Rebase changes

This commit is contained in:
Joshalosh 2023-10-08 19:00:13 +11:00
parent 21a8f87f98
commit a651bc7e14
12 changed files with 57 additions and 21 deletions

BIN
Data/Audio/airport.ogg (Stored with Git LFS)

Binary file not shown.

BIN
Data/Audio/church.wav (Stored with Git LFS)

Binary file not shown.

BIN
Data/Audio/club_terry.ogg (Stored with Git LFS) Normal file

Binary file not shown.

BIN
Data/Audio/club_terry.wav (Stored with Git LFS)

Binary file not shown.

BIN
Data/Audio/dog.ogg (Stored with Git LFS) Normal file

Binary file not shown.

BIN
Data/Audio/dog.wav (Stored with Git LFS)

Binary file not shown.

BIN
Data/Audio/merchant_ghost.ogg (Stored with Git LFS) Normal file

Binary file not shown.

BIN
Data/Audio/merchant_gym.ogg (Stored with Git LFS) Normal file

Binary file not shown.

BIN
Data/Audio/merchant_tech.ogg (Stored with Git LFS) Normal file

Binary file not shown.

BIN
Data/Audio/merchant_terry.ogg (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -453,10 +453,12 @@ static void FP_PlayReset(FP_Game *game, TELY_Platform *platform)
play->merchant_phone_company = FP_Entity_CreateMerchantPhoneCompany(game, base_top_right, "PhoneCompany");
}
#if 0
FP_Entity_CreateClubTerry(game, Dqn_V2_InitNx2(+500, -191), "Club Terry");
FP_Entity_CreateKennelTerry(game, Dqn_V2_InitNx2(-300, -191), "Kennel Terry");
FP_Entity_CreateChurchTerry(game, Dqn_V2_InitNx2(-800, -191), "Church Terry");
FP_Entity_CreateAirportTerry(game, Dqn_V2_InitNx2(-1200, -191), "Airport Terry");
#endif
play->tile_size = 37;
Dqn_V2I max_tile = platform->core.window_size / play->tile_size;
@ -501,6 +503,13 @@ void TELY_DLL_Init(void *user_data)
game->audio[FP_GameAudio_Woosh] = platform->func_load_audio(assets, DQN_STRING8("Woosh"), DQN_STRING8("Data/Audio/woosh.ogg"));
game->audio[FP_GameAudio_Ching] = platform->func_load_audio(assets, DQN_STRING8("Ching"), DQN_STRING8("Data/Audio/ching.ogg"));
game->audio[FP_GameAudio_Church] = platform->func_load_audio(assets, DQN_STRING8("Church"), DQN_STRING8("Data/Audio/church.ogg"));
game->audio[FP_GameAudio_Plane] = platform->func_load_audio(assets, DQN_STRING8("Plane"), DQN_STRING8("Data/Audio/airport.ogg"));
game->audio[FP_GameAudio_Club] = platform->func_load_audio(assets, DQN_STRING8("Club"), DQN_STRING8("Data/Audio/club_terry.ogg"));
game->audio[FP_GameAudio_Dog] = platform->func_load_audio(assets, DQN_STRING8("Dog"), DQN_STRING8("Data/Audio/dog.ogg"));
game->audio[FP_GameAudio_MerchantTerry] = platform->func_load_audio(assets, DQN_STRING8("Door"), DQN_STRING8("Data/Audio/merchant_terry.ogg"));
game->audio[FP_GameAudio_MerchantGhost] = platform->func_load_audio(assets, DQN_STRING8("Ghost"), DQN_STRING8("Data/Audio/merchant_ghost.ogg"));
game->audio[FP_GameAudio_MerchantGym] = platform->func_load_audio(assets, DQN_STRING8("Gym"), DQN_STRING8("Data/Audio/merchant_gym.ogg"));
game->audio[FP_GameAudio_MerchantPhone] = platform->func_load_audio(assets, DQN_STRING8("Phone"), DQN_STRING8("Data/Audio/merchant_tech.ogg"));
platform->user_data = game;
{
@ -1873,14 +1882,17 @@ void FP_Update(TELY_Platform *platform, FP_Game *game, TELY_PlatformInput *input
TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_J)) {
if (placeable_building.type == FP_EntityType_ClubTerry) {
FP_Entity_CreateClubTerry(game, placement_pos, "Club Terry");
TELY_Audio_Play(audio, game->audio[FP_GameAudio_Club], 1.f);
} else if (placeable_building.type == FP_EntityType_ChurchTerry) {
FP_Entity_CreateChurchTerry(game, placement_pos, "Church Terry");
TELY_Audio_Play(audio, game->audio[FP_GameAudio_Church], 1.f);
} else if (placeable_building.type == FP_EntityType_AirportTerry) {
FP_Entity_CreateAirportTerry(game, placement_pos, "Airport Terry");
TELY_Audio_Play(audio, game->audio[FP_GameAudio_Plane], 1.f);
} else {
DQN_ASSERT(placeable_building.type == FP_EntityType_KennelTerry);
FP_Entity_CreateKennelTerry(game, placement_pos, "Kennel Terry");
TELY_Audio_Play(audio, game->audio[FP_GameAudio_Dog], 1.f);
}
(*inventory_count)--;
@ -1943,12 +1955,10 @@ void FP_Update(TELY_Platform *platform, FP_Game *game, TELY_PlatformInput *input
entity->terry_mobile_data_plan_cap);
// NOTE: Recover hp & stamina
