Commit Graph
100 Commits
Author SHA1 Message Date
doylet 065292c7ac fp: Add attack upgrade to merchant 2023-10-08 17:35:57 +11:00
doylet 17947c7b69 fp: Draw health bars fro mobs, fix projectile origin 2023-10-08 17:25:08 +11:00
doylet ecfe730744 fp: Fix the attack box path finding and hit detection 2023-10-08 17:07:20 +11:00
doylet efec333b61 fp: Redo the attack boxes 2023-10-08 16:46:49 +11:00
doylet 98e3245682 fp: Reset game on game completion 2023-10-08 16:46:47 +11:00
doylet 1889b9f9c5 fp: Wire up game reset 2023-10-08 16:46:44 +11:00
doylet 87fb216256 fp: Add intro screen and remove nil states 2023-10-08 13:23:25 +11:00
doylet b6f589a8dc fp: Fix natural sorting order breaking the sprite packer 2023-10-08 12:26:36 +11:00
doylet 631579d29b fp: Add monkeys and carrying to portal 2023-10-08 01:29:50 +11:00
doylet 7e1bcee5df fp: Integrate the icons 2023-10-07 23:05:46 +11:00
doylet b758a05809 fp: Render the current wave 2023-10-07 20:56:14 +11:00
doylet 8ebbb64877 fp: Implement the plane 2023-10-07 20:31:01 +11:00
doylet 15a591dcb7 fp: Undo regression with aggros not being lost on terry 2023-10-07 19:20:28 +11:00
doylet d564ad225d fp: Improve swarming of buildings 2023-10-07 19:14:09 +11:00
doylet 11cab9a726 fp: Restore spawn cap 2023-10-07 17:56:20 +11:00
doylet 4cb9ad4f39 fp: Fix attack boxes persisting and decrement health 2023-10-07 17:55:34 +11:00
doylet 19f8649870 fp: Add terry ghosting 2023-10-07 15:29:56 +11:00
doylet fd0612ac1c fp: Add inventory and consume coins on building purchase 2023-10-07 15:04:37 +11:00
doylet 4628731bef fp: Hook up the buildings to the merchant UI 2023-10-07 12:21:31 +11:00
doylet d5ceea9c94 fp: Mock up the buy trigger anim and logic 2023-10-06 23:55:57 +11:00
doylet 09a83e3bfd fp: Render a $ amount on the merchant menu 2023-10-06 23:30:09 +11:00
doylet fe4095b6bb fp: Add a pop-up merchant menu and key bindings text 2023-10-06 23:16:55 +11:00
doylet a591254d5b fp: Collect coins on entity defeat 2023-10-06 21:57:34 +11:00
doylet b5c8c45769 fp: Add a basic data plan visualisation 2023-10-06 21:48:05 +11:00
doylet cfb4106948 fp: Disable collision on mobs when they have experienced the building 2023-10-06 21:01:54 +11:00
doylet 1bbae2a191 fp: Fix missing collision override on catfish 2023-10-06 20:51:15 +11:00
doylet 57a09d6f9a fp: Make the building behaviours generic and work across multiple buildings 2023-10-06 20:48:20 +11:00
doylet bfe2fef528 fp: Tone down scanline effect 2023-10-06 19:57:59 +11:00
doylet 45d981099c fp: Add building selector UI 2023-10-05 23:09:39 +11:00
doylet 4bcbc61721 fp: Hide debug UI behind a flag 2023-10-05 21:30:56 +11:00
doylet 5f8344ddda fp: Add projectile attack 2023-10-05 21:10:50 +11:00
doylet aed29a9f50 fp: Spawn catfish 2023-10-04 23:50:31 +11:00
doylet 0e22b49271 fp: Add new assets to data folder 2023-10-04 22:55:22 +11:00
doylet 760da9d39f fp: Only allow buildings to be placed in build zones 2023-10-03 21:05:16 +11:00
doylet efaf2ac1cc fp: Introduce building zones 2023-10-02 23:41:08 +11:00
doylet 3efa397d1d fp: Add rudimentary build mode 2023-10-02 22:38:36 +11:00
doylet 4212fe8452 fp: Re-add phasing behaviour on terry dash 2023-10-01 23:22:18 +11:00
doylet be88c34439 fp: Add hitboxes to buildings, fix collision detection skipping detections 2023-10-01 22:16:49 +11:00
doylet c5a76e6b97 fp: Add walls to avoid going OOB 2023-10-01 21:15:05 +11:00
doylet dce637d804 fp: Integrate new merchants 2023-10-01 17:50:32 +11:00
doylet 3de7109c03 fp: Resize the assets appropriately reducing start up time 2023-10-01 16:55:48 +11:00
doylet dc657ae1c3 fp: Tweak hitbox of heart 2023-10-01 16:20:05 +11:00
doylet 0234d34673 fp: Load heart & remove aggro when terry distances himself 2023-10-01 16:11:08 +11:00
doylet f258886d68 fp: Get camera fix 2023-10-01 14:38:31 +11:00
doylet e5282f7706 fp: Render debug hover text on new lines manually 2023-10-01 12:10:27 +11:00
doylet 47cf075c3b fp: Add spawning on all 3 lanes 2023-09-30 23:24:04 +10:00
doylet 015ae9d82b fp: Cap the camera to the map, redo clinger assets 2023-09-30 22:27:25 +10:00
doylet 8301bdb86c fp: Affix the camera to the clicked entity 2023-09-30 21:36:27 +10:00
doylet 1a1281e37d fp: Use tely multiple audio streams 2023-09-30 21:24:21 +10:00
doylet fe06bdfe19 fp: Use tely audio for queueing sounds 2023-09-30 20:14:42 +10:00
