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Dengine/src
History
Doyle Thai b3760aa3fc Re-enable collision and implement game lose screen
2016-12-18 19:48:14 +11:00
..
include/Dengine
Re-enable collision and implement game lose screen
2016-12-18 19:48:14 +11:00
.clang-format
Switch developing game to asteroids, start project
2016-11-09 22:36:41 +11:00
AssetManager.c
Add score multiplier into game
2016-11-30 21:21:28 +11:00
Asteroid.c
Re-enable collision and implement game lose screen
2016-12-18 19:48:14 +11:00
Audio.c
Change naming convention, merge texture/shaders
2016-11-27 21:16:12 +11:00
build.bat
Switch developing game to asteroids, start project
2016-11-09 22:36:41 +11:00
Common.c
Add score multiplier into game
2016-11-30 21:21:28 +11:00
Debug.c
Add sorting of render groups by zdepth
2016-11-30 18:18:36 +11:00
dengine.c
Re-enable collision and implement game lose screen
2016-12-18 19:48:14 +11:00
Entity.c
Change naming convention, merge texture/shaders
2016-11-27 21:16:12 +11:00
MemoryArena.c
Change naming convention, merge texture/shaders
2016-11-27 21:16:12 +11:00
Platform.c
Change naming convention, merge texture/shaders
2016-11-27 21:16:12 +11:00
Renderer.c
Re-enable collision and implement game lose screen
2016-12-18 19:48:14 +11:00
static_check.bat
Add utility scripts for finding todos and statics
2016-07-20 17:15:31 +10:00
todo_check.bat
Add utility scripts for finding todos and statics
2016-07-20 17:15:31 +10:00
Ui.c
Add sorting of render groups by zdepth
2016-11-30 18:18:36 +11:00
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