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billboards
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@@ -1,2 +1,3 @@
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Build/
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Nocheckin/
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feely_pona_build.exe
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Vendored
+649
@@ -0,0 +1,649 @@
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/*
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Copyright (c) 2021, Dominic Szablewski - https://phoboslab.org
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SPDX-License-Identifier: MIT
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QOI - The "Quite OK Image" format for fast, lossless image compression
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-- About
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QOI encodes and decodes images in a lossless format. Compared to stb_image and
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stb_image_write QOI offers 20x-50x faster encoding, 3x-4x faster decoding and
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20% better compression.
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-- Synopsis
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// Define `QOI_IMPLEMENTATION` in *one* C/C++ file before including this
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// library to create the implementation.
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#define QOI_IMPLEMENTATION
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#include "qoi.h"
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// Encode and store an RGBA buffer to the file system. The qoi_desc describes
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// the input pixel data.
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qoi_write("image_new.qoi", rgba_pixels, &(qoi_desc){
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.width = 1920,
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.height = 1080,
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.channels = 4,
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.colorspace = QOI_SRGB
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});
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// Load and decode a QOI image from the file system into a 32bbp RGBA buffer.
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// The qoi_desc struct will be filled with the width, height, number of channels
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// and colorspace read from the file header.
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qoi_desc desc;
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void *rgba_pixels = qoi_read("image.qoi", &desc, 4);
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-- Documentation
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This library provides the following functions;
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- qoi_read -- read and decode a QOI file
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- qoi_decode -- decode the raw bytes of a QOI image from memory
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- qoi_write -- encode and write a QOI file
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- qoi_encode -- encode an rgba buffer into a QOI image in memory
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See the function declaration below for the signature and more information.
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If you don't want/need the qoi_read and qoi_write functions, you can define
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QOI_NO_STDIO before including this library.
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This library uses malloc() and free(). To supply your own malloc implementation
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you can define QOI_MALLOC and QOI_FREE before including this library.
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This library uses memset() to zero-initialize the index. To supply your own
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implementation you can define QOI_ZEROARR before including this library.
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-- Data Format
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A QOI file has a 14 byte header, followed by any number of data "chunks" and an
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8-byte end marker.
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struct qoi_header_t {
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char magic[4]; // magic bytes "qoif"
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uint32_t width; // image width in pixels (BE)
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uint32_t height; // image height in pixels (BE)
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uint8_t channels; // 3 = RGB, 4 = RGBA
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uint8_t colorspace; // 0 = sRGB with linear alpha, 1 = all channels linear
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};
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Images are encoded row by row, left to right, top to bottom. The decoder and
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encoder start with {r: 0, g: 0, b: 0, a: 255} as the previous pixel value. An
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image is complete when all pixels specified by width * height have been covered.
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Pixels are encoded as
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- a run of the previous pixel
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- an index into an array of previously seen pixels
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- a difference to the previous pixel value in r,g,b
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- full r,g,b or r,g,b,a values
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The color channels are assumed to not be premultiplied with the alpha channel
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("un-premultiplied alpha").
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A running array[64] (zero-initialized) of previously seen pixel values is
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maintained by the encoder and decoder. Each pixel that is seen by the encoder
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and decoder is put into this array at the position formed by a hash function of
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the color value. In the encoder, if the pixel value at the index matches the
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current pixel, this index position is written to the stream as QOI_OP_INDEX.
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The hash function for the index is:
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index_position = (r * 3 + g * 5 + b * 7 + a * 11) % 64
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Each chunk starts with a 2- or 8-bit tag, followed by a number of data bits. The
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bit length of chunks is divisible by 8 - i.e. all chunks are byte aligned. All
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values encoded in these data bits have the most significant bit on the left.
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||||
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||||
The 8-bit tags have precedence over the 2-bit tags. A decoder must check for the
|
||||
presence of an 8-bit tag first.
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The byte stream's end is marked with 7 0x00 bytes followed a single 0x01 byte.
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The possible chunks are:
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||||
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.- QOI_OP_INDEX ----------.
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| Byte[0] |
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||||
| 7 6 5 4 3 2 1 0 |
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||||
|-------+-----------------|
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||||
| 0 0 | index |
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||||
`-------------------------`
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||||
2-bit tag b00
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||||
6-bit index into the color index array: 0..63
|
||||
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||||
A valid encoder must not issue 2 or more consecutive QOI_OP_INDEX chunks to the
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same index. QOI_OP_RUN should be used instead.
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||||
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||||
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||||
.- QOI_OP_DIFF -----------.
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||||
| Byte[0] |
|
||||
| 7 6 5 4 3 2 1 0 |
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||||
|-------+-----+-----+-----|
|
||||
| 0 1 | dr | dg | db |
|
||||
`-------------------------`
|
||||
2-bit tag b01
|
||||
2-bit red channel difference from the previous pixel between -2..1
|
||||
2-bit green channel difference from the previous pixel between -2..1
|
||||
2-bit blue channel difference from the previous pixel between -2..1
|
||||
|
||||
The difference to the current channel values are using a wraparound operation,
|
||||
so "1 - 2" will result in 255, while "255 + 1" will result in 0.
|
||||
|
||||
Values are stored as unsigned integers with a bias of 2. E.g. -2 is stored as
|
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0 (b00). 1 is stored as 3 (b11).
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The alpha value remains unchanged from the previous pixel.
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||||
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||||
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||||
.- QOI_OP_LUMA -------------------------------------.
|
||||
| Byte[0] | Byte[1] |
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||||
| 7 6 5 4 3 2 1 0 | 7 6 5 4 3 2 1 0 |
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||||
|-------+-----------------+-------------+-----------|
|
||||
| 1 0 | green diff | dr - dg | db - dg |
|
||||
`---------------------------------------------------`
|
||||
2-bit tag b10
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6-bit green channel difference from the previous pixel -32..31
|
||||
4-bit red channel difference minus green channel difference -8..7
|
||||
4-bit blue channel difference minus green channel difference -8..7
|
||||
|
||||
The green channel is used to indicate the general direction of change and is
|
||||
encoded in 6 bits. The red and blue channels (dr and db) base their diffs off
|
||||
of the green channel difference and are encoded in 4 bits. I.e.:
|
||||
dr_dg = (cur_px.r - prev_px.r) - (cur_px.g - prev_px.g)
|
||||
db_dg = (cur_px.b - prev_px.b) - (cur_px.g - prev_px.g)
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||||
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||||
The difference to the current channel values are using a wraparound operation,
|
||||
so "10 - 13" will result in 253, while "250 + 7" will result in 1.
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||||
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||||
Values are stored as unsigned integers with a bias of 32 for the green channel
|
||||
and a bias of 8 for the red and blue channel.
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||||
The alpha value remains unchanged from the previous pixel.
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||||
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||||
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||||
.- QOI_OP_RUN ------------.
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| Byte[0] |
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||||
| 7 6 5 4 3 2 1 0 |
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||||
|-------+-----------------|
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||||
| 1 1 | run |
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||||
`-------------------------`
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||||
2-bit tag b11
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||||
6-bit run-length repeating the previous pixel: 1..62
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||||
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||||
The run-length is stored with a bias of -1. Note that the run-lengths 63 and 64
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||||
(b111110 and b111111) are illegal as they are occupied by the QOI_OP_RGB and
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||||
QOI_OP_RGBA tags.
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||||
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||||
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||||
.- QOI_OP_RGB ------------------------------------------.
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||||
| Byte[0] | Byte[1] | Byte[2] | Byte[3] |
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||||
| 7 6 5 4 3 2 1 0 | 7 .. 0 | 7 .. 0 | 7 .. 0 |
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||||
|-------------------------+---------+---------+---------|
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||||
| 1 1 1 1 1 1 1 0 | red | green | blue |
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||||
`-------------------------------------------------------`
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||||
8-bit tag b11111110
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||||
8-bit red channel value
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||||
8-bit green channel value
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||||
8-bit blue channel value
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||||
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||||
The alpha value remains unchanged from the previous pixel.
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||||
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||||
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||||
.- QOI_OP_RGBA ---------------------------------------------------.
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||||
| Byte[0] | Byte[1] | Byte[2] | Byte[3] | Byte[4] |
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||||
| 7 6 5 4 3 2 1 0 | 7 .. 0 | 7 .. 0 | 7 .. 0 | 7 .. 0 |
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||||
|-------------------------+---------+---------+---------+---------|
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||||
| 1 1 1 1 1 1 1 1 | red | green | blue | alpha |
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||||
`-----------------------------------------------------------------`
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||||
8-bit tag b11111111
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||||
8-bit red channel value
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||||
8-bit green channel value
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||||
8-bit blue channel value
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||||
8-bit alpha channel value
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||||
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||||
*/
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||||
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||||
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||||
/* -----------------------------------------------------------------------------
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||||
Header - Public functions */
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||||
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#ifndef QOI_H
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#define QOI_H
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||||
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||||
#ifdef __cplusplus
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||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/* A pointer to a qoi_desc struct has to be supplied to all of qoi's functions.
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||||
It describes either the input format (for qoi_write and qoi_encode), or is
|
||||
filled with the description read from the file header (for qoi_read and
|
||||
qoi_decode).
|
||||
|
||||
The colorspace in this qoi_desc is an enum where
|
||||
0 = sRGB, i.e. gamma scaled RGB channels and a linear alpha channel
|
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1 = all channels are linear
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You may use the constants QOI_SRGB or QOI_LINEAR. The colorspace is purely
|
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informative. It will be saved to the file header, but does not affect
|
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how chunks are en-/decoded. */
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#define QOI_SRGB 0
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#define QOI_LINEAR 1
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typedef struct {
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unsigned int width;
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unsigned int height;
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unsigned char channels;
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unsigned char colorspace;
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} qoi_desc;
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#ifndef QOI_NO_STDIO
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/* Encode raw RGB or RGBA pixels into a QOI image and write it to the file
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system. The qoi_desc struct must be filled with the image width, height,
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number of channels (3 = RGB, 4 = RGBA) and the colorspace.
|
||||
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The function returns 0 on failure (invalid parameters, or fopen or malloc
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failed) or the number of bytes written on success. */
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int qoi_write(const char *filename, const void *data, const qoi_desc *desc);
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/* Read and decode a QOI image from the file system. If channels is 0, the
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number of channels from the file header is used. If channels is 3 or 4 the
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output format will be forced into this number of channels.
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The function either returns NULL on failure (invalid data, or malloc or fopen
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||||
failed) or a pointer to the decoded pixels. On success, the qoi_desc struct
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will be filled with the description from the file header.
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The returned pixel data should be free()d after use. */
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void *qoi_read(const char *filename, qoi_desc *desc, int channels);
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#endif /* QOI_NO_STDIO */
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||||
/* Encode raw RGB or RGBA pixels into a QOI image in memory.
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|
||||
The function either returns NULL on failure (invalid parameters or malloc
|
||||
failed) or a pointer to the encoded data on success. On success the out_len
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||||
is set to the size in bytes of the encoded data.
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|
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The returned qoi data should be free()d after use. */
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void *qoi_encode(const void *data, const qoi_desc *desc, int *out_len);
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/* Decode a QOI image from memory.
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The function either returns NULL on failure (invalid parameters or malloc
|
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failed) or a pointer to the decoded pixels. On success, the qoi_desc struct
|
||||
is filled with the description from the file header.
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||||
|
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The returned pixel data should be free()d after use. */
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void *qoi_decode(const void *data, int size, qoi_desc *desc, int channels);
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||||
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#ifdef __cplusplus
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}
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#endif
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#endif /* QOI_H */
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||||
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/* -----------------------------------------------------------------------------
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Implementation */
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#ifdef QOI_IMPLEMENTATION
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#include <stdlib.h>
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#include <string.h>
|
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#ifndef QOI_MALLOC
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#define QOI_MALLOC(sz) malloc(sz)
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#define QOI_FREE(p) free(p)
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#endif
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#ifndef QOI_ZEROARR
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#define QOI_ZEROARR(a) memset((a),0,sizeof(a))
|
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#endif
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#define QOI_OP_INDEX 0x00 /* 00xxxxxx */
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#define QOI_OP_DIFF 0x40 /* 01xxxxxx */
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#define QOI_OP_LUMA 0x80 /* 10xxxxxx */
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#define QOI_OP_RUN 0xc0 /* 11xxxxxx */
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#define QOI_OP_RGB 0xfe /* 11111110 */
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#define QOI_OP_RGBA 0xff /* 11111111 */
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#define QOI_MASK_2 0xc0 /* 11000000 */
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#define QOI_COLOR_HASH(C) (C.rgba.r*3 + C.rgba.g*5 + C.rgba.b*7 + C.rgba.a*11)
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#define QOI_MAGIC \
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(((unsigned int)'q') << 24 | ((unsigned int)'o') << 16 | \
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((unsigned int)'i') << 8 | ((unsigned int)'f'))
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#define QOI_HEADER_SIZE 14
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/* 2GB is the max file size that this implementation can safely handle. We guard
|
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against anything larger than that, assuming the worst case with 5 bytes per
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pixel, rounded down to a nice clean value. 400 million pixels ought to be
|
||||
enough for anybody. */
|
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#define QOI_PIXELS_MAX ((unsigned int)400000000)
|
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|
||||
typedef union {
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||||
struct { unsigned char r, g, b, a; } rgba;
|
||||
unsigned int v;
|
||||
} qoi_rgba_t;
|
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|
||||
static const unsigned char qoi_padding[8] = {0,0,0,0,0,0,0,1};
|
||||
|
||||
static void qoi_write_32(unsigned char *bytes, int *p, unsigned int v) {
|
||||
bytes[(*p)++] = (0xff000000 & v) >> 24;
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||||
bytes[(*p)++] = (0x00ff0000 & v) >> 16;
|
||||
bytes[(*p)++] = (0x0000ff00 & v) >> 8;
|
||||
bytes[(*p)++] = (0x000000ff & v);
|
||||
}
|
||||
|
||||
static unsigned int qoi_read_32(const unsigned char *bytes, int *p) {
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||||
unsigned int a = bytes[(*p)++];
|
||||
unsigned int b = bytes[(*p)++];
|
||||
unsigned int c = bytes[(*p)++];
|
||||
unsigned int d = bytes[(*p)++];
|
||||
return a << 24 | b << 16 | c << 8 | d;
|
||||
}
|
||||
|
||||
void *qoi_encode(const void *data, const qoi_desc *desc, int *out_len) {
|
||||
int i, max_size, p, run;
|
||||
int px_len, px_end, px_pos, channels;
|
||||
unsigned char *bytes;
|
||||
const unsigned char *pixels;
|
||||
qoi_rgba_t index[64];
|
||||
qoi_rgba_t px, px_prev;
|
||||
|
||||
if (
|
||||
data == NULL || out_len == NULL || desc == NULL ||
|
||||
desc->width == 0 || desc->height == 0 ||
|
||||
desc->channels < 3 || desc->channels > 4 ||
|
||||
desc->colorspace > 1 ||
|
||||
desc->height >= QOI_PIXELS_MAX / desc->width
|
||||
) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
max_size =
|
||||
desc->width * desc->height * (desc->channels + 1) +
|
||||
QOI_HEADER_SIZE + sizeof(qoi_padding);
|
||||
|
||||
p = 0;
|
||||
bytes = (unsigned char *) QOI_MALLOC(max_size);
|
||||
if (!bytes) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
qoi_write_32(bytes, &p, QOI_MAGIC);
|
||||
qoi_write_32(bytes, &p, desc->width);
|
||||
qoi_write_32(bytes, &p, desc->height);
|
||||
bytes[p++] = desc->channels;
|
||||
bytes[p++] = desc->colorspace;
|
||||
|
||||
|
||||
pixels = (const unsigned char *)data;
|
||||
|
||||
QOI_ZEROARR(index);
|
||||
|
||||
run = 0;
|
||||
px_prev.rgba.r = 0;
|
||||
px_prev.rgba.g = 0;
|
||||
px_prev.rgba.b = 0;
|
||||
px_prev.rgba.a = 255;
|
||||
px = px_prev;
|
||||
|
||||
px_len = desc->width * desc->height * desc->channels;
|
||||
px_end = px_len - desc->channels;
|
||||
channels = desc->channels;
|
||||
|
||||
for (px_pos = 0; px_pos < px_len; px_pos += channels) {
|
||||
px.rgba.r = pixels[px_pos + 0];
|
||||
px.rgba.g = pixels[px_pos + 1];
|
||||
px.rgba.b = pixels[px_pos + 2];
|
||||
|
||||
if (channels == 4) {
|
||||
px.rgba.a = pixels[px_pos + 3];
|
||||
}
|
||||
|
||||
if (px.v == px_prev.v) {
|
||||
run++;
|
||||
if (run == 62 || px_pos == px_end) {
|
||||
bytes[p++] = QOI_OP_RUN | (run - 1);
|
||||
run = 0;
|
||||
}
|
||||
}
|
||||
else {
|
||||
int index_pos;
|
||||
|
||||
if (run > 0) {
|
||||
bytes[p++] = QOI_OP_RUN | (run - 1);
|
||||
run = 0;
|
||||
}
|
||||
|
||||
index_pos = QOI_COLOR_HASH(px) % 64;
|
||||
|
||||
if (index[index_pos].v == px.v) {
|
||||
bytes[p++] = QOI_OP_INDEX | index_pos;
|
||||
}
|
||||
else {
|
||||
index[index_pos] = px;
|
||||
|
||||
if (px.rgba.a == px_prev.rgba.a) {
|
||||
signed char vr = px.rgba.r - px_prev.rgba.r;
|
||||
signed char vg = px.rgba.g - px_prev.rgba.g;
|
||||
signed char vb = px.rgba.b - px_prev.rgba.b;
|
||||
|
||||
signed char vg_r = vr - vg;
|
||||
signed char vg_b = vb - vg;
|
||||
|
||||
if (
|
||||
vr > -3 && vr < 2 &&
|
||||
vg > -3 && vg < 2 &&
|
||||
vb > -3 && vb < 2
|
||||
) {
|
||||
bytes[p++] = QOI_OP_DIFF | (vr + 2) << 4 | (vg + 2) << 2 | (vb + 2);
|
||||
}
|
||||
else if (
|
||||
vg_r > -9 && vg_r < 8 &&
|
||||
vg > -33 && vg < 32 &&
|
||||
vg_b > -9 && vg_b < 8
|
||||
) {
|
||||
bytes[p++] = QOI_OP_LUMA | (vg + 32);
|
||||
bytes[p++] = (vg_r + 8) << 4 | (vg_b + 8);
|
||||
}
|
||||
else {
|
||||
bytes[p++] = QOI_OP_RGB;
|
||||
bytes[p++] = px.rgba.r;
|
||||
bytes[p++] = px.rgba.g;
|
||||
bytes[p++] = px.rgba.b;
|
||||
}
|
||||
}
|
||||
else {
|
||||
bytes[p++] = QOI_OP_RGBA;
|
||||
bytes[p++] = px.rgba.r;
|
||||
bytes[p++] = px.rgba.g;
|
||||
bytes[p++] = px.rgba.b;
|
||||
bytes[p++] = px.rgba.a;
|
||||
}
|
||||
}
|
||||
}
|
||||
px_prev = px;
|
||||
}
|
||||
|
||||
for (i = 0; i < (int)sizeof(qoi_padding); i++) {
|
||||
bytes[p++] = qoi_padding[i];
|
||||
}
|
||||
|
||||
*out_len = p;
|
||||
return bytes;
|
||||
}
|
||||
|
||||
void *qoi_decode(const void *data, int size, qoi_desc *desc, int channels) {
|
||||
const unsigned char *bytes;
|
||||
unsigned int header_magic;
|
||||
unsigned char *pixels;
|
||||
qoi_rgba_t index[64];
|
||||
qoi_rgba_t px;
|
||||
int px_len, chunks_len, px_pos;
|
||||
int p = 0, run = 0;
|
||||
|
||||
if (
|
||||
data == NULL || desc == NULL ||
|
||||
(channels != 0 && channels != 3 && channels != 4) ||
|
||||
size < QOI_HEADER_SIZE + (int)sizeof(qoi_padding)
|
||||
) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
bytes = (const unsigned char *)data;
|
||||
|
||||
header_magic = qoi_read_32(bytes, &p);
|
||||
desc->width = qoi_read_32(bytes, &p);
|
||||
desc->height = qoi_read_32(bytes, &p);
|
||||
desc->channels = bytes[p++];
|
||||
desc->colorspace = bytes[p++];
|
||||
|
||||
if (
|
||||
desc->width == 0 || desc->height == 0 ||
|
||||
desc->channels < 3 || desc->channels > 4 ||
|
||||
desc->colorspace > 1 ||
|
||||
header_magic != QOI_MAGIC ||
|
||||
desc->height >= QOI_PIXELS_MAX / desc->width
|
||||
) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (channels == 0) {
|
||||
channels = desc->channels;
|
||||
}
|
||||
|
||||
px_len = desc->width * desc->height * channels;
|
||||
pixels = (unsigned char *) QOI_MALLOC(px_len);
|
||||
if (!pixels) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
QOI_ZEROARR(index);
|
||||
px.rgba.r = 0;
|
||||
px.rgba.g = 0;
|
||||
px.rgba.b = 0;
|
||||
px.rgba.a = 255;
|
||||
|
||||
chunks_len = size - (int)sizeof(qoi_padding);
|
||||
for (px_pos = 0; px_pos < px_len; px_pos += channels) {
|
||||
if (run > 0) {
|
||||
run--;
|
||||
}
|
||||
else if (p < chunks_len) {
|
||||
int b1 = bytes[p++];
|
||||
|
||||
if (b1 == QOI_OP_RGB) {
|
||||
px.rgba.r = bytes[p++];
|
||||
px.rgba.g = bytes[p++];
|
||||
px.rgba.b = bytes[p++];
|
||||
}
|
||||
else if (b1 == QOI_OP_RGBA) {
|
||||
px.rgba.r = bytes[p++];
|
||||
px.rgba.g = bytes[p++];
|
||||
px.rgba.b = bytes[p++];
|
||||
px.rgba.a = bytes[p++];
|
||||
}
|
||||
else if ((b1 & QOI_MASK_2) == QOI_OP_INDEX) {
|
||||
px = index[b1];
|
||||
}
|
||||
else if ((b1 & QOI_MASK_2) == QOI_OP_DIFF) {
|
||||
px.rgba.r += ((b1 >> 4) & 0x03) - 2;
|
||||
px.rgba.g += ((b1 >> 2) & 0x03) - 2;
|
||||
px.rgba.b += ( b1 & 0x03) - 2;
|
||||
}
|
||||
else if ((b1 & QOI_MASK_2) == QOI_OP_LUMA) {
|
||||
int b2 = bytes[p++];
|
||||
int vg = (b1 & 0x3f) - 32;
|
||||
px.rgba.r += vg - 8 + ((b2 >> 4) & 0x0f);
|
||||
px.rgba.g += vg;
|
||||
px.rgba.b += vg - 8 + (b2 & 0x0f);
|
||||
}
|
||||
else if ((b1 & QOI_MASK_2) == QOI_OP_RUN) {
|
||||
run = (b1 & 0x3f);
|
||||
}
|
||||
|
||||
index[QOI_COLOR_HASH(px) % 64] = px;
|
||||
}
|
||||
|
||||
pixels[px_pos + 0] = px.rgba.r;
|
||||
pixels[px_pos + 1] = px.rgba.g;
|
||||
pixels[px_pos + 2] = px.rgba.b;
|
||||
|
||||
if (channels == 4) {
|
||||
pixels[px_pos + 3] = px.rgba.a;
|
||||
}
|
||||
}
|
||||
|
||||
return pixels;
|
||||
}
|
||||
|
||||
#ifndef QOI_NO_STDIO
|
||||
#include <stdio.h>
|
||||
|
||||
int qoi_write(const char *filename, const void *data, const qoi_desc *desc) {
|
||||
FILE *f = fopen(filename, "wb");
|
||||
int size, err;
|
||||
void *encoded;
|
||||
|
||||
if (!f) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
encoded = qoi_encode(data, desc, &size);
|
||||
if (!encoded) {
|
||||
fclose(f);
|
||||
return 0;
|
||||
}
|
||||
|
||||
fwrite(encoded, 1, size, f);
|
||||
fflush(f);
|
||||
err = ferror(f);
|
||||
fclose(f);
|
||||
|
||||
QOI_FREE(encoded);
|
||||
return err ? 0 : size;
|
||||
}
|
||||
|
||||
void *qoi_read(const char *filename, qoi_desc *desc, int channels) {
|
||||
FILE *f = fopen(filename, "rb");
|
||||
int size, bytes_read;
|
||||
void *pixels, *data;
|
||||
|
||||
if (!f) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
fseek(f, 0, SEEK_END);
|
||||
size = ftell(f);
|
||||
if (size <= 0 || fseek(f, 0, SEEK_SET) != 0) {
|
||||
fclose(f);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
data = QOI_MALLOC(size);
|
||||
if (!data) {
|
||||
fclose(f);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
bytes_read = fread(data, 1, size, f);
|
||||
fclose(f);
|
||||
pixels = (bytes_read != size) ? NULL : qoi_decode(data, bytes_read, desc, channels);
|
||||
QOI_FREE(data);
|
||||
return pixels;
|
||||
}
|
||||
|
||||
#endif /* QOI_NO_STDIO */
|
||||
#endif /* QOI_IMPLEMENTATION */
|
||||
Vendored
+91
@@ -0,0 +1,91 @@
|
||||
/*
|
||||
|
||||
Copyright (c) 2021, Dominic Szablewski - https://phoboslab.org
|
||||
SPDX-License-Identifier: MIT
|
||||
|
||||
|
||||
Command line tool to convert between png <> qoi format
|
||||
|
||||
Requires:
|
||||
-"stb_image.h" (https://github.com/nothings/stb/blob/master/stb_image.h)
|
||||
-"stb_image_write.h" (https://github.com/nothings/stb/blob/master/stb_image_write.h)
|
||||
-"qoi.h" (https://github.com/phoboslab/qoi/blob/master/qoi.h)
|
||||
|
||||
Compile with:
|
||||
gcc qoiconv.c -std=c99 -O3 -o qoiconv
|
||||
|
||||
*/
|
||||
|
||||
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#define STBI_ONLY_PNG
|
||||
#define STBI_NO_LINEAR
|
||||
#include "stb_image.h"
|
||||
|
||||
#define STB_IMAGE_WRITE_IMPLEMENTATION
|
||||
#include "stb_image_write.h"
|
||||
|
||||
#define QOI_IMPLEMENTATION
|
||||
#include "qoi.h"
|
||||
|
||||
|
||||
#define STR_ENDS_WITH(S, E) (strcmp(S + strlen(S) - (sizeof(E)-1), E) == 0)
|
||||
|
||||
int main(int argc, char **argv) {
|
||||
if (argc < 3) {
|
||||
puts("Usage: qoiconv <infile> <outfile>");
|
||||
puts("Examples:");
|
||||
puts(" qoiconv input.png output.qoi");
|
||||
puts(" qoiconv input.qoi output.png");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
void *pixels = NULL;
|
||||
int w, h, channels;
|
||||
if (STR_ENDS_WITH(argv[1], ".png")) {
|
||||
if(!stbi_info(argv[1], &w, &h, &channels)) {
|
||||
printf("Couldn't read header %s\n", argv[1]);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
// Force all odd encodings to be RGBA
|
||||
if(channels != 3) {
|
||||
channels = 4;
|
||||
}
|
||||
|
||||
pixels = (void *)stbi_load(argv[1], &w, &h, NULL, channels);
|
||||
}
|
||||
else if (STR_ENDS_WITH(argv[1], ".qoi")) {
|
||||
qoi_desc desc;
|
||||
pixels = qoi_read(argv[1], &desc, 0);
|
||||
channels = desc.channels;
|
||||
w = desc.width;
|
||||
h = desc.height;
|
||||
}
|
||||
|
||||
if (pixels == NULL) {
|
||||
printf("Couldn't load/decode %s\n", argv[1]);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
int encoded = 0;
|
||||
if (STR_ENDS_WITH(argv[2], ".png")) {
|
||||
encoded = stbi_write_png(argv[2], w, h, channels, pixels, 0);
|
||||
}
|
||||
else if (STR_ENDS_WITH(argv[2], ".qoi")) {
|
||||
encoded = qoi_write(argv[2], pixels, &(qoi_desc){
|
||||
.width = w,
|
||||
.height = h,
|
||||
.channels = channels,
|
||||
.colorspace = QOI_SRGB
|
||||
});
|
||||
}
|
||||
|
||||
if (!encoded) {
|
||||
printf("Couldn't write/encode %s\n", argv[2]);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
free(pixels);
|
||||
return 0;
