fp: Increase the spawn cap to 128
This commit is contained in:
		
							parent
							
								
									f8e0af730f
								
							
						
					
					
						commit
						0c68aef519
					
				| @ -365,7 +365,7 @@ void TELY_DLL_Init(void *user_data) | ||||
|     // NOTE: Mob spawner ===========================================================================
 | ||||
|     { | ||||
|         Dqn_V2 mob_spawner_pos          = FP_Game_MetersToPixelsNx2(game, 2.f, 5.f); | ||||
|         FP_GameEntityHandle mob_spawner = FP_Entity_CreateMobSpawner(game, mob_spawner_pos, 16 /*spawn_cap*/, "Mob spawner"); | ||||
|         FP_GameEntityHandle mob_spawner = FP_Entity_CreateMobSpawner(game, mob_spawner_pos, 128 /*spawn_cap*/, "Mob spawner"); | ||||
|         FP_Game_PushParentEntity(game, mob_spawner); | ||||
|         FP_Entity_CreateWaypointF(game, FP_Game_MetersToPixelsNx2(game, 2.f, 4.f), "Waypoint A"); | ||||
|         FP_Entity_CreateWaypointF(game, FP_Game_MetersToPixelsNx2(game, 14.f, 8.f), "Waypoint B"); | ||||
|  | ||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user