Change notation for dengine headers

This commit is contained in:
Doyle Thai 2016-06-28 16:00:03 +10:00
parent 26cec05ff0
commit 76d6dfcf2f
14 changed files with 30 additions and 28 deletions

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@ -2,8 +2,9 @@
#define STB_IMAGE_IMPLEMENTATION
#include <STB/stb_image.h>
#include <Dengine/Platform.h>
#include <Dengine/AssetManager.h>
#include "Dengine/Platform.h"
#include "Dengine/AssetManager.h"
GLOBAL_VAR AssetManager assetManager;
Texture *asset_getTexture(const enum TexList type)

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@ -1,4 +1,4 @@
#include <Dengine/Platform.h>
#include "Dengine/Platform.h"
i32 platform_readFileToBuffer(const char *const filePath,
PlatformFileReadResult *file)

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@ -1,5 +1,5 @@
#include <Dengine/OpenGL.h>
#include <Dengine/Renderer.h>
#include "Dengine/OpenGL.h"
#include "Dengine/Renderer.h"
void renderer_entity(Renderer *renderer, Entity *entity, f32 rotate, v3 color)
{

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@ -1,4 +1,4 @@
#include <Dengine/Shader.h>
#include "Dengine/Shader.h"
const i32 shader_loadProgram(Shader *const shader, const GLuint vertexShader,
const GLuint fragmentShader)

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@ -1,4 +1,4 @@
#include <Dengine\Texture.h>
#include "Dengine\Texture.h"
enum BytesPerPixel
{

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@ -1,6 +1,6 @@
#include <Dengine/AssetManager.h>
#include <Dengine/Math.h>
#include <WorldTraveller/WorldTraveller.h>
#include "Dengine/AssetManager.h"
#include "Dengine/Math.h"
#include "WorldTraveller/WorldTraveller.h"
//TODO(doyle): This is temporary! Maybe abstract into our platform layer, or
//choose to load assets outside of WorldTraveller!

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@ -1,9 +1,9 @@
#if 1
#include <Dengine/AssetManager.h>
#include <Dengine/Renderer.h>
#include <Dengine/Math.h>
#include "Dengine/AssetManager.h"
#include "Dengine/Renderer.h"
#include "Dengine/Math.h"
#include <WorldTraveller/WorldTraveller.h>
#include "WorldTraveller/WorldTraveller.h"
void key_callback(GLFWwindow *window, int key, int scancode, int action, int mode)
{

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@ -1,8 +1,8 @@
#ifndef DENGINE_ASSET_MANAGER_H
#define DENGINE_ASSET_MANAGER_H
#include <Dengine/Shader.h>
#include <Dengine/Texture.h>
#include "Dengine/Shader.h"
#include "Dengine/Texture.h"
enum TexList
{

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@ -1,8 +1,8 @@
#ifndef DENGINE_ENTITY_H
#define DENGINE_ENTITY_H
#include <Dengine/Texture.h>
#include <Dengine/Math.h>
#include "Dengine/Texture.h"
#include "Dengine/Math.h"
enum Direction
{

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@ -1,9 +1,10 @@
#ifndef DENGINE_MATH_H
#define DENGINE_MATH_H
#include <Dengine/Common.h>
#include <math.h>
#include "Dengine/Common.h"
#define squared(x) (x * x)
#define absolute(x) ((x) > 0 ? (x) : -(x))

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@ -1,11 +1,11 @@
#ifndef DENGINE_PLATFORM_H
#define DENGINE_PLATFORM_H
#include <Dengine/Common.h>
#include <Windows.h>
#include <stdio.h>
#include "Dengine/Common.h"
typedef struct
{
void *buffer;

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@ -1,9 +1,9 @@
#ifndef DENGINE_RENDERER_H
#define DENGINE_RENDERER_H
#include <Dengine/Math.h>
#include <Dengine/Entity.h>
#include <Dengine/Shader.h>
#include "Dengine/Math.h"
#include "Dengine/Entity.h"
#include "Dengine/Shader.h"
typedef struct Renderer
{

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@ -1,8 +1,8 @@
#ifndef DENGINE_SHADER_H
#define DENGINE_SHADER_H
#include <Dengine/OpenGL.h>
#include <Dengine/Math.h>
#include "Dengine/OpenGL.h"
#include "Dengine/Math.h"
typedef struct Shader
{

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@ -1,8 +1,8 @@
#ifndef DENGINE_TEXTURE_H
#define DENGINE_TEXTURE_H
#include <Dengine/Common.h>
#include <Dengine/OpenGL.h>
#include "Dengine/Common.h"
#include "Dengine/OpenGL.h"
typedef struct Texture
{