doylet 7e9ad29be3 fp: Fix up submodule 2023-09-30 19:38:02 +10:00
doylet ab9f0df551 Merge remote-tracking branch 'origin/audio' 2023-09-30 19:37:35 +10:00
doylet eb90d7dbfa fp: Integrate map 2023-09-30 19:14:35 +10:00
doylet d48db90783 fp: Disable spazzing buildings 2023-09-30 17:50:57 +10:00
doylet 1c6037bbaa fp: Park rotation work 2023-09-30 17:49:49 +10:00
doylet fbf94b12b9 fp: Slow patron after club terry 2023-09-30 16:51:59 +10:00
doylet e467abf922 fp: Add a simplified swarming algorithm 2023-09-30 16:11:39 +10:00
doylet a35cb8d2a6 fp: Start drafting up swarming of buildings 2023-09-29 22:44:27 +10:00
doylet 158fcb12fe fp: Add mobbing behaviour to surround club terry 2023-09-29 21:42:27 +10:00
doylet 378ef2959b fp: Load the club terry assets 2023-09-29 17:42:58 +10:00
doylet 0c68aef519 fp: Increase the spawn cap to 128 2023-09-29 17:04:55 +10:00
doylet f8e0af730f fp: Make mobs attack in the direction of terry 2023-09-29 16:53:20 +10:00
doylet d3462f8dc9 fp: Use same attack pattern for Smoochie+Terry as Clinger 2023-09-29 16:17:55 +10:00
doylet 2aa3a9568b fp: Add collide rules in move entity 2023-09-29 15:58:03 +10:00
doylet 4842bd32f9 fp: Fix Attackable reusing pre-existing bit, use move equations for attack kickback 2023-09-29 15:44:02 +10:00
doylet 543e759682 fp: Separate entity input from update 2023-09-29 15:28:11 +10:00
doylet 70b1596bb9 fp: Merge duplicate attack loops 2023-09-29 15:18:38 +10:00
doylet 4bbe4787a5 fp: Rename entity file 2023-09-29 15:11:54 +10:00
doylet 3829a2bdc9 fp: First draft swarming on entity 2023-09-29 14:50:40 +10:00
doylet d85fbe95fa fp: Integrate clinger as a spawnable mob 2023-09-27 14:47:27 +10:00
doylet ffb2ec3ea3 fp: Orient sprite in direction of velocity 2023-09-27 00:09:14 +10:00
doylet a9fba6f01d fp: Smoochie attack on aggro, add heart anim on attack 2023-09-26 23:58:48 +10:00
doylet 589d56dd82 fp: Invert the move-ability flag on entity type check 2023-09-26 21:44:02 +10:00
doylet 7a2bebf3c3 fp: Use meters for calculations 2023-09-26 00:07:39 +10:00
doylet dcf47a106a fp: Add an aggro flag on terry 2023-09-25 23:06:39 +10:00
doylet 1c8b6c8e1f fp: Move spawning to entity.cpp 2023-09-25 22:13:32 +10:00
doylet 219425fc96 fp: Add sentinel DS, fix physics step, fix waypoints 2023-09-25 00:43:22 +10:00
doylet 677486e094 fp: Use animated sprites, use ms for animation duration 2023-09-24 23:08:30 +10:00
doylet 858a66786a fp: Use switch statement for state machine 2023-09-24 22:00:08 +10:00
doylet 468c9995bd fp: Remove action to anim mapping 2023-09-24 21:54:08 +10:00
doylet 30a69e40e9 fp: Rejig the mob spawner to use a fixed-waypoint path 2023-09-24 19:11:44 +10:00
doylet bff3fc759d fp: Move some structs to entity.h 2023-09-24 18:16:14 +10:00
doylet d3444c84f1 tely/asset: Load up the merchant 2023-09-24 18:05:28 +10:00
doylet ea9f63d709 tely: Deprecate anim to action mapping it sucks 2023-09-24 17:01:21 +10:00
doylet f95cb8ec9b tely: Wire up the sprite up/down/left/right anims 2023-09-24 16:24:51 +10:00
doylet 3745b0c6bc tely: Decouple entity from sprite sheet 2023-09-24 15:51:41 +10:00
doylet b70a86aa33 tely/asset: Fix sprite packer emitting wrong anim rect count 2023-09-24 15:50:10 +10:00
doylet bb89100130 tely/asset: Fix sprite packer emitting wrong anim count 2023-09-24 15:50:10 +10:00
doylet aa75118996 tely: Fix assets by resizing to 25% 2023-09-24 15:50:08 +10:00
doylet ca6abb7684 tely/asset: Update naming convention 2023-09-24 11:38:46 +10:00
doylet 3f33b015ab tely/asset: Add new sprite packer spec file support 2023-09-24 11:34:04 +10:00
doylet ebfcc899c1 assets: Use new terry walk assets with proper baseline 2023-09-23 22:38:08 +10:00
doylet 7ed151edd1 build: Fix rebase 2023-09-23 21:28:17 +10:00
doylet 1ff0daba4a tely: Add idle animation for the player 2023-09-23 21:21:08 +10:00
doylet 1062e138d6 fp: Improve the A* situation, but its not quite fixed yet 2023-09-23 17:38:10 +10:00
doylet a8f5aa41a5 fp: Update physics at a fixed rate 2023-09-23 17:26:18 +10:00
doylet 9106230079 fp: Add debug visualisation for A* 2023-09-23 17:19:36 +10:00
doylet 38410073cf fp: Add mob spawner and profiling metrics 2023-09-23 16:42:22 +10:00
doylet f431be1b29 fp: Precalculate the collision grid before the A* process 2023-09-23 15:52:26 +10:00
doylet eceb4a3a21 fp: Add base walls 2023-09-23 15:44:37 +10:00