioRenderer->audio = vorbis;
// NOTE(doyle): We make a copy of the audio vorbis file using all the same
// data except the file pointer. If the same sound is playing twice
// simultaneously, we need unique file pointers into the data to track song
// position uniquely
AudioVorbis *copyAudio = PLATFORM_MEM_ALLOC(arena, 1, AudioVorbis);
copyAudio->type = vorbis->type;
copyAudio->info = vorbis->info;
copyAudio->lengthInSamples = vorbis->lengthInSamples;
copyAudio->lengthInSeconds = vorbis->lengthInSeconds;
copyAudio->data = vorbis->data;
copyAudio->size = vorbis->size;
i32 error;
copyAudio->file =
stb_vorbis_open_memory(copyAudio->data, copyAudio->size, &error, NULL);
audioRenderer->audio = copyAudio;
audioRenderer->numPlays = numPlays;
return 0;
}
const i32 audio_streamStopVorbis(AudioManager *audioManager,
AudioRenderer *audioRenderer)
const i32 audio_streamStopVorbis(MemoryArena *arena, AudioManager *audioManager,
AudioRenderer *audioRenderer)
{
i32 result = 0;
u32 alSourceId = getSourceId(audioManager, audioRenderer);
@ -252,7 +285,7 @@ const i32 audio_streamStopVorbis(AudioManager *audioManager,
{
alSourceStop(alSourceId);
AL_CHECK_ERROR();
result = rendererRelease(audioManager, audioRenderer);
result = rendererRelease(arena, audioManager, audioRenderer);
}
else
{
@ -300,18 +333,20 @@ const i32 audio_streamResumeVorbis(AudioManager *audioManager,
return result;
}
const i32 audio_updateAndPlay(AudioManager *audioManager,
const i32 audio_updateAndPlay(MemoryArena *arena, AudioManager *audioManager,
AudioRenderer *audioRenderer)
{
AudioVorbis *audio = audioRenderer->audio;
if (!audio) return 0;
#if 0
if (audioRenderer->numPlays != AUDIO_REPEAT_INFINITE &&
audioRenderer->numPlays <= 0)
{
i32 result = rendererRelease(audioManager, audioRenderer);
i32 result = rendererRelease(arena, audioManager, audioRenderer);
return result;
}
#endif
u32 alSourceId = getSourceId(audioManager, audioRenderer);
if (alIsSource(alSourceId) == AL_FALSE)
@ -345,13 +380,12 @@ const i32 audio_updateAndPlay(AudioManager *audioManager,
}
else
{
i32 result = rendererRelease(audioManager, audioRenderer);
i32 result =
rendererRelease(arena, audioManager, audioRenderer);
return result;
}
}
// TODO(doyle): Possible bug! Multiple sources playing same file seeking
// file ptr to start may interrupt other stream
stb_vorbis_seek_start(audio->file);
for (i32 i = 0; i < ARRAY_COUNT(audioRenderer->bufferId); i++)
{
@ -380,6 +414,7 @@ const i32 audio_updateAndPlay(AudioManager *audioManager,
AL_CHECK_ERROR();
if (numProcessedBuffers > 0)
{
// TODO(doyle): Possibly wrong, we should pass in all processed buffers?
ALint numBuffersToUnqueue = 1;
ALuint emptyBufferId;
alSourceUnqueueBuffers(alSourceId, numBuffersToUnqueue,

