72d30b6320 
							
						 
					 
					
						
						
							
							Restore color modulation in render groups  
						
						
						
						
					 
					
						2016-09-23 19:19:47 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							3894d33485 
							
						 
					 
					
						
						
							
							Fix rotation on render, change rendering code  
						
						... 
						
						
						
						Premultiply transformation matrix onto vertices before sending onto GPU to
preserve transformation properties of entities before being batched into
a general group. This removes the model matrix from the shader pipeline- instead
in rendering code we deal in world space (which works out to be more intuitive).
Only in the last step in GLSL we convert back to normalised coordinates. 
						
						
					 
					
						2016-09-23 18:02:53 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							88ce511f2b 
							
						 
					 
					
						
						
							
							Entity rendering now uses rectangle rendering code  
						
						
						
						
					 
					
						2016-09-22 19:00:44 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							23720fae19 
							
						 
					 
					
						
						
							
							Fix batch-render of strings, fix group logic  
						
						... 
						
						
						
						Incorrect assumption that strings only needed degenerate vertexes at the start
and end of each string instead of characters causing render "wings" between
separate strings.
Fix render-group not switching to next group if current group is full. 
						
						
					 
					
						2016-09-22 18:46:53 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							ebe09bd345 
							
						 
					 
					
						
						
							
							Improved render groups, use degenerate triangles  
						
						... 
						
						
						
						Degenerate triangles allows a single triangle strip call to be called on
multiple independent triangles without "connecting" strips inbetween the
triangles. 
						
						
					 
					
						2016-09-22 02:16:14 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							ec7a9e41ff 
							
						 
					 
					
						
						
							
							Begin draft imeplementation of batched rendering  
						
						... 
						
						
						
						Render all entities with the same texture in one call. Currently only
implemented for humanoid entities. Since we are rendering using triangle strips,
between entities there is invalid rastered data between entities. Using
degenerate triangles this may be mitigated, by indicating to OGL which triangles
it can skip in the rendering process. 
						
						
					 
					
						2016-09-21 19:21:27 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							7cb13b3cf8 
							
						 
					 
					
						
						
							
							Add additional entity struct data  
						
						... 
						
						
						
						Attempting to add child weapon data to an entity has revealed the need for an
entity origin to which children start transformations from. Worth exploring
scene graphs in the future. 
						
						
					 
					
						2016-09-15 03:20:13 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							5c4f493979 
							
						 
					 
					
						
						
							
							Add support for more attack-animations  
						
						... 
						
						
						
						Exploratory code to determine how to architect the engine for increasing
requirements in game play. 
						
						
					 
					
						2016-09-14 01:34:57 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							fc6f6e086f 
							
						 
					 
					
						
						
							
							Add child entity to projectiles  
						
						
						
						
					 
					
						2016-09-13 13:35:16 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							1f799302c1 
							
						 
					 
					
						
						
							
							Fix sign multiplication error for projectile  
						
						
						
						
					 
					
						2016-09-13 12:57:17 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							8ddac9c110 
							
						 
					 
					
						
						
							
							Add projectile attack skill  
						
						
						
						
					 
					
						2016-09-13 00:53:25 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							5b682ddcf6 
							
						 
					 
					
						
						
							
							Add draft better string library implementation  
						
						
						
						
					 
					
						2016-09-07 23:33:01 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							da07ce3f75 
							
						 
					 
					
						
						
							
							Fix memory leak not freeing stb_decode ptr  
						
						
						
						
					 
					
						2016-09-01 02:53:17 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							4c38abc672 
							
						 
					 
					
						
						
							
							Integrate sfx audio into battle  
						
						
						
						
					 
					
						2016-09-01 02:18:43 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							5cccd3ebe8 
							
						 
					 
					
						
						
							
							Switch audio to hash table implementation  
						
						
						
						
					 
					
						2016-08-31 19:59:56 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							f6943e5efb 
							
						 
					 
					
						
						
							
							Const asset and entity functions, minor clean up  
						
						
						
						
					 
					
						2016-08-31 16:40:41 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							e9db7b0570 
							
						 
					 
					
						
						
							
							Convert subtextures to use hash tables  
						
						... 
						
						
						
						Also clean up and add some block comments to aid code separation mainly in
AssetManager. 
						
						
					 
					
						2016-08-30 18:42:37 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							8b0f2f93e3 
							
						 
					 
					
						
						
							
							Use better generic hashtable implement. for assets  
						
						
						
						
					 
					
						2016-08-30 14:19:18 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							c93e6ca37c 
							
						 
					 
					
						
						
							
							Pull out xml loading to assetmanager code  
						
						
						
						
					 
					
						2016-08-30 00:11:00 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							1d09bdfa20 
							
						 
					 
					
						
						
							
							Draft implementation of hash tabled textures  
						
						
						
						
					 
					
						2016-08-27 04:15:13 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							4c0c2808ca 
							
						 
					 
					
						
						
							
							Load terrain image into game  
						
						
						
						
					 
					
						2016-08-27 03:37:56 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							aa8590d585 
							
						 
					 
					
						
						
							
							Clean up memory usage of XML loading  
						
						
						
						
					 
					
						2016-08-26 02:59:28 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							17cc6063a3 
							
						 
					 
					
						
						
							
							Restore battle system using hash data structs  
						
						
						
						
					 
					
						2016-08-25 18:29:36 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							7ca42f781a 
							
						 
					 
					
						
						
							
							Start merging hash table access into assets  
						
						... 
						
