Change naming convention, merge texture/shaders
Reduce the number of files in project by merging texture and shaders into assets/renderer file. It's better to keep code local to where it is rather than splitting them into "self-contained modules". It becomes easier to understand reading top-to-bottom and there's is less jumping around which can increase the difficulty of comprehending the code. Convert names to use more of a <namespace>_<object><Action> format.
This commit is contained in:
parent
2fb2e6db5b
commit
6df92e7aed
@ -130,10 +130,8 @@
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<ClCompile Include="src\MemoryArena.c" />
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<ClCompile Include="src\Platform.c" />
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<ClCompile Include="src\Renderer.c" />
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<ClCompile Include="src\Shader.c" />
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<ClCompile Include="src\String.c" />
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<ClCompile Include="src\UserInterface.c" />
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<ClCompile Include="src\Texture.c" />
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<ClCompile Include="src\Ui.c" />
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</ItemGroup>
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<ItemGroup>
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<None Include="data\shaders\default.frag.glsl" />
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@ -155,10 +153,8 @@
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<ClInclude Include="src\include\Dengine\Math.h" />
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<ClInclude Include="src\include\Dengine\OpenGL.h" />
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<ClInclude Include="src\include\Dengine\Renderer.h" />
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<ClInclude Include="src\include\Dengine\Shader.h" />
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<ClInclude Include="src\include\Dengine\String.h" />
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<ClInclude Include="src\include\Dengine\Texture.h" />
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<ClInclude Include="src\include\Dengine\UserInterface.h" />
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<ClInclude Include="src\include\Dengine\Ui.h" />
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<ClInclude Include="src\include\Dengine\WorldTraveller.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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@ -15,12 +15,6 @@
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="src\Texture.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\Shader.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\Renderer.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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@ -42,9 +36,6 @@
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<ClCompile Include="src\dengine.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\UserInterface.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\String.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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@ -57,6 +48,9 @@
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<ClCompile Include="src\Entity.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\Ui.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<None Include="data\shaders\default.vert.glsl" />
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@ -68,15 +62,9 @@
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<ClInclude Include="src\include\Dengine\Common.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\include\Dengine\Shader.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\include\Dengine\OpenGL.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\include\Dengine\Texture.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\include\Dengine\AssetManager.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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@ -107,9 +95,6 @@
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<ClInclude Include="src\include\Dengine\WorldTraveller.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\include\Dengine\UserInterface.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\include\Dengine\String.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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@ -119,5 +104,8 @@
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<ClInclude Include="src\include\Dengine\Entity.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\include\Dengine\Ui.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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@ -22,6 +22,83 @@
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#include "Dengine/OpenGL.h"
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#include "Dengine/Platform.h"
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enum BytesPerPixel
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{
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bytesPerPixel_Greyscale = 1,
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bytesPerPixel_GreyscaleAlpha = 2,
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bytesPerPixel_RGB = 3,
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bytesPerPixel_RGBA = 4,
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};
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INTERNAL GLint getGLFormat(i32 bytesPerPixel, b32 srgb)
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{
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switch (bytesPerPixel)
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{
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case bytesPerPixel_Greyscale:
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return GL_LUMINANCE;
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case bytesPerPixel_GreyscaleAlpha:
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return GL_LUMINANCE_ALPHA;
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case bytesPerPixel_RGB:
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return (srgb ? GL_SRGB : GL_RGB);
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case bytesPerPixel_RGBA:
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return (srgb ? GL_SRGB_ALPHA : GL_RGBA);
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default:
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// TODO(doyle): Invalid
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// std::cout << "getGLFormat() invalid bytesPerPixel: "
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// << bytesPerPixel << std::endl;
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return GL_LUMINANCE;
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}
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}
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Texture textureGen(const GLuint width, const GLuint height,
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const GLint bytesPerPixel, const u8 *const image)
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{
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// TODO(doyle): Let us set the parameters gl params as well
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GL_CHECK_ERROR();
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Texture tex = {0};
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tex.width = width;
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tex.height = height;
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tex.internalFormat = GL_RGBA;
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tex.wrapS = GL_REPEAT;
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tex.wrapT = GL_REPEAT;
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tex.filterMinification = GL_NEAREST;
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tex.filterMagnification = GL_NEAREST;
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glGenTextures(1, &tex.id);
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GL_CHECK_ERROR();
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glBindTexture(GL_TEXTURE_2D, tex.id);
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GL_CHECK_ERROR();
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/* Load image into texture */
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// TODO(doyle) Figure out the gl format
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tex.imageFormat = getGLFormat(bytesPerPixel, FALSE);
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ASSERT(tex.imageFormat == GL_RGBA);
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GL_CHECK_ERROR();
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glTexImage2D(GL_TEXTURE_2D, 0, tex.internalFormat, tex.width, tex.height, 0,
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tex.imageFormat, GL_UNSIGNED_BYTE, image);
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GL_CHECK_ERROR();
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// TODO(doyle): Not needed for sprites? glGenerateMipmap(GL_TEXTURE_2D);
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/* Set parameter of currently bound texture */
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, tex.wrapS);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, tex.wrapT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
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tex.filterMinification);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
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tex.filterMagnification);
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GL_CHECK_ERROR();
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/* Unbind and clean up */
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glBindTexture(GL_TEXTURE_2D, 0);
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GL_CHECK_ERROR();
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return tex;
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}
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void asset_init(AssetManager *assetManager, MemoryArena_ *arena)
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{
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i32 texAtlasEntries = 8;
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@ -41,8 +118,8 @@ void asset_init(AssetManager *assetManager, MemoryArena_ *arena)
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/* Create empty 1x1 4bpp black texture */
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u32 bitmap = (0xFF << 24) | (0xFF << 16) | (0xFF << 8) | (0xFF << 0);
