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ab9f0df551
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Merge remote-tracking branch 'origin/audio'
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2023-09-30 19:37:35 +10:00 |
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eb90d7dbfa
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fp: Integrate map
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2023-09-30 19:14:35 +10:00 |
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403051e540
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Play multiple audio files
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2023-09-30 19:09:15 +10:00 |
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d48db90783
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fp: Disable spazzing buildings
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2023-09-30 17:50:57 +10:00 |
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1c6037bbaa
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fp: Park rotation work
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2023-09-30 17:49:49 +10:00 |
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fbf94b12b9
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fp: Slow patron after club terry
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2023-09-30 16:51:59 +10:00 |
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e467abf922
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fp: Add a simplified swarming algorithm
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2023-09-30 16:11:39 +10:00 |
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a35cb8d2a6
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fp: Start drafting up swarming of buildings
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2023-09-29 22:44:27 +10:00 |
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158fcb12fe
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fp: Add mobbing behaviour to surround club terry
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2023-09-29 21:42:27 +10:00 |
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378ef2959b
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fp: Load the club terry assets
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2023-09-29 17:42:58 +10:00 |
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0c68aef519
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fp: Increase the spawn cap to 128
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2023-09-29 17:04:55 +10:00 |
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f8e0af730f
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fp: Make mobs attack in the direction of terry
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2023-09-29 16:53:20 +10:00 |
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d3462f8dc9
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fp: Use same attack pattern for Smoochie+Terry as Clinger
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2023-09-29 16:17:55 +10:00 |
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2aa3a9568b
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fp: Add collide rules in move entity
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2023-09-29 15:58:03 +10:00 |
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4842bd32f9
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fp: Fix Attackable reusing pre-existing bit, use move equations for attack kickback
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2023-09-29 15:44:02 +10:00 |
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543e759682
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fp: Separate entity input from update
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2023-09-29 15:28:11 +10:00 |
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70b1596bb9
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fp: Merge duplicate attack loops
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2023-09-29 15:18:38 +10:00 |
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3829a2bdc9
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fp: First draft swarming on entity
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2023-09-29 14:50:40 +10:00 |
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9fde0594e1
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Add guard asserts for attack, Add death animations
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2023-09-28 21:38:26 +10:00 |
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44014a8add
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Add comments to make it clearer what's going on
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2023-09-28 00:13:44 +00:00 |
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d85fbe95fa
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fp: Integrate clinger as a spawnable mob
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2023-09-27 14:47:27 +10:00 |
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ffb2ec3ea3
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fp: Orient sprite in direction of velocity
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2023-09-27 00:09:14 +10:00 |
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a9fba6f01d
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fp: Smoochie attack on aggro, add heart anim on attack
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2023-09-26 23:58:48 +10:00 |
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5e441e1a13
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Add hp, Add attack collision detection, Add destroy on death
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2023-09-26 12:42:59 +00:00 |
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589d56dd82
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fp: Invert the move-ability flag on entity type check
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2023-09-26 21:44:02 +10:00 |
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7a2bebf3c3
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fp: Use meters for calculations
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2023-09-26 00:07:39 +10:00 |
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dcf47a106a
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fp: Add an aggro flag on terry
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2023-09-25 23:06:39 +10:00 |
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1c8b6c8e1f
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fp: Move spawning to entity.cpp
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2023-09-25 22:13:32 +10:00 |
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e1a9c21174
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Add more directions to smoochie attacks
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2023-09-25 21:39:28 +10:00 |
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8790f1d979
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Add hitbox offset for UP and DOWN attacks
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2023-09-25 08:37:26 +10:00 |
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219425fc96
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fp: Add sentinel DS, fix physics step, fix waypoints
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2023-09-25 00:43:22 +10:00 |
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677486e094
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fp: Use animated sprites, use ms for animation duration
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2023-09-24 23:08:30 +10:00 |
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858a66786a
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fp: Use switch statement for state machine
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2023-09-24 22:00:08 +10:00 |
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468c9995bd
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fp: Remove action to anim mapping
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2023-09-24 21:54:08 +10:00 |
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30a69e40e9
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fp: Rejig the mob spawner to use a fixed-waypoint path
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2023-09-24 19:11:44 +10:00 |
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bff3fc759d
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fp: Move some structs to entity.h
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2023-09-24 18:16:14 +10:00 |
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d3444c84f1
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tely/asset: Load up the merchant
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2023-09-24 18:05:28 +10:00 |
