fp: Fix natural sorting order breaking the sprite packer
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Data/Textures/atlas.txt
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177
External/strnatcmp.c
vendored
Normal file
177
External/strnatcmp.c
vendored
Normal file
@ -0,0 +1,177 @@
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/* -*- mode: c; c-file-style: "k&r" -*-
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strnatcmp.c -- Perform 'natural order' comparisons of strings in C.
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Copyright (C) 2000, 2004 by Martin Pool <mbp sourcefrog net>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
|
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arising from the use of this software.
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||||
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
|
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in a product, an acknowledgment in the product documentation would be
|
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
|
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/* partial change history:
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*
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* 2004-10-10 mbp: Lift out character type dependencies into macros.
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*
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* Eric Sosman pointed out that ctype functions take a parameter whose
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* value must be that of an unsigned int, even on platforms that have
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* negative chars in their default char type.
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*/
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#include <stddef.h> /* size_t */
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#include <ctype.h>
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#include "strnatcmp.h"
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/* These are defined as macros to make it easier to adapt this code to
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* different characters types or comparison functions. */
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static inline int
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nat_isdigit(nat_char a)
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{
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return isdigit((unsigned char) a);
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}
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static inline int
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nat_isspace(nat_char a)
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{
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return isspace((unsigned char) a);
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}
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static inline nat_char
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nat_toupper(nat_char a)
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{
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return toupper((unsigned char) a);
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}
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static int
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compare_right(nat_char const *a, nat_char const *b)
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{
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int bias = 0;
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/* The longest run of digits wins. That aside, the greatest
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value wins, but we can't know that it will until we've scanned
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both numbers to know that they have the same magnitude, so we
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remember it in BIAS. */
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for (;; a++, b++) {
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if (!nat_isdigit(*a) && !nat_isdigit(*b))
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return bias;
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if (!nat_isdigit(*a))
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return -1;
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if (!nat_isdigit(*b))
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return +1;
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if (*a < *b) {
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if (!bias)
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bias = -1;
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} else if (*a > *b) {
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if (!bias)
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bias = +1;
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} else if (!*a && !*b)
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return bias;
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}
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return 0;
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}
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static int
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compare_left(nat_char const *a, nat_char const *b)
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{
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/* Compare two left-aligned numbers: the first to have a
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different value wins. */
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for (;; a++, b++) {
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if (!nat_isdigit(*a) && !nat_isdigit(*b))
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return 0;
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if (!nat_isdigit(*a))
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return -1;
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if (!nat_isdigit(*b))
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return +1;
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if (*a < *b)
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return -1;
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if (*a > *b)
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return +1;
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}
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return 0;
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}
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static int
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strnatcmp0(nat_char const *a, nat_char const *b, int fold_case)
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{
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int ai, bi;
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nat_char ca, cb;
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int fractional, result;
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ai = bi = 0;
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while (1) {
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ca = a[ai]; cb = b[bi];
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/* skip over leading spaces or zeros */
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while (nat_isspace(ca))
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ca = a[++ai];
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while (nat_isspace(cb))
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cb = b[++bi];
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/* process run of digits */
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if (nat_isdigit(ca) && nat_isdigit(cb)) {
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fractional = (ca == '0' || cb == '0');
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if (fractional) {
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if ((result = compare_left(a+ai, b+bi)) != 0)
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return result;
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} else {
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if ((result = compare_right(a+ai, b+bi)) != 0)
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return result;
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}
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}
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if (!ca && !cb) {
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/* The strings compare the same. Perhaps the caller
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will want to call strcmp to break the tie. */
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return 0;
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}
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if (fold_case) {
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ca = nat_toupper(ca);
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cb = nat_toupper(cb);
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}
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if (ca < cb)
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return -1;
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if (ca > cb)
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return +1;
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++ai; ++bi;
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}
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}
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int
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strnatcmp(nat_char const *a, nat_char const *b) {
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return strnatcmp0(a, b, 0);
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}
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/* Compare, recognizing numeric string and ignoring case. */
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int
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strnatcasecmp(nat_char const *a, nat_char const *b) {
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return strnatcmp0(a, b, 1);
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}
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38
External/strnatcmp.h
vendored
Normal file
38
External/strnatcmp.h
vendored
Normal file
@ -0,0 +1,38 @@
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/* -*- mode: c; c-file-style: "k&r" -*-
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strnatcmp.c -- Perform 'natural order' comparisons of strings in C.