|
||||
}
|
||||
Vendored
+1
-1
Submodule External/tely updated: c63954d31b...135fd17839
+458
@@ -0,0 +1,458 @@
|
||||
Language: Cpp
|
||||
|
||||
IndentWidth: 4
|
||||
TabWidth: 4
|
||||
|
||||
# Align parameters on the open bracket, e.g.:
|
||||
# someLongFunction(argument1,
|
||||
# argument2);
|
||||
AlignAfterOpenBracket: Align
|
||||
|
||||
# Align array column and left justify the columns e.g.:
|
||||
# struct test demo[] =
|
||||
# {
|
||||
# {56, 23, "hello"},
|
||||
# {-1, 93463, "world"},
|
||||
# {7, 5, "!!" }
|
||||
# };
|
||||
AlignArrayOfStructures: Left
|
||||
|
||||
# Align assignments on consecutive lines. This will result in formattings like:
|
||||
#
|
||||
# int a = 1;
|
||||
# int somelongname = 2;
|
||||
# double c = 3;
|
||||
#
|
||||
# int d = 3;
|
||||
# /* A comment. */
|
||||
# double e = 4;
|
||||
AlignConsecutiveAssignments: Consecutive
|
||||
AlignConsecutiveBitFields: Consecutive
|
||||
AlignConsecutiveDeclarations: Consecutive
|
||||
AlignConsecutiveMacros: Consecutive
|
||||
|
||||
# Align escaped newlines as far left as possible.
|
||||
# #define A \
|
||||
# int aaaa; \
|
||||
# int b; \
|
||||
# int dddddddddd;
|
||||
AlignEscapedNewlines: Left
|
||||
|
||||
# Horizontally align operands of binary and ternary expressions.
|
||||
# Specifically, this aligns operands of a single expression that needs to be
|
||||
# split over multiple lines, e.g.:
|
||||
#
|
||||
# int aaa = bbbbbbbbbbbbbbb +
|
||||
# ccccccccccccccc;
|
||||
AlignOperands: Align
|
||||
|
||||
# true: false:
|
||||
# int a; // My comment a vs. int a; // My comment a
|
||||
# int b = 2; // comment b int b = 2; // comment about b
|
||||
AlignTrailingComments: true
|
||||
|
||||
# If the function declaration doesn’t fit on a line, allow putting all
|
||||
# parameters of a function declaration onto the next line even if
|
||||
# BinPackParameters is false.
|
||||
#
|
||||
# true:
|
||||
# void myFunction(
|
||||
# int a, int b, int c, int d, int e);
|
||||
#
|
||||
# false:
|
||||
# void myFunction(int a,
|
||||
# int b,
|
||||
# int c,
|
||||
# int d,
|
||||
# int e);
|
||||
AllowAllParametersOfDeclarationOnNextLine: false
|
||||
AllowShortBlocksOnASingleLine: Never # "while (true) { continue; }" can be put on a single line.
|
||||
|
||||
# If true, short case labels will be contracted to a single line.
|
||||
#
|
||||
# true: false:
|
||||
# switch (a) { vs. switch (a) {
|
||||
# case 1: x = 1; break; case 1:
|
||||
# case 2: return; x = 1;
|
||||
# } break;
|
||||
# case 2:
|
||||
# return;
|
||||
# }
|
||||
AllowShortCaseLabelsOnASingleLine: true
|
||||
AllowShortEnumsOnASingleLine: true # enum { A, B } myEnum;
|
||||
|
||||
# Only merge functions defined inside a class. Implies “empty”.
|
||||
#
|
||||
# class Foo {
|
||||
# void f() { foo(); }
|
||||
# };
|
||||
# void f() {
|
||||
# foo();
|
||||
# }
|
||||
# void f() {}
|
||||
AllowShortFunctionsOnASingleLine: Inline
|
||||
AllowShortIfStatementsOnASingleLine: false
|
||||
|
||||
# Only merge empty lambdas.
|
||||
#
|
||||
# auto lambda = [](int a) {}
|
||||
# auto lambda2 = [](int a) {
|
||||
# return a;
|
||||
# };
|
||||
AllowShortLambdasOnASingleLine: Empty
|
||||
AllowShortLoopsOnASingleLine: false
|
||||
|
||||
# true: false:
|
||||
# aaaa = vs. aaaa = "bbbb"
|
||||
# "bbbb" "cccc";
|
||||
# "cccc";
|
||||
AlwaysBreakBeforeMultilineStrings: true
|
||||
|
||||
# Force break after template declaration only when the following declaration
|
||||
# spans multiple lines.
|
||||
#
|
||||
# template <typename T> T foo() {
|
||||
# }
|
||||
# template <typename T>
|
||||
# T foo(int aaaaaaaaaaaaaaaaaaaaa,
|
||||
# int bbbbbbbbbbbbbbbbbbbbb) {
|
||||
# }
|
||||
AlwaysBreakTemplateDeclarations: MultiLine
|
||||
|
||||
# If false, a function call’s arguments will either be all on the same line or
|
||||
# will have one line each.
|
||||
#
|
||||
# true:
|
||||
# void f() {
|
||||
# f(aaaaaaaaaaaaaaaaaaaa, aaaaaaaaaaaaaaaaaaaa,
|
||||
# aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa);
|
||||
# }
|
||||
#
|
||||
# false:
|
||||
# void f() {
|
||||
# f(aaaaaaaaaaaaaaaaaaaa,
|
||||
# aaaaaaaaaaaaaaaaaaaa,
|
||||
# aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa);
|
||||
# }
|
||||
BinPackArguments: false
|
||||
BinPackParameters: false # As BinPackArguments but for function definition parameters
|
||||
|
||||
# Add space after the : only (space may be added before if needed for
|
||||
# AlignConsecutiveBitFields).
|
||||
#
|
||||
# unsigned bf: 2;
|
||||
BitFieldColonSpacing: After
|
||||
|
||||
# LooooooooooongType loooooooooooooooooooooongVariable =
|
||||
# someLooooooooooooooooongFunction();
|
||||
#
|
||||
# bool value = aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa +
|
||||
# aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa ==
|
||||
# aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa &&
|
||||
# aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa >
|
||||
# ccccccccccccccccccccccccccccccccccccccccc;
|
||||
BreakBeforeBinaryOperators: None
|
||||
|
||||
# Always attach braces to surrounding context, but break before braces on
|
||||
# function, namespace and class definitions.
|
||||
BreakBeforeBraces: Linux
|
||||
|
||||
# true:
|
||||
# template<typename T>
|
||||
# concept ...
|
||||
#
|
||||
# false:
|
||||
# template<typename T> concept ...
|
||||
BreakBeforeConceptDeclarations: false
|
||||
|
||||
# true:
|
||||
# veryVeryVeryVeryVeryVeryVeryVeryVeryVeryVeryLongDescription
|
||||
# ? firstValue
|
||||
# : SecondValueVeryVeryVeryVeryLong;
|
||||
#
|
||||
# false:
|
||||
# veryVeryVeryVeryVeryVeryVeryVeryVeryVeryVeryLongDescription ?
|
||||
# firstValue :
|
||||
# SecondValueVeryVeryVeryVeryLong;
|
||||
BreakBeforeTernaryOperators: true
|
||||
|
||||
# Break constructor initializers before the colon and commas, and align the
|
||||
# commas with the colon.
|
||||
#
|
||||
# Constructor()
|
||||
# : initializer1()
|
||||
# , initializer2()
|
||||
BreakConstructorInitializers: BeforeComma
|
||||
|
||||
# Break inheritance list only after the commas.
|
||||
#
|
||||
# class Foo : Base1,
|
||||
# Base2
|
||||
# {};
|
||||
BreakInheritanceList: AfterComma
|
||||
|
||||
# true:
|
||||
# const char* x = "veryVeryVeryVeryVeryVe"
|
||||
# "ryVeryVeryVeryVeryVery"
|
||||
# "VeryLongString";
|
||||
BreakStringLiterals: true
|
||||
ColumnLimit: 0
|
||||
|
||||
# false:
|
||||
# namespace Foo {
|
||||
# namespace Bar {
|
||||
# }
|
||||
# }
|
||||
CompactNamespaces: false
|
||||
|
||||
# true: false:
|
||||
# vector<int> x{1, 2, 3, 4}; vs. vector<int> x{ 1, 2, 3, 4 };
|
||||
# vector<T> x{{}, {}, {}, {}}; vector<T> x{ {}, {}, {}, {} };
|
||||
# f(MyMap[{composite, key}]); f(MyMap[{ composite, key }]);
|
||||
# new int[3]{1, 2, 3}; new int[3]{ 1, 2, 3 };
|
||||
Cpp11BracedListStyle: true
|
||||
|
||||
# Analyze the formatted file for the most used line ending (\r\n or \n). UseCRLF
|
||||
# is only used as a fallback if none can be derived.
|
||||
DeriveLineEnding: true
|
||||
DerivePointerAlignment: true # As per DeriveLineEnding except for pointers and references
|
||||
|
||||
# Add empty line only when access modifier starts a new logical block. Logical
|
||||
# block is a group of one or more member fields or functions.
|
||||
#
|
||||
# struct foo {
|
||||
# private:
|
||||
# int i;
|
||||
#
|
||||
# protected:
|
||||
# int j;
|
||||
# /* comment */
|
||||
# public:
|
||||
# foo() {}
|
||||
#
|
||||
# private:
|
||||
# protected:
|
||||
# };
|
||||
EmptyLineBeforeAccessModifier: LogicalBlock
|
||||
|
||||
# true: false:
|
||||
# namespace a { vs. namespace a {
|
||||
# foo(); foo();
|
||||
# bar(); bar();
|
||||
# } // namespace a }
|
||||
FixNamespaceComments: true
|
||||
|
||||
# false: true:
|
||||
# class C { vs. class C {
|
||||
# class D { class D {
|
||||
# void bar(); void bar();
|
||||
# protected: protected:
|
||||
# D(); D();
|
||||
# }; };
|
||||
# public: public:
|
||||
# C(); C();
|
||||
# }; };
|
||||
# void foo() { void foo() {
|
||||
# return 1; return 1;
|
||||
# } }
|
||||
IndentAccessModifiers: false
|
||||
|
||||
# false: true:
|
||||
# switch (fool) { vs. switch (fool) {
|
||||
# case 1: { case 1:
|
||||
# bar(); {
|
||||
# } break; bar();
|
||||
# default: { }
|
||||
# plop(); break;
|
||||
# } default:
|
||||
# } {
|
||||
# plop();
|
||||
# }
|
||||
# }
|
||||
IndentCaseBlocks: false
|
||||
|
||||
# false: true:
|
||||
# switch (fool) { vs. switch (fool) {
|
||||
# case 1: case 1:
|
||||
# bar(); bar();
|
||||
# break; break;
|
||||
# default: default:
|
||||
# plop(); plop();
|
||||
# } }
|
||||
IndentCaseLabels: true
|
||||
|
||||
# extern "C" {
|
||||
# void foo();
|
||||
# }
|
||||
IndentExternBlock: NoIndent
|
||||
|
||||
# Indents directives before the hash.
|
||||
#
|
||||
# #if FOO
|
||||
# #if BAR
|
||||
# #include <foo>
|
||||
# #endif
|
||||
# #endif
|
||||
IndentPPDirectives: BeforeHash
|
||||
|
||||
# true: false:
|
||||
# if (foo) { vs. if (foo) {
|
||||
# bar();
|
||||
# bar(); }
|
||||
# }
|
||||
KeepEmptyLinesAtTheStartOfBlocks: false
|
||||
|
||||
# The maximum number of consecutive empty lines to keep.
|
||||
#
|
||||
# MaxEmptyLinesToKeep: 1 vs. MaxEmptyLinesToKeep: 0
|
||||
# int f() { int f() {
|
||||
# int = 1; int i = 1;
|
||||
# i = foo();
|
||||
# i = foo(); return i;
|
||||
# }
|
||||
# return i;
|
||||
# }
|
||||
MaxEmptyLinesToKeep: 1
|
||||
NamespaceIndentation: None
|
||||
|
||||
# Put all constructor initializers on the current line if they fit. Otherwise,
|
||||
# put each one on its own line.
|
||||
#
|
||||
# Constructor() : a(), b()
|
||||
#
|
||||
# Constructor()
|
||||
# : aaaaaaaaaaaaaaaaaaaa(),
|
||||
# bbbbbbbbbbbbbbbbbbbb(),
|
||||
# ddddddddddddd()
|
||||
PackConstructorInitializers: CurrentLine
|
||||
PointerAlignment: Right
|
||||
|
||||
# false:
|
||||
# // veryVeryVeryVeryVeryVeryVeryVeryVeryVeryVeryLongComment with plenty of information
|
||||
# /* second veryVeryVeryVeryVeryVeryVeryVeryVeryVeryVeryLongComment with plenty of information */
|
||||
#
|
||||
# true:
|
||||
# // veryVeryVeryVeryVeryVeryVeryVeryVeryVeryVeryLongComment with plenty of
|
||||
# // information
|
||||
# /* second veryVeryVeryVeryVeryVeryVeryVeryVeryVeryVeryLongComment with plenty of
|
||||
# * information */
|
||||
ReflowComments: true
|
||||
|
||||
# false: true:
|
||||
#
|
||||
# if (isa<FunctionDecl>(D)) { vs. if (isa<FunctionDecl>(D))
|
||||
# handleFunctionDecl(D); handleFunctionDecl(D);
|
||||
# } else if (isa<VarDecl>(D)) { else if (isa<VarDecl>(D))
|
||||
# handleVarDecl(D); handleVarDecl(D);
|
||||
# }
|
||||
#
|
||||
# if (isa<VarDecl>(D)) { vs. if (isa<VarDecl>(D)) {
|
||||
# for (auto *A : D.attrs()) { for (auto *A : D.attrs())
|
||||
# if (shouldProcessAttr(A)) { if (shouldProcessAttr(A))
|
||||
# handleAttr(A); handleAttr(A);
|
||||
# } }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# if (isa<FunctionDecl>(D)) { vs. if (isa<FunctionDecl>(D))
|
||||
# for (auto *A : D.attrs()) { for (auto *A : D.attrs())
|
||||
# handleAttr(A); handleAttr(A);
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# if (auto *D = (T)(D)) { vs. if (auto *D = (T)(D)) {
|
||||
# if (shouldProcess(D)) { if (shouldProcess(D))
|
||||
# handleVarDecl(D); handleVarDecl(D);
|
||||
# } else { else
|
||||
# markAsIgnored(D); markAsIgnored(D);
|
||||
# } }
|
||||
# }
|
||||
#
|
||||
# if (a) { vs. if (a)
|
||||
# b(); b();
|
||||
# } else { else if (c)
|
||||
# if (c) { d();
|
||||
# d(); else
|
||||
# } else { e();
|
||||
# e();
|
||||
# }
|
||||
# }
|
||||
RemoveBracesLLVM: true
|
||||
|
||||
# Never v.s. Always
|
||||
# #include <cstring> #include <cstring>
|
||||
# struct Foo {
|
||||
# int a, b, c; struct Foo {
|
||||
# }; int a, b, c;
|
||||
# namespace Ns { };
|
||||
# class Bar {
|
||||
# public: namespace Ns {
|
||||
# struct Foobar { class Bar {
|
||||
# int a; public:
|
||||
# int b; struct Foobar {
|
||||
# }; int a;
|
||||
# private: int b;
|
||||
# int t; };
|
||||
# int method1() {
|
||||
# // ... private:
|
||||
# } int t;
|
||||
# enum List {
|
||||
# ITEM1, int method1() {
|
||||
# ITEM2 // ...
|
||||
# }; }
|
||||
# template<typename T>
|
||||
# int method2(T x) { enum List {
|
||||
# // ... ITEM1,
|
||||
# } ITEM2
|
||||
# int i, j, k; };
|
||||
# int method3(int par) {
|
||||
# // ... template<typename T>
|
||||
# } int method2(T x) {
|
||||
# }; // ...
|
||||
# class C {}; }
|
||||
# }
|
||||
# int i, j, k;
|
||||
#
|
||||
# int method3(int par) {
|
||||
# // ...
|
||||
# }
|
||||
# };
|
||||
#
|
||||
# class C {};
|
||||
# }
|
||||
SeparateDefinitionBlocks: Always
|
||||
|
||||
# true: false:
|
||||
# int a = 5; vs. int a= 5;
|
||||
# a += 42; a+= 42;
|
||||
SpaceBeforeAssignmentOperators: true
|
||||
|
||||
# Put a space before opening parentheses only after control statement keywords
|
||||
# (for/if/while...).
|
||||
#
|
||||
# void f() {
|
||||
# if (true) {
|
||||
# f();
|
||||
# }
|
||||
# }
|
||||
SpaceBeforeParens: ControlStatements
|
||||
SpacesBeforeTrailingComments: 1
|
||||
|
||||
# static_cast<int>(arg);
|
||||
# std::function<void(int)> fct;
|
||||
SpacesInAngles: Never
|
||||
|
||||
Standard: Auto
|
||||
|
||||
# Macros which are ignored in front of a statement, as if they were an
|
||||
# attribute. So that they are not parsed as identifier, for example for Qts
|
||||
# emit.
|
||||
# unsigned char data = 'x';
|
||||
# emit signal(data); // This is parsed as variable declaration.
|
||||
#
|
||||
# vs.
|
||||
#
|
||||
# unsigned char data = 'x';
|
||||
# emit signal(data); // Now it's fine again.
|
||||
StatementAttributeLikeMacros: [emit]
|
||||
---
|
||||
@@ -5,106 +5,15 @@ set script_dir_backslash=%~dp0
|
||||
set script_dir=%script_dir_backslash:~0,-1%
|
||||
set build_dir=%script_dir%\Build
|
||||
set code_dir=%script_dir%
|
||||
set tely_dir=%code_dir%\External\tely
|
||||
|
||||
REM ================================================================================================
|
||||
|
||||
mkdir %build_dir% 2>nul
|
||||
REM Bootstrap the build program
|
||||
pushd %build_dir%
|
||||
mkdir %build_dir%\Data 2>nul
|
||||
cl /nologo /Z7 /W4 %code_dir%\feely_pona_build.cpp || exit /B 1
|
||||
copy feely_pona_build.exe %code_dir% 1>nul
|
||||
popd
|
||||
|
||||
REM ================================================================================================
|
||||
|
||||
set robocopy_cmd=robocopy /MIR /NJH /NJS /NDL /NP %code_dir%\Data %build_dir%\Data
|
||||
call powershell -Command "$duration = Measure-Command {%robocopy_cmd% | Out-Default}; Write-Host 'robocopy:' $duration.TotalSeconds 'seconds'"
|
||||
|
||||
REM ================================================================================================
|
||||
|
||||
REM TODO: Raylib seems to have problems shutting down fsanitize=address?