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Texture *tex = asset_getFreeTexSlot(assetManager, arena, "nullTex");
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*tex = texture_gen(1, 1, 4, CAST(u8 *)(&bitmap));
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Texture *tex = asset_texGetFreeSlot(assetManager, arena, "nullTex");
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*tex = textureGen(1, 1, 4, CAST(u8 *)(&bitmap));
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i32 audioEntries = 32;
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assetManager->audio.size = audioEntries;
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@ -128,7 +205,7 @@ INTERNAL SubTexture *getFreeAtlasSubTexSlot(TexAtlas *const atlas,
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}
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}
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const SubTexture asset_getAtlasSubTex(TexAtlas *const atlas, const char *const key)
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const SubTexture asset_atlasGetSubTex(TexAtlas *const atlas, const char *const key)
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{
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HashTableEntry *entry = getEntryFromHash(&atlas->subTex, key);
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@ -140,11 +217,11 @@ const SubTexture asset_getAtlasSubTex(TexAtlas *const atlas, const char *const k
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return result;
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}
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DEBUG_LOG("asset_getAtlasSubTex() failed: Sub texture does not exist");
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DEBUG_LOG("asset_atlasGetSubTex() failed: Sub texture does not exist");
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return result;
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}
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Texture *asset_getTex(AssetManager *const assetManager, const char *const key)
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Texture *asset_texGet(AssetManager *const assetManager, const char *const key)
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{
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HashTableEntry *entry = getEntryFromHash(&assetManager->textures, key);
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@ -154,7 +231,7 @@ Texture *asset_getTex(AssetManager *const assetManager, const char *const key)
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return result;
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}
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TexAtlas *asset_getFreeTexAtlasSlot(AssetManager *const assetManager,
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TexAtlas *asset_atlasGetFreeSlot(AssetManager *const assetManager,
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MemoryArena_ *arena, const char *const key,
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i32 numSubTex)
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{
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@ -191,7 +268,7 @@ TexAtlas *asset_getFreeTexAtlasSlot(AssetManager *const assetManager,
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}
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}
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TexAtlas *asset_getTexAtlas(AssetManager *const assetManager,
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TexAtlas *asset_atlasGet(AssetManager *const assetManager,
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const char *const key)
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{
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@ -204,7 +281,7 @@ TexAtlas *asset_getTexAtlas(AssetManager *const assetManager,
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}
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Texture *asset_getFreeTexSlot(AssetManager *const assetManager,
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Texture *asset_texGetFreeSlot(AssetManager *const assetManager,
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MemoryArena_ *const arena, const char *const key)
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{
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@ -223,7 +300,7 @@ Texture *asset_getFreeTexSlot(AssetManager *const assetManager,
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}
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}
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Texture *asset_loadTextureImage(AssetManager *assetManager, MemoryArena_ *arena,
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Texture *asset_texLoadImage(AssetManager *assetManager, MemoryArena_ *arena,
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const char *const path, const char *const key)
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{
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/* Open the texture image */
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@ -236,7 +313,7 @@ Texture *asset_loadTextureImage(AssetManager *assetManager, MemoryArena_ *arena,
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if (imgWidth != imgHeight)
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{
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printf(
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"asset_loadTextureImage() warning: Sprite sheet is not square: "
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"asset_texLoadImage() warning: Sprite sheet is not square: "
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"%dx%dpx\n", imgWidth, imgHeight);
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}
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#endif
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@ -247,8 +324,8 @@ Texture *asset_loadTextureImage(AssetManager *assetManager, MemoryArena_ *arena,
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return NULL;
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}
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Texture *result = asset_getFreeTexSlot(assetManager, arena, key);
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*result = texture_gen(CAST(GLuint)(imgWidth), CAST(GLuint)(imgHeight),
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Texture *result = asset_texGetFreeSlot(assetManager, arena, key);
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*result = textureGen(CAST(GLuint)(imgWidth), CAST(GLuint)(imgHeight),
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CAST(GLint)(bytesPerPixel), image);
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GL_CHECK_ERROR();
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@ -280,7 +357,7 @@ INTERNAL Animation *getFreeAnimationSlot(AssetManager *const assetManager,
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}
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}
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void asset_addAnimation(AssetManager *const assetManager,
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void asset_animAdd(AssetManager *const assetManager,
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MemoryArena_ *const arena, const char *const animName,
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TexAtlas *const atlas,
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char **const subTextureNames,
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@ -304,7 +381,7 @@ void asset_addAnimation(AssetManager *const assetManager,
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}
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Animation *asset_getAnim(AssetManager *const assetManager,
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Animation *asset_animGet(AssetManager *const assetManager,
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const char *const key)
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{
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HashTableEntry *entry = getEntryFromHash(&assetManager->anims, key);
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@ -617,7 +694,7 @@ INTERNAL void parseXmlTreeToGame(AssetManager *assetManager, MemoryArena_ *arena
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*/
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char *imageName = atlasXmlNode->attribute.value;
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i32 numSubTex = 1024;
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atlas = asset_getFreeTexAtlasSlot(assetManager, arena,
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atlas = asset_atlasGetFreeSlot(assetManager, arena,
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imageName, numSubTex);
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if (!atlas)
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@ -643,7 +720,7 @@ INTERNAL void parseXmlTreeToGame(AssetManager *assetManager, MemoryArena_ *arena
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common_strncat(imagePath, dataDir, dataDirLen);
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common_strncat(imagePath, imageName, imageNameLen);
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Texture *tex = asset_loadTextureImage(assetManager, arena,
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Texture *tex = asset_texLoadImage(assetManager, arena,
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imagePath, imageName);
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if (!tex)
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@ -839,7 +916,7 @@ INTERNAL void freeXmlData(MemoryArena_ *const arena, XmlToken *tokens,
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* Everything else
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*********************************
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*/
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const i32 asset_loadXmlFile(AssetManager *const assetManager,
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const i32 asset_xmlLoad(AssetManager *const assetManager,
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MemoryArena_ *const arena,
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const PlatformFileRead *const fileRead)
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{
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@ -868,7 +945,7 @@ const i32 asset_loadXmlFile(AssetManager *const assetManager,
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return result;
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}
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AudioVorbis *const asset_getVorbis(AssetManager *const assetManager,