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Copyright (C) 2000, 2004 by Martin Pool <mbp sourcefrog net>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
|
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in a product, an acknowledgment in the product documentation would be
|
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* CUSTOMIZATION SECTION
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*
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* You can change this typedef, but must then also change the inline
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* functions in strnatcmp.c */
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typedef char nat_char;
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int strnatcmp(nat_char const *a, nat_char const *b);
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int strnatcasecmp(nat_char const *a, nat_char const *b);
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#ifdef __cplusplus
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}
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#endif
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2
External/tely
vendored
2
External/tely
vendored
@ -1 +1 @@
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Subproject commit f4ab2fbd147623ac38be6f92fedf0e0049aeafb5
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Subproject commit c63954d31b0c99203c5dc752494bbaefd59128f0
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@ -102,7 +102,7 @@ TELY_AssetSpriteSheet FP_LoadSpriteSheetFromSpec(TELY_Platform *platform, TELY_A
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anim->ms_per_frame = DQN_CAST(uint32_t)(1000.f / frames_per_second.value);
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DQN_ASSERT(anim->ms_per_frame != 0);
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} else {
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DQN_ASSERTF(line_splits.size == 4, "Expected 4 splits for sprite frame lines");
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DQN_ASSERTF(line_splits.size == 5, "Expected 5 splits for sprite frame lines");
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Dqn_String8ToU64Result x = Dqn_String8_ToU64(line_splits.data[0], 0);
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Dqn_String8ToU64Result y = Dqn_String8_ToU64(line_splits.data[1], 0);
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Dqn_String8ToU64Result w = Dqn_String8_ToU64(line_splits.data[2], 0);
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@ -2222,16 +2222,22 @@ void FP_Render(FP_Game *game, TELY_Platform *platform, TELY_Renderer *renderer)
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// NOTE: Render entity sprites =============================================================
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if (entity->action.sprite.anim) {
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FP_GameEntityAction const *action = &entity->action;
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TELY_AssetAnimatedSprite const sprite = action->sprite;
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FP_GameEntityAction const *action = &entity->action;
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TELY_AssetAnimatedSprite const sprite = action->sprite;
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uint64_t const elapsed_ms = game->clock_ms - action->started_at_clock_ms;
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uint16_t const raw_anim_frame = DQN_CAST(uint16_t)(elapsed_ms / sprite.anim->ms_per_frame);
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DQN_ASSERTF(sprite.anim->count, "We will modulo by 0 or overflow to UINT64_MAX");
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// TODO(doyle): So many ways to create and get sprite data .. its a mess
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// I want to override per sprite anim height, we currently use the one
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// in the entity which is not correct.
