13 Commits

24 changed files with 824 additions and 600 deletions
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+1 -1
+1 -21
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@@ -1,25 +1,5 @@
@echo off
setlocal
set script_dir_backslash=%~dp0
set script_dir=%script_dir_backslash:~0,-1%
set build_dir=%script_dir%\Build
set code_dir=%script_dir%
call build_all.bat %* --fast-dev-build || exit /b 1
REM Bootstrap a version
git show -s --date=format:%%Y-%%m-%%d --format=%%cd HEAD> feely_pona_version.txt
git rev-parse --short=8 HEAD>> feely_pona_version.txt
git rev-list --count HEAD>> feely_pona_version.txt
REM Bootstrap the build program
mkdir %build_dir% 2>nul
pushd %build_dir%
cl /nologo /Z7 /W4 %code_dir%\feely_pona_build.cpp || exit /B 1
copy feely_pona_build.exe %code_dir% 1>nul
popd
REM Run the build program
%code_dir%\feely_pona_build.exe %* || exit /B 1
popd
exit /B 1
+25
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@@ -0,0 +1,25 @@
@echo off
setlocal
set script_dir_backslash=%~dp0
set script_dir=%script_dir_backslash:~0,-1%
set build_dir=%script_dir%\Build
set code_dir=%script_dir%
REM Bootstrap a version
git show -s --date=format:%%Y-%%m-%%d --format=%%cd HEAD> feely_pona_version.txt
git rev-parse --short=8 HEAD>> feely_pona_version.txt
git rev-list --count HEAD>> feely_pona_version.txt
REM Bootstrap the build program
mkdir %build_dir% 2>nul
pushd %build_dir%
cl /nologo /Z7 /W4 %code_dir%\feely_pona_build.cpp || exit /B 1
copy feely_pona_build.exe %code_dir% 1>nul
popd
REM Run the build program
%code_dir%\feely_pona_build.exe %* || exit /B 1
popd
exit /B 1
+4 -4
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@@ -5,7 +5,7 @@ set script_dir_backslash=%~dp0
set script_dir=%script_dir_backslash:~0,-1%
set build_dir=%script_dir%\Build
scp -P 8110 %build_dir%\Terry_Cherry_Emscripten\Terry_Cherry.html doylet@doylet.dev:/selfhost/TerryCherry/index.html
scp -P 8110 %build_dir%\Terry_Cherry_Emscripten\Terry_Cherry.data doylet@doylet.dev:/selfhost/TerryCherry/Terry_Cherry.data
scp -P 8110 %build_dir%\Terry_Cherry_Emscripten\Terry_Cherry.js doylet@doylet.dev:/selfhost/TerryCherry/Terry_Cherry.js
scp -P 8110 %build_dir%\Terry_Cherry_Emscripten\Terry_Cherry.wasm doylet@doylet.dev:/selfhost/TerryCherry/Terry_Cherry.wasm
scp -P 8110 %build_dir%\Terry_Cherry\Terry_Cherry.html doylet@doylet.dev:/selfhost/TerryCherry/index.html
scp -P 8110 %build_dir%\Terry_Cherry\Terry_Cherry.data doylet@doylet.dev:/selfhost/TerryCherry/Terry_Cherry.data
scp -P 8110 %build_dir%\Terry_Cherry\Terry_Cherry.js doylet@doylet.dev:/selfhost/TerryCherry/Terry_Cherry.js
scp -P 8110 %build_dir%\Terry_Cherry\Terry_Cherry.wasm doylet@doylet.dev:/selfhost/TerryCherry/Terry_Cherry.wasm
+540 -320
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+6
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@@ -165,6 +165,12 @@ struct FP_ParticleDescriptor
Dqn_usize duration_ms;
};
struct FP_ListenForNewPlayerResult
{
bool yes;
bool tutorial_requested;
};
#if defined(DQN_PLATFORM_EMSCRIPTEN)
#define FP_DEVELOPER_MODE 0
#else
+101 -20
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@@ -97,7 +97,7 @@ int main(int argc, char const **argv)
dry_run = true;
} else if (arg == DQN_STR8("--web")) {
target_web = true;
} else if (arg == DQN_STR8("--dev-fast-build")) {
} else if (arg == DQN_STR8("--fast-dev-build")) {
dev_fast_build = true;
} else {
PRINT_HELP;
@@ -229,6 +229,38 @@ int main(int argc, char const **argv)
}
}
// NOTE: sokol_audio ================================================================================
Dqn_Str8 sokol_audio_source_code_file = Dqn_FsPath_ConvertF(scratch.arena, "%.*s/External/sokol/sokol_audio.c", DQN_STR_FMT(tely_dir));
uint64_t sokol_audio_pc_timings[2] = {};
Dqn_List<Dqn_Str8> sokol_audio_pc_output_files = Dqn_List_Init<Dqn_Str8>(scratch.arena, 16);
{
sokol_audio_pc_timings[0] = Dqn_OS_PerfCounterNow();
DQN_DEFER { sokol_audio_pc_timings[1] = Dqn_OS_PerfCounterNow(); };
Dqn_CPPBuildContext build_context = {};
build_context.compiler = Dqn_CPPBuildCompiler_MSVC;
build_context.compile_files = Dqn_Slice_InitCArrayCopy(scratch.arena, {
Dqn_CPPBuildCompileFile{
{}, // Args
sokol_audio_source_code_file,
},
});
Dqn_List_Add(&sokol_audio_pc_output_files, DQN_STR8("sokol_audio.obj"));
Dqn_List<Dqn_Str8> compile_flags = Dqn_List_InitSliceCopy(scratch.arena, 16, common_compile_flags);
Dqn_List_Add(&compile_flags, DQN_STR8("/c"));
build_context.compile_flags = Dqn_List_ToSliceCopy(&compile_flags, scratch.arena);
build_context.build_dir = build_dir;
if (dry_run) {
Dqn_Str8 cmd = Dqn_CPPBuild_ToCommandLine(build_context, Dqn_CPPBuildMode_AlwaysRebuild, scratch.allocator);
Dqn_Print_StdLnF(Dqn_PrintStd_Out, "%.*s\n", DQN_STR_FMT(cmd));
} else {
Dqn_CPPBuild_ExecOrAbort(build_context, Dqn_CPPBuildMode_CacheBuild);
}
}
// NOTE: QOI Converter =========================================================================
uint64_t qoi_converter_timings[2] = {};
{
@@ -286,6 +318,8 @@ int main(int argc, char const **argv)
{
for (Dqn_ListIterator<Dqn_Str8> it = {}; Dqn_List_Iterate(&raylib_pc_output_files, &it, 0); )
Dqn_List_Add(&link_flags, *it.data);