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AudioVorbis *const asset_vorbisGet(AssetManager *const assetManager,
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const char *const key)
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{
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@ -880,7 +957,7 @@ AudioVorbis *const asset_getVorbis(AssetManager *const assetManager,
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return result;
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}
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const i32 asset_loadVorbis(AssetManager *assetManager, MemoryArena_ *arena,
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const i32 asset_vorbisLoad(AssetManager *assetManager, MemoryArena_ *arena,
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const char *const path, const char *const key)
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{
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HashTableEntry *entry = getFreeHashSlot(&assetManager->audio, arena, key);
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@ -974,7 +1051,7 @@ INTERNAL u32 shaderLoadProgram(const GLuint vertexShader,
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return result;
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}
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u32 asset_getShader(AssetManager *assetManager, const enum ShaderList type)
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u32 asset_shaderGet(AssetManager *assetManager, const enum ShaderList type)
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{
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if (type < shaderlist_count) return assetManager->shaders[type];
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@ -984,7 +1061,7 @@ u32 asset_getShader(AssetManager *assetManager, const enum ShaderList type)
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return -1;
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}
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const i32 asset_loadShaderFiles(AssetManager *assetManager, MemoryArena_ *arena,
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const i32 asset_shaderLoad(AssetManager *assetManager, MemoryArena_ *arena,
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const char *const vertexPath,
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const char *const fragmentPath,
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const enum ShaderList type)
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@ -1017,13 +1094,13 @@ INTERNAL FontPack *getMatchingFontPack(AssetManager *assetManager,
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return result;
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}
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Font *asset_getFontCreateSizeOnDemand(AssetManager *assetManager,
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Font *asset_fontGetOrCreateOnDemand(AssetManager *assetManager,
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MemoryArena_ *persistentArena,
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MemoryArena_ *transientArena, char *name,
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i32 size)
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{
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Font *result = asset_getFont(assetManager, name, size);
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Font *result = asset_fontGet(assetManager, name, size);
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if (result == NULL)
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{
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@ -1042,10 +1119,10 @@ Font *asset_getFontCreateSizeOnDemand(AssetManager *assetManager,
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if (result == NULL)
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{
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asset_loadTTFont(assetManager, persistentArena, transientArena,
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asset_fontLoadTTF(assetManager, persistentArena, transientArena,
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pack->filePath, name, size);
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result = asset_getFont(assetManager, name, size);
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result = asset_fontGet(assetManager, name, size);
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}
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}
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else
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@ -1057,7 +1134,7 @@ Font *asset_getFontCreateSizeOnDemand(AssetManager *assetManager,
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return result;
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}
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Font *asset_getFont(AssetManager *assetManager, char *name, i32 size)
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Font *asset_fontGet(AssetManager *assetManager, char *name, i32 size)
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{
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Font *result = NULL;
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FontPack *pack = getMatchingFontPack(assetManager, name);
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@ -1084,7 +1161,7 @@ typedef struct GlyphBitmap
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i32 codepoint;
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} GlyphBitmap;
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const i32 asset_loadTTFont(AssetManager *assetManager,
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const i32 asset_fontLoadTTF(AssetManager *assetManager,
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MemoryArena_ *persistentArena,
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MemoryArena_ *transientArena, char *filePath,
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char *name, i32 targetFontHeight)
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@ -1134,7 +1211,7 @@ const i32 asset_loadTTFont(AssetManager *assetManager,
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return 0;
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}
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TempMemory tempRegion = memory_begin_temporary_region(transientArena);
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TempMemory tempRegion = memory_beginTempRegion(transientArena);
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PlatformFileRead fontFileRead = {0};
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i32 result =
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@ -1230,7 +1307,7 @@ const i32 asset_loadTTFont(AssetManager *assetManager,
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if ((largestGlyphDimension.h - CAST(i32)targetFontHeight) >= 50)
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{
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printf(
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"asset_loadTTFont() warning: The loaded font file has a glyph "
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"asset_fontLoadTTF() warning: The loaded font file has a glyph "
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"considerably larger than our target .. font packing is "
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"unoptimal\n");
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}
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@ -1254,7 +1331,7 @@ const i32 asset_loadTTFont(AssetManager *assetManager,
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if ((glyphsPerRow * glyphsPerCol) <= numGlyphs)
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{
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printf(
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"asset_loadTTFont() warning: The target font height creates a "
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"asset_fontLoadTTF() warning: The target font height creates a "
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"glyph sheet that exceeds the available space!");
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ASSERT(INVALID_CODE_PATH);
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@ -1280,7 +1357,7 @@ const i32 asset_loadTTFont(AssetManager *assetManager,
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char charToEncode = CAST(char)codepointRange.x;
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i32 numSubTex = numGlyphs;
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TexAtlas *fontAtlas = asset_getFreeTexAtlasSlot(
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TexAtlas *fontAtlas = asset_atlasGetFreeSlot(
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assetManager, persistentArena, "font", numSubTex);
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/*
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@ -1363,8 +1440,8 @@ const i32 asset_loadTTFont(AssetManager *assetManager,
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* Generate and store font bitmap to assets
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*******************************************
|
||||
*/
|
||||
Texture *tex = asset_getFreeTexSlot(assetManager, persistentArena, "font");
|
||||
*tex = texture_gen(MAX_TEXTURE_SIZE, MAX_TEXTURE_SIZE, 4,
|
||||
Texture *tex = asset_texGetFreeSlot(assetManager, persistentArena, "font");
|
||||
*tex = textureGen(MAX_TEXTURE_SIZE, MAX_TEXTURE_SIZE, 4,
|
||||
CAST(u8 *) fontBitmap);
|
||||
|
||||
#ifdef WT_RENDER_FONT_FILE
|
||||
@ -1390,11 +1467,11 @@ const i32 asset_loadTTFont(AssetManager *assetManager,
|
||||
sizeof(u32);
|
||||
}
|
||||
|
||||
memory_end_temporary_region(tempRegion);
|
||||
memory_endTempRegion(tempRegion);
|
||||
return 0;
|
||||
}
|
||||
|
||||
const v2 asset_stringDimInPixels(const Font *const font,
|
||||
const v2 asset_fontStringDimInPixels(const Font *const font,
|
||||
const char *const string)
|
||||
{
|
||||
v2 stringDim = V2(0, 0);
|
||||
|
@ -8,55 +8,55 @@ INTERNAL void loadGameAssets(GameState *state)
|
||||
|
||||
{ // Init font assets
|
||||
i32 result =
|
||||
asset_loadTTFont(assetManager, arena, &state->transientArena,
|
||||
asset_fontLoadTTF(assetManager, arena, &state->transientArena,
|
||||
"C:/Windows/Fonts/Arialbd.ttf", "Arial", 15);
|
||||
}
|
||||
|
||||
{ // Init shaders assets
|
||||
asset_loadShaderFiles(
|
||||
asset_shaderLoad(
|
||||
assetManager, arena, "data/shaders/default_tex.vert.glsl",
|
||||
"data/shaders/default_tex.frag.glsl", shaderlist_default);
|
||||
|
||||
asset_loadShaderFiles(
|
||||
asset_shaderLoad(
|