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FP_EntityRenderData render_data = FP_Entity_GetRenderData(game, entity->type, action->state, entity->direction);
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uint64_t elapsed_ms = game->clock_ms - action->started_at_clock_ms;
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uint16_t anim_frame = 0;
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if (action->sprite_play_once) {
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anim_frame = DQN_MIN(DQN_CAST(uint16_t)(elapsed_ms / sprite.anim->ms_per_frame), sprite.anim->count);
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} else {
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anim_frame = DQN_CAST(uint16_t)(elapsed_ms / sprite.anim->ms_per_frame) % sprite.anim->count;
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}
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if (action->sprite_play_once)
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anim_frame = DQN_MIN(raw_anim_frame, (sprite.anim->count - 1));
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else
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anim_frame = raw_anim_frame % sprite.anim->count;
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Dqn_usize sprite_index = sprite.anim->index + anim_frame;
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Dqn_Rect src_rect = {};
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@ -2252,7 +2258,7 @@ void FP_Render(FP_Game *game, TELY_Platform *platform, TELY_Renderer *renderer)
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}
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Dqn_f32 sprite_in_meters = FP_Game_PixelsToMetersNx1(game, src_rect.size.y);
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Dqn_f32 size_scale = entity->sprite_height.meters / sprite_in_meters;
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Dqn_f32 size_scale = render_data.height.meters / sprite_in_meters;
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Dqn_Rect dest_rect = {};
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dest_rect.size = src_rect.size * size_scale;
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@ -2796,8 +2802,8 @@ void FP_Render(FP_Game *game, TELY_Platform *platform, TELY_Renderer *renderer)
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phone_icon_rect.pos = Dqn_V2_InitNx2(next_pos.x - phone_icon_rect.size.x * .25f, next_pos.y - (phone_icon_rect.size.y * .35f));
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}
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Dqn_f32 pixels_per_kb = 15.5f;
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Dqn_f32 bar_width = DQN_CAST(Dqn_f32)player->terry_mobile_data_plan_cap / DQN_KILOBYTES(1) * pixels_per_kb;
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Dqn_f32 pixels_per_kb = 15.5f;
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Dqn_f32 bar_width = DQN_CAST(Dqn_f32)player->terry_mobile_data_plan_cap / DQN_KILOBYTES(1) * pixels_per_kb;
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Dqn_f32 bar_x = next_pos.x + (phone_icon_rect.size.x * .25f);
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Dqn_f32 data_plan_t = player->terry_mobile_data_plan / DQN_CAST(Dqn_f32)player->terry_mobile_data_plan_cap;
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@ -261,7 +261,10 @@ FP_EntityRenderData FP_Entity_GetRenderData(FP_Game *game, FP_EntityType type, u
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switch (state) {
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case FP_EntityMobSpawnerState_Nil: break;
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case FP_EntityMobSpawnerState_Idle: result.anim_name = g_anim_names.portal; break;
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case FP_EntityMobSpawnerState_Shutdown: result.anim_name = g_anim_names.portal_break; break;
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case FP_EntityMobSpawnerState_Shutdown: {
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result.anim_name = g_anim_names.portal_break;
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result.height.meters = 3.5f;
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} break;
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}
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} break;
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@ -24,6 +24,13 @@ DQN_MSVC_WARNING_DISABLE(4244) // warning C4244: 'argument': conversion from 'in
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#include "External/tely/external/stb/stb_image.h"
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DQN_MSVC_WARNING_POP
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DQN_MSVC_WARNING_PUSH
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DQN_MSVC_WARNING_DISABLE(4244) // External\strnatcmp.c|58| warning C4244: 'return': conversion from 'int' to 'nat_char', possible loss of data
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DQN_MSVC_WARNING_DISABLE(4702) // External\strnatcmp.c|110 warning| C4702: unreachable code
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#include "External/strnatcmp.h"
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#include "External/strnatcmp.c"
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DQN_MSVC_WARNING_POP
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struct SpriteSpecification
