Add platform api to access from dll
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bdb4b89bbf
commit
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.gitignore
vendored
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.gitignore
vendored
@ -1,4 +1,5 @@
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bin/
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.vs/
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*.swp
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ctime.exe
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tags
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@ -8,7 +8,7 @@ Project("{911E67C6-3D85-4FCE-B560-20A9C3E3FF48}") = "Win32DRenderer", "bin\Win32
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PortSupplier = 00000000-0000-0000-0000-000000000000
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Executable = C:\git\drenderer\bin\Win32DRenderer.exe
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RemoteMachine = THAI-PC
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StartingDirectory = C:\git\drenderer\bin
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StartingDirectory = C:\git\drenderer\data
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Environment = Default
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LaunchingEngine = 00000000-0000-0000-0000-000000000000
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UseLegacyDebugEngines = No
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@ -1,9 +1,32 @@
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#include "DRenderer.h"
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#include "DRendererPlatform.h"
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#define STB_IMAGE_IMPLEMENTATION
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#include "external/stb_image.h"
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#define STB_TRUETYPE_IMPLEMENTATION
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#include "external/stb_truetype.h"
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#define DQN_IMPLEMENTATION
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#include "dqn.h"
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#define DR_DEBUG 1
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typedef struct DRFont
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{
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u8 *bitmap;
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DqnV2i bitmapDim;
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DqnV2i codepointRange;
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f32 sizeInPt;
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stbtt_packedchar *atlas;
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} DRFont;
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typedef struct DRState
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{
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DRFont font;
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} DRState;
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FILE_SCOPE inline void SetPixel(PlatformRenderBuffer *const renderBuffer,
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const i32 x, const i32 y, DqnV3 color)
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{
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@ -229,12 +252,98 @@ FILE_SCOPE void ClearRenderBuffer(PlatformRenderBuffer *const renderBuffer, DqnV
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}
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}
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FILE_SCOPE void BitmapFontCreate(const PlatformAPI api,
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PlatformMemory *const memory,
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DRFont *const font, const char *const path,
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const DqnV2i bitmapDim,
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const DqnV2i codepointRange,
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const f32 sizeInPt)
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{
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font->bitmapDim = bitmapDim;
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font->codepointRange = codepointRange;
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font->sizeInPt = sizeInPt;
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DqnTempBuffer transientTempBufferRegion =
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DqnMemBuffer_BeginTempRegion(&memory->transientBuffer);
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////////////////////////////////////////////////////////////////////////////
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// Load font data
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////////////////////////////////////////////////////////////////////////////
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PlatformFile file = {};
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bool result = api.FileOpen(path, &file, PlatformFilePermissionFlag_Read);
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DQN_ASSERT(result);
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u8 *fontBuf = (u8 *)DqnMemBuffer_Allocate(&memory->transientBuffer, file.size);
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size_t bytesRead = api.FileRead(&file, fontBuf, file.size);
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DQN_ASSERT(bytesRead == file.size);
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api.FileClose(&file);
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stbtt_fontinfo fontInfo = {};
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DQN_ASSERT(stbtt_InitFont(&fontInfo, fontBuf, 0) != 0);
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#if DR_DEBUG
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DQN_ASSERT(stbtt_GetNumberOfFonts(fontBuf) == 1);
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#endif
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////////////////////////////////////////////////////////////////////////////
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// Pack font data to bitmap
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////////////////////////////////////////////////////////////////////////////
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font->bitmap = (u8 *)DqnMemBuffer_Allocate(
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&memory->permanentBuffer, (size_t)(font->bitmapDim.w * font->bitmapDim.h));
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stbtt_pack_context fontPackContext = {};
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DQN_ASSERT(stbtt_PackBegin(&fontPackContext, font->bitmap, (i32)bitmapDim.w,
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(i32)bitmapDim.h, 0, 1, NULL) == 1);
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{
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i32 numCodepoints =
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(i32)((codepointRange.max + 1) - codepointRange.min);
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font->atlas = (stbtt_packedchar *)DqnMemBuffer_Allocate(
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&memory->permanentBuffer, numCodepoints * sizeof(stbtt_packedchar));
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stbtt_PackFontRange(&fontPackContext, fontBuf, 0,
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STBTT_POINT_SIZE(sizeInPt), (i32)codepointRange.min,
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numCodepoints, font->atlas);
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}
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stbtt_PackEnd(&fontPackContext);
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////////////////////////////////////////////////////////////////////////////
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// Premultiply Alpha of Bitmap
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////////////////////////////////////////////////////////////////////////////
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for (i32 y = 0; y < bitmapDim.h; y++)
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{
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for (i32 x = 0; x < bitmapDim.w; x++)
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{
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// NOTE: Bitmap from stb_truetype is 1BPP. So the actual color
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// value represents its' alpha value but also its' color.