for (Dqn_ListIterator<Dqn_Str8> it = {}; Dqn_List_Iterate(&sokol_audio_pc_output_files, &it, 0); )
Dqn_List_Add(&link_flags, *it.data);
Dqn_List_Add(&link_flags, DQN_STR8("gdi32.lib"));
Dqn_List_Add(&link_flags, DQN_STR8("opengl32.lib"));
Dqn_List_Add(&link_flags, DQN_STR8("winmm.lib"));
@@ -302,14 +336,21 @@ int main(int argc, char const **argv)
DQN_DEFER { feely_pona_no_dll_timings[1] = Dqn_OS_PerfCounterNow(); };
Dqn_CPPBuildCompileFile build_file = {};
build_file.input_file_path = Dqn_FsPath_ConvertF(scratch.arena, "%.*s/feely_pona_unity_nodll.h", DQN_STR_FMT(code_dir));
build_file.input_file_path = Dqn_FsPath_ConvertF(scratch.arena, "%.*s/feely_pona_unity.h", DQN_STR_FMT(code_dir));
build_file.output_file_path = Dqn_FsPath_ConvertF(scratch.arena, "terry_cherry");
build_file.flags = Dqn_Slice_InitCArrayCopy(scratch.arena, {DQN_STR8("/Tp")});
Dqn_List<Dqn_Str8> compile_flags = Dqn_List_InitSliceCopy(scratch.arena, 16, common_compile_flags);
Dqn_List_AddCArray(&compile_flags, {
DQN_STR8("/D TELY_WITH_PLATFORM"),
DQN_STR8("/D FEELY_PONA_IMPLEMENTATION"),
});
Dqn_CPPBuildContext feely_pona_no_dll_build_context = {};
feely_pona_no_dll_build_context.compiler = Dqn_CPPBuildCompiler_MSVC;
feely_pona_no_dll_build_context.compile_files = Dqn_Slice_InitCArrayCopy(scratch.arena, {build_file});
feely_pona_no_dll_build_context.include_dirs = Dqn_Slice_InitCArrayCopy(scratch.arena, {raylib_dir});
feely_pona_no_dll_build_context.compile_flags = common_compile_flags;
feely_pona_no_dll_build_context.compile_flags = Dqn_List_ToSliceCopy(&compile_flags, scratch.arena);
feely_pona_no_dll_build_context.build_dir = build_dir;
feely_pona_no_dll_build_context.link_flags = feely_pona_platform_link_flags;
@@ -329,12 +370,14 @@ int main(int argc, char const **argv)
Dqn_CPPBuildCompileFile build_file = {};
build_file.input_file_path = Dqn_FsPath_ConvertF(scratch.arena, "%.*s/feely_pona_unity.h", DQN_STR_FMT(code_dir));
build_file.output_file_path = Dqn_FsPath_ConvertF(scratch.arena, "tely_dll_msvc", DQN_STR_FMT(code_dir));
build_file.output_file_path = Dqn_FsPath_ConvertF(scratch.arena, "terry_cherry_dev_dll");
build_file.flags = Dqn_Slice_InitCArrayCopy(scratch.arena, {DQN_STR8("/Tp")});
Dqn_List<Dqn_Str8> compile_flags = Dqn_List_InitSliceCopy(scratch.arena, 128, common_compile_flags);
Dqn_List_Add(&compile_flags, DQN_STR8("/LD"));
Dqn_List_Add(&compile_flags, DQN_STR8("/Fetely_dll_msvc"));
Dqn_List<Dqn_Str8> compile_flags = Dqn_List_InitSliceCopy(scratch.arena, 16, common_compile_flags);
Dqn_List_AddCArray(&compile_flags, {
DQN_STR8("/LD"),
DQN_STR8("/D FEELY_PONA_IMPLEMENTATION"),
});
if (!dev_fast_build)
Dqn_List_Add(&compile_flags, DQN_STR8("/analyze"));
@@ -361,12 +404,15 @@ int main(int argc, char const **argv)
DQN_DEFER { feely_pona_platform_timings[1] = Dqn_OS_PerfCounterNow(); };
Dqn_CPPBuildCompileFile build_file = {};
build_file.input_file_path = Dqn_FsPath_ConvertF(scratch.arena, "%.*s/tely_platform_raylib_unity.h", DQN_STR_FMT(tely_dir));
build_file.output_file_path = Dqn_FsPath_ConvertF(scratch.arena, "feely_pona_msvc", DQN_STR_FMT(code_dir));
build_file.input_file_path = Dqn_FsPath_ConvertF(scratch.arena, "%.*s/feely_pona_unity.h", DQN_STR_FMT(code_dir));
build_file.output_file_path = Dqn_FsPath_ConvertF(scratch.arena, "terry_cherry_dev", DQN_STR_FMT(code_dir));
build_file.flags = Dqn_Slice_InitCArrayCopy(scratch.arena, {DQN_STR8("/Tp")});
Dqn_List<Dqn_Str8> compile_flags = Dqn_List_InitSliceCopy(scratch.arena, 128, common_compile_flags);
Dqn_List_Add(&compile_flags, DQN_STR8("/Fefeely_pona_msvc"));
Dqn_List_AddCArray(&compile_flags, {
DQN_STR8("/D TELY_WITH_PLATFORM"),
DQN_STR8("/D TELY_WITH_PLATFORM_DLL"),
});
Dqn_CPPBuildContext build_context = {};
build_context.compiler = Dqn_CPPBuildCompiler_MSVC;
@@ -380,7 +426,7 @@ int main(int argc, char const **argv)
Dqn_Str8 cmd = Dqn_CPPBuild_ToCommandLine(build_context, Dqn_CPPBuildMode_AlwaysRebuild, scratch.allocator);
Dqn_Print_StdLnF(Dqn_PrintStd_Out, "%.*s\n", DQN_STR_FMT(cmd));
} else {
Dqn_Str8 exe_path = Dqn_FsPath_ConvertF(scratch.arena, "%.*s/feely_pona_msvc.exe", DQN_STR_FMT(build_dir));
Dqn_Str8 exe_path = Dqn_FsPath_ConvertF(scratch.arena, "%.*s/terry_cherry_dev.exe", DQN_STR_FMT(build_dir));
bool exe_is_locked = false;
if (Dqn_Fs_Exists(exe_path)) {
Dqn_FsFile exe_file = Dqn_Fs_OpenFile(exe_path, Dqn_FsFileOpen_OpenIfExist, Dqn_FsFileAccess_Read | Dqn_FsFileAccess_Write);
@@ -422,9 +468,9 @@ int main(int argc, char const **argv)
DQN_DEFER { raylib_emscripten_timings[1] = Dqn_OS_PerfCounterNow(); };
// NOTE: Setup build context ===========================================================
Dqn_List<Dqn_Str8> raylib_emscripten_output_files = Dqn_List_Init<Dqn_Str8>(scratch.arena, 16);
Dqn_CPPBuildContext raylib_emscripten_build_context = {};
raylib_emscripten_build_context.compiler = Dqn_CPPBuildCompiler_GCC;
Dqn_List<Dqn_Str8> emscripten_obj_files = Dqn_List_Init<Dqn_Str8>(scratch.arena, 16);
Dqn_CPPBuildContext raylib_emscripten_build_context = {};
raylib_emscripten_build_context.compiler = Dqn_CPPBuildCompiler_GCC;
for (Dqn_Str8 base_file : raylib_base_files) {
Dqn_Str8 file_stem = Dqn_Str8_FileNameNoExtension(base_file);
@@ -449,7 +495,7 @@ int main(int argc, char const **argv)
