fp: Add entrance sounds for perry and game start

This commit is contained in:
Joshalosh 2023-11-06 08:29:55 +11:00
parent 9ad3754829
commit 97a83b20f6
4 changed files with 13 additions and 0 deletions

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Data/Audio/game_start.ogg (Stored with Git LFS) Normal file

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Data/Audio/perry_start.ogg (Stored with Git LFS) Normal file

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@ -449,6 +449,8 @@ void TELY_OS_DLLInit(TELY_OS *os)
game->audio[FP_GameAudio_PortalDestroy] = os->funcs.load_audio(assets, DQN_STR8("Portal Destroy"), DQN_STR8("Data/Audio/portal_destroy.ogg"));
game->audio[FP_GameAudio_Smooch] = os->funcs.load_audio(assets, DQN_STR8("Smooch"), DQN_STR8("Data/Audio/smooch.ogg"));
game->audio[FP_GameAudio_Woosh] = os->funcs.load_audio(assets, DQN_STR8("Woosh"), DQN_STR8("Data/Audio/woosh.ogg"));
game->audio[FP_GameAudio_GameStart] = os->funcs.load_audio(assets, DQN_STR8("Game Start"), DQN_STR8("Data/Audio/game_start.ogg"));
game->audio[FP_GameAudio_PerryStart] = os->funcs.load_audio(assets, DQN_STR8("Perry Start"), DQN_STR8("Data/Audio/perry_start.ogg"));
// NOTE: Load sprite sheets ====================================================================
os->user_data = game;
@ -3020,6 +3022,7 @@ static void FP_Render(FP_Game *game, TELY_OS *os, TELY_Renderer *renderer, TELY_
game->play.perry_join_splash_screen_shake_triggered = true;
game->play.perry_join_flash_alpha = 1.f;
game->play.perry_join_splash_screen_end_ms = game->play.clock_ms + 2000;
TELY_Audio_Play(audio, game->audio[FP_GameAudio_PerryStart], 1.f);
}
}
@ -4123,8 +4126,10 @@ static void FP_Render(FP_Game *game, TELY_OS *os, TELY_Renderer *renderer, TELY_
if (new_player.yes) {
if (new_player.tutorial_requested) {
game->play.state = FP_GameState_Tutorial;
TELY_Audio_Play(audio, game->audio[FP_GameAudio_GameStart], 1.f);
} else {
game->play.state = FP_GameState_Play;
TELY_Audio_Play(audio, game->audio[FP_GameAudio_GameStart], 1.f);
}
}
} else {

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@ -334,6 +334,8 @@ enum FP_GameAudio
FP_GameAudio_Message,
FP_GameAudio_Monkey,
FP_GameAudio_PortalDestroy,
FP_GameAudio_GameStart,
FP_GameAudio_PerryStart,
FP_GameAudio_Count,
};