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u32 index = x + (y * (i32)bitmapDim.w);
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f32 alpha = (f32)(font->bitmap[index]) / 255.0f;
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f32 color = alpha;
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f32 preMulAlphaColor = color * alpha;
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font->bitmap[index] = (u8)(preMulAlphaColor * 255.0f);
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}
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}
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DqnMemBuffer_EndTempRegion(transientTempBufferRegion);
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}
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extern "C" void DR_Update(PlatformRenderBuffer *const renderBuffer,
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PlatformInput *const input,
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PlatformMemory *const memory)
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{
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ClearRenderBuffer(renderBuffer, DqnV3_3f(0, 0, 0));
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DRState *state = (DRState *)memory->context;
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if (!memory->isInit)
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{
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memory->isInit = true;
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memory->context =
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DqnMemBuffer_Allocate(&memory->permanentBuffer, sizeof(DRState));
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DQN_ASSERT(memory->context);
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state = (DRState *)memory->context;
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BitmapFontCreate(input->api, memory, &state->font, "Roboto-Bold.ttf",
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DqnV2i_2i(512, 512), DqnV2i_2i(' ', '~'), 20);
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input->api.Print("Hello world!\n");
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}
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ClearRenderBuffer(renderBuffer, DqnV3_3f(0, 0, 0));
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DqnV3 colorRed = DqnV3_3i(255, 0, 0);
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DqnV2i bufferMidP = DqnV2i_2f(renderBuffer->width * 0.5f, renderBuffer->height * 0.5f);
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i32 boundsOffset = 50;
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@ -269,4 +378,5 @@ extern "C" void DR_Update(PlatformRenderBuffer *const renderBuffer,
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DrawTriangle(renderBuffer, t1[0], t1[1], t1[2], colorRed);
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DrawTriangle(renderBuffer, t2[0], t2[1], t2[2], colorRed);
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DrawTriangle(renderBuffer, t3[0], t3[1], t3[2], colorRed);
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}
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@ -3,6 +3,33 @@
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#include "dqn.h"
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enum PlatformFilePermissionFlag
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{
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PlatformFilePermissionFlag_Read = (1 << 0),
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PlatformFilePermissionFlag_Write = (1 << 1),
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};
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typedef struct PlatformFile
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{
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void *handle;
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size_t size;
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u32 permissionFlags;
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} PlatformFile;
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typedef bool PlatformAPI_FileOpen (const char *const path, PlatformFile *const file,
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const u32 permissionFlags);
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typedef size_t PlatformAPI_FileRead (PlatformFile *const file, u8 *const buf,
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const size_t bytesToRead); // Return bytes read
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typedef void PlatformAPI_FileClose(PlatformFile *const file);
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typedef void PlatformAPI_Print (const char *const string);
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typedef struct PlatformAPI
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{
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PlatformAPI_FileOpen *FileOpen;
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PlatformAPI_FileRead *FileRead;
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PlatformAPI_FileClose *FileClose;
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PlatformAPI_Print *Print;
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} PlatformAPI;
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enum Key
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{
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key_up,
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@ -43,6 +70,7 @@ typedef struct KeyState
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typedef struct PlatformInput
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{
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f32 deltaForFrame;
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PlatformAPI api;
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union {
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KeyState key[key_count];
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@ -81,6 +109,8 @@ typedef struct PlatformMemory
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{
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DqnMemBuffer permanentBuffer;
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DqnMemBuffer transientBuffer;
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bool isInit;
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void *context;
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} PlatformMemory;
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typedef struct PlatformRenderBuffer
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#define UNICODE
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#define _UNICODE
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////////////////////////////////////////////////////////////////////////////////
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// Platform API Implementation
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////////////////////////////////////////////////////////////////////////////////
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FILE_SCOPE inline PlatformFile DqnFileToPlatformFileInternal(const DqnFile file)
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{
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PlatformFile result = {};
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result.handle = file.handle;
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result.size = file.size;
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result.permissionFlags = file.permissionFlags;
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return result;
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}
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FILE_SCOPE inline DqnFile PlatformFileToDqnFileInternal(const PlatformFile file)
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{
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DqnFile result = {};
