Doyle Thai
6df92e7aed
Reduce the number of files in project by merging texture and shaders into assets/renderer file. It's better to keep code local to where it is rather than splitting them into "self-contained modules". It becomes easier to understand reading top-to-bottom and there's is less jumping around which can increase the difficulty of comprehending the code. Convert names to use more of a <namespace>_<object><Action> format.
507 lines
14 KiB
C
507 lines
14 KiB
C
#include <OpenAL/alc.h>
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#define STB_VORBIS_HEADER_ONLY
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#include <STB/stb_vorbis.c>
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#include "Dengine/Assets.h"
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#include "Dengine/Audio.h"
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#include "Dengine/Debug.h"
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#include "Dengine/MemoryArena.h"
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#define AL_CHECK_ERROR() alCheckError_(__FILE__, __LINE__);
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void alCheckError_(const char *file, int line)
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{
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// NOTE(doyle): OpenAL error stack is 1 deep
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ALenum errorCode;
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while ((errorCode = alGetError()) != AL_NO_ERROR)
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{
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printf("OPENAL ");
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switch(errorCode)
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{
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case AL_INVALID_NAME:
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printf("INVALID_NAME | ");
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break;
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case AL_INVALID_ENUM:
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printf("INVALID_ENUM | ");
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break;
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case AL_INVALID_VALUE:
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printf("INVALID_VALUE | ");
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break;
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case AL_INVALID_OPERATION:
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printf("INVALID_OPERATION | ");
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break;
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case AL_OUT_OF_MEMORY:
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printf("OUT_OF_MEMORY | ");
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break;
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default:
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printf("UNRECOGNISED ERROR CODE | ");
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break;
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}
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printf("Error %08x, %s (%d)\n", errorCode, file, line);
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}
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};
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const i32 audio_init(AudioManager *audioManager)
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{
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#ifdef DENGINE_DEBUG
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ASSERT(audioManager);
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#endif
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/* Clear error stack */
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alGetError();
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ALboolean enumerateAudioDevice =
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alcIsExtensionPresent(NULL, "ALC_ENUMERATION_EXT");
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const ALCchar *device = NULL;
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if (enumerateAudioDevice == AL_TRUE)
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{
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// TODO(doyle): Actually allow users to choose device to output
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/*
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The OpenAL specification says that the list of devices is organized as
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a string devices are separated with a NULL character and the list is
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terminated by two NULL characters.
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alcGetString with NULL = get all device spcifiers not a particular one
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*/
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device = alcGetString(NULL, ALC_DEVICE_SPECIFIER);
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const ALCchar *next = device + 1;
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size_t len = 0;
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printf("Devices list:\n");
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printf("----------\n");
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while (device && *device != '\0' && next && *next != '\0')
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{
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printf("%s\n", device);
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len = common_strlen(device);
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device += (len + 1);
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next += (len + 2);
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}
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printf("----------\n");
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}
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/* Get audio device */
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ALCdevice *deviceAL = alcOpenDevice(device);
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if (!deviceAL)
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{
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printf("alcOpenDevice() failed: Failed to init OpenAL device.\n");
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return -1;
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}
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/* Set device context */
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ALCcontext *contextAL = alcCreateContext(deviceAL, NULL);
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alcMakeContextCurrent(contextAL);
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if (!contextAL)
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{
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printf("alcCreateContext() failed: Failed create AL context.\n");
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return -1;
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}
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AL_CHECK_ERROR();
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for (i32 i = 0; i < ARRAY_COUNT(audioManager->sourceList); i++)
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{
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alGenSources(1, &audioManager->sourceList[i].id);
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AL_CHECK_ERROR();
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audioManager->sourceList[i].isFree = TRUE;
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}
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return 0;
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}
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INTERNAL inline u32 getSourceId(AudioManager *audioManager,
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AudioRenderer *audioRenderer)
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{
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u32 result = audioManager->sourceList[audioRenderer->sourceIndex].id;
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return result;
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}
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INTERNAL i32 rendererAcquire(MemoryArena_ *arena, AudioManager *audioManager,
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AudioRenderer *audioRenderer)
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{
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#ifdef DENGINE_DEBUG
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ASSERT(arena && audioManager && audioRenderer);
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#endif
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u32 checkSource = getSourceId(audioManager, audioRenderer);