||||
assetManager, arena, "data/shaders/default_no_tex.vert.glsl",
|
||||
"data/shaders/default_no_tex.frag.glsl", shaderlist_default_no_tex);
|
||||
}
|
||||
|
||||
{ // Init audio assets
|
||||
i32 result = asset_loadVorbis(assetManager, arena,
|
||||
i32 result = asset_vorbisLoad(assetManager, arena,
|
||||
"data/audio/Asteroids/bang_large.ogg",
|
||||
"bang_large");
|
||||
ASSERT(!result);
|
||||
result = asset_loadVorbis(assetManager, arena,
|
||||
result = asset_vorbisLoad(assetManager, arena,
|
||||
"data/audio/Asteroids/bang_medium.ogg",
|
||||
"bang_medium");
|
||||
ASSERT(!result);
|
||||
result = asset_loadVorbis(assetManager, arena,
|
||||
result = asset_vorbisLoad(assetManager, arena,
|
||||
"data/audio/Asteroids/bang_small.ogg",
|
||||
"bang_small");
|
||||
ASSERT(!result);
|
||||
result = asset_loadVorbis(assetManager, arena,
|
||||
result = asset_vorbisLoad(assetManager, arena,
|
||||
"data/audio/Asteroids/beat1.ogg", "beat1");
|
||||
ASSERT(!result);
|
||||
result = asset_loadVorbis(assetManager, arena,
|
||||
result = asset_vorbisLoad(assetManager, arena,
|
||||
"data/audio/Asteroids/beat2.ogg", "beat2");
|
||||
ASSERT(!result);
|
||||
result = asset_loadVorbis(assetManager, arena,
|
||||
result = asset_vorbisLoad(assetManager, arena,
|
||||
"data/audio/Asteroids/extra_ship.ogg",
|
||||
"extra_ship");
|
||||
ASSERT(!result);
|
||||
result = asset_loadVorbis(assetManager, arena,
|
||||
result = asset_vorbisLoad(assetManager, arena,
|
||||
"data/audio/Asteroids/fire.ogg", "fire");
|
||||
ASSERT(!result);
|
||||
result = asset_loadVorbis(assetManager, arena,
|
||||
result = asset_vorbisLoad(assetManager, arena,
|
||||
"data/audio/Asteroids/saucer_big.ogg",
|
||||
"saucer_big");
|
||||
ASSERT(!result);
|
||||
result = asset_loadVorbis(assetManager, arena,
|
||||
result = asset_vorbisLoad(assetManager, arena,
|
||||
"data/audio/Asteroids/saucer_small.ogg",
|
||||
"saucer_small");
|
||||
ASSERT(!result);
|
||||
result = asset_loadVorbis(assetManager, arena,
|
||||
result = asset_vorbisLoad(assetManager, arena,
|
||||
"data/audio/Asteroids/thrust.ogg", "thrust");
|
||||
ASSERT(!result);
|
||||
}
|
||||
@ -348,19 +348,19 @@ INTERNAL void addAsteroidWithSpec(World *world, enum AsteroidSize asteroidSize,
|
||||
// generated
|
||||
// to float back into game space
|
||||
v2 newP = V2i(randX, randY);
|
||||
if (math_rect_contains_p(topLeftQuadrant, newP))
|
||||
if (math_rectContainsP(topLeftQuadrant, newP))
|
||||
{
|
||||
newP.y += midpoint.y;
|
||||
}
|
||||
else if (math_rect_contains_p(botLeftQuadrant, newP))
|
||||
else if (math_rectContainsP(botLeftQuadrant, newP))
|
||||
{
|
||||
newP.x -= midpoint.x;
|
||||
}
|
||||
else if (math_rect_contains_p(topRightQuadrant, newP))
|
||||
else if (math_rectContainsP(topRightQuadrant, newP))
|
||||
{
|
||||
newP.y -= midpoint.y;
|
||||
}
|
||||
else if (math_rect_contains_p(botRightQuadrant, newP))
|
||||
else if (math_rectContainsP(botRightQuadrant, newP))
|
||||
{
|
||||
newP.x += midpoint.x;
|
||||
}
|
||||
@ -505,7 +505,7 @@ INTERNAL void gameUpdate(GameState *state, Memory *memory, f32 dt)
|
||||
{ // Init ship entity
|
||||
Entity *ship = &world->entityList[world->entityIndex++];
|
||||
ship->id = world->entityIdCounter++;
|
||||
ship->pos = math_rect_get_centre(world->camera);
|
||||
ship->pos = math_rectGetCentre(world->camera);
|
||||
ship->size = V2(25.0f, 50.0f);
|
||||
ship->hitbox = ship->size;
|
||||
ship->offset = v2_scale(ship->size, -0.5f);
|
||||
@ -596,10 +596,10 @@ INTERNAL void gameUpdate(GameState *state, Memory *memory, f32 dt)
|
||||
if (audioRenderer)
|
||||
{
|
||||
AudioVorbis *fire =
|
||||
asset_getVorbis(&state->assetManager, "fire");
|
||||
asset_vorbisGet(&state->assetManager, "fire");
|
||||
// TODO(doyle): Atm transient arena is not used, this is
|
||||
// just to fill out the arguments
|
||||
audio_playVorbis(&state->transientArena,
|
||||
audio_vorbisPlay(&state->transientArena,
|
||||
&state->audioManager, audioRenderer, fire,
|
||||
1);
|
||||
}
|
||||
@ -711,7 +711,7 @@ INTERNAL void gameUpdate(GameState *state, Memory *memory, f32 dt)
|
||||
}
|
||||
else if (entity->type == entitytype_bullet)
|
||||
{
|
||||
if (!math_rect_contains_p(world->camera, entity->pos))
|
||||
if (!math_rectContainsP(world->camera, entity->pos))
|
||||
{
|
||||
deleteEntity(world, i--);
|
||||
continue;
|
||||
@ -882,8 +882,8 @@ INTERNAL void gameUpdate(GameState *state, Memory *memory, f32 dt)
|
||||
}
|
||||
|
||||
AudioVorbis *explode =
|
||||
asset_getVorbis(&state->assetManager, sound);
|
||||
audio_playVorbis(&state->transientArena,
|
||||
asset_vorbisGet(&state->assetManager, sound);
|
||||
audio_vorbisPlay(&state->transientArena,
|
||||
&state->audioManager, audioRenderer,
|
||||
explode, 1);
|
||||
}
|
||||
@ -916,31 +916,31 @@ INTERNAL void startMenuUpdate(GameState *state, Memory *memory, f32 dt)
|
||||
World *world = &state->world;
|
||||
InputBuffer *inputBuffer = &state->input;
|
||||
|
||||
Font *arial15 = asset_getFontCreateSizeOnDemand(
|
||||
Font *arial15 = asset_fontGetOrCreateOnDemand(
|
||||
assetManager, &state->persistentArena, transientArena, "Arial", 15);
|
||||
Font *arial25 = asset_getFontCreateSizeOnDemand(
|
||||
Font *arial25 = asset_fontGetOrCreateOnDemand(
|
||||
assetManager, &state->persistentArena, transientArena, "Arial", 40);
|
||||
|
||||
f32 margin = 20.0f;
|
||||
f32 padding = 20.0f;
|
||||
v2 titleP = V2(margin, renderer->size.h - 100 + margin);
|
||||
renderer_staticString(renderer, transientArena, arial25, "Asteroids",
|
||||
renderer_stringFixed(renderer, transientArena, arial25, "Asteroids",
|
||||
titleP, V2(0, 0), 0, V4(1, 0, 0, 1), 0);
|
||||
|
||||
userInterface_beginState(uiState);
|
||||
ui_beginState(uiState);
|
||||
|
||||
Rect buttonRect = {0};
|
||||
buttonRect.min = V2(margin, margin);
|
||||
buttonRect.max = V2(margin + 100, margin + 40);
|
||||
buttonRect = math_rect_shift(buttonRect, V2(0, titleP.y - 100));
|
||||
if (userInterface_button(uiState, transientArena, assetManager, renderer,
|
||||
buttonRect = math_rectShift(buttonRect, V2(0, titleP.y - 100));
|
||||
if (ui_button(uiState, transientArena, assetManager, renderer,
|
||||
arial15, *inputBuffer, 1, buttonRect,
|
||||
"Start Game"))
|
||||
{
|
||||
state->appState = appstate_game;
|
||||
}
|
||||
|
||||
userInterface_endState(uiState, inputBuffer);
|
||||
ui_endState(uiState, inputBuffer);
|
||||
}
|
||||
|
||||
void asteroid_gameUpdateAndRender(GameState *state, Memory *memory,
|
||||
@ -963,14 +963,14 @@ void asteroid_gameUpdateAndRender(GameState *state, Memory *memory,
|
||||
renderer_init(&state->renderer, &state->assetManager,
|
||||
&state->persistentArena, windowSize);
|
||||
|
||||
Font *arial15 = asset_getFont(&state->assetManager, "Arial", 15);
|
||||
Font *arial15 = asset_fontGet(&state->assetManager, "Arial", 15);
|
||||
debug_init(&state->persistentArena, windowSize, *arial15);
|
||||
|
||||
state->appState = appstate_start_menu;
|
||||
state->init = TRUE;
|
||||
}
|
||||
|
||||
platform_processInputBuffer(&state->input, dt);
|
||||
platform_inputBufferProcess(&state->input, dt);
|
||||
|
||||
switch (state->appState)
|
||||
{
|
||||
|
20
src/Audio.c
20
src/Audio.c
@ -129,7 +129,7 @@ INTERNAL i32 rendererAcquire(MemoryArena_ *arena, AudioManager *audioManager,
|
||||
"rendererAcquire(): Renderer has not been released before "
|
||||
"acquiring, force release by stopping stream");
|
||||
#endif
|
||||
audio_stopVorbis(arena, audioManager, audioRenderer);
|
||||
audio_vorbisStop(arena, audioManager, audioRenderer);
|
||||
}
|
||||
|
||||
// TODO(doyle): Super bad linear O(n) search for every audio-enabled entity
|
||||
@ -239,14 +239,14 @@ INTERNAL i32 initRendererForPlayback(MemoryArena_ *arena,
|
||||
ASSERT(audioManager && audioRenderer && vorbis);
|
||||
if (numPlays != AUDIO_REPEAT_INFINITE && numPlays <= 0)
|
||||
{
|
||||
DEBUG_LOG("audio_streamPlayVorbis() warning: Number of plays is less than 0");
|
||||
DEBUG_LOG("audio_vorbisStream() warning: Number of plays is less than 0");
|
||||
}
|
||||
#endif
|
||||
|
||||
i32 result = rendererAcquire(arena, audioManager, audioRenderer);
|
||||
if (result)
|
||||
{
|
||||
DEBUG_LOG("audio_streamPlayVorbis() failed: Could not acquire renderer");
|
||||
DEBUG_LOG("audio_vorbisStream() failed: Could not acquire renderer");
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -258,7 +258,7 @@ INTERNAL i32 initRendererForPlayback(MemoryArena_ *arena,
|
||||
{
|
||||
#ifdef DENGINE_DEBUG
|
||||
DEBUG_LOG(
|
||||
"audio_streamPlayVorbis() warning: Unexpected channel format");
|
||||
"audio_vorbisStream() warning: Unexpected channel format");
|
||||
#endif
|
||||
}
|
||||
|
||||
@ -268,7 +268,7 @@ INTERNAL i32 initRendererForPlayback(MemoryArena_ *arena,
|
||||
}
|
||||
|
||||
#include <stdlib.h>
|
||||
const i32 audio_playVorbis(MemoryArena_ *arena, AudioManager *audioManager,
|
||||
const i32 audio_vorbisPlay(MemoryArena_ *arena, AudioManager *audioManager,
|
||||
AudioRenderer *audioRenderer, AudioVorbis *vorbis,
|
||||
i32 numPlays)
|
||||
{
|
||||
@ -296,7 +296,7 @@ const i32 audio_playVorbis(MemoryArena_ *arena, AudioManager *audioManager,
|
||||
return result;
|
||||
}
|
||||
|
||||
const i32 audio_streamPlayVorbis(MemoryArena_ *arena, AudioManager *audioManager,
|
||||
const i32 audio_vorbisStream(MemoryArena_ *arena, AudioManager *audioManager,
|
||||
AudioRenderer *audioRenderer,
|
||||
AudioVorbis *vorbis, i32 numPlays)
|
||||
{
|
||||
@ -326,7 +326,7 @@ const i32 audio_streamPlayVorbis(MemoryArena_ *arena, AudioManager *audioManager
|
||||
return result;
|
||||
}
|
||||
|
||||
const i32 audio_stopVorbis(MemoryArena_ *arena, AudioManager *audioManager,
|
||||
const i32 audio_vorbisStop(MemoryArena_ *arena, AudioManager *audioManager,
|
||||
AudioRenderer *audioRenderer)
|
||||
{
|
||||
i32 result = 0;
|
||||
@ -354,7 +354,7 @@ const i32 audio_stopVorbis(MemoryArena_ *arena, AudioManager *audioManager,
|
||||
return result;
|
||||
}
|
||||
|
||||
const i32 audio_pauseVorbis(AudioManager *audioManager,
|
||||
const i32 audio_vorbisPause(AudioManager *audioManager,
|
||||
AudioRenderer *audioRenderer)
|
||||
{
|
||||
i32 result = 0;
|
||||
@ -373,7 +373,7 @@ const i32 audio_pauseVorbis(AudioManager *audioManager,
|
||||
return result;
|
||||
}
|
||||
|
||||
const i32 audio_resumeVorbis(AudioManager *audioManager,
|
||||
const i32 audio_vorbisResume(AudioManager *audioManager,
|
||||
AudioRenderer *audioRenderer)
|
||||
{
|
||||
i32 result = 0;
|
||||
@ -387,7 +387,7 @@ const i32 audio_resumeVorbis(AudioManager *audioManager,
|
||||
else
|
||||
{
|
||||
#ifdef DENGINE_DEBUG
|
||||
DEBUG_LOG("audio_resumeVorbis(): Tried to resume invalid source")
|
||||
DEBUG_LOG("audio_vorbisResume(): Tried to resume invalid source")
|
||||
#endif
|
||||
result = -1;
|
||||
