62c5fe0629 
							
						 
					 
					
						
						
							
							Switch animation indexing to enum, toggle anim on spacebar  
						
						
						
						
					 
					
						2016-07-17 17:16:09 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							ca6790cb1c 
							
						 
					 
					
						
						
							
							Add entity action timer to schedule commands  
						
						
						
						
					 
					
						2016-07-17 15:27:37 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							a426461dad 
							
						 
					 
					
						
						
							
							Fix up include headers, try to reduce dependencies  
						
						... 
						
						
						
						Ensure that all headers are self-sufficient instead of relying on included
headers to include headers for execution. 
						
						
					 
					
						2016-07-16 23:27:52 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							6da8eff9b1 
							
						 
					 
					
						
						
							
							Fix hero avatar moving with camera  
						
						
						
						
					 
					
						2016-07-16 21:08:30 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							2d9fded235 
							
						 
					 
					
						
						
							
							Group texture & texture rect together in renderer  
						
						
						
						
					 
					
						2016-07-16 20:21:49 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							0d5725eb97 
							
						 
					 
					
						
						
							
							Entities now have health values associated  
						
						
						
						
					 
					
						2016-07-16 20:06:52 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							6c3ef63a65 
							
						 
					 
					
						
						
							
							Draw hero status on side with profile  
						
						... 
						
						
						
						Make hero texture rects start using the atlas data structure. Reduce the
number of slots for assets for now to minimise room for error. 
						
						
					 
					
						2016-07-16 18:51:26 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							d74cabf5c6 
							
						 
					 
					
						
						
							
							Fix rendering of rects, draw debug target reticule  
						
						
						
						
					 
					
						2016-07-16 17:41:17 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							d0b4c99787 
							
						 
					 
					
						
						
							
							Create empty texture idea, change function scopes  
						
						... 
						
						
						
						Some functions which should not be exposed in the API have been switched
to INTERNAL scope. We have a notion of an empty texture in World Traveller
that we can pass in situations where we just want to render a solid
colour with no associated texture.
The alternative to this was creating a separate shader for rendering
primitives but would require at some point to expose the AssetManager to
the renderer or the user on behalf has to manually switch shaders before
rendering (non-intuitive). 
						
						
					 
					
						2016-07-16 17:15:03 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							86b4d1e206 
							
						 
					 
					
						
						
							
							Add distance to battle range metric in pixels  
						
						
						
						
					 
					
						2016-07-16 02:34:44 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							12fbc1000e 
							
						 
					 
					
						
						
							
							Basic framework for scaling text, unimplemented  
						
						
						
						
					 
					
						2016-07-15 18:34:23 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							0551f05e73 
							
						 
					 
					
						
						
							
							Rotate around entity center, update math notation  
						
						... 
						
						
						
						Change #define math functions to uppercase for consistency 
						
						
					 
					
						2016-07-14 23:15:42 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							b1875077b7 
							
						 
					 
					
						
						
							
							Additional debug string rendering infrastructure  
						
						... 
						
						
						
						Separate notion of rendering a static string, i.e. for debug display that
is absolutely positioned, and rendering of a regular string that moves
with the game camera. 
						
						
					 
					
						2016-07-12 18:11:31 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							d82afe49d0 
							
						 
					 
					
						
						
							
							Add memory allocation tracking data to debug state  
						
						
						
						
					 
					
						2016-07-09 21:42:36 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							54ecddad2f 
							
						 
					 
					
						
						
							
							Add function call counting to debug infrastructure  
						
						
						
						
					 
					
						2016-07-09 20:59:54 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							1f364f7024 
							
						 
					 
					
						
						
							
							Update debug data architecture and methods  
						
						
						
						
					 
					
						2016-07-09 20:46:04 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							ea50aeb44e 
							
						 
					 
					
						
						
							
							Allow color modulation of sprites, refactor renderer init  
						
						
						
						
					 
					
						2016-07-09 16:08:03 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							ea2656c0bd 
							
						 
					 
					
						
						
							
							Fix bug accumulating debug strings without resetting  
						
						
						
						
					 
					
						2016-07-08 21:36:26 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							ebcdd779b9 
							
						 
					 
					
						
						
							
							Lock camera to the bounds of the world  
						
						
						
						
					 
					
						2016-07-08 21:21:49 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							f6ada44b41 
							
						 
					 
					
						
						
							
							Add rudimentary camera and side scrolling support  
						
						
						
						
					 
					
						2016-07-08 21:06:43 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							ad48dd5062 
							
						 
					 
					
						
						
							
							Add notion of entity type identifier to entities  
						
						
						
						
					 
					
						2016-07-08 17:54:56 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							fa7947fb90 
							
						 
					 
					
						
						
							
							Abstract add entity and animation into functions  
						
						
						
						
					 
					
						2016-07-08 17:44:41 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							c9fc34aee1 
							
						 
					 
					
						
						
							
							Move rendering of tiles into rendering of entities  
						
						... 
						
						
						
						Downgraded background rendering to each tile individually (no batching)
temporarily such that we can render all entities in one function. 
						
						
					 
					
						2016-07-08 16:09:18 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							4b74bb9474 
							
						 
					 
					
						
						
							
							Delay update of debug string rendering  
						
						... 
						
