08b2832436
Fix minor bugs in dqn
2017-06-20 19:36:58 +10:00
e1545c7977
Update DQN with work queue and minor changes
2017-06-20 18:37:35 +10:00
eeb773747a
Improve assert with variadic macro for user msg
2017-06-20 15:31:44 +10:00
5397cdd9b9
Better assert(), move some Win32 functions to DQN
...
Asserts are now more defensive and diagnostic. Initially asserts provide a hard
break in the program, and the intention is to disable asserts for release.
Having experienced bugs in release mode due to optimisations with asserts off
there's little protection against errors that occur in release mode since all
asserts are off.
Now asserts can be used in release mode whilst still evaluating the expression,
and allowing user messages/diagnostics to console.
2017-06-20 02:13:03 +10:00
e860145e77
Lock pixels for multithread more granularly level
2017-06-19 18:22:02 +10:00
e660281211
Fix multithread bug causing invalid ptr references
...
Mesh rendering was not waiting until all jobs were complete before moving on
causing longer jobs to use old pointer references once the next frame started
rendering.
2017-06-19 14:14:13 +10:00
630522f8a3
Start multithreading mesh render
2017-06-18 23:07:49 +10:00
079e19b58b
Make threading work queue platform abstracted
2017-06-18 20:25:57 +10:00
5a6564fa94
Start creating multithreading work queue
2017-06-17 22:25:29 +10:00
64fb913239
Add auto scoped memory regions
2017-06-17 17:57:06 +10:00
35bdbb65de
Platform ability to query system (logical) cores
2017-06-17 16:20:35 +10:00
92953e9d7c
Add documentation
2017-06-09 18:24:37 +10:00
58061786ff
Cleanup and better parameterise mesh function args
2017-06-09 15:55:58 +10:00
d9f50d4581
Fix gaps on rendered mesh during rotation
...
Gaps caused by mistakenly calculating the transformation matrix per face loaded
in causing the matrix to continually update rotation prematurely.
2017-06-08 22:38:29 +10:00
285d3d2681
Add gouraud shading, can choose lighting options
2017-06-08 21:46:03 +10:00
ee31383906
Start moving model around in 3d space
2017-06-08 01:18:55 +10:00
4c5f8d43a0
Merge textured/non-textured tri rendering to one
2017-06-02 18:23:15 +10:00
e4913e5242
Merge triangle to textured triangle path
2017-06-02 14:12:50 +10:00
68616f3a8b
Reorganise non/SIMD triangle rendering code
2017-06-02 02:45:37 +10:00
1c1ee6b5e3
Add better debug cycle diagnostics API
2017-06-01 21:07:44 +10:00
9b4072f5bc
Start separating inline SIMD to own functions
2017-06-01 18:52:50 +10:00
6bcdb6d1fb
Reorganise SIMD paths to reuse abit more code
2017-05-31 20:57:11 +10:00
47d606e297
Make tri rasterisation into SIMD/non-SIMD paths
2017-05-31 16:40:13 +10:00
bb5fc03bda
SetPixel accelerated with SIMD
2017-05-30 18:46:04 +10:00
c1a5b41442
Process color with SIMD for textured triangle
2017-05-30 18:07:01 +10:00
49270a2826
Accelerate textured triangle rendering using SIMD
2017-05-30 17:41:05 +10:00
4d2a7a7c06
Improve allocation compactness and add DTRMesh
2017-05-26 22:25:09 +10:00
254d80749b
Draft impl. of malloc to memstack for obj loading
2017-05-26 18:33:13 +10:00
96ac39724d
Add asset array memory api stubs
2017-05-26 13:31:01 +10:00
f89b3ff706
STBImage now allocates from our memory
2017-05-26 02:39:16 +10:00
3874526a79
Reorganise asset files
2017-05-26 01:12:39 +10:00
4eb54c09b1
Fix zbuffer bug clipping at poly's behind 0, 0
...
Mistakenly use FLT_MIN as the largest negative number possible, where we should
be using -FLT_MAX.
2017-05-25 22:22:47 +10:00
a03de5de80
Start zbuffering pass of pixels for triangles
2017-05-24 00:04:18 +10:00
d42d6ef5bf
Prepare triangle rendering for zbuffer support
2017-05-23 22:42:54 +10:00
e922efb897
Add temp fix for model gaps in tri rasterisation
2017-05-23 18:23:31 +10:00
237e73253a
Fix incorrect indexing into vertex array for model
...
Wavefront model obj format indexes starting from 1, offset during load by -1 to
make all indexes be 0 based.
2017-05-22 20:54:34 +10:00
2c745d3571
Rename membuffer to memstack
2017-05-22 18:34:10 +10:00
8ce4221ad2
Minimal viable wavefront object parser completed
2017-05-22 15:54:44 +10:00
ce539d4903
Start parser for Wavefront 3D Object file format
2017-05-20 22:56:57 +10:00
a25b50c501
Fix color modulation alpha bug
...
Phasing color modulation over time would make bitmaps become transparent and
show layers underneath even if alpha was set to 1. This was caused by the
precomputed 1/255 calculation #defined in DTRRender which was missing the
precision required so floating point errors began to accumulate causing
erroneous colours.
2017-05-19 20:45:18 +10:00
b6daf43f33
Add profiling support using easy_profiler
2017-05-19 17:10:04 +10:00
1d0e9b8a07
All render paths go through srgb->linear pipeline
2017-05-19 02:21:44 +10:00
f040c377e9
Add gamma correction with SRGB<->Linear converting
2017-05-18 21:33:39 +10:00
e2ac14ffb7
Add bilinear filtering for bitmaps
2017-05-17 19:34:26 +10:00
ceb37ec4b0
Add proper bitmap rotation and 1:1 texture mapping
2017-05-17 16:18:03 +10:00
ce69de7aeb
Add mem diagnostics, prepare for bitmap rotation
2017-05-17 02:49:33 +10:00
13860e4089
Organise functions to files
2017-05-16 22:53:28 +10:00
75f23b6d66
Add proper rectangle rotation
2017-05-16 18:51:57 +10:00
3ec64da44c
Fix rotation on triangles
2017-05-16 17:36:51 +10:00
51342122b9
Add some support for rotation and scale
2017-05-16 02:15:28 +10:00