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result.handle = file.handle;
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result.size = file.size;
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result.permissionFlags = file.permissionFlags;
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return result;
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}
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void Platform_Print(const char *const string)
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{
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if (!string) return;
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OutputDebugString(string);
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}
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bool Platform_FileOpen(const char *const path, PlatformFile *const file,
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const u32 permissionFlags)
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{
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if (!path || !file) return false;
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DQN_ASSERT((permissionFlags &
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~(PlatformFilePermissionFlag_Write |
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PlatformFilePermissionFlag_Read)) == 0);
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DqnFile dqnFile = {};
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if (DqnFile_Open(path, &dqnFile, permissionFlags, DqnFileAction_OpenOnly))
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{
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*file = DqnFileToPlatformFileInternal(dqnFile);
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return true;
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}
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return false;
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}
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size_t Platform_FileRead(PlatformFile *const file, u8 *const buf,
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const size_t bytesToRead)
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{
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if (!file || !buf) return 0;
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DqnFile dqnFile = PlatformFileToDqnFileInternal(*file);
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size_t numBytesRead = DqnFile_Read(dqnFile, buf, bytesToRead);
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return numBytesRead;
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}
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void Platform_FileClose(PlatformFile *const file)
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{
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if (!file) return;
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DqnFile dqnFile = PlatformFileToDqnFileInternal(*file);
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DqnFile_Close(&dqnFile);
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}
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////////////////////////////////////////////////////////////////////////////////
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// Win32 Layer
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////////////////////////////////////////////////////////////////////////////////
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#include <Pathcch.h>
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#include <Windows.h>
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typedef struct Win32RenderBitmap
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@ -409,6 +478,12 @@ int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
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f64 frameTimeInS = 0.0f;
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globalRunning = true;
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PlatformAPI platformAPI = {};
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platformAPI.FileOpen = Platform_FileOpen;
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platformAPI.FileRead = Platform_FileRead;
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platformAPI.FileClose = Platform_FileClose;
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platformAPI.Print = Platform_Print;
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while (globalRunning)
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{
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////////////////////////////////////////////////////////////////////////
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@ -426,6 +501,7 @@ int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
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{
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PlatformInput platformInput = {};
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platformInput.deltaForFrame = (f32)frameTimeInS;
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platformInput.api = platformAPI;
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Win32ProcessMessages(mainWindow, &platformInput);
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PlatformRenderBuffer platformBuffer = {};
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@ -483,3 +559,4 @@ int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
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return 0;
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}
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7180
src/external/stb_image.h
vendored
Normal file
7180
src/external/stb_image.h
vendored
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File diff suppressed because it is too large
Load Diff
635
src/external/stb_rect_pack.h
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635
src/external/stb_rect_pack.h
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@ -0,0 +1,635 @@
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// stb_rect_pack.h - v0.11 - public domain - rectangle packing
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// Sean Barrett 2014
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//
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// Useful for e.g. packing rectangular textures into an atlas.
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// Does not do rotation.
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//
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// Not necessarily the awesomest packing method, but better than
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// the totally naive one in stb_truetype (which is primarily what
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// this is meant to replace).
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//
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// Has only had a few tests run, may have issues.
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//
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// More docs to come.
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//
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// No memory allocations; uses qsort() and assert() from stdlib.
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// Can override those by defining STBRP_SORT and STBRP_ASSERT.
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//
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// This library currently uses the Skyline Bottom-Left algorithm.
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//
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// Please note: better rectangle packers are welcome! Please
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// implement them to the same API, but with a different init
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// function.
