Dengine/src/build.bat
Doyle Thai 4795fe1cb1 Switch developing game to asteroids, start project
Switch to something of smaller scope in aim to be able to finish a project from
start to finish. Also allow refreshed eyes to review the existing API and see
what can be improved on after taking a short break from the project.
2016-11-09 22:36:41 +11:00

36 lines
1.1 KiB
Batchfile

@echo OFF
REM Build tags file
ctags -R
REM Check if build tool is on path
REM >nul, 2>nul will remove the output text from the where command
where cl.exe >nul 2>nul
if %errorlevel%==1 call msvc86.bat
REM Drop compilation files into build folder
IF NOT EXIST ..\bin mkdir ..\bin
pushd ..\bin
set GLEW=..\extern\glew-1.13.0
set GLFW=..\extern\glfw-3.2.bin.WIN32
set STB=..\extern\stb-master
set OAL=..\extern\openal-soft
REM EHsc enables exception handling
REM MD uses dynamic runtime library
REM Zi enables debug data
set compileFlags=/EHsc /MD /Zi /W3
REM Include directories
set includeFlags=/I ..\src\include /I %GLEW%\include /I %GLFW%\include /I %STB%\include /I %OAL%\include
REM Link libraries
set linkLibraries=/link opengl32.lib %GLFW%\lib-vc2015\glfw3.lib %GLEW%\lib\Release\Win32\glew32s.lib %OAL%\lib\Win32\OpenAL32.lib gdi32.lib user32.lib shell32.lib
set ignoreLibraries=/NODEFAULTLIB:"libc.lib" /NODEFAULTLIB:"libcmt.lib" /NODEFAULTLIB:"libcd.lib" /NODEFAULTLIB:"libcmtd.lib" /NODEFAULTLIB:"msvcrtd.lib"
cl %compileFlags% ..\src\*.c %includeFlags% %linkLibraries% %ignoreLibraries% /OUT:"Dengine.exe"
REM /SUBSYSTEM:CONSOLE
popd