Asteroids built on a handmade engine for learning.
Go to file
Doyle Thai fd3a353fdd Call renderer on tiles only-if tile on screen
OpenGL automatically clips objects outside of the view space but we were
still using up a lot of useless glDraw calls which impacts performance.
This change is temporary and will change when we get to scrolling the
world.
2016-06-25 21:51:35 +10:00
data Sprite switches direction, update vbo on render 2016-06-19 00:34:20 +10:00
extern Complete port over to C, replace glm math lib 2016-06-18 19:12:09 +10:00
src Call renderer on tiles only-if tile on screen 2016-06-25 21:51:35 +10:00
.clang-format Port project over to C, some C++ left 2016-06-18 00:40:40 +10:00
.gitattributes Initialise repo 2016-06-03 15:07:40 +10:00
.gitignore Build world model in engine 2016-06-17 00:14:58 +10:00
Dengine.sln Initialise repo 2016-06-03 15:07:40 +10:00
Dengine.vcxproj Complete port over to C, replace glm math lib 2016-06-18 19:12:09 +10:00
Dengine.vcxproj.filters Complete port over to C, replace glm math lib 2016-06-18 19:12:09 +10:00