fp: Mock up the buy trigger anim and logic

This commit is contained in:
doyle 2023-10-06 23:55:57 +11:00
parent 09a83e3bfd
commit d5ceea9c94
2 changed files with 27 additions and 2 deletions

View File

@ -2218,8 +2218,19 @@ void FP_Render(FP_Game *game, TELY_Platform *platform, TELY_Renderer *renderer)
{
FP_GameRenderSprite *sprite = &game->player_merchant_menu;
if (!sprite->asset.anim || sprite->asset.anim->label != mapping.menu_anim) {
sprite->asset = TELY_Asset_MakeAnimatedSprite(&game->atlas_sprite_sheet, mapping.menu_anim, TELY_AssetFlip_No);
sprite->started_at_clock_ms = game->clock_ms;
sprite->asset = TELY_Asset_MakeAnimatedSprite(&game->atlas_sprite_sheet, mapping.menu_anim, TELY_AssetFlip_No);
sprite->started_at_clock_ms = game->clock_ms;
}
bool trigger_buy_anim = false;
uint64_t buy_duration_ms = 500;
if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_J)) {
game->player_trigger_purchase_timestamp = game->clock_ms + buy_duration_ms;
} else if (TELY_Platform_InputScanCodeIsDown(input, TELY_PlatformInputScanCode_J)) {
trigger_buy_anim = true;
if (game->clock_ms > game->player_trigger_purchase_timestamp) {
// TODO(doyle): Do buy logic
}
}
uint64_t elapsed_ms = game->clock_ms - sprite->started_at_clock_ms;
@ -2241,6 +2252,19 @@ void FP_Render(FP_Game *game, TELY_Platform *platform, TELY_Renderer *renderer)
Dqn_V2_Zero /*rotate origin*/,
0.f /*rotation*/,
TELY_COLOUR_WHITE_V4);
if (trigger_buy_anim) {
uint64_t start_buy_time = game->player_trigger_purchase_timestamp - buy_duration_ms;
uint64_t elapsed_time = game->clock_ms - start_buy_time;
Dqn_f32 buy_t = DQN_MIN(elapsed_time / DQN_CAST(Dqn_f32)buy_duration_ms, 1.f);
Dqn_Rect buy_lerp_rect = {};
buy_lerp_rect.pos = Dqn_Rect_InterpolatedPoint(merchant_menu_rect, Dqn_V2_InitNx2(0.68f, 0.215f));
buy_lerp_rect.size.w = (merchant_menu_rect.size.w * 0.211f) * buy_t;
buy_lerp_rect.size.h = merchant_menu_rect.size.h * .611f;
TELY_Render_RectColourV4(renderer, buy_lerp_rect, TELY_RenderShapeMode_Fill, TELY_Colour_V4Alpha(TELY_COLOUR_RED_TOMATO_V4, 0.5f));
}
}
// NOTE: Render the merchant button

View File

@ -260,6 +260,7 @@ struct FP_Game
FP_GameEntityHandle player;
FP_GameRenderSprite player_merchant_menu;
uint64_t player_trigger_purchase_timestamp;
FP_GameEntityHandle merchant_terry;
FP_GameEntityHandle merchant_graveyard;