}
|
||||
|
@ -223,7 +223,7 @@ INTERNAL void updateAndRenderDebugStack(Renderer *renderer, MemoryArena_ *arena,
|
||||
{
|
||||
f32 rotate = 0;
|
||||
v4 color = V4(1, 1, 1, 1);
|
||||
renderer_staticString(
|
||||
renderer_stringFixed(
|
||||
renderer, arena, &GLOBAL_debug.font, GLOBAL_debug.debugStrings[i],
|
||||
GLOBAL_debug.currStringP, V2(0, 0), rotate, color, 0);
|
||||
GLOBAL_debug.currStringP.y -= (0.9f * GLOBAL_debug.stringLineGap);
|
||||
@ -255,7 +255,7 @@ INTERNAL void renderConsole(Renderer *renderer, MemoryArena_ *arena)
|
||||
{
|
||||
f32 rotate = 0;
|
||||
v4 color = V4(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
renderer_staticString(renderer, arena, &GLOBAL_debug.font,
|
||||
renderer_stringFixed(renderer, arena, &GLOBAL_debug.font,
|
||||
GLOBAL_debug.console[i], consoleStrP,
|
||||
V2(0, 0), rotate, color, 0);
|
||||
consoleStrP.y -= (0.9f * GLOBAL_debug.stringLineGap);
|
||||
|
14
src/Entity.c
14
src/Entity.c
@ -4,17 +4,17 @@
|
||||
#include "Dengine/Math.h"
|
||||
#include "Dengine/MemoryArena.h"
|
||||
|
||||
SubTexture entity_getActiveSubTexture(Entity *const entity)
|
||||
SubTexture entity_subTexGetCurr(Entity *const entity)
|
||||
{
|
||||
EntityAnim *entityAnim = &entity->animList[entity->animListIndex];
|
||||
Animation *anim = entityAnim->anim;
|
||||
char *frameName = anim->frameList[entityAnim->currFrame];
|
||||
|
||||
SubTexture result = asset_getAtlasSubTex(anim->atlas, frameName);
|
||||
SubTexture result = asset_atlasGetSubTex(anim->atlas, frameName);
|
||||
return result;
|
||||
}
|
||||
|
||||
void entity_setActiveAnim(Entity *const entity, const char *const animName)
|
||||
void entity_animSet(Entity *const entity, const char *const animName)
|
||||
{
|
||||
/* Reset current anim data */
|
||||
EntityAnim *currEntityAnim = &entity->animList[entity->animListIndex];
|
||||
@ -44,7 +44,7 @@ void entity_setActiveAnim(Entity *const entity, const char *const animName)
|
||||
DEBUG_LOG("Entity does not have access to desired anim");
|
||||
}
|
||||
|
||||
void entity_updateAnim(Entity *const entity, const f32 dt)
|
||||
void entity_animUpdate(Entity *const entity, const f32 dt)
|
||||
{
|
||||
if (!entity->tex)
|
||||
return;
|
||||
@ -66,11 +66,11 @@ void entity_updateAnim(Entity *const entity, const f32 dt)
|
||||
}
|
||||
|
||||
char *frameName = anim->frameList[currEntityAnim->currFrame];
|
||||
SubTexture texRect = asset_getAtlasSubTex(anim->atlas, frameName);
|
||||
SubTexture texRect = asset_atlasGetSubTex(anim->atlas, frameName);
|
||||
entity->size = v2_scale(texRect.rect.max, entity->scale);
|
||||
}
|
||||
|
||||
void entity_addAnim(AssetManager *const assetManager, Entity *const entity,
|
||||
void entity_animAdd(AssetManager *const assetManager, Entity *const entity,
|
||||
const char *const animName)
|
||||
{
|
||||
i32 freeAnimIndex = 0;
|
||||
@ -79,7 +79,7 @@ void entity_addAnim(AssetManager *const assetManager, Entity *const entity,
|
||||
EntityAnim *entityAnim = &entity->animList[i];
|
||||
if (!entityAnim->anim)
|
||||
{
|
||||
entityAnim->anim = asset_getAnim(assetManager, animName);
|
||||
entityAnim->anim = asset_animGet(assetManager, animName);
|
||||
entityAnim->currFrame = 0;
|
||||
entityAnim->currDuration = entityAnim->anim->frameDuration;
|
||||
return;
|
||||
|
@ -8,7 +8,7 @@ void memory_arenaInit(MemoryArena_ *arena, void *base, size_t size)
|
||||
arena->tempMemoryCount = 0;
|
||||
}
|
||||
|
||||
TempMemory memory_begin_temporary_region(MemoryArena_ *arena)
|
||||
TempMemory memory_beginTempRegion(MemoryArena_ *arena)
|
||||
{
|
||||
TempMemory result = {0};
|
||||
result.arena = arena;
|
||||
@ -19,7 +19,7 @@ TempMemory memory_begin_temporary_region(MemoryArena_ *arena)
|
||||
return result;
|
||||
}
|
||||
|
||||
void memory_end_temporary_region(TempMemory tempMemory)
|
||||
void memory_endTempRegion(TempMemory tempMemory)
|
||||
{
|
||||
MemoryArena_ *arena = tempMemory.arena;
|
||||
ASSERT(arena->used > tempMemory.used)
|
||||
|
@ -96,7 +96,7 @@ i32 platform_readFileToBuffer(MemoryArena_ *arena, const char *const filePath,
|
||||
return 0;
|
||||
}
|
||||
|
||||
void platform_processInputBuffer(InputBuffer *inputBuffer, f32 dt)
|
||||
void platform_inputBufferProcess(InputBuffer *inputBuffer, f32 dt)
|
||||
{
|
||||
KeyState *keyBuffer = inputBuffer->keys;
|
||||
for (enum KeyCode code = 0; code < keycode_count; code++)
|
||||
|
@ -5,8 +5,32 @@
|
||||
#include "Dengine/Entity.h"
|
||||
#include "Dengine/MemoryArena.h"
|
||||
#include "Dengine/OpenGL.h"
|
||||
#include "Dengine/Shader.h"
|
||||
#include "Dengine/Texture.h"
|
||||
|
||||
void shaderUniformSet1i(u32 shaderId, const GLchar *name,
|
||||
const GLuint data)
|
||||
{
|
||||
GLint uniformLoc = glGetUniformLocation(shaderId, name);
|
||||
glUniform1i(uniformLoc, data);
|
||||
}
|
||||
|
||||
void shaderUniformSetMat4fv(u32 shaderId, const GLchar *name,
|
||||
mat4 data)
|
||||
{
|
||||
GLint uniformLoc = glGetUniformLocation(shaderId, name);
|
||||
GL_CHECK_ERROR();
|
||||
glUniformMatrix4fv(uniformLoc, 1, GL_FALSE, data.e[0]);
|
||||
GL_CHECK_ERROR();
|
||||
}
|
||||
|
||||
void shaderUniformSetVec4f(u32 shaderId, const GLchar *name,
|
||||
v4 data)
|
||||
{
|
||||
GLint uniformLoc = glGetUniformLocation(shaderId, name);
|
||||
glUniform4f(uniformLoc, data.e[0], data.e[1], data.e[2], data.e[3]);
|
||||
}
|
||||
|
||||
|
||||
void shaderUse(u32 shaderId) { glUseProgram(shaderId); }
|
||||
|
||||
void renderer_init(Renderer *renderer, AssetManager *assetManager,
|
||||
MemoryArena_ *persistentArena, v2 windowSize)
|
||||
@ -21,9 +45,9 @@ void renderer_init(Renderer *renderer, AssetManager *assetManager,
|
||||
mat4_ortho(0.0f, renderer->size.w, 0.0f, renderer->size.h, 0.0f, 1.0f);
|
||||
for (i32 i = 0; i < shaderlist_count; i++)
|
||||
{
|
||||
renderer->shaderList[i] = asset_getShader(assetManager, i);
|
||||
shader_use(renderer->shaderList[i]);
|
||||
shader_uniformSetMat4fv(renderer->shaderList[i], "projection",
|
||||
renderer->shaderList[i] = asset_shaderGet(assetManager, i);
|
||||
shaderUse(renderer->shaderList[i]);
|
||||
shaderUniformSetMat4fv(renderer->shaderList[i], "projection",
|
||||
projection);
|
||||
GL_CHECK_ERROR();
|
||||
}
|
||||
@ -431,18 +455,18 @@ INTERNAL void renderGLBufferedData(Renderer *renderer, RenderGroup *group)
|
||||
{
|
||||
renderer->activeShaderId =
|
||||
renderer->shaderList[shaderlist_default_no_tex];
|
||||
shader_use(renderer->activeShaderId);
|
||||
shaderUse(renderer->activeShaderId);
|
||||
}
|
||||
else
|
||||
{
|
||||
renderer->activeShaderId = renderer->shaderList[shaderlist_default];
|
||||
shader_use(renderer->activeShaderId);
|
||||
shaderUse(renderer->activeShaderId);
|
||||
Texture *tex = group->tex;
|
||||
if (tex)
|
||||
{
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, tex->id);
|
||||
shader_uniformSet1i(renderer->activeShaderId, "tex", 0);
|
||||
shaderUniformSet1i(renderer->activeShaderId, "tex", 0);
|
||||
GL_CHECK_ERROR();
|
||||
}
|
||||
}
|
||||
@ -452,7 +476,7 @@ INTERNAL void renderGLBufferedData(Renderer *renderer, RenderGroup *group)
|
||||
#endif
|
||||
|
||||
/* Set color modulation value */
|
||||
shader_uniformSetVec4f(renderer->activeShaderId, "spriteColor",
|
||||
shaderUniformSetVec4f(renderer->activeShaderId, "spriteColor",
|
||||
group->color);
|
||||
|
||||
glBindVertexArray(renderer->vao[group->mode]);
|
||||
@ -469,7 +493,7 @@ INTERNAL void renderGLBufferedData(Renderer *renderer, RenderGroup *group)
|
||||
|
||||
RenderTex renderer_createNullRenderTex(AssetManager *const assetManager)
|
||||
{
|
||||
Texture *emptyTex = asset_getTex(assetManager, "nullTex");
|
||||
Texture *emptyTex = asset_texGet(assetManager, "nullTex");
|
||||
RenderTex result = {emptyTex, V4(0, 1, 1, 0)};
|
||||
return result;
|
||||
}
|
||||
@ -606,8 +630,8 @@ void renderer_string(Renderer *const renderer, MemoryArena_ *arena, Rect camera,
|
||||
v2_add(pos, V2((CAST(f32) font->maxSize.w * CAST(f32) strLen),
|
||||
CAST(f32) font->maxSize.h));
|
||||
v2 leftAlignedP = pos;
|
||||
if (math_rect_contains_p(camera, leftAlignedP) ||
|
||||
math_rect_contains_p(camera, rightAlignedP))
|
||||
if (math_rectContainsP(camera, leftAlignedP) ||
|
||||
math_rectContainsP(camera, rightAlignedP))
|
||||
{
|
||||
i32 vertexIndex = 0;
|
||||
i32 numVertexPerQuad = 4;
|
||||
@ -630,7 +654,7 @@ void renderer_string(Renderer *const renderer, MemoryArena_ *arena, Rect camera,
|
||||
|
||||
/* Get texture out */
|
||||
SubTexture subTexture =
|
||||
asset_getAtlasSubTex(font->atlas, &CAST(char)codepoint);
|
||||
asset_atlasGetSubTex(font->atlas, &CAST(char)codepoint);
|
||||
|
||||
v4 charTexRect = {0};
|
||||
charTexRect.vec2[0] = subTexture.rect.min;
|
||||
@ -667,7 +691,7 @@ void renderer_entity(Renderer *renderer, MemoryArena_ *transientArena,
|
||||
{
|
||||
Animation *anim = entityAnim->anim;
|
||||
char *frameName = anim->frameList[entityAnim->currFrame];
|
||||
SubTexture subTex = asset_getAtlasSubTex(anim->atlas, frameName);
|
||||
SubTexture subTex = asset_atlasGetSubTex(anim->atlas, frameName);
|
||||
|
||||
texRect.vec2[0] = subTex.rect.min;
|
||||
texRect.vec2[1] = v2_add(subTex.rect.min, subTex.rect.max);
|
||||
|
27
src/Shader.c
27
src/Shader.c
@ -1,27 +0,0 @@
|
||||
#include "Dengine/Shader.h"
|
||||
|
||||
void shader_uniformSet1i(u32 shaderId, const GLchar *name,
|
||||
const GLuint data)
|
||||
{
|
||||
GLint uniformLoc = glGetUniformLocation(shaderId, name);
|
||||
glUniform1i(uniformLoc, data);
|
||||
}
|
||||
|
||||
void shader_uniformSetMat4fv(u32 shaderId, const GLchar *name,
|
||||
mat4 data)
|
||||
{
|
||||
GLint uniformLoc = glGetUniformLocation(shaderId, name);
|
||||
GL_CHECK_ERROR();
|
||||
glUniformMatrix4fv(uniformLoc, 1, GL_FALSE, data.e[0]);
|
||||
GL_CHECK_ERROR();
|
||||
}
|
||||
|
||||
void shader_uniformSetVec4f(u32 shaderId, const GLchar *name,
|
||||
v4 data)
|
||||
{
|
||||
GLint uniformLoc = glGetUniformLocation(shaderId, name);
|
||||
glUniform4f(uniformLoc, data.e[0], data.e[1], data.e[2], data.e[3]);
|
||||
}
|
||||
|
||||
|
||||
void shader_use(u32 shaderId) { glUseProgram(shaderId); }
|
@ -1,78 +0,0 @@
|
||||
#include "Dengine/Texture.h"
|
||||
|
||||
enum BytesPerPixel
|
||||
{
|
||||
bytesPerPixel_Greyscale = 1,
|
||||
bytesPerPixel_GreyscaleAlpha = 2,
|
||||
bytesPerPixel_RGB = 3,
|
||||
bytesPerPixel_RGBA = 4,
|
||||
};
|
||||
|
||||
INTERNAL GLint getGLFormat(i32 bytesPerPixel, b32 srgb)
|
||||
{
|
||||
switch (bytesPerPixel)
|
||||
{
|
||||
case bytesPerPixel_Greyscale:
|
||||
return GL_LUMINANCE;
|
||||
case bytesPerPixel_GreyscaleAlpha:
|
||||
return GL_LUMINANCE_ALPHA;
|
||||
case bytesPerPixel_RGB:
|
||||
return (srgb ? GL_SRGB : GL_RGB);
|
||||
case bytesPerPixel_RGBA:
|
||||
return (srgb ? GL_SRGB_ALPHA : GL_RGBA);
|
||||
default:
|
||||
// TODO(doyle): Invalid
|
||||
