Fix bug accumulating debug strings without resetting

This commit is contained in:
Doyle Thai 2016-07-08 21:36:26 +10:00
parent ebcdd779b9
commit ea2656c0bd

View File

@ -415,6 +415,7 @@ void worldTraveller_gameUpdateAndRender(GameState *state, const f32 dt)
Font *font = &assetManager->font;
if (debugUpdateCounter <= 0)
{
numDebugStrings = 0;
Entity *const hero = &world->entities[world->heroIndex];
snprintf(debugStrings[0], ARRAY_COUNT(debugStrings[0]),
"Hero Pos: %06.2f,%06.2f", hero->pos.x, hero->pos.y);