fp: Add monkey sound, Add portal destroy sound

This commit is contained in:
Joshalosh 2023-10-09 22:35:30 +11:00
parent 81b3fc5c5d
commit 22c2c4096f
4 changed files with 11 additions and 4 deletions

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Data/Audio/monkey.ogg (Stored with Git LFS)

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Data/Audio/portal_destroy.ogg (Stored with Git LFS)

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@ -516,6 +516,8 @@ void TELY_DLL_Init(void *user_data)
game->audio[FP_GameAudio_MerchantGym] = platform->func_load_audio(assets, DQN_STRING8("Gym"), DQN_STRING8("Data/Audio/merchant_gym.ogg"));
game->audio[FP_GameAudio_MerchantPhone] = platform->func_load_audio(assets, DQN_STRING8("Phone"), DQN_STRING8("Data/Audio/merchant_tech.ogg"));
game->audio[FP_GameAudio_Message] = platform->func_load_audio(assets, DQN_STRING8("Message"), DQN_STRING8("Data/Audio/message.ogg"));
game->audio[FP_GameAudio_Monkey] = platform->func_load_audio(assets, DQN_STRING8("Monkey"), DQN_STRING8("Data/Audio/monkey.ogg"));
game->audio[FP_GameAudio_PortalDestroy] = platform->func_load_audio(assets, DQN_STRING8("Portal Destroy"), DQN_STRING8("Data/Audio/portal_destroy.ogg"));
platform->user_data = game;
{
@ -634,6 +636,7 @@ void FP_EntityActionStateMachine(FP_Game *game, TELY_Audio *audio, TELY_Platform
if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_J)) {
entity->carried_monkey = closest_monkey.entity;
picked_up_monkey_this_frame = true;
TELY_Audio_Play(audio, game->audio[FP_GameAudio_Monkey], 1.f);
}
}
}
@ -700,6 +703,7 @@ void FP_EntityActionStateMachine(FP_Game *game, TELY_Audio *audio, TELY_Platform
if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_J)) {
entity->carried_monkey = closest_monkey.entity;
picked_up_monkey_this_frame = true;
TELY_Audio_Play(audio, game->audio[FP_GameAudio_Monkey], 1.f);
}
}
}
@ -1295,6 +1299,7 @@ void FP_EntityActionStateMachine(FP_Game *game, TELY_Audio *audio, TELY_Platform
uint64_t duration_ms = FP_GAME_ENTITY_ACTION_INFINITE_TIMER;
FP_Game_EntityActionReset(game, entity->handle, duration_ms, render_data.sprite);
entity->action.sprite_play_once = true;
TELY_Audio_Play(audio, game->audio[FP_GameAudio_PortalDestroy], 1.f);
FP_Game_DeleteEntity(game, entity->carried_monkey);
}
} break;

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@ -276,6 +276,8 @@ enum FP_GameAudio
FP_GameAudio_MerchantGym,
FP_GameAudio_MerchantPhone,
FP_GameAudio_Message,
FP_GameAudio_Monkey,
FP_GameAudio_PortalDestroy,
FP_GameAudio_Count,
};