|
||||
set common_compile_flags=/W4 /Z7 /MT /EHsc /nologo
|
||||
set common_link_flags=/link /incremental:no
|
||||
|
||||
REM raylib =========================================================================================
|
||||
|
||||
set raylib_dir=%tely_dir%\external\raylib
|
||||
if not exist %build_dir%\rcore.obj (
|
||||
cl %common_compile_flags% ^
|
||||
/w ^
|
||||
/c ^
|
||||
/D _DEFAULT_SOURCE ^
|
||||
/D PLATFORM_DESKTOP ^
|
||||
/I %raylib_dir% ^
|
||||
/I %raylib_dir%\external\glfw\include ^
|
||||
/I %raylib_dir%\glfw\deps\mingw ^
|
||||
%raylib_dir%\rcore.c ^
|
||||
%raylib_dir%\utils.c ^
|
||||
%raylib_dir%\raudio.c ^
|
||||
%raylib_dir%\rmodels.c ^
|
||||
%raylib_dir%\rtext.c ^
|
||||
%raylib_dir%\rtextures.c ^
|
||||
%raylib_dir%\rshapes.c ^
|
||||
%raylib_dir%\rglfw.c
|
||||
)
|
||||
|
||||
REM raylib flags =========================================================================================
|
||||
|
||||
set raylib_compile_flags=%common_compile_flags% ^
|
||||
/Tp %tely_dir%\tely_platform_raylib_unity.h ^
|
||||
/I "%raylib_dir%"
|
||||
|
||||
set raylib_link_flags=%common_link_flags% ^
|
||||
%build_dir%\rcore.obj ^
|
||||
%build_dir%\utils.obj ^
|
||||
%build_dir%\raudio.obj ^
|
||||
%build_dir%\rmodels.obj ^
|
||||
%build_dir%\rtext.obj ^
|
||||
%build_dir%\rtextures.obj ^
|
||||
%build_dir%\rshapes.obj ^
|
||||
%build_dir%\rglfw.obj ^
|
||||
gdi32.lib opengl32.lib winmm.lib user32.lib shell32.lib
|
||||
|
||||
REM DLL flags ======================================================================================
|
||||
|
||||
set dll_compile_flags=%common_compile_flags% /LD /Tp %code_dir%\feely_pona_unity.h
|
||||
set dll_link_flags=%common_link_flags%
|
||||
|
||||
REM MSVC commands ==================================================================================
|
||||
|
||||
set msvc_exe_name=feely_pona_msvc
|
||||
set msvc_cmd=cl %raylib_compile_flags% /Fo%msvc_exe_name% /Fe%msvc_exe_name% %raylib_link_flags%
|
||||
set msvc_dll_cmd=cl %dll_compile_flags% /Fotely_dll_msvc /Fetely_dll_msvc %dll_link_flags%
|
||||
|
||||
REM CLANG commands =================================================================================
|
||||
|
||||
set clang_exe_name_sdl=feely_pona_clang
|
||||
set clang_cmd_sdl=clang-cl %compile_flags% /Fo%clang_exe_name_sdl% /Fe%clang_exe_name_sdl% %link_flags%
|
||||
set clang_dll_cmd=clang-cl %dll_compile_flags% /Fotely_dll_clang /Fetely_dll_clang %dll_link_flags%
|
||||
|
||||
REM MSVC build =====================================================================================
|
||||
|
||||
set msvc_sprite_packer_cmd=cl %common_compile_flags% %code_dir%\feely_pona_sprite_packer.cpp /Fofeely_pona_sprite_packer /Fefeely_pona_sprite_packer %common_link_flags%
|
||||
powershell -Command "$duration = Measure-Command {%msvc_sprite_packer_cmd% | Out-Default}; Write-Host 'msvc (sprite packer):' $duration.TotalSeconds 'seconds'"
|
||||
|
||||
set msvc_build_platform=$platform_time = Measure-Command {%msvc_cmd% ^| Out-Default};
|
||||
set msvc_build_dll=$dll_time = Measure-Command {%msvc_dll_cmd% ^| Out-Default};
|
||||
set msvc_print_dll_time=Write-Host 'msvc dll:'$dll_time.TotalSeconds's'
|
||||
set msvc_print_platform_and_dll_time=Write-Host 'msvc (platform+dll):'($platform_time.TotalSeconds + $dll_time.TotalSeconds)'s ('$platform_time.TotalSeconds + $dll_time.TotalSeconds')'
|
||||
set msvc_check_if_exe_locked=$File = [System.IO.File]::Open('%build_dir%\%msvc_exe_name%.exe', 'Open', 'Write'); $File.Close(); $File.Dispose()
|
||||
|
||||
set msvc_exe_is_locked=0
|
||||
if exist %build_dir%\%msvc_exe_name%.exe (
|
||||
powershell -Command "%msvc_check_if_exe_locked%" 2>nul && set msvc_exe_is_locked=0 || set msvc_exe_is_locked=1
|
||||
)
|
||||
|
||||
echo foo> %msvc_exe_name%.lock
|
||||
if %msvc_exe_is_locked% == 1 (
|
||||
powershell -Command "%msvc_build_dll% %msvc_print_dll_time%"
|
||||
) else (
|
||||
powershell -Command "%msvc_build_platform% %msvc_build_dll% %msvc_print_platform_and_dll_time%"
|
||||
)
|
||||
del %msvc_exe_name%.lock
|
||||
|
||||
REM CLANG build ====================================================================================
|
||||
REM Run the build program
|
||||
%code_dir%\feely_pona_build.exe %* || exit /B 1
|
||||
|
||||
popd
|
||||
exit /B 1
|
||||
|
||||
+1
-9
@@ -10,12 +10,4 @@ if not exist "%sprite_packer%" (
|
||||
exit /B 1
|
||||
)
|
||||
|
||||
REM %sprite_packer% 4096x4096 %script_dir%\Data\Textures\sprite_spec.txt %script_dir%\Data\Textures\terry_resized_25%% || exit /b 1
|
||||
REM %sprite_packer% 4096x2048 %script_dir%\Data\Textures\sprite_spec.txt %script_dir%\Data\Textures\terry_merchant_resized_25%% || exit /b 1
|
||||
REM %sprite_packer% 4096x2048 %script_dir%\Data\Textures\sprite_spec.txt %script_dir%\Data\Textures\smoochie_resized_25%% || exit /b 1
|
||||
REM %sprite_packer% 4096x2048 %script_dir%\Data\Textures\sprite_spec.txt %script_dir%\Data\Textures\clinger_resized_25%% || exit /b 1
|
||||
REM %sprite_packer% 4096x2048 %script_dir%\Data\Textures\sprite_spec.txt %script_dir%\Data\Textures\club_terry_resized_25%% || exit /b 1
|
||||
REM %sprite_packer% 4096x2048 %script_dir%\Data\Textures\sprite_spec.txt %script_dir%\Data\Textures\map_resized_25%% || exit /b 1
|
||||
REM %sprite_packer% 8192x8192 %script_dir%\Data\Textures\sprite_spec.txt %script_dir%\Data\Textures\heart_resized_25%% || exit /b 1
|
||||
|
||||
%sprite_packer% 4096x4096 %script_dir%\Data\Textures\sprite_spec.txt %script_dir%\Data\Textures\atlas || exit /b 1
|
||||
%sprite_packer% 5100x5100 %script_dir%\Data\Textures\sprite_spec.txt %script_dir%\Data\Textures\atlas || exit /b 1
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
@echo off
|
||||
setlocal
|
||||
|
||||
set script_dir_backslash=%~dp0
|
||||
set script_dir=%script_dir_backslash:~0,-1%
|
||||
set build_dir=%script_dir%\Build
|
||||
|
||||
scp -P 8110 %build_dir%\Terry_Cherry_Emscripten\Terry_Cherry.html doylet@doylet.dev:/selfhost/TerryCherry/index.html
|
||||
scp -P 8110 %build_dir%\Terry_Cherry_Emscripten\Terry_Cherry.data doylet@doylet.dev:/selfhost/TerryCherry/Terry_Cherry.data
|
||||
scp -P 8110 %build_dir%\Terry_Cherry_Emscripten\Terry_Cherry.js doylet@doylet.dev:/selfhost/TerryCherry/Terry_Cherry.js
|
||||
scp -P 8110 %build_dir%\Terry_Cherry_Emscripten\Terry_Cherry.wasm doylet@doylet.dev:/selfhost/TerryCherry/Terry_Cherry.wasm
|
||||
+1354
-737
File diff suppressed because it is too large
Load Diff
+17
-4
@@ -1,6 +1,6 @@
|
||||
#if defined(__clang__)
|
||||
#pragma once
|
||||
#include "feely_pona_unity.h"
|
||||
#if defined(_CLANGD)
|
||||
#pragma once
|
||||
#include "feely_pona_unity.h"
|
||||
#endif
|
||||
|
||||
enum FP_ProfileZone
|
||||
@@ -47,6 +47,8 @@ struct FP_GlobalAnimations
|
||||
Dqn_String8 club_terry_alive = DQN_STRING8("club_terry_alive");
|
||||
Dqn_String8 club_terry_dark = DQN_STRING8("club_terry_dark");
|
||||
|
||||
Dqn_String8 end_screen = DQN_STRING8("end_screen");
|
||||
|
||||
Dqn_String8 heart = DQN_STRING8("heart");
|
||||
Dqn_String8 heart_bleed = DQN_STRING8("heart_bleed");
|
||||
|
||||
@@ -55,9 +57,20 @@ struct FP_GlobalAnimations
|
||||
Dqn_String8 icon_phone = DQN_STRING8("icon_phone");
|
||||
Dqn_String8 icon_stamina = DQN_STRING8("icon_stamina");
|
||||
|
||||
Dqn_String8 intro_screen_arrows = DQN_STRING8("intro_screen_arrows");
|
||||
Dqn_String8 intro_screen_subtitle = DQN_STRING8("intro_screen_subtitle");
|
||||
Dqn_String8 intro_screen_terry = DQN_STRING8("intro_screen_terry");
|
||||
Dqn_String8 intro_screen_title = DQN_STRING8("intro_screen_title");
|
||||
|
||||
Dqn_String8 kennel_terry = DQN_STRING8("kennel_terry");
|
||||
|
||||
Dqn_String8 map = DQN_STRING8("map");
|
||||
Dqn_String8 map = DQN_STRING8("map");
|
||||
Dqn_String8 map_billboard_attack = DQN_STRING8("map_billboard_attack");
|
||||
Dqn_String8 map_billboard_dash = DQN_STRING8("map_billboard_dash");
|
||||
Dqn_String8 map_billboard_monkey = DQN_STRING8("map_billboard_monkey");
|
||||
Dqn_String8 map_billboard_range_attack = DQN_STRING8("map_billboard_range_attack");
|
||||
Dqn_String8 map_billboard_strafe = DQN_STRING8("map_billboard_strafe");
|
||||
Dqn_String8 map_police = DQN_STRING8("map_police");
|
||||
|
||||
Dqn_String8 merchant_button_a = DQN_STRING8("merchant_button_a");
|
||||
Dqn_String8 merchant_button_b = DQN_STRING8("merchant_button_b");
|
||||
|
||||
@@ -0,0 +1,536 @@
|
||||
// #include <Windows.h>
|
||||
|
||||
#include <stdlib.h>
|
||||
|
||||
#define DQN_IMPLEMENTATION
|
||||
#include "External/tely/External/dqn/dqn.h"
|
||||
|
||||
#define DQN_CPP_BUILD_IMPLEMENTATION
|
||||
#include "External/tely/External/dqn/dqn_cppbuild.h"
|
||||
|
||||
#if 0
|
||||
void RebuildProgramIfRequired(int argc, char const **argv)
|
||||
{
|
||||
Dqn_ThreadScratch scratch = Dqn_Thread_GetScratch(nullptr);
|
||||
Dqn_String8 const exe_dir = Dqn_OS_EXEDir(scratch.arena);
|
||||
Dqn_String8 build_program_path = Dqn_OS_EXEPath(scratch.arena);
|
||||
Dqn_FsInfo build_program_info = Dqn_Fs_GetInfo(build_program_path);
|
||||
Dqn_FsInfo source_path = Dqn_Fs_GetInfo(Dqn_String8_InitCString8(__FILE__));
|
||||
|
||||
if (!build_program_info.exists) {
|
||||
Dqn_WinError error = Dqn_Win_LastError(scratch.arena);
|
||||
Dqn_Log_WarningF("Failed to get the last write time of the build program '%.*s', skipping rebuild (%d): %.*s",
|
||||
DQN_STRING_FMT(build_program_path), error.code, DQN_STRING_FMT(error.msg));
|
||||
return;
|
||||
}
|
||||
|
||||
if (!source_path.exists) {
|
||||
Dqn_WinError error = Dqn_Win_LastError(scratch.arena);
|
||||
Dqn_Log_WarningF(
|
||||
"Failed to get the last write time of the build program's source code '%s', skipping rebuild (%d): %.*s",
|
||||
__FILE__, error.code, DQN_STRING_FMT(error.msg));
|
||||
return;
|
||||
}
|
||||
|
||||
// NOTE: The build program is newer than the source path, no rebuild required
|
||||
if (source_path.last_write_time_in_s < build_program_info.last_write_time_in_s) {
|
||||
return;
|
||||
}
|
||||
|
||||
Dqn_Log_InfoF("Build program source code has changed, rebuilding the program (timestamps changed source was %I64u, build program was %I64u)",
|
||||
source_path.last_write_time_in_s,
|
||||
build_program_info.last_write_time_in_s);
|
||||
|
||||
Dqn_String8 temp_build_program_path = Dqn_FsPath_ConvertF(scratch.arena, "%.*s.old", DQN_STRING_FMT(build_program_path));
|
||||
if (!Dqn_Fs_Move(build_program_path, temp_build_program_path, true)) {
|
||||
Dqn_WinError error = Dqn_Win_LastError(scratch.arena);
|
||||
Dqn_Log_WarningF("Failed to backup the build program for rebuilding, skipping rebuild (%d): %.*s", error.code, DQN_STRING_FMT(error.msg));
|
||||
return;
|
||||
}
|
||||
|
||||
// NOTE: Rebuild the build program because a change was detected ===============
|
||||
Dqn_String8 rebuild_cmd = Dqn_String8_InitF(scratch.allocator, "cl /Z7 /W4 /nologo %s /incremental:no /link", __FILE__);
|
||||
Dqn_OSExecResult rebuild_result = Dqn_OS_Exec(rebuild_cmd, exe_dir /*working_dir*/);
|
||||
if (rebuild_result.os_error_code) {
|
||||
Dqn_WinError error = Dqn_Win_LastError(scratch.arena);
|
||||
Dqn_Log_ErrorF("Detected change in the build program's source code '%s' but the OS failed to rebuild the program, skipping rebuild (%d): %.*s", __FILE__, error.code, DQN_STRING_FMT(error.msg));
|
||||
return;
|
||||
}
|
||||
|
||||
if (rebuild_result.exit_code) {
|
||||
Dqn_Fs_Move(temp_build_program_path, build_program_path, true);
|
||||
exit(rebuild_result.exit_code);
|
||||
}
|
||||
|
||||
Dqn_String8Builder builder = {};
|
||||
builder.allocator = scratch.allocator;
|
||||
DQN_FOR_UINDEX (arg_index, argc)
|
||||
Dqn_String8Builder_AppendF(&builder, "%s%s", arg_index ? " " : "", argv[arg_index]);
|
||||
|
||||
Dqn_String8 rebootstrap_cmd = Dqn_String8Builder_Build(&builder, scratch.allocator);
|
||||
Dqn_OSExecResult exec_result = Dqn_OS_Exec(rebootstrap_cmd, exe_dir /*working_dir*/);
|
||||
if (exec_result.os_error_code) {
|
||||
Dqn_WinError error = Dqn_Win_LastError(scratch.arena);
|
||||
Dqn_Log_ErrorF("Detected change in the build program's source code '%s' but the OS failed to rebuild the program, skipping rebuild (%d): %.*s", __FILE__, error.code, DQN_STRING_FMT(error.msg));
|
||||
Dqn_Fs_Move(temp_build_program_path, build_program_path, true);
|
||||
return;
|
||||
}
|
||||
|
||||
exit(exec_result.exit_code);
|
||||
}
|
||||
#endif
|
||||
|
||||
#define PRINT_HELP Dqn_Print_StdLnF(Dqn_PrintStd_Out, "USAGE: feely_pona_build [--help|--dry-run|--web]")
|
||||
int main(int argc, char const **argv)
|
||||
{
|
||||
Dqn_Library_Init(Dqn_LibraryOnInit_Nil);
|
||||
|
||||
bool dry_run = false;
|
||||
bool target_web = false;
|
||||
for (Dqn_usize arg_index = 1; arg_index < argc; arg_index++) {
|
||||
Dqn_String8 arg = Dqn_String8_InitCString8(argv[arg_index]);
|
||||
if (arg == DQN_STRING8("--help")) {
|
||||
PRINT_HELP;
|
||||
return 0;
|
||||
} else if (arg == DQN_STRING8("--dry-run")) {
|
||||
dry_run = true;
|
||||
} else if (arg == DQN_STRING8("--web")) {
|
||||
target_web = true;
|
||||
} else {
|
||||
PRINT_HELP;
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
#if 0
|
||||
RebuildProgramIfRequired(argc, argv);
|
||||
#else
|
||||
Dqn_Print_StdLnF(Dqn_PrintStd_Out, "-- Dqn_CPPBuild v0");
|
||||
#endif
|
||||
|
||||
uint64_t build_timings[2] = {};
|
||||
build_timings[0] = Dqn_OS_PerfCounterNow();
|
||||
Dqn_ThreadScratch scratch = Dqn_Thread_GetScratch(nullptr);
|
||||
Dqn_String8 const exe_dir = Dqn_OS_EXEDir(scratch.arena);
|
||||
Dqn_String8 const code_dir = exe_dir;
|
||||
Dqn_String8 const build_dir = Dqn_FsPath_ConvertF(scratch.arena, "%.*s/Build", DQN_STRING_FMT(exe_dir));
|
||||
Dqn_String8 const tely_dir = Dqn_FsPath_ConvertF(scratch.arena, "%.*s/External/tely", DQN_STRING_FMT(exe_dir));
|
||||
|
||||
Dqn_Slice<Dqn_String8> common_compile_flags = Dqn_Slice_InitCArrayCopy(scratch.arena, {
|
||||
DQN_STRING8("cl"),
|
||||
DQN_STRING8("/W4"),
|
||||
DQN_STRING8("/Z7"),
|
||||
DQN_STRING8("/MT"),
|
||||
DQN_STRING8("/EHsc"),
|
||||
DQN_STRING8("/nologo"),
|
||||
});
|
||||
|
||||
Dqn_Slice<Dqn_String8> common_link_flags = Dqn_Slice_InitCArrayCopy(scratch.arena, {
|
||||
DQN_STRING8("/link"),
|
||||
DQN_STRING8("/incremental:no"),
|
||||
});
|
||||
|
||||
// NOTE: Assets ================================================================================
|
||||
uint64_t robocopy_timings[2] = {};
|
||||
{
|
||||
robocopy_timings[0] = Dqn_OS_PerfCounterNow();
|
||||
DQN_DEFER { robocopy_timings[1] = Dqn_OS_PerfCounterNow(); };
|
||||
Dqn_String8 robocopy_cmd[] = {
|
||||
Dqn_String8_InitF(scratch.allocator, "robocopy /NJH /NJS /NDL /NP %.*s\\Data\\Textures %.*s\\Data\\Textures atlas.*", DQN_STRING_FMT(exe_dir), DQN_STRING_FMT(build_dir)),
|
||||
Dqn_String8_InitF(scratch.allocator, "robocopy /MIR /NJH /NJS /NDL /NP %.*s\\Data\\Fonts %.*s\\Data\\Fonts", DQN_STRING_FMT(exe_dir), DQN_STRING_FMT(build_dir)),
|
||||
Dqn_String8_InitF(scratch.allocator, "robocopy /MIR /NJH /NJS /NDL /NP %.*s\\Data\\Audio %.*s\\Data\\Audio", DQN_STRING_FMT(exe_dir), DQN_STRING_FMT(build_dir)),
|
||||
};
|
||||
|
||||
for (Dqn_String8 cmd : robocopy_cmd) {
|
||||
if (dry_run)
|
||||
Dqn_Print_StdLnF(Dqn_PrintStd_Out, "%.*s\n", DQN_STRING_FMT(cmd));
|
||||
else
|
||||
Dqn_OS_Exec(cmd, /*working_dir*/ {});
|
||||
}
|
||||
}
|
||||
|
||||
// NOTE: Raylib ================================================================================
|
||||
Dqn_String8 const raylib_dir = Dqn_FsPath_ConvertF(scratch.arena, "%.*s/External/tely/external/raylib", DQN_STRING_FMT(exe_dir));
|
||||
Dqn_Slice<Dqn_String8> const raylib_base_files = Dqn_Slice_InitCArrayCopy(scratch.arena, {
|
||||
Dqn_FsPath_ConvertF(scratch.arena, "%.*s/rcore.c", DQN_STRING_FMT(raylib_dir)),
|
||||
Dqn_FsPath_ConvertF(scratch.arena, "%.*s/utils.c", DQN_STRING_FMT(raylib_dir)),
|
||||
Dqn_FsPath_ConvertF(scratch.arena, "%.*s/raudio.c", DQN_STRING_FMT(raylib_dir)),
|
||||
Dqn_FsPath_ConvertF(scratch.arena, "%.*s/rmodels.c", DQN_STRING_FMT(raylib_dir)),
|
||||
Dqn_FsPath_ConvertF(scratch.arena, "%.*s/rtext.c", DQN_STRING_FMT(raylib_dir)),
|
||||
Dqn_FsPath_ConvertF(scratch.arena, "%.*s/rtextures.c", DQN_STRING_FMT(raylib_dir)),
|
||||
Dqn_FsPath_ConvertF(scratch.arena, "%.*s/rshapes.c", DQN_STRING_FMT(raylib_dir)),
|
||||
});
|
||||
|
||||
Dqn_List<Dqn_String8> raylib_pc_output_files = Dqn_List_Init<Dqn_String8>(scratch.arena, 16);
|
||||
uint64_t raylib_pc_timings[2] = {};
|
||||
{
|
||||
raylib_pc_timings[0] = Dqn_OS_PerfCounterNow();
|
||||
DQN_DEFER { raylib_pc_timings[1] = Dqn_OS_PerfCounterNow(); };
|
||||
|
||||
// NOTE: Setup raylib build context ========================================================
|
||||
Dqn_CPPBuildContext build_context = {};
|
||||
{
|
||||
build_context.include_dirs = Dqn_Slice_InitCArrayCopy(scratch.arena, {
|
||||
Dqn_FsPath_ConvertF(scratch.arena, "%.*s", DQN_STRING_FMT(raylib_dir)),
|
||||
Dqn_FsPath_ConvertF(scratch.arena, "%.*s/external/glfw/include", DQN_STRING_FMT(raylib_dir)),
|
||||
Dqn_FsPath_ConvertF(scratch.arena, "%.*s/glfw/deps/mingw", DQN_STRING_FMT(raylib_dir)),
|
||||
});
|
||||
|
||||
build_context.compile_flags = Dqn_Slice_InitCArrayCopy(scratch.arena, {
|
||||
DQN_STRING8("cl"),
|
||||
DQN_STRING8("/w"),
|
||||
DQN_STRING8("/c"),
|
||||
DQN_STRING8("/D _DEFAULT_SOURCE"),
|
||||