View File

@ -189,6 +189,13 @@ void debug_pushString(char *formatString, void *data, char *dataType)
ARRAY_COUNT(GLOBAL_debug.debugStrings[0]),
formatString, val.x, val.y);
}
else if (common_strcmp(dataType, "v3") == 0)
{
v3 val = *(CAST(v3 *) data);
snprintf(GLOBAL_debug.debugStrings[numDebugStrings],
ARRAY_COUNT(GLOBAL_debug.debugStrings[0]),
formatString, val.x, val.y, val.z);
}
else if (common_strcmp(dataType, "i32") == 0)
{
i32 val = *(CAST(i32 *) data);
@ -394,6 +401,19 @@ void debug_drawUi(GameState *state, f32 dt)
char *entityStateStr = debug_entitystate_string(entity->state);
renderer_string(&state->renderer, &state->arena, cameraBounds, font,
entityStateStr, strPos, V2(0, 0), 0, color);
if (entity->audioRenderer)
{
strPos.y -= GLOBAL_debug.stringLineGap;
char entityAudioSourceIndex[32];
snprintf(entityAudioSourceIndex,
ARRAY_COUNT(entityAudioSourceIndex),
"AudioSource Index: %d",
entity->audioRenderer->sourceIndex);
renderer_string(&state->renderer, &state->arena, cameraBounds,
font, entityAudioSourceIndex, strPos, V2(0, 0),
0, color);
}
}
}
@ -418,6 +438,15 @@ void debug_drawUi(GameState *state, f32 dt)
i32 debug_kbAllocated = state->arena.bytesAllocated / 1024;
DEBUG_PUSH_VAR("TotalMemoryAllocated: %dkb", debug_kbAllocated, "i32");
AudioManager *audioManager = &state->audioManager;
DEBUG_PUSH_STRING("== Audio System ==");
for (i32 i = 0; i < ARRAY_COUNT(audioManager->sourceList); i++)
{
v3 tmp = V3i(i, audioManager->sourceList[i].id,
audioManager->sourceList[i].isFree);
DEBUG_PUSH_VAR("Source ID[%02.0f].id[%02.0f].isFree: %1.0f", tmp, "v3");
}
DEBUG_PUSH_STRING("== EntityIDs in Battle List == ");
DEBUG_PUSH_VAR("NumEntitiesInBattle: %d", world->numEntitiesInBattle,
"i32");

View File

@ -77,13 +77,16 @@ void entity_addGenericMob(MemoryArena *arena, AssetManager *assetManager,
b32 collides = TRUE;
Entity *mob = entity_add(arena, world, pos, size, type, dir, tex, collides);
mob->audioRenderer = PLATFORM_MEM_ALLOC(arena, 1, AudioRenderer);
mob->audioRenderer->sourceIndex = AUDIO_SOURCE_UNASSIGNED;
/* Populate mob animation references */
entity_addAnim(assetManager, mob, animlist_hero_idle);
entity_addAnim(assetManager, mob, animlist_hero_walk);
entity_addAnim(assetManager, mob, animlist_hero_wave);
entity_addAnim(assetManager, mob, animlist_hero_battlePose);
entity_addAnim(assetManager, mob, animlist_hero_tackle);
mob->currAnimId = animlist_hero_idle;
mob->currAnimId = animlist_hero_idle;
}
Entity *entity_add(MemoryArena *arena, World *world, v2 pos, v2 size,
@ -125,7 +128,7 @@ Entity *entity_add(MemoryArena *arena, World *world, v2 pos, v2 size,
entity.stats = PLATFORM_MEM_ALLOC(arena, 1, EntityStats);
entity.stats->maxHealth = 100;
entity.stats->health = entity.stats->maxHealth;
entity.stats->actionRate = 100;
entity.stats->actionRate = 80;
entity.stats->actionTimer = entity.stats->actionRate;
entity.stats->actionSpdMul = 100;
entity.stats->entityIdToAttack = -1;
@ -147,7 +150,12 @@ Entity *entity_add(MemoryArena *arena, World *world, v2 pos, v2 size,
void entity_delete(MemoryArena *arena, World *world, i32 entityIndex)
{
Entity *entity = &world->entities[entityIndex];
PLATFORM_MEM_FREE(arena, entity->stats, sizeof(EntityStats));
if (entity->stats)
PLATFORM_MEM_FREE(arena, entity->stats, sizeof(EntityStats));
if (entity->audioRenderer)
PLATFORM_MEM_FREE(arena, entity->audioRenderer, sizeof(AudioRenderer));
// TODO(doyle): Inefficient shuffle down all elements
for (i32 i = entityIndex; i < world->freeEntityIndex - 1; i++)