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//
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// Credits
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//
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// Library
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// Sean Barrett
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// Minor features
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// Martins Mozeiko
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// github:IntellectualKitty
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//
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// Bugfixes / warning fixes
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// Jeremy Jaussaud
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//
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// Version history:
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//
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// 0.11 (2017-03-03) return packing success/fail result
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// 0.10 (2016-10-25) remove cast-away-const to avoid warnings
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// 0.09 (2016-08-27) fix compiler warnings
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// 0.08 (2015-09-13) really fix bug with empty rects (w=0 or h=0)
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// 0.07 (2015-09-13) fix bug with empty rects (w=0 or h=0)
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// 0.06 (2015-04-15) added STBRP_SORT to allow replacing qsort
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// 0.05: added STBRP_ASSERT to allow replacing assert
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// 0.04: fixed minor bug in STBRP_LARGE_RECTS support
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// 0.01: initial release
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//
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// LICENSE
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//
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// See end of file for license information.
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//////////////////////////////////////////////////////////////////////////////
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//
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// INCLUDE SECTION
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//
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#ifndef STB_INCLUDE_STB_RECT_PACK_H
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#define STB_INCLUDE_STB_RECT_PACK_H
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#define STB_RECT_PACK_VERSION 1
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#ifdef STBRP_STATIC
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#define STBRP_DEF static
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#else
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#define STBRP_DEF extern
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct stbrp_context stbrp_context;
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typedef struct stbrp_node stbrp_node;
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typedef struct stbrp_rect stbrp_rect;
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#ifdef STBRP_LARGE_RECTS
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typedef int stbrp_coord;
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#else
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typedef unsigned short stbrp_coord;
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#endif
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STBRP_DEF int stbrp_pack_rects (stbrp_context *context, stbrp_rect *rects, int num_rects);
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// Assign packed locations to rectangles. The rectangles are of type
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// 'stbrp_rect' defined below, stored in the array 'rects', and there
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// are 'num_rects' many of them.
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//
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// Rectangles which are successfully packed have the 'was_packed' flag
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// set to a non-zero value and 'x' and 'y' store the minimum location
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// on each axis (i.e. bottom-left in cartesian coordinates, top-left
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// if you imagine y increasing downwards). Rectangles which do not fit
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// have the 'was_packed' flag set to 0.
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//
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// You should not try to access the 'rects' array from another thread
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// while this function is running, as the function temporarily reorders
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// the array while it executes.
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//
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// To pack into another rectangle, you need to call stbrp_init_target
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// again. To continue packing into the same rectangle, you can call
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// this function again. Calling this multiple times with multiple rect
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// arrays will probably produce worse packing results than calling it
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// a single time with the full rectangle array, but the option is
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// available.
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//
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// The function returns 1 if all of the rectangles were successfully
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// packed and 0 otherwise.
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struct stbrp_rect
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{
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// reserved for your use:
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int id;
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// input:
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stbrp_coord w, h;
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// output:
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stbrp_coord x, y;
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int was_packed; // non-zero if valid packing
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}; // 16 bytes, nominally
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STBRP_DEF void stbrp_init_target (stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes);
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// Initialize a rectangle packer to:
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// pack a rectangle that is 'width' by 'height' in dimensions
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// using temporary storage provided by the array 'nodes', which is 'num_nodes' long
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//
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// You must call this function every time you start packing into a new target.
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//
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// There is no "shutdown" function. The 'nodes' memory must stay valid for
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// the following stbrp_pack_rects() call (or calls), but can be freed after
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// the call (or calls) finish.
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//
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// Note: to guarantee best results, either:
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// 1. make sure 'num_nodes' >= 'width'
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// or 2. call stbrp_allow_out_of_mem() defined below with 'allow_out_of_mem = 1'
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//
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// If you don't do either of the above things, widths will be quantized to multiples
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// of small integers to guarantee the algorithm doesn't run out of temporary storage.
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//
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// If you do #2, then the non-quantized algorithm will be used, but the algorithm
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// may run out of temporary storage and be unable to pack some rectangles.
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STBRP_DEF void stbrp_setup_allow_out_of_mem (stbrp_context *context, int allow_out_of_mem);
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// Optionally call this function after init but before doing any packing to
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// change the handling of the out-of-temp-memory scenario, described above.
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// If you call init again, this will be reset to the default (false).
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STBRP_DEF void stbrp_setup_heuristic (stbrp_context *context, int heuristic);
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// Optionally select which packing heuristic the library should use. Different
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// heuristics will produce better/worse results for different data sets.
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// If you call init again, this will be reset to the default.