DQN_STRING8("/D PLATFORM_DESKTOP"),
|
||||
DQN_STRING8("/Z7"),
|
||||
DQN_STRING8("/MT"),
|
||||
DQN_STRING8("/EHsc"),
|
||||
DQN_STRING8("/nologo"),
|
||||
});
|
||||
build_context.build_dir = build_dir;
|
||||
build_context.compiler = Dqn_CPPBuildCompiler_MSVC;
|
||||
}
|
||||
|
||||
// NOTE: Compile each file separately with a custom output name ============================
|
||||
for (Dqn_String8 base_file : raylib_base_files) {
|
||||
Dqn_String8 file_stem = Dqn_String8_FileNameNoExtension(base_file);
|
||||
|
||||
Dqn_CPPBuildCompileFile build_file = {};
|
||||
build_file.input_file_path = base_file;
|
||||
build_file.output_file_path = Dqn_String8_InitF(scratch.allocator, "raylib_%.*s.obj", DQN_STRING_FMT(file_stem));
|
||||
build_context.compile_files = Dqn_Slice_InitCArrayCopy(scratch.arena, {build_file});
|
||||
Dqn_List_Add(&raylib_pc_output_files, build_file.output_file_path);
|
||||
|
||||
if (dry_run) {
|
||||
Dqn_String8 cmd = Dqn_CPPBuild_ToCommandLine(build_context, Dqn_CPPBuildMode_AlwaysRebuild, scratch.allocator);
|
||||
Dqn_Print_StdLnF(Dqn_PrintStd_Out, "%.*s\n", DQN_STRING_FMT(cmd));
|
||||
} else {
|
||||
Dqn_CPPBuild_ExecOrAbort(build_context, Dqn_CPPBuildMode_CacheBuild);
|
||||
}
|
||||
}
|
||||
|
||||
// NOTE: Build rlgfw =======================================================================
|
||||
{
|
||||
Dqn_CPPBuildCompileFile build_file = {};
|
||||
build_file.input_file_path = Dqn_FsPath_ConvertF(scratch.arena, "%.*s/rglfw.c", DQN_STRING_FMT(raylib_dir));
|
||||
build_file.output_file_path = Dqn_String8_InitF(scratch.allocator, "raylib_rglfw.obj");
|
||||
build_context.compile_files = Dqn_Slice_InitCArrayCopy(scratch.arena, {build_file});
|
||||
Dqn_List_Add(&raylib_pc_output_files, build_file.output_file_path);
|
||||
|
||||
if (dry_run) {
|
||||
Dqn_String8 cmd = Dqn_CPPBuild_ToCommandLine(build_context, Dqn_CPPBuildMode_AlwaysRebuild, scratch.allocator);
|
||||
Dqn_Print_StdLnF(Dqn_PrintStd_Out, "%.*s\n", DQN_STRING_FMT(cmd));
|
||||
} else {
|
||||
Dqn_CPPBuild_ExecOrAbort(build_context, Dqn_CPPBuildMode_CacheBuild);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// NOTE: QOI Converter =========================================================================
|
||||
uint64_t qoi_converter_timings[2] = {};
|
||||
{
|
||||
qoi_converter_timings[0] = Dqn_OS_PerfCounterNow();
|
||||
DQN_DEFER { qoi_converter_timings[1] = Dqn_OS_PerfCounterNow(); };
|
||||
|
||||
Dqn_CPPBuildContext build_context = {};
|
||||
build_context.compiler = Dqn_CPPBuildCompiler_MSVC;
|
||||
build_context.compile_files = Dqn_Slice_InitCArrayCopy(scratch.arena, {
|
||||
Dqn_CPPBuildCompileFile{{}, Dqn_FsPath_ConvertF(scratch.arena, "%.*s/External/qoiconv.c", DQN_STRING_FMT(code_dir)) },
|
||||
});
|
||||
|
||||
build_context.compile_flags = Dqn_Slice_InitCArrayCopy(scratch.arena, {DQN_STRING8("cl"), DQN_STRING8("-O2"), DQN_STRING8("-MT"), DQN_STRING8("/nologo")});
|
||||
build_context.link_flags = Dqn_Slice_InitCArrayCopy(scratch.arena, {DQN_STRING8("/link"), DQN_STRING8("/incremental:no")});
|
||||
build_context.include_dirs = Dqn_Slice_InitCArrayCopy(scratch.arena, {Dqn_FsPath_ConvertF(scratch.arena, "%.*s/External/stb", DQN_STRING_FMT(tely_dir))});
|
||||
build_context.build_dir = build_dir;
|
||||
|
||||
if (dry_run) {
|
||||
Dqn_String8 cmd = Dqn_CPPBuild_ToCommandLine(build_context, Dqn_CPPBuildMode_AlwaysRebuild, scratch.allocator);
|
||||
Dqn_Print_StdLnF(Dqn_PrintStd_Out, "%.*s\n", DQN_STRING_FMT(cmd));
|
||||
} else {
|
||||
Dqn_CPPBuild_ExecOrAbort(build_context, Dqn_CPPBuildMode_CacheBuild);
|
||||
}
|
||||
}
|
||||
|
||||
// NOTE: Feely Pona Sprite Packer ==============================================================
|
||||
uint64_t feely_pona_sprite_packer_timings[2] = {};
|
||||
{
|
||||
feely_pona_sprite_packer_timings[0] = Dqn_OS_PerfCounterNow();
|
||||
DQN_DEFER { feely_pona_sprite_packer_timings[1] = Dqn_OS_PerfCounterNow(); };
|
||||
|
||||
Dqn_CPPBuildContext build_context = {};
|
||||
build_context.compiler = Dqn_CPPBuildCompiler_MSVC;
|
||||
build_context.compile_files = Dqn_Slice_InitCArrayCopy(scratch.arena, {
|
||||
Dqn_CPPBuildCompileFile{{}, Dqn_FsPath_ConvertF(scratch.arena, "%.*s/feely_pona_sprite_packer.cpp", DQN_STRING_FMT(code_dir)) },
|
||||
});
|
||||
|
||||
build_context.compile_flags = common_compile_flags;
|
||||
build_context.link_flags = common_link_flags;
|
||||
build_context.build_dir = build_dir;
|
||||
|
||||
if (dry_run) {
|
||||
Dqn_String8 cmd = Dqn_CPPBuild_ToCommandLine(build_context, Dqn_CPPBuildMode_AlwaysRebuild, scratch.allocator);
|
||||
Dqn_Print_StdLnF(Dqn_PrintStd_Out, "%.*s\n", DQN_STRING_FMT(cmd));
|
||||
} else {
|
||||
Dqn_CPPBuild_ExecOrAbort(build_context, Dqn_CPPBuildMode_CacheBuild);
|
||||
}
|
||||
}
|
||||
|
||||
// NOTE: Feely Pona No DLL =====================================================================
|
||||
uint64_t feely_pona_no_dll_timings[2] = {};
|
||||
Dqn_CPPBuildContext feely_pona_no_dll_build_context = {};
|
||||
{
|
||||
feely_pona_no_dll_timings[0] = Dqn_OS_PerfCounterNow();
|
||||
DQN_DEFER { feely_pona_no_dll_timings[1] = Dqn_OS_PerfCounterNow(); };
|
||||
|
||||
Dqn_CPPBuildCompileFile build_file = {};
|
||||
build_file.input_file_path = Dqn_FsPath_ConvertF(scratch.arena, "%.*s/feely_pona_unity_nodll.h", DQN_STRING_FMT(code_dir));
|
||||
build_file.flags = Dqn_Slice_InitCArrayCopy(scratch.arena, {DQN_STRING8("/Tp")});
|
||||
feely_pona_no_dll_build_context.compiler = Dqn_CPPBuildCompiler_MSVC;
|
||||
feely_pona_no_dll_build_context.compile_files = Dqn_Slice_InitCArrayCopy(scratch.arena, {build_file});
|
||||
feely_pona_no_dll_build_context.include_dirs = Dqn_Slice_InitCArrayCopy(scratch.arena, {raylib_dir});
|
||||
feely_pona_no_dll_build_context.compile_flags = common_compile_flags;
|
||||
feely_pona_no_dll_build_context.build_dir = build_dir;
|
||||
|
||||
// NOTE: Link to raylib object files and windows libs ======================================
|
||||
Dqn_List<Dqn_String8> link_flags = Dqn_List_InitSliceCopy(scratch.arena, 128, common_link_flags);
|
||||
{
|
||||
for (Dqn_ListIterator<Dqn_String8> it = {}; Dqn_List_Iterate(&raylib_pc_output_files, &it, 0); )
|
||||
Dqn_List_Add(&link_flags, *it.data);
|
||||
Dqn_List_Add(&link_flags, DQN_STRING8("gdi32.lib"));
|
||||
Dqn_List_Add(&link_flags, DQN_STRING8("opengl32.lib"));
|
||||
Dqn_List_Add(&link_flags, DQN_STRING8("winmm.lib"));
|
||||
Dqn_List_Add(&link_flags, DQN_STRING8("user32.lib"));
|
||||
Dqn_List_Add(&link_flags, DQN_STRING8("shell32.lib"));
|
||||
}
|
||||
feely_pona_no_dll_build_context.link_flags = Dqn_List_ToSliceCopy(&link_flags, scratch.arena);
|
||||
|
||||
if (dry_run) {
|
||||
Dqn_String8 cmd = Dqn_CPPBuild_ToCommandLine(feely_pona_no_dll_build_context, Dqn_CPPBuildMode_AlwaysRebuild, scratch.allocator);
|
||||
Dqn_Print_StdLnF(Dqn_PrintStd_Out, "%.*s\n", DQN_STRING_FMT(cmd));
|
||||
} else {
|
||||
Dqn_CPPBuild_ExecOrAbort(feely_pona_no_dll_build_context, Dqn_CPPBuildMode_AlwaysRebuild);
|
||||
}
|
||||
}
|
||||
|
||||
// NOTE: Feely Pona DLL ========================================================================
|
||||
uint64_t feely_pona_dll_timings[2] = {};
|
||||
{
|
||||
feely_pona_dll_timings[0] = Dqn_OS_PerfCounterNow();
|
||||
DQN_DEFER { feely_pona_dll_timings[1] = Dqn_OS_PerfCounterNow(); };
|
||||
|
||||
Dqn_CPPBuildCompileFile build_file = {};
|
||||
build_file.input_file_path = Dqn_FsPath_ConvertF(scratch.arena, "%.*s/feely_pona_unity.h", DQN_STRING_FMT(code_dir));
|
||||
build_file.output_file_path = Dqn_FsPath_ConvertF(scratch.arena, "tely_dll_msvc", DQN_STRING_FMT(code_dir));
|
||||
build_file.flags = Dqn_Slice_InitCArrayCopy(scratch.arena, {DQN_STRING8("/Tp")});
|
||||
|
||||
Dqn_List<Dqn_String8> compile_flags = Dqn_List_InitSliceCopy(scratch.arena, 128, common_compile_flags);
|
||||
Dqn_List_Add(&compile_flags, DQN_STRING8("/LD"));
|
||||
Dqn_List_Add(&compile_flags, DQN_STRING8("/Fetely_dll_msvc"));
|
||||
|
||||
Dqn_CPPBuildContext build_context = {};
|
||||
build_context.compiler = Dqn_CPPBuildCompiler_MSVC;
|
||||
build_context.compile_files = Dqn_Slice_InitCArrayCopy(scratch.arena, {build_file});
|
||||
build_context.compile_flags = Dqn_List_ToSliceCopy(&compile_flags, scratch.arena);
|
||||
build_context.link_flags = feely_pona_no_dll_build_context.link_flags;
|
||||
build_context.build_dir = build_dir;
|
||||
|
||||
if (dry_run) {
|
||||
Dqn_String8 cmd = Dqn_CPPBuild_ToCommandLine(build_context, Dqn_CPPBuildMode_AlwaysRebuild, scratch.allocator);
|
||||
Dqn_Print_StdLnF(Dqn_PrintStd_Out, "%.*s\n", DQN_STRING_FMT(cmd));
|
||||
} else {
|
||||
Dqn_CPPBuild_ExecOrAbort(build_context, Dqn_CPPBuildMode_AlwaysRebuild);
|
||||
}
|
||||
}
|
||||
|
||||
// NOTE: Feely Pona platform ===================================================================
|
||||
uint64_t feely_pona_platform_timings[2] = {};
|
||||
{
|
||||
feely_pona_platform_timings[0] = Dqn_OS_PerfCounterNow();
|
||||
DQN_DEFER { feely_pona_platform_timings[1] = Dqn_OS_PerfCounterNow(); };
|
||||
|
||||
Dqn_CPPBuildCompileFile build_file = {};
|
||||
build_file.input_file_path = Dqn_FsPath_ConvertF(scratch.arena, "%.*s/tely_platform_raylib_unity.h", DQN_STRING_FMT(tely_dir));
|
||||
build_file.output_file_path = Dqn_FsPath_ConvertF(scratch.arena, "feely_pona_msvc", DQN_STRING_FMT(code_dir));
|
||||
build_file.flags = Dqn_Slice_InitCArrayCopy(scratch.arena, {DQN_STRING8("/Tp")});
|
||||
|
||||
Dqn_List<Dqn_String8> compile_flags = Dqn_List_InitSliceCopy(scratch.arena, 128, common_compile_flags);
|
||||
Dqn_List_Add(&compile_flags, DQN_STRING8("/Fefeely_pona_msvc"));
|
||||
|
||||
Dqn_CPPBuildContext build_context = {};
|
||||
build_context.compiler = Dqn_CPPBuildCompiler_MSVC;
|
||||
build_context.compile_files = Dqn_Slice_InitCArrayCopy(scratch.arena, {build_file});
|
||||
build_context.compile_flags = Dqn_List_ToSliceCopy(&compile_flags, scratch.arena);
|
||||
build_context.link_flags = feely_pona_no_dll_build_context.link_flags;
|
||||
build_context.build_dir = build_dir;
|
||||
build_context.include_dirs = Dqn_Slice_InitCArrayCopy(scratch.arena, {raylib_dir});
|
||||
|
||||
if (dry_run) {
|
||||
Dqn_String8 cmd = Dqn_CPPBuild_ToCommandLine(build_context, Dqn_CPPBuildMode_AlwaysRebuild, scratch.allocator);
|
||||
Dqn_Print_StdLnF(Dqn_PrintStd_Out, "%.*s\n", DQN_STRING_FMT(cmd));
|
||||
} else {
|
||||
Dqn_String8 exe_path = Dqn_FsPath_ConvertF(scratch.arena, "%.*s/feely_pona_msvc.exe", DQN_STRING_FMT(build_dir));
|
||||
bool exe_is_locked = false;
|
||||
if (Dqn_Fs_Exists(exe_path)) {
|
||||
Dqn_FsFile exe_file = Dqn_Fs_OpenFile(exe_path, Dqn_FsFileOpen_OpenIfExist, Dqn_FsFileAccess_Read | Dqn_FsFileAccess_Write);
|
||||
exe_is_locked = exe_file.error_size;
|
||||
Dqn_Fs_CloseFile(&exe_file);
|
||||
}
|
||||
|
||||
if (!exe_is_locked) {
|
||||
Dqn_CPPBuild_ExecOrAbort(build_context, Dqn_CPPBuildMode_AlwaysRebuild);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// NOTE: raylib emscripten =====================================================================
|
||||
uint64_t raylib_emscripten_timings[2] = {};
|
||||
uint64_t feely_pona_emscripten_timings[2] = {};
|
||||
if (target_web) {
|
||||
Dqn_String8 const raylib_emscripten_lib_name = DQN_STRING8("raylib_emscripten.a");
|
||||
|
||||
// NOTE: Compile each raylib file separately with emcc =====================================
|
||||
{
|
||||
raylib_emscripten_timings[0] = Dqn_OS_PerfCounterNow();
|
||||
DQN_DEFER { raylib_emscripten_timings[1] = Dqn_OS_PerfCounterNow(); };
|
||||
|
||||
// NOTE: Setup build context ===========================================================
|
||||
Dqn_List<Dqn_String8> raylib_emscripten_output_files = Dqn_List_Init<Dqn_String8>(scratch.arena, 16);
|
||||
Dqn_CPPBuildContext raylib_emscripten_build_context = {};
|
||||
raylib_emscripten_build_context.compiler = Dqn_CPPBuildCompiler_GCC;
|
||||
|
||||
for (Dqn_String8 base_file : raylib_base_files) {
|
||||
Dqn_String8 file_stem = Dqn_String8_FileNameNoExtension(base_file);
|
||||
|
||||
// NOTE: Append "emscripten" suffix to the object files
|
||||
Dqn_CPPBuildCompileFile build_file = {};
|
||||
build_file.input_file_path = base_file;
|
||||
build_file.output_file_path = Dqn_String8_InitF(scratch.allocator, "raylib_%.*s_emscripten.o", DQN_STRING_FMT(file_stem));
|
||||
|
||||
raylib_emscripten_build_context.compile_files = Dqn_Slice_InitCArrayCopy(scratch.arena, {build_file});
|
||||
raylib_emscripten_build_context.compile_flags = Dqn_Slice_InitCArrayCopy(scratch.arena, {
|
||||
DQN_STRING8("cmd"),
|
||||
DQN_STRING8("/C"),
|
||||
DQN_STRING8("emcc.bat"),
|
||||
DQN_STRING8("-c"), // Compile and assemble, but do not link
|
||||
DQN_STRING8("-Wall"),
|
||||
DQN_STRING8("-Os"), // Optimize for size
|
||||
DQN_STRING8("-D PLATFORM_WEB"),
|
||||
DQN_STRING8("-D GRAPHICS_API_OPENGL_ES2"),
|
||||
});
|
||||
raylib_emscripten_build_context.build_dir = build_dir;
|
||||
Dqn_List_Add(&raylib_emscripten_output_files, build_file.output_file_path);
|
||||
|
||||
if (dry_run) {
|
||||
Dqn_String8 cmd = Dqn_CPPBuild_ToCommandLine(raylib_emscripten_build_context, Dqn_CPPBuildMode_AlwaysRebuild, scratch.allocator);
|
||||
Dqn_Print_StdLnF(Dqn_PrintStd_Out, "%.*s\n", DQN_STRING_FMT(cmd));
|
||||
} else {
|
||||
Dqn_CPPBuild_ExecOrAbort(raylib_emscripten_build_context, Dqn_CPPBuildMode_CacheBuild);
|
||||
}
|
||||
}
|
||||
|
||||
// NOTE: Build the wasm raylib library =================================================
|
||||
{
|
||||
Dqn_String8Builder builder = {};
|
||||
builder.allocator = scratch.allocator;
|
||||
Dqn_String8Builder_AppendF(&builder, "cmd /C emar.bat rcs %.*s", DQN_STRING_FMT(raylib_emscripten_lib_name));
|
||||
|
||||
for (Dqn_ListIterator<Dqn_String8> it = {}; Dqn_List_Iterate(&raylib_emscripten_output_files, &it, 0); )
|
||||
Dqn_String8Builder_AppendF(&builder, " %.*s", DQN_STRING_FMT(*it.data));
|
||||
|
||||
Dqn_String8 cmd = Dqn_String8Builder_Build(&builder, scratch.allocator);
|
||||
if (dry_run) {
|
||||
Dqn_Print_StdLnF(Dqn_PrintStd_Out, "%.*s\n", DQN_STRING_FMT(cmd));
|
||||
} else {
|
||||
Dqn_OS_ExecOrAbort(cmd, build_dir);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// NOTE: feely pona emscripten =================================================================
|
||||
{
|
||||
feely_pona_emscripten_timings[0] = Dqn_OS_PerfCounterNow();
|
||||
DQN_DEFER { feely_pona_emscripten_timings[1] = Dqn_OS_PerfCounterNow(); };
|
||||
|
||||
// NOTE: Compile with emcc =============================================================
|
||||
Dqn_CPPBuildContext build_context = {};
|
||||
build_context.compile_file_obj_suffix = DQN_CPP_BUILD_OBJ_SUFFIX_O;
|
||||
build_context.compile_files = Dqn_Slice_InitCArrayCopy(scratch.arena, {
|
||||
Dqn_CPPBuildCompileFile{{}, Dqn_FsPath_ConvertF(scratch.arena, "%.*s/feely_pona_unity_nodll.cpp", DQN_STRING_FMT(code_dir)) },
|
||||
});
|
||||
|
||||
Dqn_String8 prefix = DQN_STRING8("Terry_Cherry");
|
||||
build_context.compile_flags = Dqn_Slice_InitCArrayCopy(scratch.arena, {
|
||||
DQN_STRING8("cmd"), DQN_STRING8("/C"), DQN_STRING8("emcc.bat"),
|
||||
DQN_STRING8("-o"), Dqn_String8_InitF(scratch.allocator, "%.*s.html", DQN_STRING_FMT(prefix)),
|
||||
DQN_STRING8("-Os"), // Optimize for size
|
||||
DQN_STRING8("-Wall"),
|
||||
DQN_STRING8("--shell-file"), Dqn_FsPath_ConvertF(scratch.arena, "%.*s/feely_pona_emscripten_shell.html", DQN_STRING_FMT(code_dir)),
|
||||
Dqn_FsPath_ConvertF(scratch.arena, "%.*s/%.*s", DQN_STRING_FMT(build_dir), DQN_STRING_FMT(raylib_emscripten_lib_name)),
|
||||
DQN_STRING8("-s"), DQN_STRING8("USE_GLFW=3"),
|
||||
// DQN_STRING8("-s"), DQN_STRING8("ASSERTIONS=2"),
|
||||
// DQN_STRING8("-s"), DQN_STRING8("SAFE_HEAP=0"),
|
||||
DQN_STRING8("-s"), DQN_STRING8("TOTAL_MEMORY=512MB"),
|
||||
DQN_STRING8("-s"), DQN_STRING8("TOTAL_STACK=32MB"),
|
||||
DQN_STRING8("-s"), DQN_STRING8("ALLOW_MEMORY_GROWTH"),
|
||||
// DQN_STRING8("-s"), DQN_STRING8("STACK_OVERFLOW_CHECK=2"),
|
||||
// DQN_STRING8("--profiling-funcs"), // Expose function names in stack trace
|
||||
// DQN_STRING8("-g"), // Debug symbols
|
||||
// NOTE: Must be relative path such that fopen("Data/...") works
|
||||
// otherwise the VFS will encode the full absolute path to the
|
||||
// assets
|
||||
DQN_STRING8("--preload-file"), DQN_STRING8("Data"),
|
||||
DQN_STRING8("-msimd128"),
|
||||
DQN_STRING8("-msse2"),
|
||||
});
|
||||
build_context.build_dir = build_dir;
|
||||
|
||||
if (dry_run) {
|
||||
Dqn_String8 cmd = Dqn_CPPBuild_ToCommandLine(build_context, Dqn_CPPBuildMode_AlwaysRebuild, scratch.allocator);
|
||||
Dqn_Print_StdLnF(Dqn_PrintStd_Out, "%.*s\n", DQN_STRING_FMT(cmd));
|
||||
} else {
|
||||
Dqn_CPPBuild_ExecOrAbort(build_context, Dqn_CPPBuildMode_CacheBuild);
|
||||
}
|
||||
|
||||
// NOTE: Move the files to a directory
|
||||
Dqn_String8 folder_path = Dqn_FsPath_ConvertF(scratch.arena, "%.*s/%.*s_Emscripten", DQN_STRING_FMT(build_dir), DQN_STRING_FMT(prefix));
|
||||
if (!Dqn_Fs_DirExists(folder_path)) {
|
||||
Dqn_String8 mkdir_cmd = Dqn_String8_InitF(scratch.allocator, "mkdir %.*s", DQN_STRING_FMT(folder_path));
|
||||
Dqn_OS_ExecOrAbort(mkdir_cmd, {});
|
||||
}
|
||||
|
||||
Dqn_String8 const generated_file_extension[] = {
|
||||
DQN_STRING8("data"),
|
||||
DQN_STRING8("html"),
|
||||
DQN_STRING8("js"),
|
||||
DQN_STRING8("wasm"),