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ea9f63d709
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tely: Deprecate anim to action mapping it sucks
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2023-09-24 17:01:21 +10:00 |
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f95cb8ec9b
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tely: Wire up the sprite up/down/left/right anims
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2023-09-24 16:24:51 +10:00 |
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3745b0c6bc
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tely: Decouple entity from sprite sheet
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2023-09-24 15:51:41 +10:00 |
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b70a86aa33
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tely/asset: Fix sprite packer emitting wrong anim rect count
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2023-09-24 15:50:10 +10:00 |
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bb89100130
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tely/asset: Fix sprite packer emitting wrong anim count
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2023-09-24 15:50:10 +10:00 |
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6b3ba17fc9
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Add further gamepad button support to character actions
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2023-09-24 15:49:16 +10:00 |
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ca6abb7684
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tely/asset: Update naming convention
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2023-09-24 11:38:46 +10:00 |
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3f33b015ab
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tely/asset: Add new sprite packer spec file support
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2023-09-24 11:34:04 +10:00 |
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ebfcc899c1
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assets: Use new terry walk assets with proper baseline
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2023-09-23 22:38:08 +10:00 |
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8ac5b66a3f
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Add gamepad support and hook it up with movement
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2023-09-23 21:27:26 +10:00 |
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1ff0daba4a
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tely: Add idle animation for the player
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2023-09-23 21:21:08 +10:00 |
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a8f5aa41a5
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fp: Update physics at a fixed rate
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2023-09-23 17:26:18 +10:00 |
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9106230079
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fp: Add debug visualisation for A*
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2023-09-23 17:19:36 +10:00 |
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38410073cf
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fp: Add mob spawner and profiling metrics
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2023-09-23 16:42:22 +10:00 |
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eceb4a3a21
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fp: Add base walls
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2023-09-23 15:44:37 +10:00 |
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7d33baab4f
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fp: Make path finding consider non-traversables
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2023-09-23 13:30:54 +10:00 |
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cc202cefac
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fp: Move game stuff into game files
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2023-09-23 12:35:40 +10:00 |
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f9f3cec9cc
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fp: Fix moving diagonally faster
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2023-09-21 17:18:32 +10:00 |
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a12a7d218b
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fp: Add dashing
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2023-09-21 17:17:37 +10:00 |
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8db9182fd9
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fp: Render info text with RFUI
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2023-09-20 23:35:38 +10:00 |
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528a79548b
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fp: Use improved binary search
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2023-09-20 00:21:05 +10:00 |
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d2d4f3cfa7
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fp: Simplify attack push-back to push from side of attack
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2023-09-18 23:35:29 +10:00 |
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12e6e5d6f1
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fp: Wire up attack chaining
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2023-09-18 23:00:30 +10:00 |
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3e31d0ef69
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fp: Use new insert API for containers
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2023-09-18 21:46:42 +10:00 |
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f60099e7a3
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fp: Start decoupling action from animation
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2023-09-18 00:12:58 +10:00 |
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f847f5b0d0
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fp: Fix camera matrix not being set at beginning of frame
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2023-09-17 22:38:06 +10:00 |
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3637a24b87
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fp: Use correct 't' value for collision
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2023-09-17 22:22:04 +10:00 |
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0eca065c6e
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fp: Add basic collision detection
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2023-09-17 21:55:59 +10:00 |
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bda508d291
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fp: Use the chunk pool from the platform
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2023-09-17 20:53:13 +10:00 |
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6d33b18364
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fp: Merge TELY_Game and FP_Game
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2023-09-17 20:24:07 +10:00 |
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949c829dca
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fp: Add stalking of the hero using A*
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2023-09-17 00:37:26 +10:00 |
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31e6547d47
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Start working on A*
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2023-09-16 19:47:59 +10:00 |
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eb8fa0604e
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fpona: Add tile coordinates
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2023-09-16 19:06:16 +10:00 |
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e7641fa9a9
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fpona: Add equations of motion
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2023-09-16 17:32:25 +10:00 |
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27f2dba7fb
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renderer: Draw sprite centered on world pos
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2023-09-16 12:46:28 +10:00 |
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e3838227a2
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Remove template code from TELY
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2023-09-16 12:33:40 +10:00 |
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59aaf5d093
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Initial commit
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2023-09-16 12:21:24 +10:00 |
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