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enum
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{
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STBRP_HEURISTIC_Skyline_default=0,
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STBRP_HEURISTIC_Skyline_BL_sortHeight = STBRP_HEURISTIC_Skyline_default,
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STBRP_HEURISTIC_Skyline_BF_sortHeight
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};
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|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// the details of the following structures don't matter to you, but they must
|
||||
// be visible so you can handle the memory allocations for them
|
||||
|
||||
struct stbrp_node
|
||||
{
|
||||
stbrp_coord x,y;
|
||||
stbrp_node *next;
|
||||
};
|
||||
|
||||
struct stbrp_context
|
||||
{
|
||||
int width;
|
||||
int height;
|
||||
int align;
|
||||
int init_mode;
|
||||
int heuristic;
|
||||
int num_nodes;
|
||||
stbrp_node *active_head;
|
||||
stbrp_node *free_head;
|
||||
stbrp_node extra[2]; // we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2'
|
||||
};
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// IMPLEMENTATION SECTION
|
||||
//
|
||||
|
||||
#ifdef STB_RECT_PACK_IMPLEMENTATION
|
||||
#ifndef STBRP_SORT
|
||||
#include <stdlib.h>
|
||||
#define STBRP_SORT qsort
|
||||
#endif
|
||||
|
||||
#ifndef STBRP_ASSERT
|
||||
#include <assert.h>
|
||||
#define STBRP_ASSERT assert
|
||||
#endif
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#define STBRP__NOTUSED(v) (void)(v)
|
||||
#else
|
||||
#define STBRP__NOTUSED(v) (void)sizeof(v)
|
||||
#endif
|
||||
|
||||
enum
|
||||
{
|
||||
STBRP__INIT_skyline = 1
|
||||
};
|
||||
|
||||
STBRP_DEF void stbrp_setup_heuristic(stbrp_context *context, int heuristic)
|
||||
{
|
||||
switch (context->init_mode) {
|
||||
case STBRP__INIT_skyline:
|
||||
STBRP_ASSERT(heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight || heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight);
|
||||
context->heuristic = heuristic;
|
||||
break;
|
||||
default:
|
||||
STBRP_ASSERT(0);
|
||||
}
|
||||
}
|
||||
|
||||
STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context *context, int allow_out_of_mem)
|
||||
{
|
||||
if (allow_out_of_mem)
|
||||
// if it's ok to run out of memory, then don't bother aligning them;
|
||||
// this gives better packing, but may fail due to OOM (even though
|
||||
// the rectangles easily fit). @TODO a smarter approach would be to only
|
||||
// quantize once we've hit OOM, then we could get rid of this parameter.
|
||||
context->align = 1;
|
||||
else {
|
||||
// if it's not ok to run out of memory, then quantize the widths
|
||||
// so that num_nodes is always enough nodes.
|
||||
//
|
||||
// I.e. num_nodes * align >= width
|
||||
// align >= width / num_nodes
|
||||
// align = ceil(width/num_nodes)
|
||||
|
||||
context->align = (context->width + context->num_nodes-1) / context->num_nodes;
|
||||
}
|
||||
}
|
||||
|
||||
STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes)
|
||||
{
|
||||
int i;
|
||||
#ifndef STBRP_LARGE_RECTS
|
||||
STBRP_ASSERT(width <= 0xffff && height <= 0xffff);
|
||||
#endif
|
||||
|
||||
for (i=0; i < num_nodes-1; ++i)
|
||||
nodes[i].next = &nodes[i+1];
|
||||
nodes[i].next = NULL;
|
||||
context->init_mode = STBRP__INIT_skyline;
|
||||
context->heuristic = STBRP_HEURISTIC_Skyline_default;
|
||||
context->free_head = &nodes[0];
|
||||
context->active_head = &context->extra[0];
|
||||
context->width = width;
|
||||
context->height = height;
|
||||
context->num_nodes = num_nodes;
|
||||
stbrp_setup_allow_out_of_mem(context, 0);
|
||||
|
||||
// node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly)
|
||||
context->extra[0].x = 0;
|
||||
context->extra[0].y = 0;
|
||||
context->extra[0].next = &context->extra[1];
|
||||
context->extra[1].x = (stbrp_coord) width;
|
||||
#ifdef STBRP_LARGE_RECTS
|
||||
context->extra[1].y = (1<<30);
|
||||
#else
|
||||
context->extra[1].y = 65535;
|
||||
#endif
|
||||
context->extra[1].next = NULL;
|
||||
}
|
||||
|
||||
// find minimum y position if it starts at x1
|
||||
static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0, int width, int *pwaste)
|
||||
{
|
||||
stbrp_node *node = first;
|
||||
int x1 = x0 + width;
|
||||
int min_y, visited_width, waste_area;
|
||||
|
||||
STBRP__NOTUSED(c);
|
||||
|
||||
STBRP_ASSERT(first->x <= x0);
|
||||
|
||||
#if 0
|
||||
// skip in case we're past the node
|
||||
while (node->next->x <= x0)
|
||||
++node;
|
||||
#else
|
||||
STBRP_ASSERT(node->next->x > x0); // we ended up handling this in the caller for efficiency
|
||||
#endif
|
||||
|
||||
STBRP_ASSERT(node->x <= x0);
|
||||
|
||||
min_y = 0;
|
||||
waste_area = 0;
|
||||
visited_width = 0;
|
||||
while (node->x < x1) {
|
||||
if (node->y > min_y) {
|
||||
// raise min_y higher.