raylib_emscripten_build_context.compile_files = Dqn_Slice_InitCArrayCopy(scratch.arena, {build_file});
raylib_emscripten_build_context.compile_flags = Dqn_List_ToSliceCopy(&compile_flags, scratch.arena);
raylib_emscripten_build_context.build_dir = build_dir;
Dqn_List_Add(&raylib_emscripten_output_files, build_file.output_file_path);
Dqn_List_Add(&emscripten_obj_files, build_file.output_file_path);
if (dry_run) {
Dqn_Str8 cmd = Dqn_CPPBuild_ToCommandLine(raylib_emscripten_build_context, Dqn_CPPBuildMode_AlwaysRebuild, scratch.allocator);
@@ -459,13 +505,45 @@ int main(int argc, char const **argv)
}
}
// NOTE: Build the wasm raylib library =================================================
{
Dqn_Str8 base_file = sokol_audio_source_code_file;
Dqn_Str8 file_stem = Dqn_Str8_FileNameNoExtension(base_file);
// NOTE: Append "emscripten" suffix to the object files
Dqn_CPPBuildCompileFile build_file = {};
build_file.input_file_path = base_file;
build_file.output_file_path = Dqn_Str8_InitF(scratch.allocator, "sokol_audio_emscripten.o");
Dqn_List<Dqn_Str8> compile_flags = Dqn_List_InitCArrayCopy(scratch.arena, 32, {
DQN_STR8("cmd"),
DQN_STR8("/C"),
DQN_STR8("emcc.bat"),
DQN_STR8("-c"), // Compile and assemble, but do not link
DQN_STR8("-Wall"),
DQN_STR8("-Os"), // Optimize for size
});
Dqn_List_AddList(&compile_flags, build_specific_compile_flags);
raylib_emscripten_build_context.compile_files = Dqn_Slice_InitCArrayCopy(scratch.arena, {build_file});
raylib_emscripten_build_context.compile_flags = Dqn_List_ToSliceCopy(&compile_flags, scratch.arena);
raylib_emscripten_build_context.build_dir = build_dir;
Dqn_List_Add(&emscripten_obj_files, build_file.output_file_path);
if (dry_run) {
Dqn_Str8 cmd = Dqn_CPPBuild_ToCommandLine(raylib_emscripten_build_context, Dqn_CPPBuildMode_AlwaysRebuild, scratch.allocator);
Dqn_Print_StdLnF(Dqn_PrintStd_Out, "%.*s\n", DQN_STR_FMT(cmd));
} else {
Dqn_CPPBuild_ExecOrAbort(raylib_emscripten_build_context, Dqn_CPPBuildMode_CacheBuild);
}
}
// NOTE: Build the wasm raylib+sokol_audio library =====================================
{
Dqn_Str8Builder builder = {};
builder.allocator = scratch.allocator;
Dqn_Str8Builder_AppendF(&builder, "cmd /C emar.bat rcs %.*s", DQN_STR_FMT(raylib_emscripten_lib_name));
for (Dqn_ListIterator<Dqn_Str8> it = {}; Dqn_List_Iterate(&raylib_emscripten_output_files, &it, 0); )
for (Dqn_ListIterator<Dqn_Str8> it = {}; Dqn_List_Iterate(&emscripten_obj_files, &it, 0); )
Dqn_Str8Builder_AppendF(&builder, " %.*s", DQN_STR_FMT(*it.data));
Dqn_Str8 cmd = Dqn_Str8Builder_Build(&builder, scratch.allocator);
@@ -528,7 +606,7 @@ int main(int argc, char const **argv)
Dqn_CPPBuildContext build_context = {};
build_context.compile_file_obj_suffix = DQN_CPP_BUILD_OBJ_SUFFIX_O;
build_context.compile_files = Dqn_Slice_InitCArrayCopy(scratch.arena, {
Dqn_CPPBuildCompileFile{{}, Dqn_FsPath_ConvertF(scratch.arena, "%.*s/feely_pona_unity_nodll.cpp", DQN_STR_FMT(code_dir)) },
Dqn_CPPBuildCompileFile{{}, Dqn_FsPath_ConvertF(scratch.arena, "%.*s/feely_pona_unity.cpp", DQN_STR_FMT(code_dir)) },
});
Dqn_Str8 output_name = DQN_STR8("Terry_Cherry");
@@ -545,6 +623,8 @@ int main(int argc, char const **argv)
DQN_STR8("--preload-file"), DQN_STR8("Data"),
DQN_STR8("-msimd128"),
DQN_STR8("-msse2"),
DQN_STR8("-D"), DQN_STR8("TELY_WITH_PLATFORM"),
DQN_STR8("-D"), DQN_STR8("FEELY_PONA_IMPLEMENTATION"),
});
Dqn_List_AddList(&compile_flags, build_specific_compile_flags);
@@ -559,7 +639,7 @@ int main(int argc, char const **argv)
}
// NOTE: Move the files to a directory
Dqn_Str8 folder_path = Dqn_FsPath_ConvertF(scratch.arena, "%.*s/%.*s_Emscripten", DQN_STR_FMT(build_dir), DQN_STR_FMT(output_name));
Dqn_Str8 folder_path = Dqn_FsPath_ConvertF(scratch.arena, "%.*s/%.*s", DQN_STR_FMT(build_dir), DQN_STR_FMT(output_name));
if (!Dqn_Fs_DirExists(folder_path)) {
Dqn_Str8 mkdir_cmd = Dqn_Str8_InitF(scratch.allocator, "mkdir %.*s", DQN_STR_FMT(folder_path));
Dqn_OS_ExecOrAbort(mkdir_cmd, {});
@@ -588,7 +668,8 @@ int main(int argc, char const **argv)
build_timings[1] = Dqn_OS_PerfCounterNow();
Dqn_Print_StdLnF(Dqn_PrintStd_Out, "\n-- Dqn_CPPBuild Timings (%.2fms)", Dqn_OS_PerfCounterMs(build_timings[0], build_timings[1]));
Dqn_Print_StdLnF(Dqn_PrintStd_Out, " robocopy: %.2fms", Dqn_OS_PerfCounterMs(robocopy_timings[0], robocopy_timings[1]));
Dqn_Print_StdLnF(Dqn_PrintStd_Out, " raylib: %.2fms", Dqn_OS_PerfCounterMs(raylib_pc_timings[0], raylib_pc_timings[1]));
Dqn_Print_StdLnF(Dqn_PrintStd_Out, " raylib: %.2fms", Dqn_OS_PerfCounterMs(raylib_pc_timings[0], raylib_pc_timings[1]));
Dqn_Print_StdLnF(Dqn_PrintStd_Out, " sokol_audio: %.2fms", Dqn_OS_PerfCounterMs(sokol_audio_pc_timings[0], sokol_audio_pc_timings[1]));
Dqn_Print_StdLnF(Dqn_PrintStd_Out, " qoi_converter: %.2fms", Dqn_OS_PerfCounterMs(qoi_converter_timings[0], qoi_converter_timings[1]));
Dqn_Print_StdLnF(Dqn_PrintStd_Out, " feely pona sprite packer: %.2fms", Dqn_OS_PerfCounterMs(feely_pona_sprite_packer_timings[0], feely_pona_sprite_packer_timings[1]));
Dqn_Print_StdLnF(Dqn_PrintStd_Out, " feely pona (no dll): %.2fms", Dqn_OS_PerfCounterMs(feely_pona_no_dll_timings[0], feely_pona_no_dll_timings[1]));
+1