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if (alIsSource(checkSource) == AL_TRUE)
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{
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#if 0
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DEBUG_LOG(
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"rendererAcquire(): Renderer has not been released before "
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"acquiring, force release by stopping stream");
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#endif
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audio_vorbisStop(arena, audioManager, audioRenderer);
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}
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// TODO(doyle): Super bad linear O(n) search for every audio-enabled entity
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i32 vacantSource = AUDIO_SOURCE_UNASSIGNED;
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for (i32 i = 0; i < ARRAY_COUNT(audioManager->sourceList); i++)
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{
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if (audioManager->sourceList[i].isFree)
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{
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vacantSource = i;
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audioManager->sourceList[i].isFree = FALSE;
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break;
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}
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}
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if (vacantSource == AUDIO_SOURCE_UNASSIGNED)
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{
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DEBUG_LOG("rendererAcquire(): Failed to acquire free source, all busy");
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return -1;
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}
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audioRenderer->sourceIndex = vacantSource;
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/* Generate audio data buffers */
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alGenBuffers(ARRAY_COUNT(audioRenderer->bufferId), audioRenderer->bufferId);
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AL_CHECK_ERROR();
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//alSourcef(audioRenderer->sourceId[0], AL_PITCH, 2.0f);
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return 0;
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}
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INTERNAL const i32 rendererRelease(MemoryArena_ *arena, AudioManager *audioManager,
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AudioRenderer *audioRenderer)
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{
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i32 result = 0;
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u32 alSourceId = getSourceId(audioManager, audioRenderer);
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if (alIsSource(alSourceId) == AL_FALSE)
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{
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DEBUG_LOG(
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"rendererRelease(): Trying to release invalid source, early exit");
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result = -1;
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return result;
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}
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/*
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NOTE(doyle): Doing an alSourceRewind will result in the source going to
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the AL_INITIAL state, but the properties of the source (position,
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velocity, etc.) will not change.
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*/
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alSourceRewind(alSourceId);
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AL_CHECK_ERROR();
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// TODO(doyle): We can possible remove this by just attaching the null buffer ..
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ALint numProcessedBuffers;
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alGetSourcei(alSourceId, AL_BUFFERS_PROCESSED, &numProcessedBuffers);
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if (numProcessedBuffers > 0)
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{
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alSourceUnqueueBuffers(alSourceId, numProcessedBuffers,
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audioRenderer->bufferId);
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}
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AL_CHECK_ERROR();
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// NOTE(doyle): Any buffer queued up that has not been played cannot be
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// deleted without being played once. We can set the source buffers to NULL
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// (0) to free up the buffer, since we still hold the reference ids for the
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// buffer in our audio structure we can delete it afterwards ..
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alSourcei(alSourceId, AL_BUFFER, 0);
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alDeleteBuffers(ARRAY_COUNT(audioRenderer->bufferId),
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audioRenderer->bufferId);
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AL_CHECK_ERROR();
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for (i32 i = 0; i < ARRAY_COUNT(audioRenderer->bufferId); i++)
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{
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audioRenderer->bufferId[i] = 0;
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}
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if (audioRenderer->isStreaming)
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{
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stb_vorbis_close(audioRenderer->audio->file);
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// TODO(doyle): Mem free
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// PLATFORM_MEM_FREE(arena, audioRenderer->audio, sizeof(AudioVorbis));
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}
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u32 sourceIndexToFree = audioRenderer->sourceIndex;
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audioRenderer->sourceIndex = AUDIO_SOURCE_UNASSIGNED;
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audioRenderer->audio = NULL;
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audioRenderer->numPlays = 0;
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audioRenderer->isStreaming = FALSE;
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audioRenderer->state = audiostate_stopped;
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audioManager->sourceList[sourceIndexToFree].isFree = TRUE;
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return result;
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}
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INTERNAL i32 initRendererForPlayback(MemoryArena_ *arena,
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AudioManager *audioManager,
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AudioRenderer *audioRenderer,
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AudioVorbis *vorbis, i32 numPlays)
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{
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#ifdef DENGINE_DEBUG
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ASSERT(audioManager && audioRenderer && vorbis);
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if (numPlays != AUDIO_REPEAT_INFINITE && numPlays <= 0)
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{
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DEBUG_LOG("audio_vorbisStream() warning: Number of plays is less than 0");
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}
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#endif
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i32 result = rendererAcquire(arena, audioManager, audioRenderer);
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if (result)
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{
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DEBUG_LOG("audio_vorbisStream() failed: Could not acquire renderer");
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return result;
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}
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/* Determine format */
