Fix memory leak not freeing stb_decode ptr
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@ -266,6 +266,7 @@ INTERNAL i32 initRendererForPlayback(MemoryArena *arena,
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return result;
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}
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#include <stdlib.h>
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const i32 audio_playVorbis(MemoryArena *arena, AudioManager *audioManager,
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AudioRenderer *audioRenderer, AudioVorbis *vorbis,
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i32 numPlays)
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@ -281,6 +282,10 @@ const i32 audio_playVorbis(MemoryArena *arena, AudioManager *audioManager,
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soundSamples, numSamples * vorbis->info.channels * sizeof(i16),
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vorbis->info.sample_rate);
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// NOTE(doyle): stb_vorbis specific implementation requires free()
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// TODO(doyle): Object pool this and use our malloc to avoid dependency in Audio.c
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free(soundSamples);
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audioRenderer->audio = vorbis;
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audioRenderer->isStreaming = FALSE;
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audioRenderer->state = audiostate_playing;
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