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@@ -185,6 +185,7 @@ static FP_GameEntityHandle FP_Entity_CreateTerryInternal(FP_Game *game, Dqn_V2 p
entity->local_hit_box_size = FP_Game_MetersToPixelsNx2(game->play, 0.5f, entity->sprite_height.meters * .6f);
entity->hp_cap = FP_DEFAULT_DAMAGE * 3;
entity->hp = entity->hp_cap;
entity->coins = 10;
FP_Entity_AddDebugEditorFlags(game, result);
entity->flags |= FP_GameEntityFlag_NonTraversable;
entity->flags |= FP_GameEntityFlag_Attackable;
+7 -6
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@@ -3,24 +3,24 @@
#include "feely_pona_unity.h"
#endif
static bool FP_Game_KeyBindIsPressed(TELY_PlatformInput const *input, FP_GameControls const *controls, FP_GameKeyBind key_bind)
static bool FP_Game_KeyBindIsPressed(TELY_OSInput const *input, FP_GameControls const *controls, FP_GameKeyBind key_bind)
{
bool result = false;
if (controls->mode == FP_GameControlMode_Keyboard) {
result = TELY_Platform_InputScanCodeIsPressed(input, key_bind.scan_code);
result = TELY_OSInput_ScanKeyIsPressed(input, key_bind.scan_key);
} else {
result = TELY_Platform_InputGamepadKeyIsPressed(input, controls->gamepad_index, key_bind.gamepad_key);
result = TELY_OSInput_GamepadKeyIsPressed(input, controls->gamepad_index, key_bind.gamepad_key);
}
return result;
}
static bool FP_Game_KeyBindIsDown(TELY_PlatformInput const *input, FP_GameControls const *controls, FP_GameKeyBind key_bind)
static bool FP_Game_KeyBindIsDown(TELY_OSInput const *input, FP_GameControls const *controls, FP_GameKeyBind key_bind)
{
bool result = false;
if (controls->mode == FP_GameControlMode_Keyboard) {
result = TELY_Platform_InputScanCodeIsDown(input, key_bind.scan_code);
result = TELY_OSInput_ScanKeyIsDown(input, key_bind.scan_key);
} else {
result = TELY_Platform_InputGamepadKeyIsDown(input, controls->gamepad_index, key_bind.gamepad_key);
result = TELY_OSInput_GamepadKeyIsDown(input, controls->gamepad_index, key_bind.gamepad_key);
}
return result;
}
@@ -250,6 +250,7 @@ static FP_GameEntity *FP_Game_MakeEntityPointerFV(FP_Game *game, DQN_FMT_ATTRIB
result->buildings_visited = FP_SentinelList_Init<FP_GameEntityHandle>(game->play.chunk_pool);
result->action.sprite_alpha = 1.f;
result->stamina_cap = 93;
result->stamina = result->stamina_cap;
result->hp_cap = DQN_CAST(uint32_t)(FP_DEFAULT_DAMAGE * .8f);
result->hp = result->hp_cap;
+51 -6
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@@ -168,8 +168,8 @@ enum FP_GameInGameMenu
struct FP_GameKeyBind
{
TELY_PlatformInputScanCode scan_code;
TELY_PlatformInputGamepadKey gamepad_key;
TELY_OSInputScanKey scan_key;
TELY_OSInputGamepadKey gamepad_key;
};
enum FP_GameControlMode
@@ -334,12 +334,19 @@ enum FP_GameAudio
FP_GameAudio_Message,
FP_GameAudio_Monkey,
FP_GameAudio_PortalDestroy,
FP_GameAudio_GameStart,
FP_GameAudio_PerryStart,
FP_GameAudio_Ambience1,
FP_GameAudio_Ambience2,
FP_GameAudio_Music1,
FP_GameAudio_Music2,
FP_GameAudio_Count,
};
enum FP_GameState
{
FP_GameState_IntroScreen,
FP_GameState_Tutorial,
FP_GameState_Play,
FP_GameState_Pause,
FP_GameState_WinGame,
@@ -365,6 +372,35 @@ struct FP_Particle
Dqn_usize end_ms;
};
enum FP_GameStateTutorial
{
FP_GameStateTutorial_ShowPlayer,
FP_GameStateTutorial_ShowPlayerWait,
FP_GameStateTutorial_ShowPortalOne,
FP_GameStateTutorial_ShowPortalOneWait,
FP_GameStateTutorial_ShowPortalTwo,
FP_GameStateTutorial_ShowPortalTwoWait,
FP_GameStateTutorial_ShowPortalThree,
FP_GameStateTutorial_ShowPortalThreeWait,
FP_GameStateTutorial_ShowBillboardBuild,
FP_GameStateTutorial_ShowBillboardBuildWait,
FP_GameStateTutorial_Count,
};
Dqn_V2 const FP_MONKEY_SPAWN_LOCATIONS[] =
{
Dqn_V2_InitNx2(-592, 538),
Dqn_V2_InitNx2(-1503, -568),
Dqn_V2_InitNx2(1890, 1150),
Dqn_V2_InitNx2(1815, -1192),
Dqn_V2_InitNx2(520, 1230),
Dqn_V2_InitNx2(-934, -238),
Dqn_V2_InitNx2(1915, 15),
Dqn_V2_InitNx2(247, 560),
Dqn_V2_InitNx2(-290, -1120),
Dqn_V2_InitNx2(1126, -646),
};
struct FP_GamePlay
{
TELY_ChunkPool *chunk_pool;
@@ -388,6 +424,7 @@ struct FP_GamePlay
FP_GameEntityHandle merchant_graveyard;
FP_GameEntityHandle merchant_gym;
FP_GameEntityHandle merchant_phone_company;
FP_GameEntityHandle billboard_build;
FP_GameEntityHandle clicked_entity;
FP_GameEntityHandle hot_entity;
@@ -429,22 +466,30 @@ struct FP_GamePlay
FP_Particle particles[256];
uint32_t particle_next_index;
FP_GameStateTutorial tutorial_state;
uint64_t tutorial_wait_end_time_ms;
uint8_t monkey_spawn_shuffled_list[DQN_ARRAY_UCOUNT(FP_MONKEY_SPAWN_LOCATIONS)];
uint8_t monkey_spawn_count;
};
struct FP_Game
{
TELY_AssetFontHandle inter_regular_font_large;
TELY_AssetFontHandle inter_regular_font;
TELY_AssetFontHandle inter_italic_font;
TELY_AssetFontHandle jetbrains_mono_font;
TELY_AssetFontHandle talkco_font;
TELY_AssetFontHandle talkco_font_large;
TELY_AssetFontHandle talkco_font_xlarge;
TELY_AssetAudioHandle audio[FP_GameAudio_Count];
TELY_AssetSpriteSheet atlas_sprite_sheet;
TELY_RFui rfui;
FP_GamePlay play;
Dqn_Arena *frame_arena;
uint16_t font_size;
uint16_t large_font_size;
uint16_t large_talkco_font_size;
uint16_t xlarge_talkco_font_size;
};
struct FP_GameAStarNode
@@ -473,7 +518,7 @@ FP_GamePlaceableBuilding const PLACEABLE_BUILDINGS[] = {