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audioRenderer->format = AL_FORMAT_MONO16;
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if (vorbis->info.channels == 2)
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audioRenderer->format = AL_FORMAT_STEREO16;
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else if (vorbis->info.channels != 1)
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{
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#ifdef DENGINE_DEBUG
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DEBUG_LOG(
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"audio_vorbisStream() warning: Unexpected channel format");
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#endif
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}
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audioRenderer->numPlays = numPlays;
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return result;
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}
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#include <stdlib.h>
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const i32 audio_vorbisPlay(MemoryArena_ *arena, AudioManager *audioManager,
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AudioRenderer *audioRenderer, AudioVorbis *vorbis,
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i32 numPlays)
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{
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if (vorbis == NULL) return -1;
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i32 result = initRendererForPlayback(arena, audioManager, audioRenderer,
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vorbis, numPlays);
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i16 *soundSamples;
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i32 channels, sampleRate;
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i32 numSamples = stb_vorbis_decode_memory(
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vorbis->data, vorbis->size, &channels, &sampleRate, &soundSamples);
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alBufferData(audioRenderer->bufferId[0], audioRenderer->format,
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soundSamples, numSamples * vorbis->info.channels * sizeof(i16),
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vorbis->info.sample_rate);
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// NOTE(doyle): stb_vorbis specific implementation requires free()
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// TODO(doyle): Object pool this and use our malloc to avoid dependency in Audio.c
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free(soundSamples);
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audioRenderer->audio = vorbis;
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audioRenderer->isStreaming = FALSE;
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audioRenderer->state = audiostate_playing;
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return result;
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}
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const i32 audio_vorbisStream(MemoryArena_ *arena, AudioManager *audioManager,
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AudioRenderer *audioRenderer,
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AudioVorbis *vorbis, i32 numPlays)
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{
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// TODO(doyle): Streaming leaks memory, we don't free the "copy audio"
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ASSERT(INVALID_CODE_PATH);
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if (vorbis == NULL) return -1;
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i32 result = initRendererForPlayback(arena, audioManager, audioRenderer,
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vorbis, numPlays);
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// NOTE(doyle): We make a copy of the audio vorbis file using all the same
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// data except the file pointer. If the same sound is playing twice
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// simultaneously, we need unique file pointers into the data to track song
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// position uniquely
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AudioVorbis *copyAudio = MEMORY_PUSH_STRUCT(arena, AudioVorbis);
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*copyAudio = *vorbis;
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i32 error;
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copyAudio->file =
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stb_vorbis_open_memory(copyAudio->data, copyAudio->size, &error, NULL);
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audioRenderer->audio = copyAudio;
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audioRenderer->isStreaming = TRUE;
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audioRenderer->state = audiostate_playing;
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return result;
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}
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const i32 audio_vorbisStop(MemoryArena_ *arena, AudioManager *audioManager,
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AudioRenderer *audioRenderer)
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{
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i32 result = 0;
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u32 alSourceId = getSourceId(audioManager, audioRenderer);
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if (alIsSource(alSourceId) == AL_TRUE)
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{
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alSourceStop(alSourceId);
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AL_CHECK_ERROR();
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result = rendererRelease(arena, audioManager, audioRenderer);
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audioRenderer->state = audiostate_stopped;
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}
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else
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{
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#ifdef DENGINE_DEBUG
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if (audioRenderer->audio)
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{
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DEBUG_LOG(
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"audio_streamStopVorbis(): Tried to stop invalid source, but "
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"renderer has valid audio ptr");
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}
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#endif
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result = -1;
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}
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return result;
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}
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const i32 audio_vorbisPause(AudioManager *audioManager,
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AudioRenderer *audioRenderer)
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{
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i32 result = 0;
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u32 alSourceId = getSourceId(audioManager, audioRenderer);
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if (alIsSource(alSourceId) == AL_TRUE)
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{
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alSourcePause(alSourceId);
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AL_CHECK_ERROR();
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audioRenderer->state = audiostate_paused;
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}
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else
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{
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DEBUG_LOG("audio_streamPauseVorbis(): Tried to pause invalid source");
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result = -1;
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}
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return result;
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}
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const i32 audio_vorbisResume(AudioManager *audioManager,
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AudioRenderer *audioRenderer)
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{
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i32 result = 0;
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u32 alSourceId = getSourceId(audioManager, audioRenderer);