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{
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uint16_t frame_count;
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@ -123,24 +130,44 @@ int main(int argc, char const *argv[])
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}
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// NOTE: Get the list of files =================================================================
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Dqn_List<Dqn_String8> file_list = Dqn_List_Init<Dqn_String8>(scratch.arena, 128);
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Dqn_List<Dqn_String8> file_list_raw = Dqn_List_Init<Dqn_String8>(scratch.arena, 128);
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for (Dqn_Win_FolderIterator it = {}; Dqn_Win_FolderIterate(dir, &it); ) {
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if (Dqn_String8_EndsWithInsensitive(it.file_name, DQN_STRING8(".png"))) {
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Dqn_String8 *item = Dqn_List_Make(&file_list, Dqn_ZeroMem_Yes);
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Dqn_String8 *item = Dqn_List_Make(&file_list_raw, Dqn_ZeroMem_Yes);
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*item = Dqn_FsPath_ConvertF(scratch.arena, "%.*s/%.*s", DQN_STRING_FMT(dir), DQN_STRING_FMT(it.file_name));
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}
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}
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// NOTE: Sort the list of files ================================================================
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if (file_list_raw.count == 0) {
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Dqn_Log_InfoF("There are no '.png' files in the directory '%.*s' to create an atlas from, exiting", DQN_STRING_FMT(dir));
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return 0;
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}
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// NOTE: Bubble sort the file list naturally ===================================================
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Dqn_Slice<Dqn_String8> file_list = Dqn_List_ToSliceCopy(&file_list_raw, scratch.arena);
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for (bool swapped = true; swapped; ) {
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swapped = false;
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for (Dqn_usize list_index = 0; list_index < file_list.size - 1; list_index++) {
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Dqn_String8 left = file_list.data[list_index + 0];
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Dqn_String8 right = file_list.data[list_index + 1];
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if (strnatcmp(left.data, right.data) > 0) {
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DQN_SWAP(file_list.data[list_index + 0], file_list.data[list_index + 1]);
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swapped = true;
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}
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}
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}
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// NOTE: Setup the rect-pack state =============================================================
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stbrp_node *nodes = Dqn_Arena_NewArray(scratch.arena, stbrp_node, file_list.count, Dqn_ZeroMem_Yes);
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stbrp_node *nodes = Dqn_Arena_NewArray(scratch.arena, stbrp_node, file_list.size, Dqn_ZeroMem_Yes);
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stbrp_context pack_context = {};
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stbrp_init_target(&pack_context, atlas_size.w, atlas_size.h, nodes, DQN_CAST(int)file_list.count);
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stbrp_init_target(&pack_context, atlas_size.w, atlas_size.h, nodes, DQN_CAST(int)file_list.size);
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// NOTE: Load the sprites to determine their dimensions for rect packing =======================
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Dqn_SArray<stbrp_rect> rects = Dqn_SArray_Init<stbrp_rect>(scratch.arena, file_list.count, Dqn_ZeroMem_Yes);
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for (Dqn_ListIterator<Dqn_String8> it = {}; Dqn_List_Iterate<Dqn_String8>(&file_list, &it, 0);) {
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Dqn_SArray<stbrp_rect> rects = Dqn_SArray_Init<stbrp_rect>(scratch.arena, file_list.size, Dqn_ZeroMem_Yes);
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for (Dqn_String8 it : file_list) {
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int x = 0, y = 0, channels_in_file = 0;
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stbi_uc *pixels = stbi_load(it.data->data, &x, &y, &channels_in_file, 4 /*desired_channels*/);
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stbi_uc *pixels = stbi_load(it.data, &x, &y, &channels_in_file, 4 /*desired_channels*/);
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DQN_ASSERT(pixels);
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stbi_image_free(pixels);