View File

@ -187,6 +187,8 @@ void worldTraveller_gameInit(GameState *state, v2 windowSize)
asset_loadVorbis(assetManager, arena, audioPath, audiolist_battle);
audioPath = "data/audio/Yuki Kajiura - Swordland.ogg";
asset_loadVorbis(assetManager, arena, audioPath, audiolist_overworld);
audioPath = "data/audio/nuindependent_hit22.ogg";
asset_loadVorbis(assetManager, arena, audioPath, audiolist_tackle);
#ifdef DENGINE_DEBUG
DEBUG_LOG("Sound assets initialised");
@ -278,6 +280,8 @@ void worldTraveller_gameInit(GameState *state, v2 windowSize)
tex = asset_getTexture(assetManager, texlist_hero);
collides = TRUE;
Entity *hero = entity_add(arena, world, pos, size, type, dir, tex, collides);
hero->audioRenderer = PLATFORM_MEM_ALLOC(arena, 1, AudioRenderer);
hero->audioRenderer->sourceIndex = AUDIO_SOURCE_UNASSIGNED;
/* Populate hero animation references */
entity_addAnim(assetManager, hero, animlist_hero_idle);
@ -579,7 +583,6 @@ INTERNAL inline void resetEntityState(World *world, Entity *entity)
INTERNAL void beginAttack(World *world, Entity *attacker)
{
#ifdef DENGINE_DEBUG
ASSERT(attacker->stats->entityIdToAttack != ENTITY_NULL_ID);
ASSERT(attacker->state == entitystate_battle);
@ -596,17 +599,18 @@ INTERNAL void beginAttack(World *world, Entity *attacker)
attacker->dPos.x += (1.0f * METERS_TO_PIXEL);
else
attacker->dPos.x -= (1.0f * METERS_TO_PIXEL);
break;
default:
#ifdef DENGINE_DEBUG
ASSERT(INVALID_CODE_PATH);
#endif
break;
}
}
INTERNAL void endAttack(World *world, Entity *attacker)
INTERNAL void endAttack(MemoryArena *arena, AssetManager *assetManager,
AudioManager *audioManager, World *world,
Entity *attacker)
{
#ifdef DENGINE_DEBUG
ASSERT(attacker->stats->entityIdToAttack != ENTITY_NULL_ID);
@ -621,11 +625,18 @@ INTERNAL void endAttack(World *world, Entity *attacker)
else
attacker->dPos.x += (1.0f * METERS_TO_PIXEL);
#if 1
audio_streamPlayVorbis(arena, audioManager, attacker->audioRenderer,
asset_getVorbis(assetManager, audiolist_tackle),
1);
#endif
break;
default:
#ifdef DENGINE_DEBUG
ASSERT(INVALID_CODE_PATH);
#endif
break;
}
/* Compute attack damage */
@ -681,8 +692,9 @@ INTERNAL void endAttack(World *world, Entity *attacker)
}
}
INTERNAL void entityStateSwitch(World *world, Entity *entity,
enum EntityState newState)
INTERNAL void entityStateSwitch(MemoryArena *arena, AssetManager *assetManager,
AudioManager *audioManager, World *world,
Entity *entity, enum EntityState newState)
{
#ifdef DENGINE_DEBUG
ASSERT(world && entity)
@ -718,6 +730,7 @@ INTERNAL void entityStateSwitch(World *world, Entity *entity,
#ifdef DENGINE_DEBUG
ASSERT(INVALID_CODE_PATH);
#endif
break;
}
break;
case entitystate_battle:
@ -736,13 +749,14 @@ INTERNAL void entityStateSwitch(World *world, Entity *entity,
#ifdef DENGINE_DEBUG
ASSERT(INVALID_CODE_PATH);
#endif
break;
}
break;
case entitystate_attack:
switch (newState)
{
case entitystate_battle:
endAttack(world, entity);
endAttack(arena, assetManager, audioManager, world, entity);
entity_setActiveAnim(entity, animlist_hero_battlePose);
entity->stats->actionTimer = entity->stats->actionRate;
entity->stats->busyDuration = 0;
@ -756,6 +770,7 @@ INTERNAL void entityStateSwitch(World *world, Entity *entity,
#ifdef DENGINE_DEBUG
ASSERT(INVALID_CODE_PATH);
#endif
break;
}
break;
case entitystate_dead:
@ -768,12 +783,14 @@ INTERNAL void entityStateSwitch(World *world, Entity *entity,
#ifdef DENGINE_DEBUG
ASSERT(INVALID_CODE_PATH);
#endif
break;
}
break;
default:
#ifdef DENGINE_DEBUG
ASSERT(INVALID_CODE_PATH);
#endif
break;
}
entity->state = newState;
@ -790,45 +807,64 @@ void worldTraveller_gameUpdateAndRender(GameState *state, f32 dt)
Renderer *renderer = &state->renderer;
World *const world = &state->world[state->currWorldIndex];
Font *font = &assetManager->font;
MemoryArena *arena = &state->arena;
/*
******************************
* Update entities and render
******************************
*/
Entity *hero = getHeroEntity(world);
v4 cameraBounds = createCameraBounds(world, renderer->size);
Entity *hero = getHeroEntity(world);