// std::cout << "getGLFormat() invalid bytesPerPixel: "
|
||||
// << bytesPerPixel << std::endl;
|
||||
return GL_LUMINANCE;
|
||||
}
|
||||
}
|
||||
|
||||
Texture texture_gen(const GLuint width, const GLuint height,
|
||||
const GLint bytesPerPixel, const u8 *const image)
|
||||
{
|
||||
// TODO(doyle): Let us set the parameters gl params as well
|
||||
GL_CHECK_ERROR();
|
||||
Texture tex = {0};
|
||||
tex.width = width;
|
||||
tex.height = height;
|
||||
tex.internalFormat = GL_RGBA;
|
||||
tex.wrapS = GL_REPEAT;
|
||||
tex.wrapT = GL_REPEAT;
|
||||
tex.filterMinification = GL_NEAREST;
|
||||
tex.filterMagnification = GL_NEAREST;
|
||||
|
||||
glGenTextures(1, &tex.id);
|
||||
GL_CHECK_ERROR();
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, tex.id);
|
||||
GL_CHECK_ERROR();
|
||||
|
||||
/* Load image into texture */
|
||||
// TODO(doyle) Figure out the gl format
|
||||
tex.imageFormat = getGLFormat(bytesPerPixel, FALSE);
|
||||
ASSERT(tex.imageFormat == GL_RGBA);
|
||||
|
||||
GL_CHECK_ERROR();
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, tex.internalFormat, tex.width, tex.height, 0,
|
||||
tex.imageFormat, GL_UNSIGNED_BYTE, image);
|
||||
GL_CHECK_ERROR();
|
||||
|
||||
// TODO(doyle): Not needed for sprites? glGenerateMipmap(GL_TEXTURE_2D);
|
||||
|
||||
/* Set parameter of currently bound texture */
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, tex.wrapS);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, tex.wrapT);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
|
||||
tex.filterMinification);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
|
||||
tex.filterMagnification);
|
||||
GL_CHECK_ERROR();
|
||||
|
||||
/* Unbind and clean up */
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
GL_CHECK_ERROR();
|
||||
|
||||
return tex;
|
||||
}
|
@ -1,16 +1,13 @@
|
||||
#include "Dengine/UserInterface.h"
|
||||
#include "Dengine/Ui.h"
|
||||
#include "Dengine/AssetManager.h"
|
||||
#include "Dengine/Assets.h"
|
||||
#include "Dengine/Asteroid.h"
|
||||
#include "Dengine/Debug.h"
|
||||
#include "Dengine/Renderer.h"
|
||||
|
||||
void userInterface_beginState(UiState *state)
|
||||
{
|
||||
state->hotItem = 0;
|
||||
}
|
||||
void ui_beginState(UiState *state) { state->hotItem = 0; }
|
||||
|
||||
void userInterface_endState(UiState *state, InputBuffer *input)
|
||||
void ui_endState(UiState *state, InputBuffer *input)
|
||||
{
|
||||
if (!common_isSet(input->keys[keycode_mouseLeft].flags,
|
||||
keystateflag_ended_down))
|
||||
@ -28,13 +25,12 @@ void userInterface_endState(UiState *state, InputBuffer *input)
|
||||
state->keyChar = keycode_null;
|
||||
}
|
||||
|
||||
i32 userInterface_button(UiState *const uiState, MemoryArena_ *const arena,
|
||||
AssetManager *const assetManager,
|
||||
Renderer *const renderer, Font *const font,
|
||||
const InputBuffer input, const i32 id, const Rect rect,
|
||||
const char *const label)
|
||||
i32 ui_button(UiState *const uiState, MemoryArena_ *const arena,
|
||||
AssetManager *const assetManager, Renderer *const renderer,
|
||||
Font *const font, const InputBuffer input, const i32 id,
|
||||
const Rect rect, const char *const label)
|
||||
{
|
||||
if (math_rect_contains_p(rect, input.mouseP))
|
||||
if (math_rectContainsP(rect, input.mouseP))
|
||||
{
|
||||
uiState->hotItem = id;
|
||||
if (uiState->activeItem == 0)
|
||||
@ -45,7 +41,6 @@ i32 userInterface_button(UiState *const uiState, MemoryArena_ *const arena,
|
||||
uiState->activeItem = id;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#if 0
|
||||
@ -61,7 +56,7 @@ i32 userInterface_button(UiState *const uiState, MemoryArena_ *const arena,
|
||||
if (uiState->activeItem == id)
|
||||
{
|
||||
buttonOffset = V2(1, 1);
|
||||
buttonColor = V4(0.8f, 0.8f, 0.8f, 1);
|
||||
buttonColor = V4(0.8f, 0.8f, 0.8f, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -71,27 +66,25 @@ i32 userInterface_button(UiState *const uiState, MemoryArena_ *const arena,
|
||||
}
|
||||
|
||||
/* If no widget has keyboard focus, take it */
|
||||
if (uiState->kbdItem == 0)
|
||||
uiState->kbdItem = id;
|
||||
if (uiState->kbdItem == 0) uiState->kbdItem = id;
|
||||
|
||||
v2 rectSize = math_rect_get_size(rect);
|
||||
v2 rectSize = math_rectGetSize(rect);
|
||||
/* If we have keyboard focus, show it */
|
||||
if (uiState->kbdItem == id)
|
||||
{
|
||||
// Draw outline
|
||||
renderer_staticRect(renderer,
|
||||
v2_add(V2(-2, -2), v2_add(buttonOffset, rect.min)),
|
||||
v2_add(V2(4, 4), rectSize), V2(0, 0), 0, NULL,
|
||||
buttonColor, renderflag_no_texture);
|
||||
renderer_rectFixed(renderer,
|
||||
v2_add(V2(-2, -2), v2_add(buttonOffset, rect.min)),
|
||||
v2_add(V2(4, 4), rectSize), V2(0, 0), 0, NULL,
|
||||
buttonColor, renderflag_no_texture);
|
||||
}
|
||||
|
||||
renderer_staticRect(renderer, v2_add(buttonOffset, rect.min),
|
||||
rectSize, V2(0, 0), 0, NULL,
|
||||
buttonColor, renderflag_no_texture);
|
||||
renderer_rectFixed(renderer, v2_add(buttonOffset, rect.min), rectSize,
|
||||
V2(0, 0), 0, NULL, buttonColor, renderflag_no_texture);
|
||||
|
||||
if (label)
|
||||
{
|
||||
v2 labelDim = asset_stringDimInPixels(font, label);
|
||||
v2 labelDim = asset_fontStringDimInPixels(font, label);
|
||||
v2 labelPos = rect.min;
|
||||
|
||||
// Initially position the label to half the width of the button
|
||||
@ -104,14 +97,14 @@ i32 userInterface_button(UiState *const uiState, MemoryArena_ *const arena,
|
||||
if (labelDim.h < rectSize.h)
|
||||
{
|
||||
labelPos.y += (rectSize.h * 0.5f);
|
||||
labelPos.y -= (CAST(f32)labelDim.h * 0.5f);
|
||||
labelPos.y -= (CAST(f32) labelDim.h * 0.5f);
|
||||
}
|
||||
|
||||
// TODO(doyle): We're using odd colors to overcome z-sorting by forcing
|
||||
// button text into another render group
|
||||
labelPos = v2_add(labelPos, buttonOffset);
|
||||
renderer_staticString(renderer, arena, font, label, labelPos, V2(0, 0),
|
||||
0, V4(0.9f, 0.9f, 0.9f, 0.9f), 0);
|
||||
renderer_stringFixed(renderer, arena, font, label, labelPos, V2(0, 0),
|
||||
0, V4(0.9f, 0.9f, 0.9f, 0.9f), 0);
|
||||
}
|
||||
|
||||
// After renderering before click check, see if we need to process keys
|
||||
@ -149,17 +142,16 @@ i32 userInterface_button(UiState *const uiState, MemoryArena_ *const arena,
|
||||
return 0;
|
||||
}
|
||||
|
||||
i32 userInterface_scrollbar(UiState *const uiState,
|
||||
AssetManager *const assetManager,
|
||||
Renderer *const renderer, const InputBuffer input,
|
||||
const i32 id, const Rect scrollBarRect,
|
||||
i32 *const value, const i32 maxValue)
|
||||
i32 ui_scrollbar(UiState *const uiState, AssetManager *const assetManager,
|
||||
Renderer *const renderer, const InputBuffer input,
|
||||
const i32 id, const Rect scrollBarRect, i32 *const value,
|
||||
const i32 maxValue)
|
||||
{
|
||||
#ifdef DENGINE_DEBUG
|
||||
ASSERT(*value <= maxValue);
|
||||
#endif
|
||||
|
||||
if (math_rect_contains_p(scrollBarRect, input.mouseP))
|
||||
if (math_rectContainsP(scrollBarRect, input.mouseP))
|
||||
{
|
||||
uiState->hotItem = id;
|
||||
if (uiState->activeItem == 0)
|
||||
@ -175,39 +167,38 @@ i32 userInterface_scrollbar(UiState *const uiState,
|
||||
RenderTex renderTex = renderer_createNullRenderTex(assetManager);
|
||||
|
||||
/* If no widget has keyboard focus, take it */
|
||||
if (uiState->kbdItem == 0)
|
||||
uiState->kbdItem = id;
|
||||
if (uiState->kbdItem == 0) uiState->kbdItem = id;
|
||||
|
||||
v2 rectSize = math_rect_get_size(scrollBarRect);
|
||||
v2 rectSize = math_rectGetSize(scrollBarRect);
|
||||
/* If we have keyboard focus, show it */
|
||||
if (uiState->kbdItem == id)
|
||||
{
|
||||
// Draw outline
|
||||
renderer_staticRect(renderer, v2_add(V2(-2, -2), scrollBarRect.min),
|
||||
v2_add(V2(4, 4), rectSize), V2(0, 0), 0,
|
||||
&renderTex, V4(1, 0, 0, 1), 0);
|
||||
renderer_rectFixed(renderer, v2_add(V2(-2, -2), scrollBarRect.min),
|
||||
v2_add(V2(4, 4), rectSize), V2(0, 0), 0, &renderTex,
|
||||
V4(1, 0, 0, 1), 0);
|
||||
}
|
||||
|
||||
// Render scroll bar background
|
||||
renderer_staticRect(renderer, scrollBarRect.min, rectSize,
|
||||
V2(0, 0), 0, &renderTex, V4(0.75f, 0.5f, 0.5f, 1), 0);
|
||||
renderer_rectFixed(renderer, scrollBarRect.min, rectSize, V2(0, 0), 0,
|
||||
&renderTex, V4(0.75f, 0.5f, 0.5f, 1), 0);
|
||||
|
||||
// Render scroll bar slider
|
||||
v2 sliderSize = V2(16, 16);
|
||||
v4 sliderColor = V4(0, 0, 0, 1);
|
||||
v2 sliderSize = V2(16, 16);
|
||||
v4 sliderColor = V4(0, 0, 0, 1);
|
||||
|
||||
f32 sliderPercentageOffset = (CAST(f32) *value / CAST(f32) maxValue);
|
||||
f32 sliderPercentageOffset = (CAST(f32) * value / CAST(f32) maxValue);
|
||||
f32 sliderYOffsetToBar =
|
||||
(rectSize.h - sliderSize.h) * sliderPercentageOffset;
|
||||
v2 sliderPos = v2_add(scrollBarRect.min, V2(0, sliderYOffsetToBar));
|
||||
v2 sliderPos = v2_add(scrollBarRect.min, V2(0, sliderYOffsetToBar));
|
||||
|
||||
if (uiState->hotItem == id || uiState->activeItem == id)
|
||||
sliderColor = V4(1.0f, 0, 0, 1);
|
||||
else
|
||||
sliderColor = V4(0.0f, 1.0f, 0, 1);
|
||||
|
||||
renderer_staticRect(renderer, sliderPos, sliderSize, V2(0, 0), 0, &renderTex,
|
||||
sliderColor, 0);
|
||||
renderer_rectFixed(renderer, sliderPos, sliderSize, V2(0, 0), 0, &renderTex,
|
||||
sliderColor, 0);
|
||||
|
||||
if (uiState->kbdItem == id)
|
||||
{
|
||||
@ -222,7 +213,8 @@ i32 userInterface_scrollbar(UiState *const uiState,
|
||||
uiState->keyEntered = keycode_null;
|
||||
break;
|
||||
case keycode_up:
|
||||
// TODO(doyle): Fix input for this to work, i.e. proper rate limited input poll
|
||||
// TODO(doyle): Fix input for this to work, i.e. proper rate limited
|
||||
// input poll
|
||||
if (*value < maxValue)
|
||||
{
|
||||
(*value)++;
|
||||
@ -251,10 +243,9 @@ i32 userInterface_scrollbar(UiState *const uiState,
|
||||
else if (mouseYRelToRect > rectSize.h)
|
||||
mouseYRelToRect = rectSize.h;
|
||||
|
||||
f32 newSliderPercentOffset =
|
||||
(CAST(f32) mouseYRelToRect / rectSize.h);
|
||||
f32 newSliderPercentOffset = (CAST(f32) mouseYRelToRect / rectSize.h);
|
||||
|
||||
i32 newValue = CAST(i32)(newSliderPercentOffset * CAST(f32)maxValue);
|
||||
i32 newValue = CAST(i32)(newSliderPercentOffset * CAST(f32) maxValue);
|
||||
if (newValue != *value)
|
||||
{
|
||||
*value = newValue;
|
||||
@ -265,16 +256,15 @@ i32 userInterface_scrollbar(UiState *const uiState,
|
||||
return 0;
|
||||
}
|
||||
|
||||
i32 userInterface_textField(UiState *const uiState, MemoryArena_ *const arena,
|
||||
AssetManager *const assetManager,
|
||||
Renderer *const renderer, Font *const font,
|
||||
InputBuffer input, const i32 id, const Rect rect,
|
||||
char *const string)
|
||||
i32 ui_textfield(UiState *const uiState, MemoryArena_ *const arena,
|
||||
AssetManager *const assetManager, Renderer *const renderer,
|
||||
