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bb57f080c9
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Draw sprite from offset into tilesheet
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2016-06-18 20:45:14 +10:00 |
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753d700ca6
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Complete port over to C, replace glm math lib
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2016-06-18 19:12:09 +10:00 |
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d4117ea729
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Start math library by preprocessor templating
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2016-06-18 03:15:02 +10:00 |
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6251e105c8
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Remove stdstring, use platform layer to open files
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2016-06-18 02:01:43 +10:00 |
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3c51010e77
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Port project over to C, some C++ left
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2016-06-18 00:40:40 +10:00 |
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bcb847c18c
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Add acceleration to movement code
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2016-06-17 18:11:23 +10:00 |
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c54e6323a7
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Use GLFW swap interval for force vsync to monitor
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2016-06-17 16:32:59 +10:00 |
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9861a02ed1
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Add frame limiter, update glfw to 3.2
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2016-06-17 03:00:11 +10:00 |
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5cebf9ad0d
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Build world model in engine
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2016-06-17 00:14:58 +10:00 |
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b75009d03e
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Fix ortho projection, sprite vertex to map from 0 to 1
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2016-06-14 00:51:14 +10:00 |
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68c53dad0a
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Switch to sprite renderer
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2016-06-09 15:49:03 +10:00 |
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60fcecab0e
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Apply const correctness to project
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2016-06-08 17:29:16 +10:00 |
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a01c597340
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Migrate game code into game.c
Separate the game code from the engine code
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2016-06-08 02:02:58 +10:00 |
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6f7f9fa50a
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Sprite uses unique vao for rendering
Remove notation of "m" in member variables.
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2016-06-08 01:35:00 +10:00 |
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761609e1f9
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Add sprite functionality, doesn't render yet
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2016-06-07 23:54:14 +10:00 |
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864dca6f3d
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Add basics for breakout game, separate tutorial code
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2016-06-05 17:54:41 +10:00 |
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17a89269f0
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Remove cubes, restore back to drawing squares
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2016-06-04 23:09:59 +10:00 |
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7295d4712c
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Abstract asset loading to asset manager
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2016-06-04 22:42:22 +10:00 |
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d08cc4621b
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Add zooming by modifying fov in perspective matrix
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2016-06-04 17:14:08 +10:00 |
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83d44b8991
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Add warnings on compile, free movement + camera
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2016-06-04 16:36:37 +10:00 |
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540b871c58
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Add camera linear rotation
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2016-06-03 17:05:28 +10:00 |
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472b952408
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Fix VS gitignore ignoring external library folders
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2016-06-03 15:18:23 +10:00 |
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04e9f7bf85
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Initialise repo
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2016-06-03 15:07:40 +10:00 |
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