{FP_EntityType_AirportTerry, FP_EntityAirportTerryState_Idle},
{FP_EntityType_ChurchTerry, FP_EntityChurchTerryState_Idle},
{FP_EntityType_ClubTerry, FP_EntityClubTerryState_Idle},
{FP_EntityType_KennelTerry, FP_EntityKennelTerryState_Idle},
// {FP_EntityType_KennelTerry, FP_EntityKennelTerryState_Idle},
};
struct FP_GameCanMoveToPositionResult
+7 -7
View File
@@ -3,7 +3,7 @@
#include "feely_pona_unity.h"
#endif
void FP_UnitTests(TELY_Platform *platform)
void FP_UnitTests(TELY_OS *os)
{
{
uint32_t array[] = {1};
@@ -318,9 +318,9 @@ void FP_UnitTests(TELY_Platform *platform)
}
{
Dqn_Arena_TempMemoryScope(&platform->arena);
Dqn_Arena_TempMemoryScope(&os->arena);
TELY_ChunkPool pool = {};
pool.arena = &platform->arena;
pool.arena = &os->arena;
void *bytes16 = TELY_ChunkPool_Alloc(&pool, 16);
TELY_ChunkPool_Dealloc(&pool, bytes16);
@@ -346,13 +346,13 @@ void FP_UnitTests(TELY_Platform *platform)
}
// NOTE: Unit test DFS pre-order and post-order walk
Dqn_Arena_TempMemoryScope(&platform->arena);
Dqn_Arena_TempMemoryScope(&os->arena);
TELY_ChunkPool chunk_pool = {};
chunk_pool.arena = &platform->arena;
chunk_pool.arena = &os->arena;
FP_Game *game = Dqn_Arena_New(&platform->arena, FP_Game, Dqn_ZeroMem_Yes);
FP_Game *game = Dqn_Arena_New(&os->arena, FP_Game, Dqn_ZeroMem_Yes);
game->play.chunk_pool = &chunk_pool;
game->play.entities = Dqn_VArray_Init<FP_GameEntity>(&platform->arena, 1024 * 8);
game->play.entities = Dqn_VArray_Init<FP_GameEntity>(&os->arena, 1024 * 8);
game->play.root_entity = Dqn_VArray_Make(&game->play.entities, Dqn_ZeroMem_No);
Dqn_FArray_Add(&game->play.parent_entity_stack, game->play.root_entity->handle);
+51 -51
View File
@@ -37,17 +37,17 @@ struct SpriteSpecification
uint16_t frames_per_second;
};
static Dqn_String8 SpriteAnimNameFromFilePath(Dqn_String8 path)
static Dqn_Str8 SpriteAnimNameFromFilePath(Dqn_Str8 path)
{
// NOTE: Enumerate the number of frames for this animation =================================
Dqn_String8 file_name = Dqn_String8_FileNameFromPath(path);
Dqn_String8 file_name_without_extension = Dqn_String8_BinarySplit(file_name, DQN_STRING8(".")).lhs;
Dqn_Str8 file_name = Dqn_Str8_FileNameFromPath(path);
Dqn_Str8 file_name_without_extension = Dqn_Str8_BinarySplit(file_name, DQN_STR8(".")).lhs;
// NOTE: If the sprite is a standalone sprite without any frame suffix (e.g. "_1.png") then
// we accept the entry as the name of the sprite as is.
Dqn_String8 result = {};
Dqn_Str8 result = {};
if (Dqn_Char_IsDigit(file_name_without_extension.data[file_name_without_extension.size - 1])) {
Dqn_String8BinarySplitResult split = Dqn_String8_BinarySplitReverse(file_name_without_extension, DQN_STRING8("_"));
Dqn_Str8BinarySplitResult split = Dqn_Str8_BinarySplitReverse(file_name_without_extension, DQN_STR8("_"));
result = split.lhs;
} else {
result = file_name_without_extension;
@@ -67,26 +67,26 @@ int main(int argc, char const *argv[])
}
// NOTE: Verify some arguments =================================================================
Dqn_String8 atlas_dimensions = Dqn_String8_InitCString8(argv[1]);
Dqn_String8 sprite_spec_path = Dqn_String8_InitCString8(argv[2]);
Dqn_String8 dir = Dqn_String8_InitCString8(argv[3]);
Dqn_Str8 atlas_dimensions = Dqn_Str8_InitCStr8(argv[1]);
Dqn_Str8 sprite_spec_path = Dqn_Str8_InitCStr8(argv[2]);
Dqn_Str8 dir = Dqn_Str8_InitCStr8(argv[3]);
if (!Dqn_Fs_Exists(sprite_spec_path)) {
Dqn_Log_ErrorF("Sprite specification file does not exist, we tried to find \"%.*s\" but it does not exist", DQN_STRING_FMT(sprite_spec_path));
Dqn_Log_ErrorF("Sprite specification file does not exist, we tried to find \"%.*s\" but it does not exist", DQN_STR_FMT(sprite_spec_path));
return -1;
}
if (!Dqn_Fs_DirExists(dir)) {
Dqn_Log_ErrorF("Directory to load sprites from does not exist, we tried to find \"%.*s\" but it does not exist", DQN_STRING_FMT(dir));
Dqn_Log_ErrorF("Directory to load sprites from does not exist, we tried to find \"%.*s\" but it does not exist", DQN_STR_FMT(dir));
return -1;
}
// NOTE: Parse the atlas size ==================================================================
Dqn_V2I atlas_size = {};
{
Dqn_String8BinarySplitResult atlas_dimensions_split = Dqn_String8_BinarySplit(atlas_dimensions, DQN_STRING8("x"));
Dqn_String8ToU64Result width = Dqn_String8_ToU64(atlas_dimensions_split.lhs, 0);
Dqn_String8ToU64Result height = Dqn_String8_ToU64(atlas_dimensions_split.rhs, 0);
Dqn_Str8BinarySplitResult atlas_dimensions_split = Dqn_Str8_BinarySplit(atlas_dimensions, DQN_STR8("x"));
Dqn_Str8ToU64Result width = Dqn_Str8_ToU64(atlas_dimensions_split.lhs, 0);
Dqn_Str8ToU64Result height = Dqn_Str8_ToU64(atlas_dimensions_split.rhs, 0);
if (!width.success || width.value == 0) {
Dqn_Log_ErrorF("Width for the sprite atlas was not a number > 0");
@@ -106,51 +106,51 @@ int main(int argc, char const *argv[])
Dqn_DSMap<SpriteSpecification> sprite_spec_table = Dqn_DSMap_Init<SpriteSpecification>(1024);
{
Dqn_ThreadScratch inner_scratch = Dqn_Thread_GetScratch(scratch.arena);
Dqn_String8 sprite_spec_buffer = Dqn_Fs_Read(sprite_spec_path, inner_scratch.allocator);
Dqn_String8SplitAllocResult sprite_spec_lines = Dqn_String8_SplitAlloc(inner_scratch.allocator, sprite_spec_buffer, DQN_STRING8("\n"));