|
||||
};
|
||||
|
||||
for (Dqn_String8 file_ext : generated_file_extension) {
|
||||
Dqn_String8 src_path = Dqn_FsPath_ConvertF(scratch.arena, "%.*s/%.*s.%.*s", DQN_STRING_FMT(build_dir), DQN_STRING_FMT(prefix), DQN_STRING_FMT(file_ext));
|
||||
Dqn_String8 dest_path = Dqn_FsPath_ConvertF(scratch.arena, "%.*s/%.*s.%.*s", DQN_STRING_FMT(folder_path), DQN_STRING_FMT(prefix), DQN_STRING_FMT(file_ext));
|
||||
Dqn_String8 cmd = Dqn_String8_InitF(scratch.allocator, "cmd /C move /Y %.*s %.*s", DQN_STRING_FMT(src_path), DQN_STRING_FMT(dest_path));
|
||||
if (dry_run) {
|
||||
Dqn_Print_StdLnF(Dqn_PrintStd_Out, "%.*s\n", DQN_STRING_FMT(cmd));
|
||||
} else {
|
||||
Dqn_OS_ExecOrAbort(cmd, build_dir);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
build_timings[1] = Dqn_OS_PerfCounterNow();
|
||||
Dqn_Print_StdLnF(Dqn_PrintStd_Out, "\n-- Dqn_CPPBuild Timings (%.2fms)", Dqn_OS_PerfCounterMs(build_timings[0], build_timings[1]));
|
||||
Dqn_Print_StdLnF(Dqn_PrintStd_Out, " robocopy: %.2fms", Dqn_OS_PerfCounterMs(robocopy_timings[0], robocopy_timings[1]));
|
||||
Dqn_Print_StdLnF(Dqn_PrintStd_Out, " raylib: %.2fms", Dqn_OS_PerfCounterMs(raylib_pc_timings[0], raylib_pc_timings[1]));
|
||||
Dqn_Print_StdLnF(Dqn_PrintStd_Out, " qoi_converter: %.2fms", Dqn_OS_PerfCounterMs(qoi_converter_timings[0], qoi_converter_timings[1]));
|
||||
Dqn_Print_StdLnF(Dqn_PrintStd_Out, " feely pona sprite packer: %.2fms", Dqn_OS_PerfCounterMs(feely_pona_sprite_packer_timings[0], feely_pona_sprite_packer_timings[1]));
|
||||
Dqn_Print_StdLnF(Dqn_PrintStd_Out, " feely pona (no dll): %.2fms", Dqn_OS_PerfCounterMs(feely_pona_no_dll_timings[0], feely_pona_no_dll_timings[1]));
|
||||
Dqn_Print_StdLnF(Dqn_PrintStd_Out, " feely pona (dll): %.2fms", Dqn_OS_PerfCounterMs(feely_pona_dll_timings[0], feely_pona_dll_timings[1]));
|
||||
Dqn_Print_StdLnF(Dqn_PrintStd_Out, " feely pona (platform-raylib): %.2fms", Dqn_OS_PerfCounterMs(feely_pona_platform_timings[0], feely_pona_platform_timings[1]));
|
||||
if (target_web) {
|
||||
Dqn_Print_StdLnF(Dqn_PrintStd_Out, " raylib (emscripten): %.2fms", Dqn_OS_PerfCounterMs(raylib_emscripten_timings[0], raylib_emscripten_timings[1]));
|
||||
Dqn_Print_StdLnF(Dqn_PrintStd_Out, " feely pona (emscripten): %.2fms", Dqn_OS_PerfCounterMs(feely_pona_emscripten_timings[0], feely_pona_emscripten_timings[1]));
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,328 @@
|
||||
<!doctype html>
|
||||
<html lang="EN-us">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
|
||||
<title>raylib web game</title>
|
||||
|
||||
<meta name="title" content="raylib web game">
|
||||
<meta name="description" content="New raylib web videogame, developed using raylib videogames library">
|
||||
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
|
||||
<meta name="viewport" content="width=device-width">
|
||||
|
||||
<!-- Open Graph metatags for sharing -->
|
||||
<meta property="og:title" content="raylib web game">
|
||||
<meta property="og:image:type" content="image/png">
|
||||
<meta property="og:image" content="https://www.raylib.com/common/img/raylib_logo.png">
|
||||
<meta property="og:site_name" content="raylib.com">
|
||||
<meta property="og:url" content="https://www.raylib.com/games.html">
|
||||
<meta property="og:description" content="New raylib web videogame, developed using raylib videogames library">
|
||||
|
||||
<!-- Twitter metatags for sharing -->
|
||||
<meta name="twitter:card" content="summary">
|
||||
<meta name="twitter:site" content="@raysan5">
|
||||
<meta name="twitter:title" content="raylib web game">
|
||||
<meta name="twitter:image" content="https://www.raylib.com/common/raylib_logo.png">
|
||||
<meta name="twitter:url" content="https://www.raylib.com/games.html">
|
||||
<meta name="twitter:description" content="New raylib web game, developed using raylib videogames library">
|
||||
|
||||
<!-- Favicon -->
|
||||
<link rel="shortcut icon" href="https://www.raylib.com/favicon.ico">
|
||||
|
||||
<style>
|
||||
body {
|
||||
font-family: arial;
|
||||
margin: 0;
|
||||
padding: none;
|
||||
}
|
||||
|
||||
#header {
|
||||
width: 100%;
|
||||
height: 80px;
|
||||
background-color: #888888;
|
||||
}
|
||||
|
||||
/* NOTE: raylib logo is embedded in the page as base64 png image */
|
||||
#logo {
|
||||
width:64px;
|
||||
height:64px;
|
||||
float:left;
|
||||
position:relative;
|
||||
margin:10px;
|
||||
background-image:url('data:image/png;base64,\
|
||||
iVBORw0KGgoAAAANSUhEUgAAAEAAAABACAIAAAAlC+aJAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADs\
|
||||
MAAA7DAcdvqGQAAAAadEVYdFNvZnR3YXJlAFBhaW50Lk5FVCB2My41LjExR/NCNwAAA7JJREFUaEPtk0FyWzEMQ+37X7fZhxX4\
|
||||
YY3AD1OKF1nkzTRlSBCCLeVBnvl/AUdaELOunPno1kts1kixdtEZKVs+xIxebBkZsVknn/L5nFGDLR8T4zVC9fX19S/+tTFijr\
|
||||
YK4jUjbPUtqBHpnEE6PkZD7jQZV8n5Recw1XQKciZuPaEtR6UjNs5ENVGMsBVqpPtER0ZMOhpyp8m4YL4OjD9yxsyZxnQycfMJ\
|
||||
ETNSzsRE1+dihK3YMiJmpHTW3xpmXPC6BXlCHfqnBlsjY5hxf/6EVEOM2BTEi0fYCX4ONSI6Kq3Blg/prIOMq2CsRur4KQ0x64\
|
||||
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|
||||
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|
||||
XGcev4Mx9TLGTchbgEjN/uz6jGrBvDjg+LTNx8Qp2CbG2xMKgmOiPslJ4Yxx+eSnSkzlosZNwFPiHl7FRTkLNRJm4+IeVM0ymI\
|
||||
H42wE/wcKalQI4MRl4EW3p6VcRWMua8F6WjIlqZDxvVPiHQ6CjVbYkV9ohhhp/Rk1wiYgpyJ78i4CsZbjkb8Qx+ihvzu3RPaKo\
|
||||
gZkY6GlEeMsKdPSOFIC8VoOusg44L5c+T8ouOoGhWbdWJ8tMi4egkxo4hoh2yNTGf3iIyr5Lyic4bRENXo+lvDjAt4C1Hk/OKt\
|
||||
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|
||||
5qSHRGWEkfqJqURgvsdHyWYv7Ko8DnYYegk3EB00cxprdrJRzFd7YQzawu8L1GMTYS/KpPaAFTkIn1EmJmspJSs5xBzSyGhlkB\
|
||||
mlxfNFiP5mw4wlbMh4F5Ddxp5jNINBdCEz9zPOC1zD7Q0HBdmXndwv0TMtydEdzlWJT4VZ8Qt9Qn4/onxMIwa5ZYGJU5yufBiC\
|
||||
jwE50AGjLCVuS8Yt4H7OgZLKK5EKOsLviEWJSL/+0uMi7gLUSBseYwqEbXvSHCec1CJvZPyHCmYQffaBBfOTCGHM2aEbZi1+gO\
|
||||
1XTWVXMnzrhAn5DSOZVsiQlHnSITKzGj6DeTcZWc/3oy7h9//PF4PL4BlvsWrb6RE+oAAAAASUVORK5CYII=');
|
||||
}
|
||||
|
||||
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
|
||||
div.emscripten { text-align: center; }
|
||||
div.emscripten_border { border: 1px solid black; }
|
||||
|
||||
/* NOTE: Canvas *must not* have any border or padding, or mouse coords will be wrong */
|
||||
canvas.emscripten {
|
||||
border: 0px none;
|
||||
background: black;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.spinner {
|
||||
height: 30px;
|
||||
width: 30px;
|
||||
margin: 0;
|
||||
margin-top: 20px;
|
||||
margin-left: 20px;
|
||||
display: inline-block;
|
||||
vertical-align: top;
|
||||
-webkit-animation: rotation .8s linear infinite;
|
||||
-moz-animation: rotation .8s linear infinite;
|
||||
-o-animation: rotation .8s linear infinite;
|
||||
animation: rotation 0.8s linear infinite;
|
||||
border-left: 5px solid black;
|
||||
border-right: 5px solid black;
|
||||
border-bottom: 5px solid black;
|
||||
border-top: 5px solid red;
|
||||
border-radius: 100%;
|
||||
background-color: rgb(245, 245, 245);
|
||||
}
|
||||
@-webkit-keyframes rotation {
|
||||
from {-webkit-transform: rotate(0deg);}
|
||||
to {-webkit-transform: rotate(360deg);}
|
||||
}
|
||||
@-moz-keyframes rotation {
|
||||
from {-moz-transform: rotate(0deg);}
|
||||
to {-moz-transform: rotate(360deg);}
|
||||
}
|
||||
@-o-keyframes rotation {
|
||||
from {-o-transform: rotate(0deg);}
|
||||
to {-o-transform: rotate(360deg);}
|
||||
}
|
||||
@keyframes rotation {
|
||||
from {transform: rotate(0deg);}
|
||||
to {transform: rotate(360deg);}
|
||||
}
|
||||
|
||||
#status {
|
||||
display: inline-block;
|
||||
vertical-align: top;
|
||||
margin-top: 30px;
|
||||
margin-left: 20px;
|
||||
font-weight: bold;
|
||||
color: rgb(40, 40, 40);
|
||||
}
|
||||
|
||||
#progress {
|
||||
height: 0px;
|
||||
width: 0px;
|
||||
}
|
||||
|
||||
#controls {
|
||||
display: inline-block;
|
||||
float: right;
|
||||
vertical-align: top;
|
||||
margin-top: 15px;
|
||||
margin-right: 20px;
|
||||
}
|
||||
|
||||
#output {
|
||||
width: 100%;
|
||||
height: 140px;
|
||||
margin: 0 auto;
|
||||
margin-top: 10px;
|
||||
display: block;
|
||||
background-color: black;
|
||||
color: rgb(37, 174, 38);
|
||||
font-family: 'Lucida Console', Monaco, monospace;
|
||||
outline: none;
|
||||
}
|
||||
|
||||
input[type=button] {
|
||||
background-color: lightgray;
|
||||
border: 4px solid darkgray;
|
||||
color: black;
|
||||
text-decoration: none;
|
||||
cursor: pointer;
|
||||
width: 140px;
|
||||
height: 50px;
|
||||
}
|
||||
|
||||
input[type=button]:hover {
|
||||
background-color: #f5f5f5ff;
|
||||
border-color: black;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<div id="header">
|
||||
<a id="logo" href="https://www.raylib.com"></a>
|
||||
|
||||
<div class="spinner" id='spinner'></div>
|
||||
<div class="emscripten" id="status">Downloading...</div>
|
||||
|
||||
<span id='controls'>
|
||||
<span><input type="button" value="🖵 FULLSCREEN" onclick="Module.requestFullscreen(false, false)"></span>
|
||||
<span><input type="button" id="btn-audio" value="🔇 SUSPEND" onclick="toggleAudio()"></span>
|
||||
</span>
|
||||
|
||||
<div class="emscripten">
|
||||
<progress value="0" max="100" id="progress" hidden=1></progress>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="emscripten_border">
|
||||
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
|
||||
</div>
|
||||
|
||||
<textarea id="output" rows="8"></textarea>
|
||||
|
||||
<script type='text/javascript' src="https://cdn.jsdelivr.net/gh/eligrey/FileSaver.js/dist/FileSaver.min.js"> </script>
|
||||
<script type='text/javascript'>
|
||||
function saveFileFromMEMFSToDisk(memoryFSname, localFSname) // This can be called by C/C++ code
|
||||
{
|
||||
var isSafari = false; // Not supported, navigator.userAgent access is being restricted
|
||||
//var isSafari = /^((?!chrome|android).)*safari/i.test(navigator.userAgent);
|
||||
var data = FS.readFile(memoryFSname);
|
||||
var blob;
|
||||
|
||||
if (isSafari) blob = new Blob([data.buffer], { type: "application/octet-stream" });
|
||||
else blob = new Blob([data.buffer], { type: "application/octet-binary" });
|
||||
|
||||
// NOTE: SaveAsDialog is a browser setting. For example, in Google Chrome,
|
||||
// in Settings/Advanced/Downloads section you have a setting:
|
||||
// 'Ask where to save each file before downloading' - which you can set true/false.
|
||||
// If you enable this setting it would always ask you and bring the SaveAsDialog
|
||||
saveAs(blob, localFSname);
|
||||
}
|
||||
</script>
|
||||
<script type='text/javascript'>
|
||||
var statusElement = document.querySelector('#status');
|
||||
var progressElement = document.querySelector('#progress');
|
||||
var spinnerElement = document.querySelector('#spinner');
|
||||
var Module = {
|
||||
preRun: [],
|
||||
postRun: [],
|
||||
print: (function() {
|
||||
var element = document.querySelector('#output');
|
||||
|
||||
if (element) element.value = ''; // Clear browser cache
|
||||
|
||||
return function(text) {
|
||||
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
|
||||
// These replacements are necessary if you render to raw HTML
|
||||
//text = text.replace(/&/g, "&");
|
||||
//text = text.replace(/</g, "<");
|
||||
//text = text.replace(/>/g, ">");
|
||||
//text = text.replace('\n', '<br>', 'g');
|
||||
console.log(text);
|
||||
|
||||
if (element) {
|
||||
element.value += text + "\n";
|
||||
element.scrollTop = element.scrollHeight; // focus on bottom
|
||||
}
|
||||
};
|
||||
})(),
|
||||
printErr: function(text) {
|
||||
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
|
||||
|
||||
console.error(text);
|
||||
},
|
||||
canvas: (function() {
|
||||
var canvas = document.querySelector('#canvas');
|
||||
|
||||
// As a default initial behavior, pop up an alert when webgl context is lost.
|
||||
// To make your application robust, you may want to override this behavior before shipping!
|
||||
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
|
||||
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
|
||||
|
||||
return canvas;
|
||||
})(),
|
||||
setStatus: function(text) {
|
||||
if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
|
||||
if (text === Module.setStatus.last.text) return;
|
||||
|
||||
var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
|
||||
var now = Date.now();
|
||||
|
||||
if (m && now - Module.setStatus.last.time < 30) return; // If this is a progress update, skip it if too soon
|
||||
|
||||
Module.setStatus.last.time = now;
|
||||
Module.setStatus.last.text = text;
|
||||
|
||||
if (m) {
|
||||
text = m[1];
|
||||
progressElement.value = parseInt(m[2])*100;
|
||||
progressElement.max = parseInt(m[4])*100;
|
||||
progressElement.hidden = true;
|
||||
spinnerElement.hidden = false;
|
||||
} else {
|
||||
progressElement.value = null;
|
||||
progressElement.max = null;
|
||||
progressElement.hidden = true;
|
||||
if (!text) spinnerElement.style.display = 'none';
|
||||
}
|
||||
|
||||
statusElement.innerHTML = text;
|
||||
},
|
||||
totalDependencies: 0,
|
||||
monitorRunDependencies: function(left) {
|
||||
this.totalDependencies = Math.max(this.totalDependencies, left);
|
||||
Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
|
||||
},
|
||||
//noInitialRun: true
|
||||
};
|
||||
|
||||
Module.setStatus('Downloading...');
|
||||
|
||||
window.onerror = function() {
|
||||
Module.setStatus('Exception thrown, see JavaScript console');
|
||||
spinnerElement.style.display = 'none';
|
||||
Module.setStatus = function(text) { if (text) Module.printErr('[post-exception status] ' + text); };
|
||||
};
|
||||
</script>
|
||||
|
||||
<!-- REF: https://developers.google.com/web/updates/2018/11/web-audio-autoplay -->
|
||||
<script type='text/javascript'>
|
||||
var audioBtn = document.querySelector('#btn-audio');
|
||||
|
||||
// An array of all contexts to resume on the page
|
||||
const audioContexList = [];
|
||||
(function() {
|
||||
// A proxy object to intercept AudioContexts and
|
||||
// add them to the array for tracking and resuming later
|
||||
self.AudioContext = new Proxy(self.AudioContext, {
|
||||
construct(target, args) {
|
||||
const result = new target(...args);
|
||||
audioContexList.push(result);
|
||||
if (result.state == "suspended") audioBtn.value = "🔈 RESUME";
|
||||
return result;
|
||||
}
|
||||
});
|
||||
})();
|
||||
|
||||
function toggleAudio() {
|
||||
var resumed = false;
|
||||
audioContexList.forEach(ctx => {
|
||||
if (ctx.state == "suspended") { ctx.resume(); resumed = true; }
|
||||
else if (ctx.state == "running") ctx.suspend();
|
||||
});
|
||||
|
||||
if (resumed) audioBtn.value = "🔇 SUSPEND";
|
||||
else audioBtn.value = "🔈 RESUME";
|
||||
}
|
||||
</script>
|
||||
{{{ SCRIPT }}}
|
||||
</body>
|
||||
</html>
|
||||
+14
-3
@@ -1,6 +1,6 @@
|
||||
#if defined(__clang__)
|
||||
#pragma once
|
||||
#include "feely_pona_unity.h"
|
||||
#if defined(_CLANGD)
|
||||
#pragma once
|
||||
#include "feely_pona_unity.h"
|
||||
#endif
|
||||
|
||||
enum FP_EntityType
|
||||
@@ -24,6 +24,7 @@ enum FP_EntityType
|
||||
FP_EntityType_Smoochie,
|
||||
FP_EntityType_Terry,
|
||||
FP_EntityType_PhoneMessageProjectile,
|
||||
FP_EntityType_Billboard,
|
||||
FP_EntityType_Count,
|
||||
};
|
||||
|
||||
@@ -34,6 +35,7 @@ enum FP_EntityTerryState
|
||||
FP_EntityTerryState_RangeAttack,
|
||||
FP_EntityTerryState_Run,
|
||||
FP_EntityTerryState_Dash,
|
||||
FP_EntityTerryState_DeadGhost,
|
||||
};
|
||||
|
||||
enum FP_EntityMobSpawnerState
|
||||
@@ -126,6 +128,15 @@ enum FP_EntityHeartState
|
||||
FP_EntityHeartState_Idle,
|
||||
};
|
||||
|
||||
enum FP_EntityBillboardState
|
||||
{
|
||||
FP_EntityBillboardState_Attack,
|
||||
FP_EntityBillboardState_Dash,
|
||||
FP_EntityBillboardState_Monkey,
|
||||
FP_EntityBillboardState_RangeAttack,
|
||||
FP_EntityBillboardState_Strafe,
|
||||
};
|
||||
|
||||
struct FP_EntityRenderData
|
||||
{
|
||||
FP_Meters height;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#if defined(__clang__)
|
||||
#pragma once
|
||||
#include "feely_pona_unity.h"
|
||||
#if defined(_CLANGD)
|
||||
#pragma once
|
||||
#include "feely_pona_unity.h"
|
||||
#endif
|
||||
|
||||
static bool FP_Entity_IsBuildingForMobs(FP_GameEntity *entity)
|
||||
@@ -14,7 +14,7 @@ static bool FP_Entity_IsBuildingForMobs(FP_GameEntity *entity)
|
||||
|
||||
static Dqn_f32 FP_Entity_CalcSpriteScaleForDesiredHeight(FP_Game *game, FP_Meters height, Dqn_Rect sprite_rect)
|
||||
{
|
||||
Dqn_f32 sprite_in_meters = FP_Game_PixelsToMetersNx1(game, sprite_rect.size.y);
|
||||
Dqn_f32 sprite_in_meters = FP_Game_PixelsToMetersNx1(game->play, sprite_rect.size.y);
|
||||
Dqn_f32 result = height.meters / sprite_in_meters;
|
||||
return result;
|
||||
}
|
||||
@@ -39,20 +39,20 @@ FP_EntityRenderData FP_Entity_GetRenderData(FP_Game *game, FP_EntityType type, u
|
||||
|
||||
case FP_EntityTerryState_Attack: {
|
||||
switch (direction) {
|
||||
case FP_GameDirection_Up: result.anim_name = g_anim_names.terry_attack_up; break;
|
||||
case FP_GameDirection_Down: result.anim_name = g_anim_names.terry_attack_down; break;
|
||||
case FP_GameDirection_Left: result.anim_name = g_anim_names.terry_attack_side; break;
|
||||
case FP_GameDirection_Right: result.anim_name = g_anim_names.terry_attack_side; result.flip = TELY_AssetFlip_X; break;
|
||||
case FP_GameDirection_Up: result.anim_name = g_anim_names.terry_attack_up; result.height.meters *= 1.5f; break;