						
						
						More meaningful to see values update over a larger period of time than
instantaneously. 
						
						
					 
					
						2016-07-08 14:37:18 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							46629a489a 
							
						 
					 
					
						
						
							
							Add debug rendering, fix misaligned pos render bug  
						
						... 
						
						
						
						Rendering using a non-default quad specifies normalised coordinates
relative to the frame buffer size. Hence each render of these frames
should origin from (0,0) any other value is invalid. 
						
						
					 
					
						2016-07-08 02:45:37 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							a04c43681d 
							
						 
					 
					
						
						
							
							Removed rounding in glyphs per row overestimating  
						
						
						
						
					 
					
						2016-07-07 22:44:22 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							13a2152bf6 
							
						 
					 
					
						
						
							
							Correctly align text rendering to baseline  
						
						
						
						
					 
					
						2016-07-07 22:30:06 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							5ef54e16be 
							
						 
					 
					
						
						
							
							Improved string rendering with text advance metric  
						
						
						
						
					 
					
						2016-06-30 00:14:07 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							d8ee46611f 
							
						 
					 
					
						
						
							
							Renderer calculates NDC coordinates from screen coords  
						
						
						
						
					 
					
						2016-06-29 20:44:35 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							fa83daac60 
							
						 
					 
					
						
						
							
							Text rendering to screen, assetmanager merged to gamestate  
						
						
						
						
					 
					
						2016-06-29 18:23:51 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							ef112fa4cb 
							
						 
					 
					
						
						
							
							Flip font texture vertically on atlas creation  
						
						
						
						
					 
					
						2016-06-29 14:04:35 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							e03d3fd14a 
							
						 
					 
					
						
						
							
							Rudimentary font rasterisation at runtime with STB  
						
						
						
						
					 
					
						2016-06-29 03:17:03 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							76d6dfcf2f 
							
						 
					 
					
						
						
							
							Change notation for dengine headers  
						
						
						
						
					 
					
						2016-06-28 16:00:03 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							26cec05ff0 
							
						 
					 
					
						
						
							
							Applied const to more vars, change tile size to 64  
						
						
						
						
					 
					
						2016-06-28 15:03:04 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							f53325cc6a 
							
						 
					 
					
						
						
							
							Batch tiles to single vbo at render pass  
						
						
						
						
					 
					
						2016-06-28 02:28:57 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							fd3a353fdd 
							
						 
					 
					
						
						
							
							Call renderer on tiles only-if tile on screen  
						
						... 
						
						
						
						OpenGL automatically clips objects outside of the view space but we were
still using up a lot of useless glDraw calls which impacts performance.
This change is temporary and will change when we get to scrolling the
world. 
						
						
					 
					
						2016-06-25 21:51:35 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							e638724c75 
							
						 
					 
					
						
						
							
							Add tile grid and atlas concept to game  
						
						
						
						
					 
					
						2016-06-25 21:23:15 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							b7063963b8 
							
						 
					 
					
						
						
							
							Add basic AABB collision detection  
						
						
						
						
					 
					
						2016-06-25 19:12:25 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							7acf36cd59 
							
						 
					 
					
						
						
							
							Basic multi animation support, with walking transition  
						
						
						
						
					 
					
						2016-06-23 21:34:38 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							7a2dc3da41 
							
						 
					 
					
						
						
							
							Add game entity list rendering, create animations  
						
						
						
						
					 
					
						2016-06-23 18:40:00 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							eda06bcfe9 
							
						 
					 
					
						
						
							
							Rudimentary animated sprite capabilities  
						
						
						
						
					 
					
						2016-06-19 02:16:16 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							d44ddf9371 
							
						 
					 
					
						
						
							
							Sprite switches direction, update vbo on render  
						
						
						
						
					 
					
						2016-06-19 00:34:20 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							bb57f080c9 
							
						 
					 
					
						
						
							
							Draw sprite from offset into tilesheet  
						
						
						
						
					 
					
						2016-06-18 20:45:14 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							753d700ca6 
							
						 
					 
					
						
						
							
							Complete port over to C, replace glm math lib  
						
						
						
						
					 
					
						2016-06-18 19:12:09 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							d4117ea729 
							
						 
					 
					
						
						
							
							Start math library by preprocessor templating  
						
						
						
						
					 
					
						2016-06-18 03:15:02 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							6251e105c8 
							
						 
					 
					
						
						
							
							Remove stdstring, use platform layer to open files  
						
						
						
						
					 
					
						2016-06-18 02:01:43 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							3c51010e77 
							
						 
					 
					
						
						
							
							Port project over to C, some C++ left  
						
						
						
						
					 
					
						2016-06-18 00:40:40 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							bcb847c18c 
							
						 
					 
					
						
						
							
							Add acceleration to movement code  
						
						
						
						
					 
					
						2016-06-17 18:11:23 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							c54e6323a7 
							
						 
					 
					
						
						
							
							Use GLFW swap interval for force vsync to monitor  
						
						
						
						
					 
					
						2016-06-17 16:32:59 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							9861a02ed1 
							
						 
					 
					
						
						
							
							Add frame limiter, update glfw to 3.2  
						
						
						
						
					 
					
						2016-06-17 03:00:11 +10:00