Dqn_Str8 sprite_spec_buffer = Dqn_Fs_Read(sprite_spec_path, inner_scratch.allocator);
Dqn_Str8SplitAllocResult sprite_spec_lines = Dqn_Str8_SplitAlloc(inner_scratch.allocator, sprite_spec_buffer, DQN_STR8("\n"));
DQN_FOR_UINDEX(line_index, sprite_spec_lines.size) {
Dqn_String8 line = Dqn_String8_TrimWhitespaceAround(sprite_spec_lines.data[line_index]);
Dqn_Str8 line = Dqn_Str8_TrimWhitespaceAround(sprite_spec_lines.data[line_index]);
if (line.size == 0) // NOTE: Support empty lines, just ignore them
continue;
Dqn_String8SplitAllocResult line_parts = Dqn_String8_SplitAlloc(inner_scratch.allocator, line, DQN_STRING8(";"));
Dqn_Str8SplitAllocResult line_parts = Dqn_Str8_SplitAlloc(inner_scratch.allocator, line, DQN_STR8(";"));
DQN_ASSERTF(line_parts.size == 2, "Line must have 2 parts in the sprite specification\n"
"\n"
"<animation name>;<frames per second>\\n\n"
"\n"
"Line was '%.*s' loaded from '%.*s'", DQN_STRING_FMT(line), DQN_STRING_FMT(sprite_spec_path));
"Line was '%.*s' loaded from '%.*s'", DQN_STR_FMT(line), DQN_STR_FMT(sprite_spec_path));
Dqn_String8 anim_name = line_parts.data[0];
Dqn_String8ToU64Result frames_per_second = Dqn_String8_ToU64(line_parts.data[1], 0);
Dqn_Str8 anim_name = line_parts.data[0];
Dqn_Str8ToU64Result frames_per_second = Dqn_Str8_ToU64(line_parts.data[1], 0);
DQN_ASSERTF(frames_per_second.success, "Frames per second was not a convertible number, line was '%.*s'", line);
Dqn_DSMapResult<SpriteSpecification> slot = Dqn_DSMap_MakeKeyString8Copy(&sprite_spec_table, scratch.allocator, anim_name);
Dqn_DSMapResult<SpriteSpecification> slot = Dqn_DSMap_MakeKeyStr8Copy(&sprite_spec_table, scratch.allocator, anim_name);
slot.value->frames_per_second = DQN_CAST(uint16_t)frames_per_second.value;
}
}
// NOTE: Get the list of files =================================================================
Dqn_List<Dqn_String8> file_list_raw = Dqn_List_Init<Dqn_String8>(scratch.arena, 128);
Dqn_List<Dqn_Str8> file_list_raw = Dqn_List_Init<Dqn_Str8>(scratch.arena, 128);
for (Dqn_Win_FolderIterator it = {}; Dqn_Win_FolderIterate(dir, &it); ) {
if (Dqn_String8_EndsWithInsensitive(it.file_name, DQN_STRING8(".png"))) {
Dqn_String8 *item = Dqn_List_Make(&file_list_raw, Dqn_ZeroMem_Yes);
*item = Dqn_FsPath_ConvertF(scratch.arena, "%.*s/%.*s", DQN_STRING_FMT(dir), DQN_STRING_FMT(it.file_name));
if (Dqn_Str8_EndsWithInsensitive(it.file_name, DQN_STR8(".png"))) {
Dqn_Str8 *item = Dqn_List_Make(&file_list_raw, Dqn_ZeroMem_Yes);
*item = Dqn_FsPath_ConvertF(scratch.arena, "%.*s/%.*s", DQN_STR_FMT(dir), DQN_STR_FMT(it.file_name));
}
}
// NOTE: Sort the list of files ================================================================
if (file_list_raw.count == 0) {
Dqn_Log_InfoF("There are no '.png' files in the directory '%.*s' to create an atlas from, exiting", DQN_STRING_FMT(dir));
Dqn_Log_InfoF("There are no '.png' files in the directory '%.*s' to create an atlas from, exiting", DQN_STR_FMT(dir));
return 0;
}
// NOTE: Bubble sort the file list naturally ===================================================
Dqn_Slice<Dqn_String8> file_list = Dqn_List_ToSliceCopy(&file_list_raw, scratch.arena);
Dqn_Slice<Dqn_Str8> file_list = Dqn_List_ToSliceCopy(&file_list_raw, scratch.arena);
for (bool swapped = true; swapped; ) {
swapped = false;
for (Dqn_usize list_index = 0; list_index < file_list.size - 1; list_index++) {
Dqn_String8 left = file_list.data[list_index + 0];
Dqn_String8 right = file_list.data[list_index + 1];
Dqn_Str8 left = file_list.data[list_index + 0];
Dqn_Str8 right = file_list.data[list_index + 1];
if (strnatcmp(left.data, right.data) > 0) {
DQN_SWAP(file_list.data[list_index + 0], file_list.data[list_index + 1]);
swapped = true;
@@ -165,7 +165,7 @@ int main(int argc, char const *argv[])
// NOTE: Load the sprites to determine their dimensions for rect packing =======================
Dqn_SArray<stbrp_rect> rects = Dqn_SArray_Init<stbrp_rect>(scratch.arena, file_list.size, Dqn_ZeroMem_Yes);
for (Dqn_String8 it : file_list) {
for (Dqn_Str8 it : file_list) {
int x = 0, y = 0, channels_in_file = 0;
stbi_uc *pixels = stbi_load(it.data, &x, &y, &channels_in_file, 4 /*desired_channels*/);
DQN_ASSERT(pixels);
@@ -177,16 +177,16 @@ int main(int argc, char const *argv[])
rect->h = y;
// NOTE: Enumerate the number of frames for this animation =================================
Dqn_String8 anim_prefix = SpriteAnimNameFromFilePath(it);
Dqn_String8 file_name = Dqn_String8_FileNameFromPath(it);
DQN_ASSERTF(!Dqn_String8_HasChar(file_name, ';'),
Dqn_Str8 anim_prefix = SpriteAnimNameFromFilePath(it);
Dqn_Str8 file_name = Dqn_Str8_FileNameFromPath(it);
DQN_ASSERTF(!Dqn_Str8_HasChar(file_name, ';'),
"\n\nSprite frame loaded from file\n"
" '%.*s'\n"
"\n"
"however the file name has a semicolon which is not supported because we use a semicolon to delimit our sprite specification",
DQN_STRING_FMT(file_name));
DQN_STR_FMT(file_name));
Dqn_DSMapResult<SpriteSpecification> slot = Dqn_DSMap_FindKeyString8(&sprite_spec_table, anim_prefix);
Dqn_DSMapResult<SpriteSpecification> slot = Dqn_DSMap_FindKeyStr8(&sprite_spec_table, anim_prefix);
DQN_ASSERTF(slot.found,
"\n\nSprite frame loaded from file\n"
