Load terrain image into game
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				| @ -458,7 +458,17 @@ INTERNAL void parseXmlTreeToGame(AssetManager *assetManager, MemoryArena *arena, | ||||
| 				common_strncat(imagePath, dataDir, common_strlen(dataDir)); | ||||
| 				common_strncat(imagePath, imageName, common_strlen(imageName)); | ||||
| 
 | ||||
| 				asset_loadTextureImage(assetManager, imagePath, texlist_claude); | ||||
| 				// TODO(doyle): Fixme proper loading of texture into right slot
 | ||||
| 				if (common_strcmp(imageName, "ClaudeSprite.png") == 0) | ||||
| 				{ | ||||
| 					asset_loadTextureImage(assetManager, imagePath, | ||||
| 					                       texlist_claude); | ||||
| 				} | ||||
| 				else | ||||
| 				{ | ||||
| 					asset_loadTextureImage(assetManager, imagePath, | ||||
| 					                       texlist_terrain); | ||||
| 				} | ||||
| 
 | ||||
| 				atlasEntry->key = PLATFORM_MEM_ALLOC( | ||||
| 				    arena, common_strlen(imageName) + 1, char); | ||||
| @ -680,6 +690,14 @@ INTERNAL void assetInit(GameState *state) | ||||
| 		/* Free data */ | ||||
| 		freeXmlData(arena, xmlTokens, numTokens, xmlTree); | ||||
| 		platform_closeFileRead(arena, &terrainXml); | ||||
| 
 | ||||
| 		TexAtlas *terrainAtlas = asset_getTexAtlas(assetManager, "terrain.png"); | ||||
| 
 | ||||
| 		i32 numSubTextures = 1; | ||||
| 		f32 duration = 1.0f; | ||||
| 		char *grassTerrain[1] = {"grass.png"}; | ||||
| 		asset_addAnimation(assetManager, arena, "terrainGrass", terrainAtlas, | ||||
| 		                   grassTerrain, numSubTextures, duration); | ||||
| 	} | ||||
| 
 | ||||
| 	PlatformFileRead claudeXml = {0}; | ||||
| @ -821,9 +839,8 @@ INTERNAL void entityInit(GameState *state, v2 windowSize) | ||||
| 		                                    CAST(f32) state->tileSize)); | ||||
| 		world->uniqueIdAccumulator = 0; | ||||
| 
 | ||||
| #if 0 | ||||
| 		TexAtlas *const atlas = | ||||
| 		    asset_getTextureAtlas(assetManager, world->texType); | ||||
| #if 1 | ||||
| 		TexAtlas *const atlas = asset_getTexAtlas(assetManager, "terrain.png"); | ||||
| 
 | ||||
| 		for (i32 y = 0; y < 1; y++) | ||||
| 		{ | ||||
| @ -844,8 +861,8 @@ INTERNAL void entityInit(GameState *state, v2 windowSize) | ||||
| 				Entity *tile = entity_add(arena, world, pos, size, type, dir, | ||||
| 				                          tex, collides); | ||||
| 
 | ||||
| 				entity_addAnim(assetManager, tile, animlist_terrain); | ||||
| 				tile->currAnimId = animlist_terrain; | ||||
| 				entity_addAnim(assetManager, tile, "terrainGrass"); | ||||
| 				entity_setActiveAnim(tile, "terrainGrass"); | ||||
| 			} | ||||
| 		} | ||||
| #endif | ||||
| @ -1020,7 +1037,7 @@ void worldTraveller_gameInit(GameState *state, v2 windowSize) | ||||
| 
 | ||||
| 	state->state              = state_active; | ||||
| 	state->currWorldIndex     = 0; | ||||
| 	state->tileSize           = 64; | ||||
| 	state->tileSize           = 70; | ||||
| 
 | ||||
| 	state->uiState.uniqueId   = 1; | ||||
| 	state->uiState.keyEntered = keycode_null; | ||||
|  | ||||
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