|
||||
case FP_GameDirection_Down: result.anim_name = g_anim_names.terry_attack_down; result.height.meters *= 1.6f; break;
|
||||
case FP_GameDirection_Left: result.anim_name = g_anim_names.terry_attack_side; result.height.meters *= 1.5f; break;
|
||||
case FP_GameDirection_Right: result.anim_name = g_anim_names.terry_attack_side; result.height.meters *= 1.5f; result.flip = TELY_AssetFlip_X; break;
|
||||
case FP_GameDirection_Count: DQN_INVALID_CODE_PATH; break;
|
||||
}
|
||||
} break;
|
||||
|
||||
case FP_EntityTerryState_RangeAttack: {
|
||||
switch (direction) {
|
||||
case FP_GameDirection_Up: result.anim_name = g_anim_names.terry_attack_phone_up; break;
|
||||
case FP_GameDirection_Down: result.anim_name = g_anim_names.terry_attack_phone_down; break;
|
||||
case FP_GameDirection_Left: result.anim_name = g_anim_names.terry_attack_phone_side; result.flip = TELY_AssetFlip_X; break;
|
||||
case FP_GameDirection_Right: result.anim_name = g_anim_names.terry_attack_phone_side; break;
|
||||
case FP_GameDirection_Up: result.anim_name = g_anim_names.terry_attack_phone_up; result.height.meters *= 1.25f; break;
|
||||
case FP_GameDirection_Down: result.anim_name = g_anim_names.terry_attack_phone_down; result.height.meters *= 1.25f; break;
|
||||
case FP_GameDirection_Left: result.anim_name = g_anim_names.terry_attack_phone_side; result.height.meters *= 1.25f; result.flip = TELY_AssetFlip_X; break;
|
||||
case FP_GameDirection_Right: result.anim_name = g_anim_names.terry_attack_phone_side; result.height.meters *= 1.25f; break;
|
||||
case FP_GameDirection_Count: DQN_INVALID_CODE_PATH; break;
|
||||
}
|
||||
} break;
|
||||
@@ -76,6 +76,10 @@ FP_EntityRenderData FP_Entity_GetRenderData(FP_Game *game, FP_EntityType type, u
|
||||
case FP_GameDirection_Count: DQN_INVALID_CODE_PATH; break;
|
||||
}
|
||||
} break;
|
||||
|
||||
case FP_EntityTerryState_DeadGhost: {
|
||||
result.anim_name = g_anim_names.terry_death; break;
|
||||
} break;
|
||||
}
|
||||
} break;
|
||||
|
||||
@@ -125,7 +129,7 @@ FP_EntityRenderData FP_Entity_GetRenderData(FP_Game *game, FP_EntityType type, u
|
||||
} break;
|
||||
|
||||
case FP_EntityType_MerchantPhoneCompany: {
|
||||
result.height.meters = 3.66f;
|
||||
result.height.meters = 5.f;
|
||||
FP_EntityMerchantPhoneCompanyState state = DQN_CAST(FP_EntityMerchantPhoneCompanyState)raw_state;
|
||||
switch (state) {
|
||||
case FP_EntityMerchantPhoneCompanyState_Idle: result.anim_name = g_anim_names.merchant_phone_company; break;
|
||||
@@ -197,8 +201,8 @@ FP_EntityRenderData FP_Entity_GetRenderData(FP_Game *game, FP_EntityType type, u
|
||||
switch (direction) {
|
||||
case FP_GameDirection_Up: result.anim_name = g_anim_names.catfish_attack_up; break;
|
||||
case FP_GameDirection_Down: result.anim_name = g_anim_names.catfish_attack_down; break;
|
||||
case FP_GameDirection_Left: result.anim_name = g_anim_names.catfish_attack_side; result.flip = TELY_AssetFlip_X; break;
|
||||
case FP_GameDirection_Right: result.anim_name = g_anim_names.catfish_attack_side; break;
|
||||
case FP_GameDirection_Left: result.anim_name = g_anim_names.catfish_attack_side; break;
|
||||
case FP_GameDirection_Right: result.anim_name = g_anim_names.catfish_attack_side; result.flip = TELY_AssetFlip_X; break;
|
||||
case FP_GameDirection_Count: DQN_INVALID_CODE_PATH; break;
|
||||
}
|
||||
} break;
|
||||
@@ -259,6 +263,18 @@ FP_EntityRenderData FP_Entity_GetRenderData(FP_Game *game, FP_EntityType type, u
|
||||
result.anim_name = g_anim_names.portal_monk; break;
|
||||
} break;
|
||||
|
||||
case FP_EntityType_Billboard: {
|
||||
result.height.meters = 7.5f;
|
||||
FP_EntityBillboardState state = DQN_CAST(FP_EntityBillboardState)raw_state;
|
||||
switch (state) {
|
||||
case FP_EntityBillboardState_Attack: result.anim_name = g_anim_names.map_billboard_attack; break;
|
||||
case FP_EntityBillboardState_Dash: result.anim_name = g_anim_names.map_billboard_dash; break;
|
||||
case FP_EntityBillboardState_Monkey: result.anim_name = g_anim_names.map_billboard_monkey; break;
|
||||
case FP_EntityBillboardState_RangeAttack: result.anim_name = g_anim_names.map_billboard_range_attack; break;
|
||||
case FP_EntityBillboardState_Strafe: result.anim_name = g_anim_names.map_billboard_strafe; break;
|
||||
}
|
||||
} break;
|
||||
|
||||
case FP_EntityType_Count: DQN_INVALID_CODE_PATH; break;
|
||||
}
|
||||
|
||||
@@ -318,7 +334,7 @@ static FP_GameEntityHandle FP_Entity_CreateClinger(FP_Game *game, Dqn_V2 pos, DQ
|
||||
entity->attack_cooldown_ms = 1000;
|
||||
entity->faction = FP_GameEntityFaction_Foe;
|
||||
|
||||
entity->local_hit_box_size = FP_Game_MetersToPixelsNx2(game, 0.7f, entity->sprite_height.meters * .5f);
|
||||
entity->local_hit_box_size = FP_Game_MetersToPixelsNx2(game->play, 0.7f, entity->sprite_height.meters * .5f);
|
||||
FP_Entity_AddDebugEditorFlags(game, entity->handle);
|
||||
entity->flags |= FP_GameEntityFlag_NonTraversable;
|
||||
entity->flags |= FP_GameEntityFlag_Attackable;
|
||||
@@ -341,7 +357,7 @@ static FP_GameEntityHandle FP_Entity_CreateSmoochie(FP_Game *game, Dqn_V2 pos, D
|
||||
entity->is_dying = false;
|
||||
entity->local_pos = pos;
|
||||
entity->attack_cooldown_ms = 1000;
|
||||
entity->local_hit_box_size = FP_Game_MetersToPixelsNx2(game, 0.7f, entity->sprite_height.meters * .6f);
|
||||
entity->local_hit_box_size = FP_Game_MetersToPixelsNx2(game->play, 0.7f, entity->sprite_height.meters * .6f);
|
||||
|
||||
FP_EntityRenderData render_data = FP_Entity_GetRenderData(game, entity->type, 0, FP_GameDirection_Down);
|
||||
entity->sprite_height = render_data.height;
|
||||
@@ -375,7 +391,7 @@ static FP_GameEntityHandle FP_Entity_CreateCatfish(FP_Game *game, Dqn_V2 pos, DQ
|
||||
FP_Game_EntityActionReset(game, result, duration_ms, render_data.sprite);
|
||||
|
||||
entity->attack_cooldown_ms = 1000;
|
||||
entity->local_hit_box_size = FP_Game_MetersToPixelsNx2(game, 0.7f, entity->sprite_height.meters * .6f);
|
||||
entity->local_hit_box_size = FP_Game_MetersToPixelsNx2(game->play, 0.7f, entity->sprite_height.meters * .6f);
|
||||
FP_Entity_AddDebugEditorFlags(game, entity->handle);
|
||||
entity->flags |= FP_GameEntityFlag_NonTraversable;
|
||||
entity->flags |= FP_GameEntityFlag_Attackable;
|
||||
@@ -434,7 +450,7 @@ static FP_GameEntityHandle FP_Entity_CreateMobSpawner(FP_Game *game, Dqn_V2 pos,
|
||||
FP_Game_EntityActionReset(game, result, duration_ms, render_data.sprite);
|
||||
|
||||
entity->spawn_cap = spawn_cap;
|
||||
entity->spawn_list = FP_SentinelList_Init<FP_GameEntityHandle>(game->chunk_pool);
|
||||
entity->spawn_list = FP_SentinelList_Init<FP_GameEntityHandle>(game->play.chunk_pool);
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -456,14 +472,14 @@ static FP_GameEntityHandle FP_Entity_CreateTerry(FP_Game *game, Dqn_V2 pos, DQN_
|
||||
FP_Game_EntityActionReset(game, result, duration_ms, render_data.sprite);
|
||||
|
||||
entity->attack_cooldown_ms = 500;
|
||||
entity->local_hit_box_size = FP_Game_MetersToPixelsNx2(game, 0.5f, entity->sprite_height.meters * .6f);
|
||||
entity->local_hit_box_size = FP_Game_MetersToPixelsNx2(game->play, 0.5f, entity->sprite_height.meters * .6f);
|
||||
entity->hp_cap = FP_DEFAULT_DAMAGE * 3;
|
||||
entity->hp = entity->hp_cap;
|
||||
entity->coins = 0;//1'000'000;
|
||||
FP_Entity_AddDebugEditorFlags(game, result);
|
||||
entity->flags |= FP_GameEntityFlag_NonTraversable;
|
||||
entity->flags |= FP_GameEntityFlag_Attackable;
|
||||
entity->flags |= FP_GameEntityFlag_CameraTracking;
|
||||
entity->flags |= FP_GameEntityFlag_RecoversHP;
|
||||
entity->terry_mobile_data_plan_cap = DQN_KILOBYTES(6);
|
||||
entity->terry_mobile_data_plan = entity->terry_mobile_data_plan_cap;
|
||||
entity->faction = FP_GameEntityFaction_Friendly;
|
||||
@@ -632,7 +648,13 @@ static FP_GameEntityHandle FP_Entity_CreateHeart(FP_Game *game, Dqn_V2 pos, DQN_
|
||||
FP_Game_EntityActionReset(game, result, duration_ms, render_data.sprite);
|
||||
|
||||
FP_Entity_AddDebugEditorFlags(game, result);
|
||||
entity->flags |= FP_GameEntityFlag_NonTraversable;
|
||||
entity->flags |= FP_GameEntityFlag_NonTraversable;
|
||||
entity->flags |= FP_GameEntityFlag_Attackable;
|
||||
entity->flags |= FP_GameEntityFlag_RecoversHP;
|
||||
entity->hp_cap = FP_DEFAULT_DAMAGE * 16;
|
||||
entity->hp = entity->hp_cap;
|
||||
entity->faction = FP_GameEntityFaction_Friendly;
|
||||
entity->hp_recover_every_n_ticks *= 4;
|
||||
|
||||
TELY_AssetSpriteAnimation *sprite_anim = TELY_Asset_GetSpriteAnimation(&game->atlas_sprite_sheet, g_anim_names.heart);
|
||||
Dqn_Rect sprite_rect = game->atlas_sprite_sheet.rects.data[sprite_anim->index];
|
||||
@@ -756,7 +778,7 @@ static FP_GameEntityHandle FP_Entity_CreatePhoneMessageProjectile(FP_Game *game,
|
||||
entity->local_hit_box_size = Dqn_V2_InitNx2(render_data.render_size.w, render_data.render_size.h - (render_data.render_size.h * .4f));
|
||||
entity->attack_box_offset = entity->local_hit_box_offset;
|
||||
entity->attack_box_size = entity->local_hit_box_size;
|
||||
entity->ttl_end_timestamp = game->clock_ms + 1000;
|
||||
entity->ttl_end_timestamp = game->play.clock_ms + 1000;
|
||||
entity->projectile_owner = owner;
|
||||
entity->faction = FP_GameEntityFaction_Friendly;
|
||||
return result;
|
||||
@@ -809,3 +831,27 @@ static FP_GameEntityHandle FP_Entity_CreateAirportTerryPlane(FP_Game *game, Dqn_
|
||||
entity->base_acceleration_per_s.meters = 32.f;
|
||||
return result;
|
||||
}
|
||||
|
||||
static FP_GameEntityHandle FP_Entity_CreateBillboard(FP_Game *game, Dqn_V2 pos, FP_EntityBillboardState state, DQN_FMT_STRING_ANNOTATE char const *fmt, ...)
|
||||
{
|
||||
va_list args;
|
||||
va_start(args, fmt);
|
||||
FP_GameEntity *entity = FP_Game_MakeEntityPointerFV(game, fmt, args);
|
||||
FP_GameEntityHandle result = entity->handle;
|
||||
va_end(args);
|
||||
|
||||
entity->action.state = state;
|
||||
entity->action.next_state = state;
|
||||
entity->type = FP_EntityType_Billboard;
|
||||
FP_EntityRenderData render_data = FP_Entity_GetRenderData(game, entity->type, state, FP_GameDirection_Down);
|
||||
entity->sprite_height = render_data.height;
|
||||
uint64_t duration_ms = FP_GAME_ENTITY_ACTION_INFINITE_TIMER;
|
||||
FP_Game_EntityActionReset(game, result, duration_ms, render_data.sprite);
|
||||
|
||||
entity->local_pos = pos;
|
||||
FP_Entity_AddDebugEditorFlags(game, result);
|
||||
|
||||
entity->local_hit_box_offset = Dqn_V2_InitNx2(0, render_data.render_size.h * .1f);
|
||||
entity->local_hit_box_size = Dqn_V2_InitNx2(render_data.render_size.w, render_data.render_size.h - (render_data.render_size.h * .4f));
|
||||
return result;
|
||||
}
|
||||
|
||||
+156
-117
@@ -1,15 +1,15 @@
|
||||
#if defined(__clang__)
|
||||
#pragma once
|
||||
#include "feely_pona_unity.h"
|
||||
#if defined(_CLANGD)
|
||||
#pragma once
|
||||
#include "feely_pona_unity.h"
|
||||
#endif
|
||||
|
||||
#define FP_Game_MetersToPixelsNx1(game, val) ((val) * (game)->meters_to_pixels)
|
||||
#define FP_Game_MetersToPixelsNx2(game, x, y) (Dqn_V2_InitNx2(x, y) * (game)->meters_to_pixels)
|
||||
#define FP_Game_MetersToPixelsV2(game, xy) (xy * (game)->meters_to_pixels)
|
||||
#define FP_Game_MetersToPixelsNx1(game, val) ((val) * (game).meters_to_pixels)
|
||||
#define FP_Game_MetersToPixelsNx2(game, x, y) (Dqn_V2_InitNx2(x, y) * (game).meters_to_pixels)
|
||||
#define FP_Game_MetersToPixelsV2(game, xy) (xy * (game).meters_to_pixels)
|
||||
|
||||
#define FP_Game_PixelsToMetersNx1(game, val) ((val) * (1.f/(game)->meters_to_pixels))
|
||||
#define FP_Game_PixelsToMetersNx2(game, x, y) (Dqn_V2_InitNx2(x, y) * (1.f/(game)->meters_to_pixels))
|
||||
#define FP_Game_PixelsToMetersV2(game, xy) (xy * (1.f/(game)->meters_to_pixels))
|
||||
#define FP_Game_PixelsToMetersNx1(game, val) ((val) * (1.f/(game).meters_to_pixels))
|
||||
#define FP_Game_PixelsToMetersNx2(game, x, y) (Dqn_V2_InitNx2(x, y) * (1.f/(game).meters_to_pixels))
|
||||
#define FP_Game_PixelsToMetersV2(game, xy) (xy * (1.f/(game).meters_to_pixels))
|
||||
|
||||
static bool operator==(FP_GameEntityHandle const &lhs, FP_GameEntityHandle const &rhs)
|
||||
{
|
||||
@@ -30,17 +30,29 @@ struct FP_GameCameraM2x3
|
||||
Dqn_M2x3 view_model;
|
||||
};
|
||||
|
||||
static Dqn_M2x3 FP_Game_CameraModelViewM2x3(FP_GameCamera camera, TELY_Platform *platform)
|
||||
static FP_GameCameraM2x3 FP_Game_CameraModelViewM2x3(FP_GameCamera camera)
|
||||
{
|
||||
Dqn_M2x3 result = Dqn_M2x3_Identity();
|
||||
if (platform) {
|
||||
Dqn_V2 center_offset = Dqn_V2_InitV2I(platform->core.window_size) * .5f;
|
||||
Dqn_V2 rotate_origin = -camera.world_pos - center_offset;
|
||||
result = Dqn_M2x3_Mul(result, Dqn_M2x3_Translate(rotate_origin));
|
||||
result = Dqn_M2x3_Mul(result, Dqn_M2x3_Rotate(camera.rotate_rads));
|
||||
result = Dqn_M2x3_Mul(result, Dqn_M2x3_Scale(camera.scale));
|
||||
result = Dqn_M2x3_Mul(result, Dqn_M2x3_Translate(center_offset));
|
||||
}
|
||||
FP_GameCameraM2x3 result = {};
|
||||
result.model_view = Dqn_M2x3_Identity();
|
||||
result.view_model = Dqn_M2x3_Identity();
|
||||
|
||||
Dqn_V2 center_offset = camera.size * .5f;
|
||||
Dqn_V2 rotate_origin = -camera.world_pos;
|
||||
result.model_view = Dqn_M2x3_Mul(result.model_view, Dqn_M2x3_Translate(rotate_origin));
|
||||
result.model_view = Dqn_M2x3_Mul(result.model_view, Dqn_M2x3_Rotate(camera.rotate_rads));
|
||||
result.model_view = Dqn_M2x3_Mul(result.model_view, Dqn_M2x3_Scale(camera.scale));
|
||||
result.model_view = Dqn_M2x3_Mul(result.model_view, Dqn_M2x3_Translate(center_offset));
|
||||
|
||||
Dqn_V2 inverse_scale = Dqn_V2_InitNx1(1) / camera.scale;
|
||||
result.view_model = Dqn_M2x3_Mul(result.view_model, Dqn_M2x3_Translate(-center_offset));
|
||||
result.view_model = Dqn_M2x3_Mul(result.view_model, Dqn_M2x3_Scale(inverse_scale));
|
||||
result.view_model = Dqn_M2x3_Mul(result.view_model, Dqn_M2x3_Rotate(-camera.rotate_rads));
|
||||
result.view_model = Dqn_M2x3_Mul(result.view_model, Dqn_M2x3_Translate(-rotate_origin));
|
||||
|
||||
#if 0
|
||||
Dqn_M2x3 identity = Dqn_M2x3_Mul(result.model_view, result.view_model);
|
||||
DQN_ASSERT(identity == Dqn_M2x3_Identity());
|
||||
#endif
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -50,12 +62,12 @@ static FP_GameEntity *FP_Game_GetEntity(FP_Game *game, FP_GameEntityHandle handl
|
||||
if (!game)
|
||||
return result;
|
||||
|
||||
result = game->entities.data;
|
||||
result = game->play.entities.data;
|
||||
uint64_t index_from_handle = handle.id & FP_GAME_ENTITY_HANDLE_INDEX_MASK;
|
||||
if (index_from_handle >= game->entities.size)
|
||||
if (index_from_handle >= game->play.entities.size)
|
||||
return result;
|
||||
|
||||
FP_GameEntity *candidate = game->entities.data + index_from_handle;
|
||||
FP_GameEntity *candidate = game->play.entities.data + index_from_handle;
|
||||
if (candidate->handle == handle)
|
||||
result = candidate;
|
||||
return result;
|
||||
@@ -167,24 +179,24 @@ static bool FP_Game_DFSPostOrderWalkEntityTree(FP_Game *game, FP_GameEntityItera
|
||||
// NOTE: Parent entity
|
||||
static void FP_Game_PushParentEntity(FP_Game *game, FP_GameEntityHandle handle)
|
||||
{
|
||||
DQN_ASSERTF(game->parent_entity_stack.size >= 1, "Sentinel/nil entity has not been assigned as the 0th slot yet");
|
||||
DQN_ASSERTF(game->play.parent_entity_stack.size >= 1, "Sentinel/nil entity has not been assigned as the 0th slot yet");
|
||||
if (game)
|
||||
Dqn_FArray_Add(&game->parent_entity_stack, handle);
|
||||
Dqn_FArray_Add(&game->play.parent_entity_stack, handle);
|
||||
}
|
||||
|
||||
static void FP_Game_PopParentEntity(FP_Game *game)
|
||||
{
|
||||
// NOTE: 0th slot is reserved for the nil entity
|
||||
if (game && game->parent_entity_stack.size > 1)
|
||||
Dqn_FArray_PopBack(&game->parent_entity_stack, 1);
|
||||
if (game && game->play.parent_entity_stack.size > 1)
|
||||
Dqn_FArray_PopBack(&game->play.parent_entity_stack, 1);
|
||||
}
|
||||
|
||||
static FP_GameEntityHandle FP_Game_ActiveParentEntity(FP_Game const *game)
|
||||
{
|
||||
FP_GameEntityHandle result = {};
|
||||
if (!game || !game->parent_entity_stack.size)
|
||||
if (!game || !game->play.parent_entity_stack.size)
|
||||
return result;
|
||||
result = game->parent_entity_stack.data[game->parent_entity_stack.size - 1];
|
||||
result = game->play.parent_entity_stack.data[game->play.parent_entity_stack.size - 1];
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -201,38 +213,40 @@ static FP_GameEntity *FP_Game_MakeEntityPointerFV(FP_Game *game, DQN_FMT_STRING_
|
||||
if (!game)
|
||||
return result;
|
||||
|
||||
DQN_ASSERTF(game->entities.size > 0, "Sentinel/nil entity has not been initialised yet");
|
||||
DQN_ASSERTF(game->root_entity, "Sentinel/nil entity has not been assigned yet");
|
||||
DQN_ASSERTF(game->play.entities.size > 0, "Sentinel/nil entity has not been initialised yet");
|
||||
DQN_ASSERTF(game->play.root_entity, "Sentinel/nil entity has not been assigned yet");
|
||||
|
||||
result = game->root_entity; // TODO(doyle): Root entity or ... the nil entity?
|
||||
if (game->entity_free_list) {
|
||||
result = game->entity_free_list;
|
||||
game->entity_free_list = game->entity_free_list->next;
|
||||
result->next = nullptr;
|
||||
result = game->play.root_entity; // TODO(doyle): Root entity or ... the nil entity?
