Asteroids built on a handmade engine for learning.
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Doyle Thai db1eb7b9f3 Switch over to rect vs v4 where appropriate
Main change is switching the camera to use a rectangle. There is no rect
change in renderer for grouping size and position together. Due to
noticing the use case of rendering- where it's convenient to be able to
offset the rectangle from the position value when passed into the
function explicitly without having to re-create offset Rectangle structs
to pass in.
2016-08-04 22:17:14 +10:00
data Remove input dependency on GLFW in game code 2016-08-04 18:19:02 +10:00
extern Basic audio with stb_vorbis decoding and openal 2016-07-25 22:10:50 +10:00
src Switch over to rect vs v4 where appropriate 2016-08-04 22:17:14 +10:00
.clang-format IMGUI use data from Gamestate, fix pointInRect bug 2016-08-04 21:17:16 +10:00
.gitattributes Initialise repo 2016-06-03 15:07:40 +10:00
.gitignore Basic audio with stb_vorbis decoding and openal 2016-07-25 22:10:50 +10:00
Dengine.sln Initialise repo 2016-06-03 15:07:40 +10:00
Dengine.vcxproj Add entity attack audio cue 2016-07-28 22:17:32 +10:00
Dengine.vcxproj.filters Add entity attack audio cue 2016-07-28 22:17:32 +10:00