.. |
include/Dengine
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Re-enable collision and implement game lose screen
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2016-12-18 19:48:14 +11:00 |
.clang-format
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Switch developing game to asteroids, start project
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2016-11-09 22:36:41 +11:00 |
AssetManager.c
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Add score multiplier into game
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2016-11-30 21:21:28 +11:00 |
Asteroid.c
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Re-enable collision and implement game lose screen
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2016-12-18 19:48:14 +11:00 |
Audio.c
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Change naming convention, merge texture/shaders
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2016-11-27 21:16:12 +11:00 |
build.bat
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Switch developing game to asteroids, start project
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2016-11-09 22:36:41 +11:00 |
Common.c
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Add score multiplier into game
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2016-11-30 21:21:28 +11:00 |
Debug.c
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Add sorting of render groups by zdepth
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2016-11-30 18:18:36 +11:00 |
dengine.c
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Re-enable collision and implement game lose screen
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2016-12-18 19:48:14 +11:00 |
Entity.c
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Change naming convention, merge texture/shaders
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2016-11-27 21:16:12 +11:00 |
MemoryArena.c
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Change naming convention, merge texture/shaders
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2016-11-27 21:16:12 +11:00 |
Platform.c
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Change naming convention, merge texture/shaders
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2016-11-27 21:16:12 +11:00 |
Renderer.c
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Re-enable collision and implement game lose screen
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2016-12-18 19:48:14 +11:00 |
static_check.bat
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Add utility scripts for finding todos and statics
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2016-07-20 17:15:31 +10:00 |
todo_check.bat
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Add utility scripts for finding todos and statics
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2016-07-20 17:15:31 +10:00 |
Ui.c
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Add sorting of render groups by zdepth
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2016-11-30 18:18:36 +11:00 |