Font *const font, InputBuffer input, const i32 id,
|
||||
const Rect rect, char *const string)
|
||||
{
|
||||
i32 strLen = common_strlen(string);
|
||||
i32 strLen = common_strlen(string);
|
||||
b32 changed = FALSE;
|
||||
|
||||
if (math_rect_contains_p(rect, input.mouseP))
|
||||
if (math_rectContainsP(rect, input.mouseP))
|
||||
{
|
||||
uiState->hotItem = id;
|
||||
if (uiState->activeItem == 0)
|
||||
@ -288,37 +278,36 @@ i32 userInterface_textField(UiState *const uiState, MemoryArena_ *const arena,
|
||||
}
|
||||
|
||||
/* If no widget has keyboard focus, take it */
|
||||
if (uiState->kbdItem == 0)
|
||||
uiState->kbdItem = id;
|
||||
if (uiState->kbdItem == 0) uiState->kbdItem = id;
|
||||
|
||||
v2 rectSize = math_rect_get_size(rect);
|
||||
v2 rectSize = math_rectGetSize(rect);
|
||||
/* If we have keyboard focus, show it */
|
||||
if (uiState->kbdItem == id)
|
||||
{
|
||||
// Draw outline
|
||||
renderer_staticRect(renderer, v2_add(V2(-2, -2), rect.min),
|
||||
v2_add(V2(4, 4), rectSize), V2(0, 0), 0,
|
||||
NULL, V4(1.0f, 0, 0, 1), 0);
|
||||
renderer_rectFixed(renderer, v2_add(V2(-2, -2), rect.min),
|
||||
v2_add(V2(4, 4), rectSize), V2(0, 0), 0, NULL,
|
||||
V4(1.0f, 0, 0, 1), 0);
|
||||
}
|
||||
|
||||
// Render text field
|
||||
renderer_staticRect(renderer, rect.min, rectSize, V2(0, 0), 0, NULL,
|
||||
V4(0.75f, 0.5f, 0.5f, 1), 0);
|
||||
renderer_rectFixed(renderer, rect.min, rectSize, V2(0, 0), 0, NULL,
|
||||
V4(0.75f, 0.5f, 0.5f, 1), 0);
|
||||
|
||||
if (uiState->activeItem == id || uiState->hotItem == id)
|
||||
{
|
||||
renderer_staticRect(renderer, rect.min, rectSize, V2(0, 0), 0,
|
||||
NULL, V4(0.75f, 0.75f, 0.0f, 1), 0);
|
||||
renderer_rectFixed(renderer, rect.min, rectSize, V2(0, 0), 0, NULL,
|
||||
V4(0.75f, 0.75f, 0.0f, 1), 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
renderer_staticRect(renderer, rect.min, rectSize, V2(0, 0), 0,
|
||||
NULL, V4(0.5f, 0.5f, 0.5f, 1), 0);
|
||||
renderer_rectFixed(renderer, rect.min, rectSize, V2(0, 0), 0, NULL,
|
||||
V4(0.5f, 0.5f, 0.5f, 1), 0);
|
||||
}
|
||||
|
||||
v2 strPos = rect.min;
|
||||
renderer_staticString(renderer, arena, font, string, strPos, V2(0, 0), 0,
|
||||
V4(0, 0, 0, 1), 0);
|
||||
renderer_stringFixed(renderer, arena, font, string, strPos, V2(0, 0), 0,
|
||||
V4(0, 0, 0, 1), 0);
|
||||
|
||||
if (uiState->kbdItem == id)
|
||||
{
|
||||
@ -336,7 +325,7 @@ i32 userInterface_textField(UiState *const uiState, MemoryArena_ *const arena,
|
||||
if (strLen > 0)
|
||||
{
|
||||
string[--strLen] = 0;
|
||||
changed = TRUE;
|
||||
changed = TRUE;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
@ -347,8 +336,8 @@ i32 userInterface_textField(UiState *const uiState, MemoryArena_ *const arena,
|
||||
uiState->keyChar <= keycode_tilda && strLen < 30)
|
||||
{
|
||||
string[strLen++] = uiState->keyChar + ' ';
|
||||
string[strLen] = 0;
|
||||
changed = TRUE;
|
||||
string[strLen] = 0;
|
||||
changed = TRUE;
|
||||
}
|
||||
}
|
||||
|
@ -1,10 +1,10 @@
|
||||
#include "Dengine/AssetManager.h"
|
||||
#include "Dengine/Asteroid.h"
|
||||
#include "Dengine/Common.h"
|
||||
#include "Dengine/Debug.h"
|
||||
#include "Dengine/Math.h"
|
||||
#include "Dengine/OpenGL.h"
|
||||
#include "Dengine/MemoryArena.h"
|
||||
#include "Dengine/Asteroid.h"
|
||||
#include "Dengine/OpenGL.h"
|
||||
|
||||
INTERNAL inline void processKey(KeyState *state, int action)
|
||||
{
|
||||
|
@ -2,8 +2,6 @@
|
||||
#define DENGINE_ASSET_MANAGER_H
|
||||
|
||||
#include "Dengine/Assets.h"
|
||||
#include "Dengine/Shader.h"
|
||||
#include "Dengine/Texture.h"
|
||||
|
||||
/* Forward declaration */
|
||||
typedef struct MemoryArena MemoryArena_;
|
||||
@ -33,15 +31,15 @@ void asset_init(AssetManager *assetManager, MemoryArena_ *arena);
|
||||
* Texture Operations
|
||||
*********************************
|
||||
*/
|
||||
const SubTexture asset_getAtlasSubTex(TexAtlas *const atlas,
|
||||
const SubTexture asset_atlasGetSubTex(TexAtlas *const atlas,
|
||||
const char *const key);
|
||||
Texture *asset_getTex(AssetManager *const assetManager, const char *const key);
|
||||
TexAtlas *asset_getFreeTexAtlasSlot(AssetManager *const assetManager,
|
||||
Texture *asset_texGet(AssetManager *const assetManager, const char *const key);
|
||||
TexAtlas *asset_atlasGetFreeSlot(AssetManager *const assetManager,
|
||||
MemoryArena_ *arena, const char *const key,
|
||||
i32 numSubTex);
|
||||
TexAtlas *asset_getTexAtlas(AssetManager *const assetManager,
|
||||
TexAtlas *asset_atlasGet(AssetManager *const assetManager,
|
||||
const char *const key);
|
||||
Texture *asset_getFreeTexSlot(AssetManager *const assetManager,
|
||||
Texture *asset_texGetFreeSlot(AssetManager *const assetManager,
|
||||
MemoryArena_ *const arena, const char *const key);
|
||||
Texture *asset_loadTextureImage(AssetManager *assetManager, MemoryArena_ *arena,
|
||||
const char *const path, const char *const key);
|
||||
@ -51,11 +49,11 @@ Texture *asset_loadTextureImage(AssetManager *assetManager, MemoryArena_ *arena,
|
||||
* Animation Asset Managing
|
||||
*********************************
|
||||
*/
|
||||
void asset_addAnimation(AssetManager *const assetManager,
|
||||
void asset_animAdd(AssetManager *const assetManager,
|
||||
MemoryArena_ *const arena, const char *const animName,
|
||||
TexAtlas *const atlas, char **const subTextureNames,
|
||||
const i32 numSubTextures, const f32 frameDuration);
|
||||
Animation *asset_getAnim(AssetManager *const assetManager,
|
||||
Animation *asset_animGet(AssetManager *const assetManager,
|
||||
const char *const key);
|
||||
|
||||
/*
|
||||
@ -63,9 +61,9 @@ Animation *asset_getAnim(AssetManager *const assetManager,
|
||||
* Audio
|
||||
*********************************
|
||||
*/
|
||||
AudioVorbis *const asset_getVorbis(AssetManager *const assetManager,
|
||||
AudioVorbis *const asset_vorbisGet(AssetManager *const assetManager,
|
||||
const char *const key);
|
||||
const i32 asset_loadVorbis(AssetManager *assetManager, MemoryArena_ *arena,
|
||||
const i32 asset_vorbisLoad(AssetManager *assetManager, MemoryArena_ *arena,
|
||||
const char *const path, const char *const key);
|
||||
|
||||
/*
|
||||
@ -73,28 +71,28 @@ const i32 asset_loadVorbis(AssetManager *assetManager, MemoryArena_ *arena,
|
||||
* Everything else
|
||||
*********************************
|
||||
*/
|
||||
const i32 asset_loadXmlFile(AssetManager *const assetManager,
|
||||
const i32 asset_xmlLoad(AssetManager *const assetManager,
|
||||
MemoryArena_ *const arena,
|
||||
const PlatformFileRead *const fileRead);
|
||||
|
||||
u32 asset_getShader(AssetManager *assetManager, const enum ShaderList type);
|
||||
const i32 asset_loadShaderFiles(AssetManager *assetManager, MemoryArena_ *arena,
|
||||
u32 asset_shaderGet(AssetManager *assetManager, const enum ShaderList type);
|
||||
const i32 asset_shaderLoad(AssetManager *assetManager, MemoryArena_ *arena,
|
||||
const char *const vertexPath,
|
||||
const char *const fragmentPath,
|
||||
const enum ShaderList type);
|
||||
|
||||
Font *asset_getFontCreateSizeOnDemand(AssetManager *assetManager,
|
||||
Font *asset_fontGetOrCreateOnDemand(AssetManager *assetManager,
|
||||
MemoryArena_ *persistentArena,
|
||||
MemoryArena_ *transientArena, char *name,
|
||||
i32 size);
|
||||
Font *asset_getFont(AssetManager *assetManager, char *name,
|
||||
Font *asset_fontGet(AssetManager *assetManager, char *name,
|
||||
i32 size);
|
||||
const i32 asset_loadTTFont(AssetManager *assetManager,
|
||||
const i32 asset_fontLoadTTF(AssetManager *assetManager,
|
||||
MemoryArena_ *persistentArena,
|
||||
MemoryArena_ *transientArena, char *filePath,
|
||||
char *name, i32 targetFontHeight);
|
||||
|
||||
const v2 asset_stringDimInPixels(const Font *const font,
|
||||
const v2 asset_fontStringDimInPixels(const Font *const font,
|
||||
const char *const string);
|
||||
|
||||
void asset_unitTest(MemoryArena_ *arena);
|
||||
|
@ -123,6 +123,34 @@ typedef struct Animation
|
||||
f32 frameDuration;
|
||||
} Animation;
|
||||
|
||||
#define TARGET_TEXTURE_SIZE 1024
|
||||
#define TARGET_BYTES_PER_PIXEL 4
|
||||
|
||||
// TODO(doyle): Look into merging into assets.h file ..
|
||||
typedef struct Texture
|
||||
{
|
||||
// Holds the ID of the texture object, used for all texture operations to
|
||||
// reference to this particlar texture
|
||||
u32 id;
|
||||
|
||||
// Texture image dimensions
|
||||
u32 width;
|
||||
u32 height;
|
||||
|
||||
// Texture Format
|
||||
u32 internalFormat; // Format of texture object
|
||||
u32 imageFormat; // Format of loaded image
|
||||
|
||||
// Texture configuration
|
||||
u32 wrapS; // Wrapping mode on S axis
|
||||
u32 wrapT; // Wrapping mode on T axis
|
||||
|
||||
// Filtering mode if texture pixels < screen pixels
|
||||
u32 filterMinification;
|
||||
// Filtering mode if texture pixels > screen pixels
|
||||
u32 filterMagnification;
|
||||
} Texture;
|
||||
|
||||
/*
|
||||
*********************************
|
||||
* Font
|
||||
|
@ -8,7 +8,7 @@
|
||||
#include "Dengine/MemoryArena.h"
|
||||
#include "Dengine/Platform.h"
|
||||
#include "Dengine/Renderer.h"
|
||||
#include "Dengine/UserInterface.h"
|
||||
#include "Dengine/Ui.h"
|
||||
|
||||
enum AppState
|
||||
{
|
||||
|
@ -49,17 +49,17 @@ typedef struct AudioRenderer
|
||||
|
||||
|
||||
const i32 audio_init(AudioManager *audioManager);
|
||||
const i32 audio_playVorbis(MemoryArena_ *arena, AudioManager *audioManager,
|
||||
const i32 audio_vorbisPlay(MemoryArena_ *arena, AudioManager *audioManager,
|
||||
AudioRenderer *audioRenderer, AudioVorbis *vorbis,
|
||||
i32 numPlays);
|
||||
const i32 audio_streamPlayVorbis(MemoryArena_ *arena, AudioManager *audioManager,
|
||||
const i32 audio_vorbisStream(MemoryArena_ *arena, AudioManager *audioManager,
|
||||
AudioRenderer *audioRenderer,
|
||||
AudioVorbis *vorbis, i32 numPlays);
|
||||
const i32 audio_stopVorbis(MemoryArena_ *arena, AudioManager *audioManager,
|
||||
const i32 audio_vorbisStop(MemoryArena_ *arena, AudioManager *audioManager,
|
||||
AudioRenderer *audioRenderer);
|
||||
const i32 audio_pauseVorbis(AudioManager *audioManager,
|
||||
const i32 audio_vorbisPause(AudioManager *audioManager,
|
||||
AudioRenderer *audioRenderer);
|
||||
const i32 audio_resumeVorbis(AudioManager *audioManager,
|
||||
const i32 audio_vorbisResume(AudioManager *audioManager,
|
||||
AudioRenderer *audioRenderer);
|
||||
const i32 audio_updateAndPlay(MemoryArena_ *arena, AudioManager *audioManager,
|
||||
AudioRenderer *audioRenderer);
|
||||
|
@ -110,10 +110,10 @@ typedef struct Entity
|
||||
i32 animListIndex;
|
||||
} Entity;
|
||||
|
||||
SubTexture entity_getActiveSubTexture(Entity *const entity);
|
||||
void entity_setActiveAnim(Entity *const entity, const char *const animName);
|
||||
void entity_updateAnim(Entity *const entity, const f32 dt);
