e4913e5242
Merge triangle to textured triangle path
2017-06-02 14:12:50 +10:00
68616f3a8b
Reorganise non/SIMD triangle rendering code
2017-06-02 02:45:37 +10:00
1c1ee6b5e3
Add better debug cycle diagnostics API
2017-06-01 21:07:44 +10:00
9b4072f5bc
Start separating inline SIMD to own functions
2017-06-01 18:52:50 +10:00
6bcdb6d1fb
Reorganise SIMD paths to reuse abit more code
2017-05-31 20:57:11 +10:00
47d606e297
Make tri rasterisation into SIMD/non-SIMD paths
2017-05-31 16:40:13 +10:00
bb5fc03bda
SetPixel accelerated with SIMD
2017-05-30 18:46:04 +10:00
c1a5b41442
Process color with SIMD for textured triangle
2017-05-30 18:07:01 +10:00
49270a2826
Accelerate textured triangle rendering using SIMD
2017-05-30 17:41:05 +10:00
4d2a7a7c06
Improve allocation compactness and add DTRMesh
2017-05-26 22:25:09 +10:00
254d80749b
Draft impl. of malloc to memstack for obj loading
2017-05-26 18:33:13 +10:00
96ac39724d
Add asset array memory api stubs
2017-05-26 13:31:01 +10:00
f89b3ff706
STBImage now allocates from our memory
2017-05-26 02:39:16 +10:00
3874526a79
Reorganise asset files
2017-05-26 01:12:39 +10:00
4eb54c09b1
Fix zbuffer bug clipping at poly's behind 0, 0
...
Mistakenly use FLT_MIN as the largest negative number possible, where we should
be using -FLT_MAX.
2017-05-25 22:22:47 +10:00
a03de5de80
Start zbuffering pass of pixels for triangles
2017-05-24 00:04:18 +10:00
d42d6ef5bf
Prepare triangle rendering for zbuffer support
2017-05-23 22:42:54 +10:00
e922efb897
Add temp fix for model gaps in tri rasterisation
2017-05-23 18:23:31 +10:00
237e73253a
Fix incorrect indexing into vertex array for model
...
Wavefront model obj format indexes starting from 1, offset during load by -1 to
make all indexes be 0 based.
2017-05-22 20:54:34 +10:00
2c745d3571
Rename membuffer to memstack
2017-05-22 18:34:10 +10:00
8ce4221ad2
Minimal viable wavefront object parser completed
2017-05-22 15:54:44 +10:00
ce539d4903
Start parser for Wavefront 3D Object file format
2017-05-20 22:56:57 +10:00
a25b50c501
Fix color modulation alpha bug
...
Phasing color modulation over time would make bitmaps become transparent and
show layers underneath even if alpha was set to 1. This was caused by the
precomputed 1/255 calculation #defined in DTRRender which was missing the
precision required so floating point errors began to accumulate causing
erroneous colours.
2017-05-19 20:45:18 +10:00
b6daf43f33
Add profiling support using easy_profiler
2017-05-19 17:10:04 +10:00
1d0e9b8a07
All render paths go through srgb->linear pipeline
2017-05-19 02:21:44 +10:00
f040c377e9
Add gamma correction with SRGB<->Linear converting
2017-05-18 21:33:39 +10:00
e2ac14ffb7
Add bilinear filtering for bitmaps
2017-05-17 19:34:26 +10:00
ceb37ec4b0
Add proper bitmap rotation and 1:1 texture mapping
2017-05-17 16:18:03 +10:00
ce69de7aeb
Add mem diagnostics, prepare for bitmap rotation
2017-05-17 02:49:33 +10:00
13860e4089
Organise functions to files
2017-05-16 22:53:28 +10:00
75f23b6d66
Add proper rectangle rotation
2017-05-16 18:51:57 +10:00
3ec64da44c
Fix rotation on triangles
2017-05-16 17:36:51 +10:00
51342122b9
Add some support for rotation and scale
2017-05-16 02:15:28 +10:00
d384a303d3
Draw bitmaps clip are clipped to screen space
2017-05-14 19:18:41 +10:00
2bb16ebe68
Add minor debug display
2017-05-14 17:49:33 +10:00
872ee9efa4
Add alpha blending and alpha for primitives
2017-05-12 18:20:59 +10:00
afcd158d7d
Add documentation for barycentric coordinates
2017-05-12 14:45:13 +10:00
0738326384
Add font rendering
2017-05-12 13:07:07 +10:00
85ac211824
Add platform api to access from dll
2017-05-11 22:51:39 +10:00
bdb4b89bbf
Improve triangle rasteriser
2017-05-11 17:28:27 +10:00
d9ce1e1079
Add line rendering
2017-05-10 18:48:27 +10:00
0d5f4c6223
Remove timings file
2017-05-08 23:00:33 +10:00
e6d198b232
Add dll reloading
2017-05-08 22:59:44 +10:00
7f62ce23d0
Initial commit
2017-05-03 02:04:12 +10:00