v4 cameraBounds = createCameraBounds(world, renderer->size);
AudioManager *audioManager = &state->audioManager;
ASSERT(world->freeEntityIndex < world->maxEntities);
for (i32 i = 0; i < world->freeEntityIndex; i++)
{
Entity *const entity = &world->entities[i];
if (entity->audioRenderer)
if (entity->type == entitytype_soundscape)
{
AudioRenderer *audioRenderer = entity->audioRenderer;
if (world->numEntitiesInBattle > 0)
{
AudioVorbis *battleTheme =
asset_getVorbis(assetManager, audiolist_battle);
if (audioRenderer->audio != battleTheme)
if (audioRenderer->audio)
{
audio_streamPlayVorbis(&state->audioManager, audioRenderer,
battleTheme, AUDIO_REPEAT_INFINITE);
if (audioRenderer->audio->type != audiolist_battle)
{
audio_streamPlayVorbis(arena, &state->audioManager,
audioRenderer, battleTheme,
AUDIO_REPEAT_INFINITE);
}
}
else
{
audio_streamPlayVorbis(arena, &state->audioManager,
audioRenderer, battleTheme,
AUDIO_REPEAT_INFINITE);
}
}
else
{
AudioVorbis *overworldTheme =
asset_getVorbis(assetManager, audiolist_overworld);
if (audioRenderer->audio != overworldTheme)
if (audioRenderer->audio)
{
audio_streamPlayVorbis(&state->audioManager, audioRenderer,
overworldTheme,
if (audioRenderer->audio->type != audiolist_overworld)
{
audio_streamPlayVorbis(arena, &state->audioManager,
audioRenderer, overworldTheme,
AUDIO_REPEAT_INFINITE);
}
}
else
{
audio_streamPlayVorbis(arena, &state->audioManager,
audioRenderer, overworldTheme,
AUDIO_REPEAT_INFINITE);
}
}
audio_updateAndPlay(&state->audioManager, entity->audioRenderer);
}
if (entity->state == entitystate_dead)
@ -849,6 +885,8 @@ void worldTraveller_gameUpdateAndRender(GameState *state, f32 dt)
// an entity dies
#if 1
i32 entityIndexInArray = i;
audio_streamStopVorbis(arena, &state->audioManager,
entity->audioRenderer);
entity_delete(&state->arena, world, entityIndexInArray);
// TODO(doyle): DeleteEntity moves elements down 1, so account for i
@ -888,7 +926,8 @@ void worldTraveller_gameUpdateAndRender(GameState *state, f32 dt)
newState = entitystate_idle;
}
entityStateSwitch(world, entity, newState);
entityStateSwitch(arena, assetManager, audioManager, world, entity,
newState);
}
/*
@ -911,7 +950,8 @@ void worldTraveller_gameUpdateAndRender(GameState *state, f32 dt)
stats->queuedAttack = entityattack_tackle;
/* Launch up attack animation */
entityStateSwitch(world, entity, entitystate_attack);
entityStateSwitch(arena, assetManager, audioManager, world,
entity, entitystate_attack);
}
}
else if (entity->state == entitystate_attack)
@ -922,7 +962,8 @@ void worldTraveller_gameUpdateAndRender(GameState *state, f32 dt)
if (stats->busyDuration <= 0)
{
/* Apply attack damage */
entityStateSwitch(world, entity, entitystate_battle);
entityStateSwitch(arena, assetManager, audioManager, world,
entity, entitystate_battle);
/* Get target entity that was attacked */
Entity *defender = NULL;
@ -946,13 +987,21 @@ void worldTraveller_gameUpdateAndRender(GameState *state, f32 dt)
#ifdef DENGINE_DEBUG
DEBUG_LOG("Entity has died");
#endif
entityStateSwitch(world, defender, entitystate_dead);
entityStateSwitch(world, attacker, entitystate_idle);
entityStateSwitch(arena, assetManager, audioManager, world, defender,
entitystate_dead);
entityStateSwitch(arena, assetManager, audioManager, world, attacker,
entitystate_idle);
}
}
}
}
if (entity->audioRenderer)
{
audio_updateAndPlay(&state->arena, &state->audioManager,
entity->audioRenderer);
}
/*
**************************************************
* Update animations and render entity
@ -973,10 +1022,10 @@ void worldTraveller_gameUpdateAndRender(GameState *state, f32 dt)
// NOTE(doyle): If battle entities is 1 then only the hero left
if (hero->state == entitystate_battle &&
world->numEntitiesInBattle == 1)
entityStateSwitch(world, hero, entitystate_idle);
entityStateSwitch(arena, assetManager, audioManager, world, hero, entitystate_idle);
else if (hero->state != entitystate_attack)
{
entityStateSwitch(world, hero, entitystate_battle);
entityStateSwitch(arena, assetManager, audioManager, world, hero, entitystate_battle);
}
}
else