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@ -150,7 +177,15 @@ int main(int argc, char const *argv[])
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rect->h = y;
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// NOTE: Enumerate the number of frames for this animation =================================
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Dqn_String8 anim_prefix = SpriteAnimNameFromFilePath(*it.data);
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Dqn_String8 anim_prefix = SpriteAnimNameFromFilePath(it);
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Dqn_String8 file_name = Dqn_String8_FileNameFromPath(it);
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DQN_ASSERTF(!Dqn_String8_HasChar(file_name, ';'),
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"\n\nSprite frame loaded from file\n"
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" '%.*s'\n"
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"\n"
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"however the file name has a semicolon which is not supported because we use a semicolon to delimit our sprite specification",
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DQN_STRING_FMT(file_name));
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Dqn_DSMapResult<SpriteSpecification> slot = Dqn_DSMap_FindKeyString8(&sprite_spec_table, anim_prefix);
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DQN_ASSERTF(slot.found,
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"\n\nSprite frame loaded from file\n"
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@ -161,12 +196,12 @@ int main(int argc, char const *argv[])
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"\n"
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"Add a line in format of <animation name>;<frames_per_second> to the file, e.g.\n"
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" %.*s;8\n",
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DQN_STRING_FMT(*it.data),
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DQN_STRING_FMT(it),
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DQN_STRING_FMT(sprite_spec_path),
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DQN_STRING_FMT(anim_prefix));
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slot.value->frame_count++;
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Dqn_Log_InfoF("Packing sprite: %.*s", DQN_STRING_FMT(*it.data));
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Dqn_Log_InfoF("Packing sprite: %.*s", DQN_STRING_FMT(it));
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}
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// NOTE: Pack the rects ========================================================================
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@ -174,7 +209,7 @@ int main(int argc, char const *argv[])
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Dqn_Log_ErrorF("STB rect pack failed to pack font rects into rectangle [width=%d, height=%d, num_rects=%d]",
|
||||
atlas_size.w,
|
||||
atlas_size.h,
|
||||
file_list.count);
|
||||
file_list.size);
|
||||
return -1;
|
||||
}
|
||||
|
||||
@ -206,11 +241,12 @@ int main(int argc, char const *argv[])
|
||||
|
||||
Dqn_Log_InfoF("Generating meta file: %.*s", DQN_STRING_FMT(meta_path));
|
||||
Dqn_String8 active_anim_prefix = {};
|
||||
for (Dqn_ListIterator<Dqn_String8> it = {}; Dqn_List_Iterate<Dqn_String8>(&file_list, &it, 0);) {
|
||||
DQN_FOR_UINDEX (file_list_index, file_list.size) {
|
||||
Dqn_String8 it = file_list.data[file_list_index];
|
||||
int w, h, channels_in_file;
|
||||
stbi_uc *loaded_image = stbi_load(it.data->data, &w, &h, &channels_in_file, 4 /*desired_channels*/);
|
||||
stbi_uc *loaded_image = stbi_load(it.data, &w, &h, &channels_in_file, 4 /*desired_channels*/);
|
||||
|
||||
stbrp_rect packed_rect = rects.data[it.index];
|
||||
stbrp_rect packed_rect = rects.data[file_list_index];
|
||||
char *src = DQN_CAST(char *)loaded_image;
|
||||
|
||||
// NOTE: Generate the image ================================================================
|
||||
@ -227,7 +263,7 @@ int main(int argc, char const *argv[])
|
||||
stbi_image_free(loaded_image);
|
||||
|
||||
// NOTE: Detect what animation we are currently processing =================================
|
||||
Dqn_String8 anim_prefix = SpriteAnimNameFromFilePath(*it.data);
|
||||
Dqn_String8 anim_prefix = SpriteAnimNameFromFilePath(it);
|
||||
if (active_anim_prefix.size == 0 || active_anim_prefix != anim_prefix) {
|
||||
// NOTE: Anim prefix is different, we are starting a new animation- mark it accordingly
|
||||
active_anim_prefix = anim_prefix;
|
||||
@ -236,8 +272,9 @@ int main(int argc, char const *argv[])
|
||||
}
|
||||
|
||||
// NOTE: Write the sprite rectangles in ====================================================
|
||||
Dqn_Fs_WriteFileF(&meta_file, "%d;%d;%d;%d", packed_rect.x, packed_rect.y, packed_rect.w, packed_rect.h);
|
||||
if (it.index != (file_list.count - 1))
|
||||
Dqn_String8 file_name = Dqn_String8_FileNameFromPath(it);
|
||||
Dqn_Fs_WriteFileF(&meta_file, "%d;%d;%d;%d;%.*s", packed_rect.x, packed_rect.y, packed_rect.w, packed_rect.h, DQN_STRING_FMT(file_name));
|
||||
if (file_list_index != (file_list.size - 1))
|
||||
Dqn_Fs_WriteFileF(&meta_file, "\n");
|
||||
}
|
||||
|
||||
|
BIN
project.rdbg
BIN
project.rdbg
Binary file not shown.
Loading…
Reference in New Issue
Block a user