Commit Graph

193 Commits

Author SHA1 Message Date
c9fc34aee1 Move rendering of tiles into rendering of entities
Downgraded background rendering to each tile individually (no batching)
temporarily such that we can render all entities in one function.
2016-07-08 16:09:18 +10:00
4b74bb9474 Delay update of debug string rendering
More meaningful to see values update over a larger period of time than
instantaneously.
2016-07-08 14:37:18 +10:00
46629a489a Add debug rendering, fix misaligned pos render bug
Rendering using a non-default quad specifies normalised coordinates
relative to the frame buffer size. Hence each render of these frames
should origin from (0,0) any other value is invalid.
2016-07-08 02:45:37 +10:00
a04c43681d Removed rounding in glyphs per row overestimating 2016-07-07 22:44:22 +10:00
13a2152bf6 Correctly align text rendering to baseline 2016-07-07 22:30:06 +10:00
5ef54e16be Improved string rendering with text advance metric 2016-06-30 00:14:07 +10:00
d8ee46611f Renderer calculates NDC coordinates from screen coords 2016-06-29 20:44:35 +10:00
fa83daac60 Text rendering to screen, assetmanager merged to gamestate 2016-06-29 18:23:51 +10:00
ef112fa4cb Flip font texture vertically on atlas creation 2016-06-29 14:04:35 +10:00
e03d3fd14a Rudimentary font rasterisation at runtime with STB 2016-06-29 03:17:03 +10:00
76d6dfcf2f Change notation for dengine headers 2016-06-28 16:00:03 +10:00
26cec05ff0 Applied const to more vars, change tile size to 64 2016-06-28 15:03:04 +10:00
f53325cc6a Batch tiles to single vbo at render pass 2016-06-28 02:28:57 +10:00
fd3a353fdd Call renderer on tiles only-if tile on screen
OpenGL automatically clips objects outside of the view space but we were
still using up a lot of useless glDraw calls which impacts performance.
This change is temporary and will change when we get to scrolling the
world.
2016-06-25 21:51:35 +10:00
e638724c75 Add tile grid and atlas concept to game 2016-06-25 21:23:15 +10:00
b7063963b8 Add basic AABB collision detection 2016-06-25 19:12:25 +10:00
7acf36cd59 Basic multi animation support, with walking transition 2016-06-23 21:34:38 +10:00
7a2dc3da41 Add game entity list rendering, create animations 2016-06-23 18:40:00 +10:00
eda06bcfe9 Rudimentary animated sprite capabilities 2016-06-19 02:16:16 +10:00
d44ddf9371 Sprite switches direction, update vbo on render 2016-06-19 00:34:20 +10:00
bb57f080c9 Draw sprite from offset into tilesheet 2016-06-18 20:45:14 +10:00
753d700ca6 Complete port over to C, replace glm math lib 2016-06-18 19:12:09 +10:00
d4117ea729 Start math library by preprocessor templating 2016-06-18 03:15:02 +10:00
6251e105c8 Remove stdstring, use platform layer to open files 2016-06-18 02:01:43 +10:00
3c51010e77 Port project over to C, some C++ left 2016-06-18 00:40:40 +10:00
bcb847c18c Add acceleration to movement code 2016-06-17 18:11:23 +10:00
c54e6323a7 Use GLFW swap interval for force vsync to monitor 2016-06-17 16:32:59 +10:00
9861a02ed1 Add frame limiter, update glfw to 3.2 2016-06-17 03:00:11 +10:00
5cebf9ad0d Build world model in engine 2016-06-17 00:14:58 +10:00
b75009d03e Fix ortho projection, sprite vertex to map from 0 to 1 2016-06-14 00:51:14 +10:00
68c53dad0a Switch to sprite renderer 2016-06-09 15:49:03 +10:00
60fcecab0e Apply const correctness to project 2016-06-08 17:29:16 +10:00
a01c597340 Migrate game code into game.c
Separate the game code from the engine code
2016-06-08 02:02:58 +10:00
6f7f9fa50a Sprite uses unique vao for rendering
Remove notation of "m" in member variables.
2016-06-08 01:35:00 +10:00
761609e1f9 Add sprite functionality, doesn't render yet 2016-06-07 23:54:14 +10:00
864dca6f3d Add basics for breakout game, separate tutorial code 2016-06-05 17:54:41 +10:00
17a89269f0 Remove cubes, restore back to drawing squares 2016-06-04 23:09:59 +10:00
7295d4712c Abstract asset loading to asset manager 2016-06-04 22:42:22 +10:00
d08cc4621b Add zooming by modifying fov in perspective matrix 2016-06-04 17:14:08 +10:00
83d44b8991 Add warnings on compile, free movement + camera 2016-06-04 16:36:37 +10:00
540b871c58 Add camera linear rotation 2016-06-03 17:05:28 +10:00
472b952408 Fix VS gitignore ignoring external library folders 2016-06-03 15:18:23 +10:00
04e9f7bf85 Initialise repo 2016-06-03 15:07:40 +10:00