|
||||
if (game->play.entity_free_list) {
|
||||
result = game->play.entity_free_list;
|
||||
game->play.entity_free_list = game->play.entity_free_list->next;
|
||||
result->next = nullptr;
|
||||
} else {
|
||||
if (game->entities.size >= (FP_GAME_ENTITY_HANDLE_INDEX_MAX + 1))
|
||||
if (game->play.entities.size > FP_GAME_ENTITY_HANDLE_INDEX_MAX)
|
||||
return result;
|
||||
|
||||
result = Dqn_VArray_Make(&game->entities, Dqn_ZeroMem_Yes);
|
||||
result = Dqn_VArray_Make(&game->play.entities, Dqn_ZeroMem_Yes);
|
||||
if (!result)
|
||||
return result;
|
||||
result->handle.id = (game->entities.size - 1) & FP_GAME_ENTITY_HANDLE_INDEX_MASK;
|
||||
result->handle.id = (game->play.entities.size - 1) & FP_GAME_ENTITY_HANDLE_INDEX_MASK;
|
||||
}
|
||||
|
||||
result->sprite_height.meters = 1;
|
||||
result->parent = FP_Game_ActiveParentEntityPointer(game);
|
||||
result->name = TELY_ChunkPool_AllocFmtFV(game->chunk_pool, fmt, args);
|
||||
result->buildings_visited = FP_SentinelList_Init<FP_GameEntityHandle>(game->chunk_pool);
|
||||
result->name = TELY_ChunkPool_AllocFmtFV(game->play.chunk_pool, fmt, args);
|
||||
result->buildings_visited = FP_SentinelList_Init<FP_GameEntityHandle>(game->play.chunk_pool);
|
||||
result->action.sprite_alpha = 1.f;
|
||||
result->stamina_cap = 93;
|
||||
|
||||
result->hp_cap = FP_DEFAULT_DAMAGE;
|
||||
result->hp_cap = DQN_CAST(uint32_t)(FP_DEFAULT_DAMAGE * .8f);
|
||||
result->hp = result->hp_cap;
|
||||
|
||||
result->inventory.airports_base_price = 100;
|
||||
result->inventory.churchs_base_price = 50;
|
||||
result->inventory.kennels_base_price = 50;
|
||||
result->inventory.clubs_base_price = 50;
|
||||
result->inventory.churchs_base_price = 100;
|
||||
result->inventory.kennels_base_price = 100;
|
||||
result->inventory.clubs_base_price = 40;
|
||||
result->base_attack = FP_DEFAULT_DAMAGE;
|
||||
result->hp_recover_every_n_ticks = 12;
|
||||
|
||||
result->inventory.stamina_base_price = 10;
|
||||
result->inventory.health_base_price = 10;
|
||||
@@ -251,7 +265,7 @@ static FP_GameEntity *FP_Game_MakeEntityPointerFV(FP_Game *game, DQN_FMT_STRING_
|
||||
|
||||
DQN_ASSERT(!result->next);
|
||||
DQN_ASSERT(result->handle.id);
|
||||
DQN_ASSERT(result->parent->handle == game->parent_entity_stack.data[game->parent_entity_stack.size - 1]);
|
||||
DQN_ASSERT(result->parent->handle == game->play.parent_entity_stack.data[game->play.parent_entity_stack.size - 1]);
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -308,7 +322,7 @@ static void FP_Game_DetachEntityIntoFreeList(FP_Game *game, FP_GameEntityHandle
|
||||
return;
|
||||
|
||||
uint64_t const entity_index_from_handle = entity->handle.id & FP_GAME_ENTITY_HANDLE_INDEX_MASK;
|
||||
DQN_ASSERT(entity_index_from_handle < game->entities.size);
|
||||
DQN_ASSERT(entity_index_from_handle < game->play.entities.size);
|
||||
|
||||
uint64_t const entity_generation_raw = entity->handle.id & FP_GAME_ENTITY_HANDLE_GENERATION_MASK;
|
||||
uint64_t const entity_generation = entity_generation_raw >> FP_GAME_ENTITY_HANDLE_GENERATION_RSHIFT;
|
||||
@@ -330,22 +344,23 @@ static void FP_Game_DetachEntityIntoFreeList(FP_Game *game, FP_GameEntityHandle
|
||||
parent->last_child = entity->prev;
|
||||
|
||||
if (entity->name.size)
|
||||
TELY_ChunkPool_Dealloc(game->chunk_pool, entity->name.data);
|
||||
TELY_ChunkPool_Dealloc(game->play.chunk_pool, entity->name.data);
|
||||
|
||||
FP_SentinelList_Deinit(&entity->spawn_list, game->chunk_pool);
|
||||
FP_SentinelList_Deinit(&entity->waypoints, game->chunk_pool);
|
||||
FP_SentinelList_Deinit(&entity->buildings_visited, game->chunk_pool);
|
||||
FP_SentinelList_Deinit(&entity->spawn_list, game->play.chunk_pool);
|
||||
FP_SentinelList_Deinit(&entity->waypoints, game->play.chunk_pool);
|
||||
FP_SentinelList_Deinit(&entity->buildings_visited, game->play.chunk_pool);
|
||||
|
||||
if (new_entity_generation > entity_generation) {
|
||||
// NOTE: Update the incremented handle disassociating all prior handles
|
||||
// to this entity which would reference older generation values
|
||||
*entity = {};
|
||||
entity->parent = game->play.root_entity;
|
||||
entity->handle.id = entity_index_from_handle | (new_entity_generation << FP_GAME_ENTITY_HANDLE_GENERATION_RSHIFT);
|
||||
|
||||
// NOTE: Attach entity to the free list
|
||||
entity->next = game->entity_free_list;
|
||||
entity->next = game->play.entity_free_list;
|
||||
entity->prev = nullptr;
|
||||
game->entity_free_list = entity;
|
||||
game->play.entity_free_list = entity;
|
||||
} else {
|
||||
// NOTE: We've cycled through all possible generations for this handle
|
||||
// We will not increment it and freeze it so it is no longer allocated
|
||||
@@ -357,10 +372,10 @@ static void FP_Game_DetachEntityIntoFreeList(FP_Game *game, FP_GameEntityHandle
|
||||
static void FP_Game_DeleteEntity(FP_Game *game, FP_GameEntityHandle handle)
|
||||
{
|
||||
uint64_t index_from_handle = handle.id & FP_GAME_ENTITY_HANDLE_INDEX_MASK;
|
||||
if (!game || !DQN_CHECK(index_from_handle < game->entities.size))
|
||||
if (!game || !DQN_CHECK(index_from_handle < game->play.entities.size))
|
||||
return;
|
||||
|
||||
FP_GameEntity *root = game->entities.data + index_from_handle;
|
||||
FP_GameEntity *root = game->play.entities.data + index_from_handle;
|
||||
if (root->handle != handle)
|
||||
return;
|
||||
|
||||
@@ -381,8 +396,8 @@ static Dqn_V2 FP_Game_CalcEntityWorldPos(FP_Game const *game, FP_GameEntityHandl
|
||||
if (!game)
|
||||
return result;
|
||||
|
||||
FP_GameEntity const *first = FP_Game_GetEntity(DQN_CAST(FP_Game *) game, handle);
|
||||
for (FP_GameEntity const *entity = first; entity != game->root_entity; entity = entity->parent)
|
||||
FP_GameEntity const *first = FP_Game_GetEntity(DQN_CAST(FP_Game *)game, handle);
|
||||
for (FP_GameEntity const *entity = first; entity != game->play.root_entity; entity = entity->parent)
|
||||
result += entity->local_pos;
|
||||
return result;
|
||||
}
|
||||
@@ -413,6 +428,37 @@ static Dqn_Rect FP_Game_CalcEntityAttackWorldHitBox(FP_Game const *game, FP_Game
|
||||
return result;
|
||||
}
|
||||
|
||||
static Dqn_FArray<Dqn_Rect, FP_GameDirection_Count> FP_Game_CalcEntityMeleeAttackBoxes(FP_Game const *game, FP_GameEntityHandle handle)
|
||||
{
|
||||
Dqn_FArray<Dqn_Rect, FP_GameDirection_Count> result = {};
|
||||
Dqn_Rect hit_box = FP_Game_CalcEntityWorldHitBox(game, handle);
|
||||
DQN_FOR_UINDEX (dir_index, FP_GameDirection_Count) {
|
||||
Dqn_Rect *rect = Dqn_FArray_Make(&result, Dqn_ZeroMem_Yes);
|
||||
rect->size = hit_box.size;
|
||||
switch (dir_index) {
|
||||
case FP_GameDirection_Left: {
|
||||
rect->pos = Dqn_Rect_InterpolatedPoint(hit_box, Dqn_V2_InitNx2(-1.f, 0.f));
|
||||
} break;
|
||||
|
||||
case FP_GameDirection_Right: {
|
||||
rect->pos = Dqn_Rect_InterpolatedPoint(hit_box, Dqn_V2_InitNx2(+1.f, 0.f));
|
||||
} break;
|
||||
|
||||
case FP_GameDirection_Up: {
|
||||
rect->pos = Dqn_Rect_InterpolatedPoint(hit_box, Dqn_V2_InitNx2(0.f, -1.f));
|
||||
} break;
|
||||
|
||||
case FP_GameDirection_Down: {
|
||||
rect->pos = Dqn_Rect_InterpolatedPoint(hit_box, Dqn_V2_InitNx2(0.f, +1.f));
|
||||
} break;
|
||||
|
||||
case FP_GameDirection_Count: break;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
static Dqn_Rect FP_Game_CalcEntityArrayWorldBoundingBox(FP_Game const *game, FP_GameEntityHandle const *handles, Dqn_usize count)
|
||||
{
|
||||
Dqn_Rect result = {};
|
||||
@@ -472,19 +518,19 @@ static void FP_Game_EntityActionReset(FP_Game *game, FP_GameEntityHandle entity_
|
||||
if (!entity)
|
||||
return;
|
||||
entity->action.sprite = sprite;
|
||||
entity->action.started_at_clock_ms = game->clock_ms;
|
||||
entity->action.end_at_clock_ms = DQN_MAX(duration_ms, game->clock_ms + duration_ms);
|
||||
entity->action.started_at_clock_ms = game->play.clock_ms;
|
||||
entity->action.end_at_clock_ms = DQN_MAX(duration_ms, game->play.clock_ms + duration_ms);
|
||||
}
|
||||
|
||||
static Dqn_V2I FP_Game_WorldPosToTilePos(FP_Game *game, Dqn_V2 world_pos)
|
||||
{
|
||||
Dqn_V2I result = Dqn_V2I_InitNx2(world_pos.x / game->tile_size, world_pos.y / game->tile_size);
|
||||
Dqn_V2I result = Dqn_V2I_InitNx2(world_pos.x / game->play.tile_size, world_pos.y / game->play.tile_size);
|
||||
return result;
|
||||
}
|
||||
|
||||
static Dqn_V2 FP_Game_TilePosToWorldPos(FP_Game *game, Dqn_V2I tile_pos)
|
||||
{
|
||||
Dqn_V2 result = Dqn_V2_InitNx2(tile_pos.x * game->tile_size, tile_pos.y * game->tile_size);
|
||||
Dqn_V2 result = Dqn_V2_InitNx2(tile_pos.x * game->play.tile_size, tile_pos.y * game->play.tile_size);
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -495,8 +541,8 @@ static Dqn_Slice<Dqn_V2I> FP_Game_AStarPathFind(FP_Game *game,
|
||||
Dqn_V2I dest_tile)
|
||||
{
|
||||
Dqn_Profiler_ZoneScopeWithIndex("FP_Update: A*", FP_ProfileZone_FPUpdate_AStar);
|
||||
Dqn_usize tile_count_x = DQN_CAST(Dqn_usize)(platform->core.window_size.w / game->tile_size);
|
||||
Dqn_usize tile_count_y = DQN_CAST(Dqn_usize)(platform->core.window_size.h / game->tile_size);
|
||||
Dqn_usize tile_count_x = DQN_CAST(Dqn_usize)(platform->core.window_size.w / game->play.tile_size);
|
||||
Dqn_usize tile_count_y = DQN_CAST(Dqn_usize)(platform->core.window_size.h / game->play.tile_size);
|
||||
|
||||
Dqn_Slice<Dqn_V2I> result = {};
|
||||
if (dest_tile.x < 0 || dest_tile.x > tile_count_x ||
|
||||
@@ -509,7 +555,7 @@ static Dqn_Slice<Dqn_V2I> FP_Game_AStarPathFind(FP_Game *game,
|
||||
// NOTE: Enumerate the entities that are collidable ============================================
|
||||
bool dest_tile_is_non_traversable = false;
|
||||
auto zone_enum_collidables = Dqn_Profiler_BeginZoneWithIndex(DQN_STRING8("FP_Update: A* enumerate collidables"), FP_ProfileZone_FPUpdate_AStarEnumerateCollidables);
|
||||
for (FP_GameEntityIterator it = {}; FP_Game_DFSPreOrderWalkEntityTree(game, &it, game->root_entity); ) {
|
||||
for (FP_GameEntityIterator it = {}; FP_Game_DFSPreOrderWalkEntityTree(game, &it, game->play.root_entity); ) {
|
||||
FP_GameEntity const *walk_entity = it.entity;
|
||||
if (entity == walk_entity->handle)
|
||||
continue;
|
||||
@@ -549,7 +595,7 @@ static Dqn_Slice<Dqn_V2I> FP_Game_AStarPathFind(FP_Game *game,
|
||||
Dqn_DSMap_MakeKeyU64(&astar_info, src_tile_u64).value->tile = src_tile;
|
||||
|
||||
// NOTE: Do the A* process =====================================================================
|
||||
Dqn_usize last_successful_manhattan_dist = UINT64_MAX;
|
||||
Dqn_usize last_successful_manhattan_dist = DQN_USIZE_MAX;
|
||||
Dqn_V2I last_successful_tile = src_tile;
|
||||
|
||||
auto zone_astar_expand = Dqn_Profiler_BeginZoneWithIndex(DQN_STRING8("FP_Update: A* expand"), FP_ProfileZone_FPUpdate_AStarExpand);
|
||||
@@ -644,7 +690,7 @@ static Dqn_Slice<Dqn_V2I> FP_Game_AStarPathFind(FP_Game *game,
|
||||
for (uint32_t old_index = 1 /*Sentinel*/; old_index < astar_info.occupied; old_index++) {
|
||||
Dqn_DSMapSlot<FP_GameAStarNode> const *slot = astar_info.slots + old_index;
|
||||
FP_GameAStarNode const *node = &slot->value;
|
||||
Dqn_V2 pos = FP_Game_TilePosToWorldPos(game, node->tile) + (game->tile_size * .5f);
|
||||
Dqn_V2 pos = FP_Game_TilePosToWorldPos(game, node->tile) + (game->play.tile_size * .5f);
|
||||
TELY_Render_CircleColourV4(renderer, pos, 4.f, TELY_RenderShapeMode_Fill, TELY_COLOUR_BLUE_CADET_V4);
|
||||
}
|
||||
#endif
|
||||
@@ -667,7 +713,7 @@ static Dqn_Slice<Dqn_V2I> FP_Game_AStarPathFind(FP_Game *game,
|
||||
return result;
|
||||
}
|
||||
|
||||
static Dqn_V2 FP_Game_CalcWaypointWorldPos(FP_Game *game, FP_GameEntityHandle src_entity, FP_GameWaypoint const *waypoint)
|
||||
static Dqn_V2 FP_Game_CalcWaypointWorldPos(FP_Game *game, FP_GameEntityHandle entity_handle, FP_GameWaypoint const *waypoint)
|
||||
{
|
||||
Dqn_V2 result = {};
|
||||
if (!game || !waypoint)
|
||||
@@ -686,43 +732,49 @@ static Dqn_V2 FP_Game_CalcWaypointWorldPos(FP_Game *game, FP_GameEntityHandle sr
|
||||
case FP_GameWaypointType_ClosestSide: /*FALLTHRU*/
|
||||
case FP_GameWaypointType_Side: {
|
||||
// NOTE: Sweep entity with half the radius of the source entity
|
||||
Dqn_Rect src_rect = FP_Game_CalcEntityWorldHitBox(game, src_entity);
|
||||
Dqn_Rect entity_rect = FP_Game_CalcEntityWorldHitBox(game, waypoint_entity->handle);
|
||||
entity_rect.pos -= (src_rect.size * .5f);
|
||||
entity_rect.size += src_rect.size;
|
||||
Dqn_Rect entity_hit_box = FP_Game_CalcEntityWorldHitBox(game, entity_handle);
|
||||
Dqn_Rect waypoint_hit_box = FP_Game_CalcEntityWorldHitBox(game, waypoint_entity->handle);
|
||||
waypoint_hit_box.pos -= (entity_hit_box.size * .5f);
|
||||
waypoint_hit_box.size += entity_hit_box.size;
|
||||
|
||||
Dqn_V2 side_pos_list[FP_GameDirection_Count] = {};
|
||||
side_pos_list[FP_GameDirection_Up] = Dqn_V2_InitNx2(entity_rect.pos.x + entity_rect.size.w * .5f, entity_rect.pos.y - entity_rect.size.h * .1f);
|
||||
side_pos_list[FP_GameDirection_Down] = Dqn_V2_InitNx2(entity_rect.pos.x + entity_rect.size.w * .5f, entity_rect.pos.y + entity_rect.size.h + entity_rect.size.h * .1f);
|
||||
side_pos_list[FP_GameDirection_Left] = Dqn_V2_InitNx2(entity_rect.pos.x - entity_rect.size.w * .1f, entity_rect.pos.y + entity_rect.size.h * .5f);
|
||||
side_pos_list[FP_GameDirection_Right] = Dqn_V2_InitNx2(entity_rect.pos.x + entity_rect.size.w + entity_rect.size.w * .1f, entity_rect.pos.y + entity_rect.size.h * .5f);
|
||||
side_pos_list[FP_GameDirection_Up] = Dqn_V2_InitNx2(waypoint_hit_box.pos.x + waypoint_hit_box.size.w * .5f, waypoint_hit_box.pos.y - waypoint_hit_box.size.h * .1f);
|
||||
side_pos_list[FP_GameDirection_Down] = Dqn_V2_InitNx2(waypoint_hit_box.pos.x + waypoint_hit_box.size.w * .5f, waypoint_hit_box.pos.y + waypoint_hit_box.size.h + waypoint_hit_box.size.h * .1f);
|
||||
side_pos_list[FP_GameDirection_Left] = Dqn_V2_InitNx2(waypoint_hit_box.pos.x - waypoint_hit_box.size.w * .1f, waypoint_hit_box.pos.y + waypoint_hit_box.size.h * .5f);
|
||||
side_pos_list[FP_GameDirection_Right] = Dqn_V2_InitNx2(waypoint_hit_box.pos.x + waypoint_hit_box.size.w + waypoint_hit_box.size.w * .1f, waypoint_hit_box.pos.y + waypoint_hit_box.size.h * .5f);
|
||||
|
||||
if (waypoint->type == FP_GameWaypointType_Side) {
|
||||
result = side_pos_list[waypoint->type_direction];
|
||||
} else {
|
||||
Dqn_f32 best_dist = DQN_F32_MAX;
|
||||
for (Dqn_V2 target_pos : side_pos_list) {
|
||||
Dqn_f32 dist_squared = Dqn_V2_LengthSq_V2x2(src_rect.pos, target_pos);
|
||||
Dqn_f32 dist_squared = Dqn_V2_LengthSq_V2x2(entity_hit_box.pos, target_pos);
|
||||
if (dist_squared < best_dist) {
|
||||
best_dist = dist_squared;
|
||||
result = target_pos;
|
||||
}
|
||||
}
|
||||
|
||||
Dqn_f32 curr_dist_to_entity = Dqn_V2_LengthSq_V2x2(entity_rect.pos, src_rect.pos);
|
||||
if (curr_dist_to_entity < best_dist) {
|
||||
// NOTE: We are already closer to the entity than the closest calculated side,
|
||||
// we assume we're at the entity already.
|
||||
result = FP_Game_CalcEntityWorldPos(game, src_entity);
|
||||
}
|
||||
}
|
||||
} break;
|
||||
|
||||
case FP_GameWaypointType_Offset: {
|
||||
result = FP_Game_CalcEntityWorldPos(game, waypoint_entity->handle) + waypoint->offset;
|
||||
case FP_GameWaypointType_Queue: {
|
||||
Dqn_ArrayFindResult<FP_GameEntityHandle> find_result = Dqn_FArray_Find<FP_GameEntityHandle>(&waypoint_entity->building_queue, entity_handle);
|
||||
Dqn_usize index_in_queue = find_result.index;
|
||||
Dqn_Rect waypoint_hit_box = FP_Game_CalcEntityWorldHitBox(game, waypoint_entity->handle);
|
||||
|
||||
Dqn_V2 queue_starting_p = {};
|
||||
if (waypoint_entity->type == FP_EntityType_ClubTerry || waypoint_entity->type == FP_EntityType_ChurchTerry) {
|
||||
queue_starting_p = Dqn_Rect_InterpolatedPoint(waypoint_hit_box, Dqn_V2_InitNx2(0.5f, 1.1f));
|
||||
} else {
|
||||
queue_starting_p = Dqn_Rect_InterpolatedPoint(waypoint_hit_box, Dqn_V2_InitNx2(1.f, 1.1f));
|
||||
}
|
||||
|
||||
Dqn_f32 queue_spacing = FP_Game_MetersToPixelsNx1(game->play, 1.f);
|
||||
result = Dqn_V2_InitNx2(queue_starting_p.x - (queue_spacing * index_in_queue), queue_starting_p.y);
|
||||
} break;
|
||||
}
|
||||
|
||||
result += waypoint->offset;
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -737,7 +789,7 @@ FP_GameFindClosestEntityResult FP_Game_FindClosestEntityWithType(FP_Game *game,
|
||||
result.dist_squared = DQN_F32_MAX;
|
||||
result.pos = Dqn_V2_InitNx1(DQN_F32_MAX);
|
||||
|
||||
for (FP_GameEntityIterator it = {}; FP_Game_DFSPostOrderWalkEntityTree(game, &it, game->root_entity); ) {
|
||||
for (FP_GameEntityIterator it = {}; FP_Game_DFSPostOrderWalkEntityTree(game, &it, game->play.root_entity); ) {
|
||||
FP_GameEntity *it_entity = it.entity;
|
||||
if (it_entity->type != type)
|
||||
continue;
|
||||
@@ -791,11 +843,11 @@ static void FP_Game_EntityTransitionState(FP_Game *game, FP_GameEntity *entity,
|
||||
case FP_EntityType_Terry: {
|
||||
if (desired_state == FP_EntityTerryState_Attack ||
|
||||
desired_state == FP_EntityTerryState_RangeAttack) {
|
||||
if (!FP_Game_CanEntityAttack(entity, game->clock_ms)) {
|
||||
if (!FP_Game_CanEntityAttack(entity, game->play.clock_ms)) {
|
||||
// NOTE: Cooldown not met do not transition
|
||||
return;
|
||||
}
|
||||
entity->last_attack_timestamp = game->clock_ms;
|
||||
entity->last_attack_timestamp = game->play.clock_ms;
|
||||
|
||||
if (desired_state == FP_EntityTerryState_RangeAttack) {
|
||||
if (entity->terry_mobile_data_plan < FP_TERRY_MOBILE_DATA_PER_RANGE_ATTACK)
|
||||
@@ -809,31 +861,31 @@ static void FP_Game_EntityTransitionState(FP_Game *game, FP_GameEntity *entity,
|
||||
|
||||
case FP_EntityType_Smoochie: {
|
||||
if (desired_state == FP_EntitySmoochieState_Attack) {
|
||||
if (!FP_Game_CanEntityAttack(entity, game->clock_ms)) {
|
||||
if (!FP_Game_CanEntityAttack(entity, game->play.clock_ms)) {
|
||||
// NOTE: Cooldown not met do not transition
|
||||
return;
|
||||
}
|
||||
entity->last_attack_timestamp = game->clock_ms;
|
||||
entity->last_attack_timestamp = game->play.clock_ms;
|
||||
}
|
||||
} break;
|
||||
|
||||
case FP_EntityType_Clinger: {
|
||||
if (desired_state == FP_EntityClingerState_Attack) {
|
||||
if (!FP_Game_CanEntityAttack(entity, game->clock_ms)) {
|
||||
if (!FP_Game_CanEntityAttack(entity, game->play.clock_ms)) {
|
||||
// NOTE: Cooldown not met do not transition
|
||||
return;
|
||||
}
|
||||
entity->last_attack_timestamp = game->clock_ms;
|
||||
entity->last_attack_timestamp = game->play.clock_ms;
|
||||
}
|
||||
} break;
|
||||
|
||||
case FP_EntityType_Catfish: {
|
||||
if (desired_state == FP_EntityClingerState_Attack) {
|
||||
if (!FP_Game_CanEntityAttack(entity, game->clock_ms)) {
|
||||
if (!FP_Game_CanEntityAttack(entity, game->play.clock_ms)) {
|
||||
// NOTE: Cooldown not met do not transition
|
||||
return;
|
||||
}
|
||||
entity->last_attack_timestamp = game->clock_ms;
|
||||
entity->last_attack_timestamp = game->play.clock_ms;
|
||||
}
|
||||
} break;
|
||||
|
||||
@@ -857,39 +909,26 @@ static void FP_Game_EntityTransitionState(FP_Game *game, FP_GameEntity *entity,
|
||||
case FP_EntityType_MerchantTerry:
|
||||
case FP_EntityType_PhoneMessageProjectile:
|
||||
case FP_EntityType_Count: break;
|
||||
case FP_EntityType_AirportTerryPlane:
|
||||
case FP_EntityType_MobSpawner:
|
||||
case FP_EntityType_PortalMonkey: break;
|
||||
case FP_EntityType_Billboard: break;
|
||||
}
|
||||
// NOTE: If no returns are hit above we proceed with the state change
|
||||
entity->action.next_state = desired_state;
|
||||
}
|
||||
|
||||
static void FP_GameRenderScanlines(TELY_Renderer *renderer, Dqn_f32 scanline_gap, Dqn_f32 scanline_thickness,
|
||||
Dqn_V2 screen_size, Dqn_V2 camera_offset)
|
||||
static void FP_GameRenderScanlines(TELY_Renderer *renderer,
|
||||
Dqn_f32 scanline_gap,
|
||||
Dqn_f32 scanline_thickness,
|
||||
Dqn_V2 screen_size)
|
||||
{
|
||||
TELY_Render_PushTransform(renderer, Dqn_M2x3_Identity());
|
||||
DQN_DEFER { TELY_Render_PopTransform(renderer); };
|
||||
Dqn_f32 scanline_interval = scanline_gap + scanline_thickness;
|
||||
Dqn_f32 y_offset = fmodf(camera_offset.y, scanline_interval);
|
||||
|
||||
for (Dqn_f32 y = -y_offset; y < screen_size.h; y += scanline_interval)
|
||||
{
|