|
||||
// we've accounted for all waste up to min_y,
|
||||
// but we'll now add more waste for everything we've visted
|
||||
waste_area += visited_width * (node->y - min_y);
|
||||
min_y = node->y;
|
||||
// the first time through, visited_width might be reduced
|
||||
if (node->x < x0)
|
||||
visited_width += node->next->x - x0;
|
||||
else
|
||||
visited_width += node->next->x - node->x;
|
||||
} else {
|
||||
// add waste area
|
||||
int under_width = node->next->x - node->x;
|
||||
if (under_width + visited_width > width)
|
||||
under_width = width - visited_width;
|
||||
waste_area += under_width * (min_y - node->y);
|
||||
visited_width += under_width;
|
||||
}
|
||||
node = node->next;
|
||||
}
|
||||
|
||||
*pwaste = waste_area;
|
||||
return min_y;
|
||||
}
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int x,y;
|
||||
stbrp_node **prev_link;
|
||||
} stbrp__findresult;
|
||||
|
||||
static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int width, int height)
|
||||
{
|
||||
int best_waste = (1<<30), best_x, best_y = (1 << 30);
|
||||
stbrp__findresult fr;
|
||||
stbrp_node **prev, *node, *tail, **best = NULL;
|
||||
|
||||
// align to multiple of c->align
|
||||
width = (width + c->align - 1);
|
||||
width -= width % c->align;
|
||||
STBRP_ASSERT(width % c->align == 0);
|
||||
|
||||
node = c->active_head;
|
||||
prev = &c->active_head;
|
||||
while (node->x + width <= c->width) {
|
||||
int y,waste;
|
||||
y = stbrp__skyline_find_min_y(c, node, node->x, width, &waste);
|
||||
if (c->heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight) { // actually just want to test BL
|
||||
// bottom left
|
||||
if (y < best_y) {
|
||||
best_y = y;
|
||||
best = prev;
|
||||
}
|
||||
} else {
|
||||
// best-fit
|
||||
if (y + height <= c->height) {
|
||||
// can only use it if it first vertically
|
||||
if (y < best_y || (y == best_y && waste < best_waste)) {
|
||||
best_y = y;
|
||||
best_waste = waste;
|
||||
best = prev;
|
||||
}
|
||||
}
|
||||
}
|
||||
prev = &node->next;
|
||||
node = node->next;
|
||||
}
|
||||
|
||||
best_x = (best == NULL) ? 0 : (*best)->x;
|
||||
|
||||
// if doing best-fit (BF), we also have to try aligning right edge to each node position
|
||||
//
|
||||
// e.g, if fitting
|
||||
//
|
||||
// ____________________
|
||||
// |____________________|
|
||||
//
|
||||
// into
|
||||
//
|
||||
// | |
|
||||
// | ____________|
|
||||
// |____________|
|
||||
//
|
||||
// then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned
|
||||
//
|
||||
// This makes BF take about 2x the time
|
||||
|
||||
if (c->heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight) {
|
||||
tail = c->active_head;
|
||||
node = c->active_head;
|
||||
prev = &c->active_head;
|
||||
// find first node that's admissible
|
||||
while (tail->x < width)
|
||||
tail = tail->next;
|
||||
while (tail) {
|
||||
int xpos = tail->x - width;
|
||||
int y,waste;
|
||||
STBRP_ASSERT(xpos >= 0);
|
||||
// find the left position that matches this
|
||||
while (node->next->x <= xpos) {
|
||||
prev = &node->next;
|
||||
node = node->next;
|
||||
}
|
||||
STBRP_ASSERT(node->next->x > xpos && node->x <= xpos);
|
||||
y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste);
|
||||
if (y + height < c->height) {
|
||||
if (y <= best_y) {
|
||||
if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) {
|
||||
best_x = xpos;
|
||||
STBRP_ASSERT(y <= best_y);
|
||||
best_y = y;
|
||||
best_waste = waste;
|
||||
best = prev;
|
||||
}
|
||||
}
|
||||
}
|