View File

@ -62,17 +62,22 @@ enum AudioList
{
audiolist_battle,
audiolist_overworld,
audiolist_tackle,
audiolist_count,
audiolist_invalid,
};
typedef struct AudioVorbis
{
enum AudioList type;
stb_vorbis *file;
stb_vorbis_info info;
u32 lengthInSamples;
f32 lengthInSeconds;
u8 *data;
i32 size;
} AudioVorbis;
typedef struct TexAtlas

View File

@ -5,20 +5,22 @@
#include "Dengine/Common.h"
/* Forward Declaration */
typedef struct MemoryArena MemoryArena;
#define AUDIO_NO_FREE_SOURCE -1
typedef struct AudioSourceEntry
{
u32 id;
i32 nextFreeIndex;
b32 isFree;
} AudioSourceEntry;
// TODO(doyle): Incorporate memory arena into managers?
#define AUDIO_MAX_SOURCES 32
typedef struct AudioManager
{
// NOTE(doyle): Source entries point to the next free index
AudioSourceEntry sourceList[AUDIO_MAX_SOURCES];
i32 freeSourceIndex;
} AudioManager;
@ -36,15 +38,15 @@ typedef struct AudioRenderer
const i32 audio_init(AudioManager *audioManager);
const i32 audio_streamPlayVorbis(AudioManager *audioManager,
const i32 audio_streamPlayVorbis(MemoryArena *arena, AudioManager *audioManager,
AudioRenderer *audioRenderer,
AudioVorbis *vorbis, i32 numPlays);
const i32 audio_streamStopVorbis(AudioManager *audioManager,
const i32 audio_streamStopVorbis(MemoryArena *arena, AudioManager *audioManager,
AudioRenderer *audioRenderer);
const i32 audio_streamPauseVorbis(AudioManager *audioManager,
AudioRenderer *audioRenderer);
const i32 audio_streamResumeVorbis(AudioManager *audioManager,
AudioRenderer *audioRenderer);
const i32 audio_updateAndPlay(AudioManager *audioManager,
const i32 audio_updateAndPlay(MemoryArena *arena, AudioManager *audioManager,
AudioRenderer *audioRenderer);
#endif

View File

@ -55,6 +55,11 @@ INTERNAL inline v2 V2(const f32 x, const f32 y)
v2 result = {x, y};
return result;
}
INTERNAL inline v3 V3i(const i32 x, const i32 y, const i32 z)
{
v3 result = {CAST(f32)x, CAST(f32)y, CAST(f32)z};
return result;
}
INTERNAL inline v3 V3(const f32 x, const f32 y, const f32 z)
{
v3 result = {x, y, z};

View File

@ -15,7 +15,6 @@ typedef struct MemoryArena MemoryArena;
#define NUM_KEYS 1024
#define METERS_TO_PIXEL 240
typedef struct World
{
Entity *entities;