						
						
						Basic implementation with many pre-existing features disabled untill all
parts of the system that interact with the assets transitions over. 
						
						
					 
					
						2016-08-25 02:06:32 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							b43754986f 
							
						 
					 
					
						
						
							
							Load sprite sheet into new atlas structure  
						
						
						
						
					 
					
						2016-08-24 18:31:26 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							84a2c5e382 
							
						 
					 
					
						
						
							
							Implement common_atoi and add unit tests  
						
						
						
						
					 
					
						2016-08-24 15:25:58 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							1f2c2082a0 
							
						 
					 
					
						
						
							
							Add framework to parse xml tree into game data  
						
						
						
						
					 
					
						2016-08-23 18:20:20 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							2c1d3f9593 
							
						 
					 
					
						
						
							
							Build XML tree from XML tokeniser, print xml tree  
						
						
						
						
					 
					
						2016-08-23 15:19:03 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							a1ff789485 
							
						 
					 
					
						
						
							
							Basic XML tokeniser for reading spritesheet xml  
						
						
						
						
					 
					
						2016-08-23 02:40:38 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							4d7025876f 
							
						 
					 
					
						
						
							
							Reorganise, separate motion from input parsing  
						
						... 
						
						
						
						Parse input was computing irrelevant data. The function has been inlined
and extraneous computations in the function has been moved to the
appropriate locations. 
						
						
					 
					
						2016-08-22 23:13:44 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							42a004e6e3 
							
						 
					 
					
						
						
							
							Align debug window to corner  
						
						
						
						
					 
					
						2016-08-22 20:18:55 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							ca415619dd 
							
						 
					 
					
						
						
							
							Fix window logic to stop stealing scrollbar focus  
						
						
						
						
					 
					
						2016-08-22 18:05:10 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							4e585a4939 
							
						 
					 
					
						
						
							
							Move ui element rendering to window rendering  
						
						
						
						
					 
					
						2016-08-21 15:19:11 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							70a3032155 
							
						 
					 
					
						
						
							
							Add debug window, parent buttons to debug window  
						
						
						
						
					 
					
						2016-08-21 00:21:50 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							aa34bbefc3 
							
						 
					 
					
						
						
							
							Refactor window data to struct  
						
						
						
						
					 
					
						2016-08-20 22:30:02 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							1df75c54fc 
							
						 
					 
					
						
						
							
							Add moveable window UI element  
						
						
						
						
					 
					
						2016-08-20 18:41:17 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							cc874888cc 
							
						 
					 
					
						
						
							
							Add spacing in debug display stack, center all button text  
						
						
						
						
					 
					
						2016-08-20 14:24:42 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							801107908a 
							
						 
					 
					
						
						
							
							Add toggle debug display button and config entry  
						
						
						
						
					 
					
						2016-08-20 14:18:05 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							6ec92358b2 
							
						 
					 
					
						
						
							
							Add audiostate field and audio toggle ui button  
						
						
						
						
					 
					
						2016-08-19 00:56:02 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							90068d2c64 
							
						 
					 
					
						
						
							
							Add string length in pixel func, add button label  
						
						
						
						
					 
					
						2016-08-19 00:25:43 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							c33b37b0ea 
							
						 
					 
					
						
						
							
							Render battle damage on screen, draft implementation  
						
						... 
						
						
						
						Crudely done to get an understanding of the kind of storage needed to
store UI on screen that may have a limited life time. 
						
						
					 
					
						2016-08-17 20:37:56 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							e90b31de55 
							
						 
					 
					
						
						
							
							Separate UI code into own file  
						
						
						
						
					 
					
						2016-08-17 18:04:51 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							5cd7239c8a 
							
						 
					 
					
						
						
							
							Switch rendering to xy bottom left, zw top right  
						
						
						
						
					 
					
						2016-08-17 17:35:31 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							cb857cfaa6 
							
						 
					 
					
						
						
							
							Reassign debug keys, backspace on textfield added  
						
						
						
						
					 
					
						2016-08-17 15:57:42 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							8aa23b7cfc 
							
						 
					 
					
						
						
							
							Add delayed key repeat  
						
						
						
						
					 
					
						2016-08-17 15:29:14 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							80b35d404d 
							
						 
					 
					
						
						
							
							Add better input parsing with key repeat tracking  
						
						
						
						
					 
					
						2016-08-17 02:21:02 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							22973ef51d 
							
						 
					 
					
						
						
							
							Add text field draft implementation  
						
						
						
						
					 
					
						2016-08-10 21:52:05 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							4127542d1d 
							
						 
					 
					
						
						
							
							Clean up scroll bar implementation  
						
						
						
						
					 
					
						2016-08-10 18:23:19 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							2d7262aa22 
							
						 
					 
					
						
						
							
							Add basic scrollbar imgui code  
						
						
						
						
					 
					
						2016-08-10 01:43:26 +10:00 
						 
				 
			
				
					
						
							
							
								Doyle 
							
						 
					 
					
						
						
						
						
							
						
						
							f85ab5c86d 
							
						 
					 
					
						
						
							
							Add readme.md to project  
						
						
						
						
					 
					
						2016-08-05 01:55:52 +10:00