||||
tail = tail->next;
|
||||
}
|
||||
}
|
||||
|
||||
fr.prev_link = best;
|
||||
fr.x = best_x;
|
||||
fr.y = best_y;
|
||||
return fr;
|
||||
}
|
||||
|
||||
static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, int width, int height)
|
||||
{
|
||||
// find best position according to heuristic
|
||||
stbrp__findresult res = stbrp__skyline_find_best_pos(context, width, height);
|
||||
stbrp_node *node, *cur;
|
||||
|
||||
// bail if:
|
||||
// 1. it failed
|
||||
// 2. the best node doesn't fit (we don't always check this)
|
||||
// 3. we're out of memory
|
||||
if (res.prev_link == NULL || res.y + height > context->height || context->free_head == NULL) {
|
||||
res.prev_link = NULL;
|
||||
return res;
|
||||
}
|
||||
|
||||
// on success, create new node
|
||||
node = context->free_head;
|
||||
node->x = (stbrp_coord) res.x;
|
||||
node->y = (stbrp_coord) (res.y + height);
|
||||
|
||||
context->free_head = node->next;
|
||||
|
||||
// insert the new node into the right starting point, and
|
||||
// let 'cur' point to the remaining nodes needing to be
|
||||
// stiched back in
|
||||
|
||||
cur = *res.prev_link;
|
||||
if (cur->x < res.x) {
|
||||
// preserve the existing one, so start testing with the next one
|
||||
stbrp_node *next = cur->next;
|
||||
cur->next = node;
|
||||
cur = next;
|
||||
} else {
|
||||
*res.prev_link = node;
|
||||
}
|
||||
|
||||
// from here, traverse cur and free the nodes, until we get to one
|
||||
// that shouldn't be freed
|
||||
while (cur->next && cur->next->x <= res.x + width) {
|
||||
stbrp_node *next = cur->next;
|
||||
// move the current node to the free list
|
||||
cur->next = context->free_head;
|
||||
context->free_head = cur;
|
||||
cur = next;
|
||||
}
|
||||
|
||||
// stitch the list back in
|
||||
node->next = cur;
|
||||
|
||||
if (cur->x < res.x + width)
|
||||
cur->x = (stbrp_coord) (res.x + width);
|
||||
|
||||
#ifdef _DEBUG
|
||||
cur = context->active_head;
|
||||
while (cur->x < context->width) {
|
||||
STBRP_ASSERT(cur->x < cur->next->x);
|
||||
cur = cur->next;
|
||||
}
|
||||
STBRP_ASSERT(cur->next == NULL);
|
||||
|
||||
{
|
||||
stbrp_node *L1 = NULL, *L2 = NULL;
|
||||
int count=0;
|
||||
cur = context->active_head;
|
||||
while (cur) {
|
||||
L1 = cur;
|
||||
cur = cur->next;
|
||||
++count;
|
||||
}
|
||||
cur = context->free_head;
|
||||
while (cur) {
|
||||
L2 = cur;
|
||||
cur = cur->next;
|
||||
++count;
|
||||
}
|
||||
STBRP_ASSERT(count == context->num_nodes+2);
|
||||
}
|
||||
#endif
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
static int rect_height_compare(const void *a, const void *b)
|
||||
{
|
||||
const stbrp_rect *p = (const stbrp_rect *) a;
|
||||
const stbrp_rect *q = (const stbrp_rect *) b;
|
||||
if (p->h > q->h)
|
||||
return -1;
|
||||
if (p->h < q->h)
|
||||
return 1;
|
||||
return (p->w > q->w) ? -1 : (p->w < q->w);
|
||||
}
|
||||
|
||||
static int rect_width_compare(const void *a, const void *b)
|
||||
{
|
||||
const stbrp_rect *p = (const stbrp_rect *) a;
|
||||
const stbrp_rect *q = (const stbrp_rect *) b;
|
||||
if (p->w > q->w)
|
||||
return -1;
|
||||
if (p->w < q->w)
|
||||
return 1;
|
||||
return (p->h > q->h) ? -1 : (p->h < q->h);
|
||||
}
|
||||
|
||||
static int rect_original_order(const void *a, const void *b)
|
||||
{
|
||||
const stbrp_rect *p = (const stbrp_rect *) a;
|
||||
const stbrp_rect *q = (const stbrp_rect *) b;
|
||||
return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed);
|
||||
}
|
||||
|
||||
#ifdef STBRP_LARGE_RECTS