" '%.*s'\n"
@@ -196,12 +196,12 @@ int main(int argc, char const *argv[])
"\n"
"Add a line in format of <animation name>;<frames_per_second> to the file, e.g.\n"
" %.*s;8\n",
DQN_STRING_FMT(it),
DQN_STRING_FMT(sprite_spec_path),
DQN_STRING_FMT(anim_prefix));
DQN_STR_FMT(it),
DQN_STR_FMT(sprite_spec_path),
DQN_STR_FMT(anim_prefix));
slot.value->frame_count++;
Dqn_Log_InfoF("Packing sprite: %.*s", DQN_STRING_FMT(it));
Dqn_Log_InfoF("Packing sprite: %.*s", DQN_STR_FMT(it));
}
// NOTE: Pack the rects ========================================================================
@@ -217,7 +217,7 @@ int main(int argc, char const *argv[])
int final_bpp = 4;
int final_image_stride = atlas_size.w * final_bpp;
char *final_image = Dqn_Arena_NewArray(scratch.arena, char, atlas_size.h * final_image_stride, Dqn_ZeroMem_Yes);
Dqn_String8 atlas_path = Dqn_String8_InitF(scratch.allocator, "%.*s.png", DQN_STRING_FMT(dir));
Dqn_Str8 atlas_path = Dqn_Str8_InitF(scratch.allocator, "%.*s.png", DQN_STR_FMT(dir));
// NOTE: Generate the meta file ================================================================
// NOTE: Count the number of animations we loaded frames fore
@@ -231,18 +231,18 @@ int main(int argc, char const *argv[])
}
}
Dqn_String8 meta_path = Dqn_String8_InitF(scratch.allocator, "%.*s.txt", DQN_STRING_FMT(dir));
Dqn_Str8 meta_path = Dqn_Str8_InitF(scratch.allocator, "%.*s.txt", DQN_STR_FMT(dir));
Dqn_FsFile meta_file = Dqn_Fs_OpenFile(meta_path, Dqn_FsFileOpen_CreateAlways, Dqn_FsFileAccess_Write);
Dqn_Fs_WriteFileF(&meta_file,
"@file;%.*s;%d;%d\n",
DQN_STRING_FMT(Dqn_String8_FileNameFromPath(atlas_path)),
DQN_STR_FMT(Dqn_Str8_FileNameFromPath(atlas_path)),
DQN_CAST(int) num_anim_rects,
DQN_CAST(int) num_anims);
Dqn_Log_InfoF("Generating meta file: %.*s", DQN_STRING_FMT(meta_path));
Dqn_String8 active_anim_prefix = {};
Dqn_Log_InfoF("Generating meta file: %.*s", DQN_STR_FMT(meta_path));
Dqn_Str8 active_anim_prefix = {};
DQN_FOR_UINDEX (file_list_index, file_list.size) {
Dqn_String8 it = file_list.data[file_list_index];
Dqn_Str8 it = file_list.data[file_list_index];
int w, h, channels_in_file;
stbi_uc *loaded_image = stbi_load(it.data, &w, &h, &channels_in_file, 4 /*desired_channels*/);
@@ -263,22 +263,22 @@ int main(int argc, char const *argv[])
stbi_image_free(loaded_image);
// NOTE: Detect what animation we are currently processing =================================
Dqn_String8 anim_prefix = SpriteAnimNameFromFilePath(it);
Dqn_Str8 anim_prefix = SpriteAnimNameFromFilePath(it);
if (active_anim_prefix.size == 0 || active_anim_prefix != anim_prefix) {
// NOTE: Anim prefix is different, we are starting a new animation- mark it accordingly
active_anim_prefix = anim_prefix;
Dqn_DSMapResult<SpriteSpecification> slot = Dqn_DSMap_FindKeyString8(&sprite_spec_table, active_anim_prefix);
Dqn_Fs_WriteFileF(&meta_file, "@anim;%.*s;%u;%u\n", DQN_STRING_FMT(active_anim_prefix), slot.value->frames_per_second, slot.value->frame_count);
Dqn_DSMapResult<SpriteSpecification> slot = Dqn_DSMap_FindKeyStr8(&sprite_spec_table, active_anim_prefix);
Dqn_Fs_WriteFileF(&meta_file, "@anim;%.*s;%u;%u\n", DQN_STR_FMT(active_anim_prefix), slot.value->frames_per_second, slot.value->frame_count);
}
// NOTE: Write the sprite rectangles in ====================================================
Dqn_String8 file_name = Dqn_String8_FileNameFromPath(it);
Dqn_Fs_WriteFileF(&meta_file, "%d;%d;%d;%d;%.*s", packed_rect.x, packed_rect.y, packed_rect.w, packed_rect.h, DQN_STRING_FMT(file_name));
Dqn_Str8 file_name = Dqn_Str8_FileNameFromPath(it);
Dqn_Fs_WriteFileF(&meta_file, "%d;%d;%d;%d;%.*s", packed_rect.x, packed_rect.y, packed_rect.w, packed_rect.h, DQN_STR_FMT(file_name));
if (file_list_index != (file_list.size - 1))
Dqn_Fs_WriteFileF(&meta_file, "\n");
}
Dqn_Log_InfoF("Generating atlas: %.*s", DQN_STRING_FMT(atlas_path));
Dqn_Log_InfoF("Generating atlas: %.*s", DQN_STR_FMT(atlas_path));
stbi_write_png(atlas_path.data, atlas_size.w, atlas_size.h, 4, final_image, final_image_stride);
return 0;
}
+1
View File
@@ -0,0 +1 @@
#include "feely_pona_unity.h"
+8 -59
View File
@@ -1,65 +1,13 @@
// =================================================================================================
// NOTE: feely_pona ================================================================================
// Unity build header to compile the entire application as a single translation unit
// NOTE(doyle): Work-around for clangd to correctly resolve symbols in unity
// builds by providing symbol definition and prototypes by including this
// mega-header in all files and using the "#pragma once" directive to
// avoid multiple defined symbols when compiling the unity build itself.
//
// See: https://www.frogtoss.com/labs/clangd-with-unity-builds.html
#pragma once
// NOTE: DQN =======================================================================================
// NOTE: C-strings declared in a ternary cause global-buffer-overflow in
// MSVC2022.
// stb_sprintf assumes c-string literals are 4 byte aligned which is always
// true, however, reading past the end of a string whose size is not a multiple
// of 4 is UB causing ASAN to complain.