||||
for (Dqn_f32 y = 0; y < screen_size.h; y += scanline_interval) {
|
||||
Dqn_V2 start = Dqn_V2_InitNx2(0, y);
|
||||
Dqn_V2 end = Dqn_V2_InitNx2(screen_size.w, y);
|
||||
TELY_Render_LineColourV4(renderer, start, end, TELY_Colour_V4Alpha(TELY_COLOUR_WHITE_V4, 0.1f), scanline_thickness);
|
||||
}
|
||||
}
|
||||
|
||||
static void FP_GameRenderCameraFollowScanlines(TELY_Renderer *renderer,
|
||||
Dqn_V2 screen_size,
|
||||
Dqn_V2 camera_offset,
|
||||
Dqn_f32 scanline_gap,
|
||||
Dqn_f32 scanline_thickness)
|
||||
{
|
||||
Dqn_f32 y_offset = camera_offset.y;
|
||||
|
||||
// Adjust starting y to be more negative
|
||||
Dqn_f32 starting_y = -screen_size.h - 150 - y_offset;
|
||||
|
||||
for (Dqn_f32 y = starting_y; y < screen_size.h; y += scanline_gap + scanline_thickness) {
|
||||
Dqn_V2 start = Dqn_V2_InitNx2(camera_offset.x, y + camera_offset.y);
|
||||
Dqn_V2 end = Dqn_V2_InitNx2(screen_size.w + camera_offset.x, y + camera_offset.y);
|
||||
TELY_Render_LineColourV4(renderer, start, end, TELY_Colour_V4Alpha(TELY_COLOUR_BLACK_V4, 0.1f), scanline_thickness);
|
||||
}
|
||||
}
|
||||
|
||||
+92
-46
@@ -1,6 +1,6 @@
|
||||
#if defined(__clang__)
|
||||
#pragma once
|
||||
#include "feely_pona_unity.h"
|
||||
#if defined(_CLANGD)
|
||||
#pragma once
|
||||
#include "feely_pona_unity.h"
|
||||
#endif
|
||||
|
||||
enum FP_GameEntityFlag
|
||||
@@ -17,13 +17,13 @@ enum FP_GameEntityFlag
|
||||
FP_GameEntityFlag_Attackable = 1 << 9,
|
||||
FP_GameEntityFlag_RespondsToBuildings = 1 << 10,
|
||||
FP_GameEntityFlag_OccupiedInBuilding = 1 << 11,
|
||||
FP_GameEntityFlag_PointOfInterestHeart = 1 << 12,
|
||||
FP_GameEntityFlag_CameraTracking = 1 << 13,
|
||||
FP_GameEntityFlag_BuildZone = 1 << 14,
|
||||
FP_GameEntityFlag_TTL = 1 << 15,
|
||||
FP_GameEntityFlag_Friendly = 1 << 16,
|
||||
FP_GameEntityFlag_Foe = 1 << 17,
|
||||
FP_GameEntityFlag_NoClip = 1 << 18,
|
||||
FP_GameEntityFlag_CameraTracking = 1 << 12,
|
||||
FP_GameEntityFlag_BuildZone = 1 << 13,
|
||||
FP_GameEntityFlag_TTL = 1 << 14,
|
||||
FP_GameEntityFlag_Friendly = 1 << 15,
|
||||
FP_GameEntityFlag_Foe = 1 << 16,
|
||||
FP_GameEntityFlag_NoClip = 1 << 17,
|
||||
FP_GameEntityFlag_RecoversHP = 1 << 18,
|
||||
};
|
||||
|
||||
enum FP_GameShapeType
|
||||
@@ -45,15 +45,16 @@ struct FP_GameShape
|
||||
TELY_RenderShapeMode render_mode;
|
||||
};
|
||||
|
||||
const uint64_t FP_GAME_ENTITY_HANDLE_GENERATION_MASK = 0xFFFF'0000'0000'0000;
|
||||
const uint64_t FP_GAME_ENTITY_HANDLE_GENERATION_RSHIFT = 48;
|
||||
const uint64_t FP_GAME_ENTITY_HANDLE_GENERATION_MAX = FP_GAME_ENTITY_HANDLE_GENERATION_MASK >> FP_GAME_ENTITY_HANDLE_GENERATION_RSHIFT;
|
||||
const Dqn_usize FP_GAME_ENTITY_HANDLE_GENERATION_MASK_BIT_COUNT = 16;
|
||||
const Dqn_usize FP_GAME_ENTITY_HANDLE_INDEX_MASK = DQN_USIZE_MAX >> FP_GAME_ENTITY_HANDLE_GENERATION_MASK_BIT_COUNT;
|
||||
const Dqn_usize FP_GAME_ENTITY_HANDLE_INDEX_MAX = FP_GAME_ENTITY_HANDLE_INDEX_MASK;
|
||||
const Dqn_usize FP_GAME_ENTITY_HANDLE_GENERATION_MASK = ~FP_GAME_ENTITY_HANDLE_INDEX_MASK;
|
||||
const Dqn_usize FP_GAME_ENTITY_HANDLE_GENERATION_RSHIFT = (sizeof(Dqn_usize) * 8) - FP_GAME_ENTITY_HANDLE_GENERATION_MASK_BIT_COUNT;
|
||||
const Dqn_usize FP_GAME_ENTITY_HANDLE_GENERATION_MAX = FP_GAME_ENTITY_HANDLE_GENERATION_MASK >> FP_GAME_ENTITY_HANDLE_GENERATION_RSHIFT;
|
||||
|
||||
const uint64_t FP_GAME_ENTITY_HANDLE_INDEX_MASK = 0x0000'FFFF'FFFF'FFFF;
|
||||
const uint64_t FP_GAME_ENTITY_HANDLE_INDEX_MAX = FP_GAME_ENTITY_HANDLE_INDEX_MASK - 1;
|
||||
struct FP_GameEntityHandle
|
||||
{
|
||||
uint64_t id;
|
||||
Dqn_usize id;
|
||||
};
|
||||
|
||||
enum FP_GameWaypointArrive
|
||||
@@ -76,7 +77,7 @@ enum FP_GameWaypointType
|
||||
FP_GameWaypointType_At, // Move to the specified entity
|
||||
FP_GameWaypointType_Side, // Move to the side of the entity specified by the direction
|
||||
FP_GameWaypointType_ClosestSide, // Move to the side of the entity closest to us
|
||||
FP_GameWaypointType_Offset, // Move to the designed offset from the entity
|
||||
FP_GameWaypointType_Queue, // Queue at the target entity
|
||||
};
|
||||
|
||||
enum FP_GameDirection
|
||||
@@ -88,14 +89,8 @@ enum FP_GameDirection
|
||||
FP_GameDirection_Count,
|
||||
};
|
||||
|
||||
enum FP_GameWaypointFlag
|
||||
{
|
||||
FP_GameWaypointFlag_NonInterruptible = 1 << 0,
|
||||
};
|
||||
|
||||
struct FP_GameWaypoint
|
||||
{
|
||||
uint32_t flags;
|
||||
FP_GameWaypointType type;
|
||||
FP_GameDirection type_direction; // Used if type is `FP_GameWaypointType_Side`
|
||||
FP_GameEntityHandle entity; // The entity to move to
|
||||
@@ -220,19 +215,29 @@ struct FP_GameEntity
|
||||
|
||||
Dqn_usize terry_mobile_data_plan;
|
||||
Dqn_usize terry_mobile_data_plan_cap;
|
||||
Dqn_usize clinger_next_dash_timestamp;
|
||||
bool smoochie_has_teleported;
|
||||
Dqn_usize smoochie_teleport_timestamp;
|
||||
|
||||
Dqn_usize coins;
|
||||
FP_GameInventory inventory;
|
||||
Dqn_f32 hp;
|
||||
uint16_t hp_cap;
|
||||
Dqn_f32 stamina;
|
||||
uint16_t stamina_cap;
|
||||
uint32_t hp;
|
||||
uint32_t hp_cap;
|
||||
uint32_t stamina;
|
||||
uint32_t stamina_cap;
|
||||
uint32_t hp_recover_every_n_ticks;
|
||||
uint32_t base_attack;
|
||||
|
||||
bool is_drunk;
|
||||
bool converted_faction;
|
||||
FP_GameEntityFaction faction;
|
||||
|
||||
uint32_t count_of_entities_targetting_sides[FP_GameDirection_Count];
|
||||
FP_GameEntityHandle carried_monkey;
|
||||
|
||||
Dqn_FArray<FP_GameEntityHandle, 3> building_queue;
|
||||
uint64_t building_queue_next_sort_timestamp_ms;
|
||||
FP_GameEntityHandle queued_at_building;
|
||||
};
|
||||
|
||||
struct FP_GameEntityIterator
|
||||
@@ -250,6 +255,7 @@ struct FP_GameEntityIterator
|
||||
|
||||
struct FP_GameCamera
|
||||
{
|
||||
Dqn_V2 size;
|
||||
Dqn_V2 world_pos;
|
||||
Dqn_f32 rotate_rads;
|
||||
Dqn_V2 scale;
|
||||
@@ -257,9 +263,21 @@ struct FP_GameCamera
|
||||
|
||||
enum FP_GameAudio
|
||||
{
|
||||
FP_GameAudio_TestAudio,
|
||||
FP_GameAudio_TerryHit,
|
||||
FP_GameAudio_Smooch,
|
||||
FP_GameAudio_Woosh,
|
||||
FP_GameAudio_Ching,
|
||||
FP_GameAudio_Church,
|
||||
FP_GameAudio_Plane,
|
||||
FP_GameAudio_Club,
|
||||
FP_GameAudio_Dog,
|
||||
FP_GameAudio_MerchantTerry,
|
||||
FP_GameAudio_MerchantGhost,
|
||||
FP_GameAudio_MerchantGym,
|
||||
FP_GameAudio_MerchantPhone,
|
||||
FP_GameAudio_Message,
|
||||
FP_GameAudio_Monkey,
|
||||
FP_GameAudio_PortalDestroy,
|
||||
FP_GameAudio_Count,
|
||||
};
|
||||
|
||||
@@ -274,27 +292,19 @@ enum FP_GameState
|
||||
{
|
||||
FP_GameState_IntroScreen,
|
||||
FP_GameState_Play,
|
||||
FP_GameState_Pause,
|
||||
FP_GameState_WinGame,
|
||||
FP_GameState_LoseGame,
|
||||
};
|
||||
|
||||
struct FP_Game
|
||||
struct FP_GamePlay
|
||||
{
|
||||
Dqn_f32 delta_s_accumulator;
|
||||
uint16_t tile_size;
|
||||
TELY_ChunkPool *chunk_pool;
|
||||
TELY_AssetFontHandle inter_regular_font_large;
|
||||
TELY_AssetFontHandle inter_regular_font;
|
||||
TELY_AssetFontHandle inter_italic_font;
|
||||
TELY_AssetFontHandle jetbrains_mono_font;
|
||||
TELY_AssetFontHandle talkco_font;
|
||||
TELY_AssetFontHandle talkco_font_large;
|
||||
TELY_AssetAudioHandle audio[FP_GameAudio_Count];
|
||||
|
||||
Dqn_Slice<TELY_AssetSpriteAnimation> hero_sprite_anims;
|
||||
TELY_AssetSpriteSheet hero_sprite_sheet;
|
||||
Dqn_FArray<FP_GameEntityHandle, 8> parent_entity_stack;
|
||||
uint16_t tile_size;
|
||||
Dqn_f32 delta_s_accumulator;
|
||||
Dqn_Arena arena;
|
||||
Dqn_VArray<FP_GameEntity> entities;
|
||||
|
||||
TELY_AssetSpriteSheet atlas_sprite_sheet;
|
||||
Dqn_FArray<FP_GameEntityHandle, 8> parent_entity_stack;
|
||||
|
||||
FP_GameEntity *root_entity;
|
||||
FP_GameEntity *entity_free_list;
|
||||
@@ -304,6 +314,7 @@ struct FP_Game
|
||||
FP_GameRenderSprite player_merchant_menu;
|
||||
uint64_t player_trigger_purchase_upgrade_timestamp;
|
||||
uint64_t player_trigger_purchase_building_timestamp;
|
||||
FP_GameEntityHandle heart;
|
||||
|
||||
FP_GameEntityHandle merchant_terry;
|
||||
FP_GameEntityHandle merchant_graveyard;
|
||||
@@ -318,14 +329,14 @@ struct FP_Game
|
||||
FP_GameEntityHandle prev_active_entity;
|
||||
|
||||
FP_GameCamera camera;
|
||||
TELY_RFui rfui;
|
||||
|
||||
Dqn_f32 meters_to_pixels;
|
||||
uint64_t clock_ms;
|
||||
uint64_t update_counter;
|
||||
Dqn_PCG32 rng;
|
||||
|
||||
bool debug_ui;
|
||||
bool debug_hide_hud;
|
||||
bool god_mode;
|
||||
FP_GameInGameMenu in_game_menu;
|
||||
bool build_mode_can_place_building;
|
||||
Dqn_usize build_mode_building_index;
|
||||
@@ -341,6 +352,41 @@ struct FP_Game
|
||||
FP_GameState state;
|
||||
};
|
||||
|
||||
struct FP_GameKeyBind
|
||||
{
|
||||
TELY_PlatformInputScanCode scan_code;
|
||||
TELY_PlatformInputGamepadKey gamepad_key;
|
||||
};
|
||||
|
||||
struct FP_GameControls
|
||||
{
|
||||
FP_GameKeyBind up;
|
||||
FP_GameKeyBind down;
|
||||
FP_GameKeyBind left;
|
||||
FP_GameKeyBind right;
|
||||
FP_GameKeyBind attack;
|
||||
FP_GameKeyBind range_attack;
|
||||
FP_GameKeyBind build_mode;
|
||||
FP_GameKeyBind strafe;
|
||||
FP_GameKeyBind dash;
|
||||
};
|
||||
|
||||
struct FP_Game
|
||||
{
|
||||
TELY_AssetFontHandle inter_regular_font_large;
|
||||
TELY_AssetFontHandle inter_regular_font;
|
||||
TELY_AssetFontHandle inter_italic_font;
|
||||
TELY_AssetFontHandle jetbrains_mono_font;
|
||||
TELY_AssetFontHandle talkco_font;
|
||||
TELY_AssetFontHandle talkco_font_large;
|
||||
TELY_AssetFontHandle talkco_font_xlarge;
|
||||
TELY_AssetAudioHandle audio[FP_GameAudio_Count];
|
||||
TELY_AssetSpriteSheet atlas_sprite_sheet;
|
||||
TELY_RFui rfui;
|
||||
FP_GamePlay play;
|
||||
FP_GameControls controls;
|
||||
};
|
||||
|
||||
struct FP_GameAStarNode
|
||||
{
|
||||
Dqn_usize cost;
|
||||
|
||||
+16
-16
@@ -1,6 +1,6 @@
|
||||
#if defined(__clang__)
|
||||
#pragma once
|
||||
#include "feely_pona_unity.h"
|
||||
#if defined(_CLANGD)
|
||||
#pragma once
|
||||
#include "feely_pona_unity.h"
|
||||
#endif
|
||||
|
||||
void FP_UnitTests(TELY_Platform *platform)
|
||||
@@ -350,11 +350,11 @@ void FP_UnitTests(TELY_Platform *platform)
|
||||
TELY_ChunkPool chunk_pool = {};
|
||||
chunk_pool.arena = &platform->arena;
|
||||
|
||||
FP_Game *game = Dqn_Arena_New(&platform->arena, FP_Game, Dqn_ZeroMem_Yes);
|
||||
game->chunk_pool = &chunk_pool;
|
||||
game->entities = Dqn_VArray_Init<FP_GameEntity>(&platform->arena, 1024 * 8);
|
||||
game->root_entity = Dqn_VArray_Make(&game->entities, Dqn_ZeroMem_No);
|
||||
Dqn_FArray_Add(&game->parent_entity_stack, game->root_entity->handle);
|
||||
FP_Game *game = Dqn_Arena_New(&platform->arena, FP_Game, Dqn_ZeroMem_Yes);
|
||||
game->play.chunk_pool = &chunk_pool;
|
||||
game->play.entities = Dqn_VArray_Init<FP_GameEntity>(&platform->arena, 1024 * 8);
|
||||
game->play.root_entity = Dqn_VArray_Make(&game->play.entities, Dqn_ZeroMem_No);
|
||||
Dqn_FArray_Add(&game->play.parent_entity_stack, game->play.root_entity->handle);
|
||||
|
||||
{
|
||||
// NOTE: Setup entity-tree =================================================================
|
||||
@@ -384,7 +384,7 @@ void FP_UnitTests(TELY_Platform *platform)
|
||||
|
||||
FP_GameEntity *pre_order_walk[9] = {};
|
||||
Dqn_usize pre_order_walk_count = 0;
|
||||
for (FP_GameEntityIterator it = {}; FP_Game_DFSPreOrderWalkEntityTree(game, &it, game->root_entity);) {
|
||||
for (FP_GameEntityIterator it = {}; FP_Game_DFSPreOrderWalkEntityTree(game, &it, game->play.root_entity);) {
|
||||
DQN_ASSERT(pre_order_walk_count < DQN_ARRAY_UCOUNT(pre_order_walk));
|
||||
pre_order_walk[pre_order_walk_count++] = it.entity;
|
||||
}
|
||||
@@ -404,7 +404,7 @@ void FP_UnitTests(TELY_Platform *platform)
|
||||
|
||||
FP_GameEntity *post_order_walk[9] = {};
|
||||
Dqn_usize post_order_walk_count = 0;
|
||||
for (FP_GameEntityIterator it = {}; FP_Game_DFSPostOrderWalkEntityTree(game, &it, game->root_entity);) {
|
||||
for (FP_GameEntityIterator it = {}; FP_Game_DFSPostOrderWalkEntityTree(game, &it, game->play.root_entity);) {
|
||||
DQN_ASSERT(post_order_walk_count < DQN_ARRAY_UCOUNT(post_order_walk));
|
||||
post_order_walk[post_order_walk_count++] = it.entity;
|
||||
}
|
||||
@@ -421,11 +421,11 @@ void FP_UnitTests(TELY_Platform *platform)
|
||||
DQN_ASSERT(post_order_walk[8] == f);
|
||||
|
||||
// NOTE: Cleanup ===========================================================================
|
||||
FP_Game_DeleteEntity(game, game->root_entity->handle);
|
||||
DQN_ASSERT(game->root_entity->first_child == nullptr);
|
||||
DQN_ASSERT(game->root_entity->last_child == nullptr);
|
||||
DQN_ASSERT(game->root_entity->next == nullptr);
|
||||
DQN_ASSERT(game->root_entity->prev == nullptr);
|
||||
DQN_ASSERT(game->root_entity->parent == nullptr);
|
||||
FP_Game_DeleteEntity(game, game->play.root_entity->handle);
|
||||
DQN_ASSERT(game->play.root_entity->first_child == nullptr);
|
||||
DQN_ASSERT(game->play.root_entity->last_child == nullptr);
|
||||
DQN_ASSERT(game->play.root_entity->next == nullptr);
|
||||
DQN_ASSERT(game->play.root_entity->prev == nullptr);
|
||||
DQN_ASSERT(game->play.root_entity->parent == nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -58,7 +58,7 @@ static Dqn_String8 SpriteAnimNameFromFilePath(Dqn_String8 path)
|
||||
|
||||
int main(int argc, char const *argv[])
|
||||
{
|
||||
Dqn_Library_Init();
|
||||
Dqn_Library_Init(Dqn_LibraryOnInit_Nil);
|
||||
Dqn_ThreadScratch scratch = Dqn_Thread_GetScratch(nullptr);
|
||||
|
||||
if (argc != 4) {
|
||||
|
||||
+13
-6
@@ -1,6 +1,6 @@
|
||||
#if defined(__clang__)
|
||||
#pragma once
|
||||
#include "feely_pona_unity.h"
|
||||
#if defined(_CLANGD)
|
||||
#pragma once
|
||||
#include "feely_pona_unity.h"
|
||||
#endif
|
||||
|
||||
template <typename T>
|
||||
@@ -115,14 +115,21 @@ FP_SentinelListLink<T> *FP_SentinelList_Erase(FP_SentinelList<T> *list, FP_Senti
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void FP_SentinelList_Deinit(FP_SentinelList<T> *list, TELY_ChunkPool *pool)
|
||||
void FP_SentinelList_Clear(FP_SentinelList<T> *list, TELY_ChunkPool *pool)
|
||||
{
|
||||
if (!list || !pool)
|
||||
return;
|
||||
|
||||
for (FP_SentinelListLink<T> *link = nullptr; FP_SentinelList_Iterate(list, &link); )
|
||||
link = FP_SentinelList_Erase(list, link, pool);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void FP_SentinelList_Deinit(FP_SentinelList<T> *list, TELY_ChunkPool *pool)
|
||||
{
|
||||
if (!list || !pool)
|
||||
return;
|
||||
FP_SentinelList_Clear(list, pool);
|
||||
TELY_ChunkPool_Dealloc(pool, list->sentinel);
|
||||
*list = {};
|
||||
}
|
||||
@@ -131,8 +138,8 @@ template <typename T>
|
||||
FP_SentinelListLink<T> *FP_SentinelList_Find(FP_SentinelList<T> const *list, T const &find)
|
||||
{
|
||||
FP_SentinelListLink<T> *result = nullptr;
|
||||
for (FP_SentinelListLink<FP_GameEntityHandle> *link = nullptr;
|
||||
!result && FP_SentinelList_Iterate<FP_GameEntityHandle>(DQN_CAST(FP_SentinelList<T> *)list, &link); ) {
|
||||
for (FP_SentinelListLink<T> *link = nullptr;
|
||||
!result && FP_SentinelList_Iterate<T>(DQN_CAST(FP_SentinelList<T> *)list, &link); ) {
|
||||
if (link->data == find)
|
||||
result = link;
|
||||
}
|
||||
|
||||
@@ -40,6 +40,7 @@
|
||||
|
||||
// NOTE: TELY ======================================================================================
|
||||
|
||||
DQN_MSVC_WARNING_PUSH
|
||||
DQN_MSVC_WARNING_DISABLE(4505) // warning C4505: unreferenced function with internal linkage has been removed
|
||||
#include "External/tely/tely_profile.h"
|
||||
#include "External/tely/tely_platform_input.h"
|
||||
@@ -70,3 +71,4 @@ DQN_MSVC_WARNING_DISABLE(4505) // warning C4505: unreferenced function with inte
|
||||
#include "feely_pona_entity_create.cpp"
|
||||
#include "feely_pona_misc.cpp"
|
||||
#include "feely_pona.cpp"
|
||||
DQN_MSVC_WARNING_POP
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
#include "feely_pona_unity_nodll.h"
|
||||
@@ -0,0 +1,102 @@
|
||||
// =================================================================================================
|
||||
|
||||
// NOTE(doyle): Work-around for clangd to correctly resolve symbols in unity
|
||||
// builds by providing symbol definition and prototypes by including this
|
||||
// mega-header in all files and using the "#pragma once" directive to
|
||||
// avoid multiple defined symbols when compiling the unity build itself.
|
||||
//
|
||||
// See: https://www.frogtoss.com/labs/clangd-with-unity-builds.html
|
||||
|
||||
#pragma once
|
||||
|
||||
// NOTE: DQN =======================================================================================
|
||||
|
||||
// NOTE: C-strings declared in a ternary cause global-buffer-overflow in
|
||||
// MSVC2022.
|
||||
// stb_sprintf assumes c-string literals are 4 byte aligned which is always
|
||||
// true, however, reading past the end of a string whose size is not a multiple
|
||||
// of 4 is UB causing ASAN to complain.
|
||||
#if defined(_MSC_VER) && !defined(__clang__)
|
||||
#define STBSP__ASAN __declspec(no_sanitize_address)
|
||||
#endif
|
||||
|
||||
#define DQN_ASAN_POISON 0
|
||||
#define DQN_ASAN_VET_POISON 1
|
||||
#define DQN_ONLY_RECT
|
||||
#define DQN_ONLY_V2
|
||||
#define DQN_ONLY_V3
|
||||
#define DQN_ONLY_V4
|
||||
#define DQN_ONLY_WIN
|
||||
#define DQN_ONLY_FARRAY
|
||||
#define DQN_ONLY_PROFILER
|
||||
#define DQN_ONLY_SLICE
|
||||
#define DQN_ONLY_LIST
|
||||
#define DQN_ONLY_VARRAY
|
||||
#define DQN_ONLY_DSMAP
|
||||
#define DQN_ONLY_FS
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
#define DQN_IMPLEMENTATION
|
||||
#include "External/tely/External/dqn/dqn.h"
|
||||
|
||||
// NOTE: STB Headers ===============================================================================
|
||||
|
||||
DQN_GCC_WARNING_PUSH
|
||||
DQN_GCC_WARNING_DISABLE(-Wunused-function)
|
||||
#include "External/tely/External/stb/stb_image.h"
|
||||
DQN_GCC_WARNING_POP
|
||||
|
||||
// =================================================================================================
|
||||
|
||||
#include "External/tely/External/raylib/raylib.h"
|
||||
#include "External/tely/External/raylib/rlgl.h"
|
||||
#include "External/tely/External/raylib/external/glfw/include/GLFW/glfw3.h"
|
||||
|
||||
// NOTE: TELY ======================================================================================
|
||||
|
||||
DQN_MSVC_WARNING_PUSH
|
||||
DQN_MSVC_WARNING_DISABLE(4505) // warning C4505: unreferenced function with internal linkage has been removed
|
||||
|
||||
DQN_GCC_WARNING_PUSH
|
||||
DQN_GCC_WARNING_DISABLE(-Wunused-function)
|
||||
|
||||
#include "External/tely/tely_profile.h"
|
||||
#include "External/tely/tely_platform_input.h"
|
||||
#include "External/tely/tely_tools.h"
|
||||
#include "External/tely/tely_asset.h"
|
||||
#include "External/tely/tely_colour.h"
|
||||
#include "External/tely/tely_render.h"
|
||||
#include "External/tely/tely_audio.h"
|
||||
#include "External/tely/tely_platform.h"
|
||||
#include "External/tely/tely_ui.h"
|
||||
#include "External/tely/tely_rfui.h"
|
||||
|
||||
#include "External/tely/tely_tools.cpp"
|
||||
#include "External/tely/tely_asset.cpp"
|
||||
#include "External/tely/tely_audio.cpp"
|
||||
#include "External/tely/tely_render.cpp"
|
||||
#include "External/tely/tely_platform_input.cpp"
|
||||
#include "External/tely/tely_ui.cpp"
|
||||
#include "External/tely/tely_rfui.cpp"
|
||||
|
||||
// NOTE: feely_pona ================================================================================
|
||||
#include "feely_pona.h"
|
||||
#include "feely_pona_stdlib.h"
|
||||
#include "feely_pona_entity.h"
|
||||
#include "feely_pona_game.h"
|
||||
|
||||
#include "feely_pona_game.cpp"
|
||||
#include "feely_pona_entity_create.cpp"
|
||||
#include "feely_pona_misc.cpp"
|
||||
#include "feely_pona.cpp"
|
||||
DQN_MSVC_WARNING_POP
|
||||
DQN_GCC_WARNING_POP
|
||||
|
||||
#if defined(DQN_PLATFORM_EMSCRIPTEN)
|
||||
#include <emscripten.h>
|
||||
#endif
|
||||
|
||||
// NOTE: TELY_Platform =============================================================================
|
||||
#define TELY_PLATFORM_NO_DLL
|
||||
#include "External/tely/tely_platform.cpp"
|
||||
#include "External/tely/tely_platform_raylib.cpp"
|
||||
|
||||
Binary file not shown.
Reference in New Issue
Block a user