|
||||
#define STBRP__MAXVAL 0xffffffff
|
||||
#else
|
||||
#define STBRP__MAXVAL 0xffff
|
||||
#endif
|
||||
|
||||
STBRP_DEF int stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int num_rects)
|
||||
{
|
||||
int i, all_rects_packed = 1;
|
||||
|
||||
// we use the 'was_packed' field internally to allow sorting/unsorting
|
||||
for (i=0; i < num_rects; ++i) {
|
||||
rects[i].was_packed = i;
|
||||
#ifndef STBRP_LARGE_RECTS
|
||||
STBRP_ASSERT(rects[i].w <= 0xffff && rects[i].h <= 0xffff);
|
||||
#endif
|
||||
}
|
||||
|
||||
// sort according to heuristic
|
||||
STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_height_compare);
|
||||
|
||||
for (i=0; i < num_rects; ++i) {
|
||||
if (rects[i].w == 0 || rects[i].h == 0) {
|
||||
rects[i].x = rects[i].y = 0; // empty rect needs no space
|
||||
} else {
|
||||
stbrp__findresult fr = stbrp__skyline_pack_rectangle(context, rects[i].w, rects[i].h);
|
||||
if (fr.prev_link) {
|
||||
rects[i].x = (stbrp_coord) fr.x;
|
||||
rects[i].y = (stbrp_coord) fr.y;
|
||||
} else {
|
||||
rects[i].x = rects[i].y = STBRP__MAXVAL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// unsort
|
||||
STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_original_order);
|
||||
|
||||
// set was_packed flags and all_rects_packed status
|
||||
for (i=0; i < num_rects; ++i) {
|
||||
rects[i].was_packed = !(rects[i].x == STBRP__MAXVAL && rects[i].y == STBRP__MAXVAL);
|
||||
if (!rects[i].was_packed)
|
||||
all_rects_packed = 0;
|
||||
}
|
||||
|
||||
// return the all_rects_packed status
|
||||
return all_rects_packed;
|
||||
}
|
||||
#endif
|
||||
|
||||
/*
|
||||
------------------------------------------------------------------------------
|
||||
This software is available under 2 licenses -- choose whichever you prefer.
|
||||
------------------------------------------------------------------------------
|
||||
ALTERNATIVE A - MIT License
|
||||
Copyright (c) 2017 Sean Barrett
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
of the Software, and to permit persons to whom the Software is furnished to do
|
||||
so, subject to the following conditions:
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
------------------------------------------------------------------------------
|
||||
ALTERNATIVE B - Public Domain (www.unlicense.org)
|
||||
This is free and unencumbered software released into the public domain.
|
||||
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
|
||||
software, either in source code form or as a compiled binary, for any purpose,
|
||||
commercial or non-commercial, and by any means.
|
||||
In jurisdictions that recognize copyright laws, the author or authors of this
|
||||
software dedicate any and all copyright interest in the software to the public
|
||||
domain. We make this dedication for the benefit of the public at large and to
|
||||
the detriment of our heirs and successors. We intend this dedication to be an
|
||||
overt act of relinquishment in perpetuity of all present and future rights to
|
||||
this software under copyright law.
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
||||
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
------------------------------------------------------------------------------
|
||||
*/
|
4061
src/external/stb_truetype.h
vendored
Normal file
4061
src/external/stb_truetype.h
vendored
Normal file
File diff suppressed because it is too large
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Reference in New Issue
Block a user