|
||||
void entity_addAnim(AssetManager *const assetManager, Entity *const entity,
|
||||
SubTexture entity_subTexGetCurr(Entity *const entity);
|
||||
void entity_animSet(Entity *const entity, const char *const animName);
|
||||
void entity_animUpdate(Entity *const entity, const f32 dt);
|
||||
void entity_animAdd(AssetManager *const assetManager, Entity *const entity,
|
||||
const char *const animName);
|
||||
|
||||
v2 *entity_generateUpdatedVertexList(MemoryArena_ *transientArena,
|
||||
|
@ -331,7 +331,7 @@ INTERNAL inline mat4 mat4_mul(const mat4 a, const mat4 b)
|
||||
}
|
||||
|
||||
|
||||
INTERNAL inline v4 mat4_mul_v4(const mat4 a, const v4 b)
|
||||
INTERNAL inline v4 mat4_mulV4(const mat4 a, const v4 b)
|
||||
{
|
||||
v4 result = {0};
|
||||
|
||||
@ -347,7 +347,7 @@ INTERNAL inline v4 mat4_mul_v4(const mat4 a, const v4 b)
|
||||
return result;
|
||||
}
|
||||
|
||||
INTERNAL inline b32 math_rect_contains_p(Rect rect, v2 p)
|
||||
INTERNAL inline b32 math_rectContainsP(Rect rect, v2 p)
|
||||
{
|
||||
b32 outsideOfRectX = FALSE;
|
||||
if (p.x < rect.min.x || p.x > rect.max.w)
|
||||
@ -362,7 +362,7 @@ INTERNAL inline b32 math_rect_contains_p(Rect rect, v2 p)
|
||||
}
|
||||
|
||||
|
||||
INTERNAL inline Rect math_rect_create(v2 origin, v2 size)
|
||||
INTERNAL inline Rect math_rectCreate(v2 origin, v2 size)
|
||||
{
|
||||
Rect result = {0};
|
||||
result.min = origin;
|
||||
@ -371,7 +371,7 @@ INTERNAL inline Rect math_rect_create(v2 origin, v2 size)
|
||||
return result;
|
||||
}
|
||||
|
||||
INTERNAL inline v2 math_rect_get_size(Rect rect)
|
||||
INTERNAL inline v2 math_rectGetSize(Rect rect)
|
||||
{
|
||||
f32 width = ABS(rect.max.x - rect.min.x);
|
||||
f32 height = ABS(rect.max.y - rect.min.y);
|
||||
@ -381,7 +381,7 @@ INTERNAL inline v2 math_rect_get_size(Rect rect)
|
||||
return result;
|
||||
}
|
||||
|
||||
INTERNAL inline v2 math_rect_get_centre(Rect rect)
|
||||
INTERNAL inline v2 math_rectGetCentre(Rect rect)
|
||||
{
|
||||
f32 sumX = rect.min.x + rect.max.x;
|
||||
f32 sumY = rect.min.y + rect.max.y;
|
||||
@ -390,7 +390,7 @@ INTERNAL inline v2 math_rect_get_centre(Rect rect)
|
||||
return result;
|
||||
}
|
||||
|
||||
INTERNAL inline Rect math_rect_shift(Rect rect, v2 shift)
|
||||
INTERNAL inline Rect math_rectShift(Rect rect, v2 shift)
|
||||
{
|
||||
Rect result = {0};
|
||||
result.min = v2_add(rect.min, shift);
|
||||
|
@ -29,8 +29,8 @@ typedef struct TempMemory
|
||||
MemoryIndex used;
|
||||
} TempMemory;
|
||||
|
||||
TempMemory memory_begin_temporary_region(MemoryArena_ *arena);
|
||||
void memory_end_temporary_region(TempMemory tempMemory);
|
||||
TempMemory memory_beginTempRegion(MemoryArena_ *arena);
|
||||
void memory_endTempRegion(TempMemory tempMemory);
|
||||
|
||||
#define MEMORY_PUSH_STRUCT(arena, type) (type *)memory_pushBytes(arena, sizeof(type))
|
||||
#define MEMORY_PUSH_ARRAY(arena, count, type) (type *)memory_pushBytes(arena, (count)*sizeof(type))
|
||||
|
@ -184,7 +184,7 @@ enum ReadKeyType
|
||||
readkeytype_repeat,
|
||||
readkeytype_count,
|
||||
};
|
||||
void platform_processInputBuffer(InputBuffer *inputBuffer, f32 dt);
|
||||
void platform_inputBufferProcess(InputBuffer *inputBuffer, f32 dt);
|
||||
b32 platform_queryKey(KeyState *key, enum ReadKeyType readType,
|
||||
f32 delayInterval);
|
||||
#endif
|
||||
|
@ -100,7 +100,7 @@ void renderer_polygon(Renderer *const renderer, Rect camera, v2 *polygonPoints,
|
||||
i32 numPoints, v2 pivotPoint, Radians rotate,
|
||||
RenderTex *renderTex, v4 color, RenderFlags flags);
|
||||
|
||||
inline void renderer_staticRect(Renderer *const renderer, v2 pos, v2 size,
|
||||
inline void renderer_rectFixed(Renderer *const renderer, v2 pos, v2 size,
|
||||
v2 pivotPoint, Radians rotate,
|
||||
RenderTex *renderTex, v4 color,
|
||||
RenderFlags flags)
|
||||
@ -115,7 +115,7 @@ void renderer_string(Renderer *const renderer, MemoryArena_ *arena, Rect camera,
|
||||
v2 pivotPoint, Radians rotate, v4 color,
|
||||
RenderFlags flags);
|
||||
|
||||
inline void renderer_staticString(Renderer *const renderer, MemoryArena_ *arena,
|
||||
inline void renderer_stringFixed(Renderer *const renderer, MemoryArena_ *arena,
|
||||
Font *const font, const char *const string,
|
||||
v2 pos, v2 pivotPoint, Radians rotate,
|
||||
v4 color, RenderFlags flags)
|
||||
|
@ -1,16 +0,0 @@
|
||||
#ifndef DENGINE_SHADER_H
|
||||
#define DENGINE_SHADER_H
|
||||
|
||||
#include "Dengine/Math.h"
|
||||
#include "Dengine/OpenGL.h"
|
||||
|
||||
void shader_uniformSet1i(u32 shaderId, const GLchar *name,
|
||||
const GLuint data);
|
||||
void shader_uniformSetMat4fv(u32 shaderId, const GLchar *name,
|
||||
mat4 data);
|
||||
void shader_uniformSetVec4f(u32 shaderId, const GLchar *name,
|
||||
v4 data);
|
||||
|
||||
void shader_use(u32 shaderId);
|
||||
|
||||
#endif
|
@ -1,39 +0,0 @@
|
||||
#ifndef DENGINE_TEXTURE_H
|
||||
#define DENGINE_TEXTURE_H
|
||||
|
||||
#include "Dengine/Common.h"
|
||||
#include "Dengine/OpenGL.h"
|
||||
|
||||
#define TARGET_TEXTURE_SIZE 1024
|
||||
#define TARGET_BYTES_PER_PIXEL 4
|
||||
|
||||
// TODO(doyle): Look into merging into assets.h file ..
|
||||
typedef struct Texture
|
||||
{
|
||||
// Holds the ID of the texture object, used for all texture operations to
|
||||
// reference to this particlar texture
|
||||
GLuint id;
|
||||
|
||||
// Texture image dimensions
|
||||
GLuint width;
|
||||
GLuint height;
|
||||
|
||||
// Texture Format
|
||||
GLuint internalFormat; // Format of texture object
|
||||
GLuint imageFormat; // Format of loaded image
|
||||
|
||||
// Texture configuration
|
||||
GLuint wrapS; // Wrapping mode on S axis
|
||||
GLuint wrapT; // Wrapping mode on T axis
|
||||
|
||||
// Filtering mode if texture pixels < screen pixels
|
||||
GLuint filterMinification;
|
||||
// Filtering mode if texture pixels > screen pixels
|
||||
GLuint filterMagnification;
|
||||
} Texture;
|
||||
|
||||
// Generates texture from image data
|
||||
Texture texture_gen(const GLuint width, const GLuint height,
|
||||
const GLint bytesPerPixel, const u8 *const image);
|
||||
|
||||
#endif
|
78
src/include/Dengine/Ui.h
Normal file
78
src/include/Dengine/Ui.h
Normal file
@ -0,0 +1,78 @@
|
||||
#ifndef DENGINE_USER_INTERFACE_H
|
||||
#define DENGINE_USER_INTERFACE_H
|
||||
|
||||
#include "Dengine/Common.h"
|
||||
#include "Dengine/Math.h"
|
||||
#include "Dengine/Platform.h"
|
||||
|
||||
/* Forward Declaration */
|
||||
typedef struct AssetManager AssetManager;
|
||||
typedef struct Font Font;
|
||||
typedef struct MemoryArena MemoryArena_;
|
||||
typedef struct Renderer Renderer;
|
||||
typedef struct GameState GameState;
|
||||
|
||||
enum UiType
|
||||
{
|
||||
uitype_button,
|
||||
uitype_scrollbar,
|
||||
uitype_textField,
|
||||
uitype_string,
|
||||
uitype_count,
|
||||
};
|
||||
|
||||
typedef struct UiItem
|
||||
{
|
||||
i32 id;
|
||||
char label[64];
|
||||
enum UiType type;
|
||||
|
||||
Rect rect;
|
||||
|
||||
// TODO(doyle): ECS this? Not all elements need
|
||||
i32 value;
|
||||
i32 maxValue;
|
||||
char string[80];
|
||||
} UiItem;
|
||||
|
||||
typedef struct UiState
|
||||
{
|
||||
i32 uniqueId;
|
||||
|
||||
UiItem uiList[128];
|
||||
i32 numItems;
|
||||
|
||||
i32 hotItem;
|
||||
i32 activeItem;
|
||||
i32 lastWidget;
|
||||
|
||||
i32 kbdItem;
|
||||
enum KeyCode keyEntered;
|
||||
enum KeyCode keyMod;
|
||||
enum KeyCode keyChar;
|
||||
} UiState;
|
||||
|
||||
inline i32 ui_generateId(UiState *const uiState)
|
||||
{
|
||||
i32 result = uiState->uniqueId++;
|
||||
return result;
|
||||
}
|
||||
|
||||
void ui_beginState(UiState *state);
|
||||
void ui_endState(UiState *state, InputBuffer *input);
|
||||
|
||||
i32 ui_button(UiState *const uiState, MemoryArena_ *const arena,
|
||||
AssetManager *const assetManager, Renderer *const renderer,
|
||||
Font *const font, const InputBuffer input, const i32 id,
|
||||
const Rect rect, const char *const label);
|
||||
|
||||
i32 ui_textfield(UiState *const uiState, MemoryArena_ *const arena,
|
||||
AssetManager *const assetManager, Renderer *const renderer,
|
||||
Font *const font, InputBuffer input, const i32 id,
|
||||
const Rect rect, char *const string);
|
||||
|
||||
i32 ui_scrollbar(UiState *const uiState, AssetManager *const assetManager,
|
||||
Renderer *const renderer, const InputBuffer input,
|
||||
const i32 id, const Rect scrollBarRect, i32 *const value,
|
||||
const i32 maxValue);
|
||||
#endif
|
@ -1,81 +0,0 @@
|
||||
#ifndef DENGINE_USER_INTERFACE_H
|
||||
#define DENGINE_USER_INTERFACE_H
|
||||
|
||||
#include "Dengine/Common.h"
|
||||
#include "Dengine/Math.h"
|
||||
#include "Dengine/Platform.h"
|
||||
|
||||
/* Forward Declaration */
|
||||
typedef struct AssetManager AssetManager;
|
||||
typedef struct Font Font;
|
||||
typedef struct MemoryArena MemoryArena_;
|
||||
typedef struct Renderer Renderer;
|
||||
typedef struct GameState GameState;
|
||||
|
||||
enum UiType
|
||||
{
|
||||
uitype_button,
|
||||
uitype_scrollbar,
|
||||
uitype_textField,
|
||||
uitype_string,
|
||||
uitype_count,
|
||||
};
|
||||
|
||||
typedef struct UiItem
|
||||
{
|
||||
i32 id;
|
||||
char label[64];
|
||||
enum UiType type;
|
||||
|
||||
Rect rect;
|
||||
|
||||
// TODO(doyle): ECS this? Not all elements need
|
||||
i32 value;
|
||||
i32 maxValue;
|
||||
char string[80];
|
||||
} UiItem;
|
||||
|
||||
typedef struct UiState
|
||||
{
|
||||
i32 uniqueId;
|
||||
|
||||
UiItem uiList[128];
|
||||
i32 numItems;
|
||||
|
||||
i32 hotItem;
|
||||
i32 activeItem;
|
||||
i32 lastWidget;
|
||||
|
||||
i32 kbdItem;
|
||||
enum KeyCode keyEntered;
|
||||
enum KeyCode keyMod;
|
||||
enum KeyCode keyChar;
|
||||
} UiState;
|
||||
|
||||
inline i32 userInterface_generateId(UiState *const uiState)
|
||||
{
|
||||
i32 result = uiState->uniqueId++;
|
||||
return result;
|
||||
}
|
||||
|
||||
void userInterface_beginState(UiState *state);
|
||||
void userInterface_endState(UiState *state, InputBuffer *input);
|
||||
|
||||
i32 userInterface_button(UiState *const uiState, MemoryArena_ *const arena,
|
||||
AssetManager *const assetManager,
|
||||
Renderer *const renderer, Font *const font,
|
||||
const InputBuffer input, const i32 id, const Rect rect,
|
||||
const char *const label);
|
||||
|
||||
i32 userInterface_textField(UiState *const uiState, MemoryArena_ *const arena,
|
||||
AssetManager *const assetManager,
|
||||
Renderer *const renderer, Font *const font,
|
||||
InputBuffer input, const i32 id, const Rect rect,
|
||||
char *const string);
|
||||
|
||||
i32 userInterface_scrollbar(UiState *const uiState,
|
||||
AssetManager *const assetManager,
|
||||
Renderer *const renderer, const InputBuffer input,
|
||||
const i32 id, const Rect scrollBarRect,
|
||||
i32 *const value, const i32 maxValue);
|
||||
#endif
|
Loading…
Reference in New Issue
Block a user