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if (alIsSource(alSourceId) == AL_TRUE)
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{
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alSourcePlay(alSourceId);
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AL_CHECK_ERROR();
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audioRenderer->state = audiostate_playing;
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}
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else
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{
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#ifdef DENGINE_DEBUG
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DEBUG_LOG("audio_vorbisResume(): Tried to resume invalid source")
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#endif
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result = -1;
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}
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return result;
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}
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#define AUDIO_CHUNK_SIZE_ 65536
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const i32 audio_updateAndPlay(MemoryArena_ *arena, AudioManager *audioManager,
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AudioRenderer *audioRenderer)
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{
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AudioVorbis *audio = audioRenderer->audio;
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if (!audio) return 0;
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u32 alSourceId = getSourceId(audioManager, audioRenderer);
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if (alIsSource(alSourceId) == AL_FALSE)
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{
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DEBUG_LOG("audio_updateAndPlay(): Update failed on invalid source id");
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return -1;
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}
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ALint audioState;
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alGetSourcei(alSourceId, AL_SOURCE_STATE, &audioState);
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AL_CHECK_ERROR();
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if (audioState == AL_STOPPED || audioState == AL_INITIAL)
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{
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if (audioState == AL_STOPPED)
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{
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if (audioRenderer->numPlays != AUDIO_REPEAT_INFINITE)
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audioRenderer->numPlays--;
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if (audioRenderer->numPlays == AUDIO_REPEAT_INFINITE ||
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audioRenderer->numPlays > 0)
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{
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// TODO(doyle): Delete and recreate fixes clicking when reusing
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// buffers
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alDeleteBuffers(ARRAY_COUNT(audioRenderer->bufferId),
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audioRenderer->bufferId);
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AL_CHECK_ERROR();
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alGenBuffers(ARRAY_COUNT(audioRenderer->bufferId),
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audioRenderer->bufferId);
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AL_CHECK_ERROR();
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}
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else
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{
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i32 result =
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rendererRelease(arena, audioManager, audioRenderer);
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return result;
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}
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}
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if (audioRenderer->isStreaming)
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{
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stb_vorbis_seek_start(audio->file);
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for (i32 i = 0; i < ARRAY_COUNT(audioRenderer->bufferId); i++)
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{
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i16 audioChunk[AUDIO_CHUNK_SIZE_] = {0};
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stb_vorbis_get_samples_short_interleaved(
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audio->file, audio->info.channels, audioChunk,
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AUDIO_CHUNK_SIZE_);
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alBufferData(audioRenderer->bufferId[i], audioRenderer->format,
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audioChunk, AUDIO_CHUNK_SIZE_ * sizeof(i16),
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audio->info.sample_rate);
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AL_CHECK_ERROR();
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}
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alSourceQueueBuffers(alSourceId,
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ARRAY_COUNT(audioRenderer->bufferId),
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audioRenderer->bufferId);
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}
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else
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{
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alSourceQueueBuffers(alSourceId, 1, audioRenderer->bufferId);
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}
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AL_CHECK_ERROR();
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alSourcePlay(alSourceId);
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AL_CHECK_ERROR();
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}
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else if (audioState == AL_PLAYING)
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{
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ALint numProcessedBuffers;
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alGetSourcei(alSourceId, AL_BUFFERS_PROCESSED,
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&numProcessedBuffers);
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AL_CHECK_ERROR();
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if (numProcessedBuffers > 0)
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{
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// TODO(doyle): Possibly wrong, we should pass in all processed buffers?
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ALint numBuffersToUnqueue = 1;
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ALuint emptyBufferId;
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alSourceUnqueueBuffers(alSourceId, numBuffersToUnqueue,
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&emptyBufferId);
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AL_CHECK_ERROR();
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i16 audioChunk[AUDIO_CHUNK_SIZE_] = {0};
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i32 sampleCount = stb_vorbis_get_samples_short_interleaved(
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audio->file, audio->info.channels, audioChunk,
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AUDIO_CHUNK_SIZE_);
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/* There are still samples to play */
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if (sampleCount > 0)
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{
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alBufferData(emptyBufferId, audioRenderer->format, audioChunk,
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sampleCount * audio->info.channels * sizeof(i16),
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audio->info.sample_rate);
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AL_CHECK_ERROR();
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alSourceQueueBuffers(alSourceId, 1, &emptyBufferId);
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AL_CHECK_ERROR();
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}
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}
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}
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return 0;
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}
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