#if defined(_MSC_VER) && !defined(__clang__)
#define STBSP__ASAN __declspec(no_sanitize_address)
#endif
#define DQN_ASAN_POISON 0
#define DQN_ASAN_VET_POISON 1
#define DQN_ONLY_RECT
#define DQN_ONLY_V2
#define DQN_ONLY_V3
#define DQN_ONLY_V4
#define DQN_ONLY_WIN
#define DQN_ONLY_FARRAY
#define DQN_ONLY_PROFILER
#define DQN_ONLY_SLICE
#define DQN_ONLY_LIST
#define DQN_ONLY_VARRAY
#define DQN_ONLY_DSMAP
#define DQN_ONLY_FS
#define _CRT_SECURE_NO_WARNINGS
#define DQN_IMPLEMENTATION
#include "External/tely/External/dqn/dqn.h"
// NOTE: TELY ======================================================================================
DQN_MSVC_WARNING_PUSH
DQN_MSVC_WARNING_DISABLE(4505) // warning C4505: unreferenced function with internal linkage has been removed
#include "External/tely/tely_profile.h"
#include "External/tely/tely_platform_input.h"
#include "External/tely/tely_tools.h"
#include "External/tely/tely_asset.h"
#include "External/tely/tely_colour.h"
#include "External/tely/tely_render.h"
#include "External/tely/tely_audio.h"
#include "External/tely/tely_platform.h"
#include "External/tely/tely_rfui.h"
#include "External/tely/tely_tools.cpp"
#include "External/tely/tely_asset.cpp"
#include "External/tely/tely_audio.cpp"
#include "External/tely/tely_render.cpp"
#include "External/tely/tely_platform_input.cpp"
#include "External/tely/tely_rfui.cpp"
#define TELY_PLATFORM_DLL_FILE_NAME "terry_cherry_dev_dll"
#include "External/tely/tely_os_raylib_unity.h"
// NOTE: feely_pona ================================================================================
#if defined(_CLANGD) || defined(FEELY_PONA_IMPLEMENTATION)
DQN_MSVC_WARNING_PUSH
DQN_MSVC_WARNING_DISABLE(4505) // warning C4505: unreferenced function with internal linkage has been removed
#include "feely_pona.h"
#include "feely_pona_stdlib.h"
#include "feely_pona_entity.h"
@@ -71,3 +19,4 @@ DQN_MSVC_WARNING_DISABLE(4505) // warning C4505: unreferenced function with inte
#include "feely_pona_misc.cpp"
#include "feely_pona.cpp"
DQN_MSVC_WARNING_POP
#endif
-1
View File
@@ -1 +0,0 @@
#include "feely_pona_unity_nodll.h"
-102
View File
@@ -1,102 +0,0 @@
// =================================================================================================
// NOTE(doyle): Work-around for clangd to correctly resolve symbols in unity
// builds by providing symbol definition and prototypes by including this
// mega-header in all files and using the "#pragma once" directive to
// avoid multiple defined symbols when compiling the unity build itself.
//
// See: https://www.frogtoss.com/labs/clangd-with-unity-builds.html
#pragma once
// NOTE: DQN =======================================================================================
// NOTE: C-strings declared in a ternary cause global-buffer-overflow in
// MSVC2022.
// stb_sprintf assumes c-string literals are 4 byte aligned which is always
// true, however, reading past the end of a string whose size is not a multiple
// of 4 is UB causing ASAN to complain.
#if defined(_MSC_VER) && !defined(__clang__)
#define STBSP__ASAN __declspec(no_sanitize_address)
#endif
#define DQN_ASAN_POISON 0
#define DQN_ASAN_VET_POISON 1
#define DQN_ONLY_RECT
#define DQN_ONLY_V2
#define DQN_ONLY_V3
#define DQN_ONLY_V4
#define DQN_ONLY_WIN
#define DQN_ONLY_FARRAY
#define DQN_ONLY_PROFILER
#define DQN_ONLY_SLICE
#define DQN_ONLY_LIST
#define DQN_ONLY_VARRAY
#define DQN_ONLY_DSMAP
#define DQN_ONLY_FS
#define _CRT_SECURE_NO_WARNINGS
#define DQN_IMPLEMENTATION
#include "External/tely/External/dqn/dqn.h"
// NOTE: STB Headers ===============================================================================
DQN_GCC_WARNING_PUSH
DQN_GCC_WARNING_DISABLE(-Wunused-function)
#include "External/tely/External/stb/stb_image.h"
DQN_GCC_WARNING_POP
// =================================================================================================
#include "External/tely/External/raylib/raylib.h"
#include "External/tely/External/raylib/rlgl.h"
#include "External/tely/External/raylib/external/glfw/include/GLFW/glfw3.h"
// NOTE: TELY ======================================================================================
DQN_MSVC_WARNING_PUSH
DQN_MSVC_WARNING_DISABLE(4505) // warning C4505: unreferenced function with internal linkage has been removed
DQN_GCC_WARNING_PUSH
DQN_GCC_WARNING_DISABLE(-Wunused-function)
#include "External/tely/tely_profile.h"
#include "External/tely/tely_platform_input.h"
#include "External/tely/tely_tools.h"
#include "External/tely/tely_asset.h"
#include "External/tely/tely_colour.h"
#include "External/tely/tely_render.h"
#include "External/tely/tely_audio.h"
#include "External/tely/tely_platform.h"
#include "External/tely/tely_rfui.h"
#include "External/tely/tely_tools.cpp"
#include "External/tely/tely_asset.cpp"
#include "External/tely/tely_audio.cpp"
#include "External/tely/tely_render.cpp"
#include "External/tely/tely_platform_input.cpp"
#include "External/tely/tely_rfui.cpp"
// NOTE: feely_pona ================================================================================
#include "feely_pona.h"
#include "feely_pona_stdlib.h"
#include "feely_pona_entity.h"
#include "feely_pona_game.h"
#include "feely_pona_entity.cpp"
#include "feely_pona_game.cpp"
#include "feely_pona_entity_create.cpp"
#include "feely_pona_misc.cpp"
#include "feely_pona.cpp"
DQN_MSVC_WARNING_POP
DQN_GCC_WARNING_POP
#if defined(DQN_PLATFORM_EMSCRIPTEN)
#include <emscripten/emscripten.h>
#include <emscripten/html5.h>
#endif
// NOTE: TELY_Platform =============================================================================
#define TELY_PLATFORM_NO_DLL
#include "External/tely/tely_platform.cpp"
#include "External/tely/tely_platform_raylib.cpp"
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@@ -25,7 +25,7 @@ forwards them to the command line).
You must ensure you have MSVC's `cl.exe` on your path to build. This game was
tested on MSVC 2023 (v14.34.31933).
For most intents and purposes you may simply execute `build.bat` on Windows
For most intents and purposes you may simply execute `build_all.bat` on Windows
which bootstraps the build program and automatically calls the meta-build
program. With fast computers nowadays our default is to build all targets by
default (except web due to extra toolchain requirements).
@@ -57,7 +57,7 @@ then be done by
Tools\emsdk\emsdk.bat activate latest
# Build the game
build --web
build_all --web
```
This will produce at `Build\Terry_Cherry_Emscripten` a HTML and WASM file ready