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| # Dengine | ||||
| Dengine is a 2d game engine developed with OpenGL and low-level libraries in C. The main goal of Dengine is to facilitate learning from many aspects of Computer Science. Alongside Dengine a game is being built which guides the development of features for the game. Dengine is inspired by Handmade Hero, with a focus on developing as many features with minimal libraries, such that it is not too time-consuming and counter-productive to do so. | ||||
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| ## Building | ||||
| Dengine is currently being developed using Visual Studio 2015. You can build the project by executing the (preferred) **build.bat** in the src folder, or simply opening the project in Visual Studio and compiling.  | ||||
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| Additionally, an OpenAL-Soft DLL is required which can be downloaded from the Window pre-built binaries of [OpenAL here.](http://kcat.strangesoft.net/openal.html) | ||||
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| NOTE: Assets are not included in the repository. | ||||
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| ## Dependencies | ||||
| - [GLEW](http://glew.sourceforge.net/): Cross platform OpenGL wrapper. | ||||
| - [GLFW](http://www.glfw.org/): Cross platform OpenGL Application creation. | ||||
| - [STB](http://www.glfw.org/): Single file utility libraries by Sean Barrett. | ||||
| - [OpenAL-Soft](https://github.com/kcat/openal-soft): Software implementation of the OpenAL 3D audio API. | ||||
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