entity->stamina = DQN_MIN(entity->stamina + 1, entity->stamina_cap);
entity->stamina = DQN_MIN(entity->stamina + 0.25f, entity->stamina_cap);
if (entity->flags & FP_GameEntityFlag_RecoversHP) {
if (game->play.update_counter % 12 == 0) {
entity->hp = DQN_MIN(entity->hp + 1, entity->hp_cap);
}
if (game->play.update_counter % 12 == 0) {
entity->hp = DQN_MIN(entity->hp + 0.75f, entity->hp_cap);
}
// NOTE: Derive dynmamic bounding boxes ====================================================
@ -2470,6 +2480,7 @@ void FP_Render(FP_Game *game, TELY_Platform *platform, TELY_Renderer *renderer,
FP_GameEntity *player = FP_Game_GetEntity(game, game->play.player);
Dqn_V2 player_pos = FP_Game_CalcEntityWorldPos(game, game->play.player);
{
static bool sound_played_flags[4] = {false, false, false, false};
FP_GameInventory *invent = &player->inventory;
struct FP_MerchantToMenuMapping {
FP_GameEntityHandle merchant;
@ -2479,11 +2490,13 @@ void FP_Render(FP_Game *game, TELY_Platform *platform, TELY_Renderer *renderer,
uint8_t *inventory_count;
uint32_t *building_base_price;
uint32_t *upgrade_base_price;
FP_GameAudio audio_type;
bool *sound_played;
} merchants[] = {
{game->play.merchant_terry, g_anim_names.merchant_terry_menu, g_anim_names.club_terry_dark, Dqn_V2_InitNx2(0.015f, +0.04f), &invent->clubs, &invent->clubs_base_price, &invent->health_base_price},
{game->play.merchant_graveyard, g_anim_names.merchant_graveyard_menu, g_anim_names.church_terry_dark, Dqn_V2_InitNx2(0.04f, -0.15f), &invent->churchs, &invent->churchs_base_price, &invent->stamina_base_price},
{game->play.merchant_gym, g_anim_names.merchant_gym_menu, g_anim_names.kennel_terry, Dqn_V2_InitNx2(0, +0), &invent->kennels, &invent->kennels_base_price, &invent->attack_base_price},
{game->play.merchant_phone_company, g_anim_names.merchant_phone_company_menu, g_anim_names.airport_terry, Dqn_V2_InitNx2(0, -0.1f), &invent->airports, &invent->airports_base_price, &invent->mobile_plan_base_price},
{game->play.merchant_terry, g_anim_names.merchant_terry_menu, g_anim_names.club_terry_dark, Dqn_V2_InitNx2(0.015f, +0.04f), &invent->clubs, &invent->clubs_base_price, &invent->health_base_price, FP_GameAudio_MerchantTerry, &sound_played_flags[0]},
{game->play.merchant_graveyard, g_anim_names.merchant_graveyard_menu, g_anim_names.church_terry_dark, Dqn_V2_InitNx2(0.04f, -0.15f), &invent->churchs, &invent->churchs_base_price, &invent->stamina_base_price, FP_GameAudio_MerchantGhost, &sound_played_flags[1]},
{game->play.merchant_gym, g_anim_names.merchant_gym_menu, g_anim_names.kennel_terry, Dqn_V2_InitNx2(0, +0), &invent->kennels, &invent->kennels_base_price, &invent->attack_base_price, FP_GameAudio_MerchantGym, &sound_played_flags[2]},
{game->play.merchant_phone_company, g_anim_names.merchant_phone_company_menu, g_anim_names.airport_terry, Dqn_V2_InitNx2(0, -0.1f), &invent->airports, &invent->airports_base_price, &invent->mobile_plan_base_price, FP_GameAudio_MerchantPhone, &sound_played_flags[3]},
};
bool activated_merchant = false;
@ -2492,8 +2505,10 @@ void FP_Render(FP_Game *game, TELY_Platform *platform, TELY_Renderer *renderer,
Dqn_V2 world_pos = FP_Game_CalcEntityWorldPos(game, merchant_handle);
Dqn_f32 dist_squared = Dqn_V2_LengthSq_V2x2(world_pos, player_pos);
if (dist_squared > DQN_SQUARED(FP_Game_MetersToPixelsNx1(game->play, 4)))
if (dist_squared > DQN_SQUARED(FP_Game_MetersToPixelsNx1(game->play, 4))) {
*mapping.sound_played = false;
continue;
}
// NOTE: Render animated merchant menu =============================
activated_merchant = true;
@ -2524,6 +2539,11 @@ void FP_Render(FP_Game *game, TELY_Platform *platform, TELY_Renderer *renderer,
Dqn_V2_Zero /*rotate origin*/,
0.f /*rotation*/,
TELY_COLOUR_WHITE_V4);
if (activated_merchant && !*mapping.sound_played) {
TELY_Audio_Play(audio, game->audio[mapping.audio_type], 1.f);
*mapping.sound_played = true;
}
}
TELY_Render_PushColourV4(renderer, TELY_COLOUR_WHITE_V4);

View File

@ -265,6 +265,13 @@ enum FP_GameAudio
FP_GameAudio_Woosh,
FP_GameAudio_Ching,
FP_GameAudio_Church,
FP_GameAudio_Plane,
FP_GameAudio_Club,
FP_GameAudio_Dog,
FP_GameAudio_MerchantTerry,
FP_GameAudio_MerchantGhost,
FP_GameAudio_MerchantGym,
FP_GameAudio_MerchantPhone,
FP_GameAudio_Count,
};