Commit Graph

74 Commits

Author SHA1 Message Date
4e9cc3b4ed fp: Message ping 2023-10-08 20:11:38 +11:00
25736461fb fp: Add game over sequence 2023-10-08 19:05:56 +11:00
a651bc7e14 Rebase changes 2023-10-08 19:00:13 +11:00
065292c7ac fp: Add attack upgrade to merchant 2023-10-08 17:35:57 +11:00
17947c7b69 fp: Draw health bars fro mobs, fix projectile origin 2023-10-08 17:25:08 +11:00
1889b9f9c5 fp: Wire up game reset 2023-10-08 16:46:44 +11:00
2102ffa094 fp: Add more sfx 2023-10-08 16:21:39 +11:00
87fb216256 fp: Add intro screen and remove nil states 2023-10-08 13:23:25 +11:00
daa6cb4cb4 Change the numbers for better balancing 2023-10-08 13:13:18 +11:00
631579d29b fp: Add monkeys and carrying to portal 2023-10-08 01:29:50 +11:00
b758a05809 fp: Render the current wave 2023-10-07 20:56:14 +11:00
8ebbb64877 fp: Implement the plane 2023-10-07 20:31:01 +11:00
d564ad225d fp: Improve swarming of buildings 2023-10-07 19:14:09 +11:00
4cb9ad4f39 fp: Fix attack boxes persisting and decrement health 2023-10-07 17:55:34 +11:00
19f8649870 fp: Add terry ghosting 2023-10-07 15:29:56 +11:00
fd0612ac1c fp: Add inventory and consume coins on building purchase 2023-10-07 15:04:37 +11:00
4628731bef fp: Hook up the buildings to the merchant UI 2023-10-07 12:21:31 +11:00
d5ceea9c94 fp: Mock up the buy trigger anim and logic 2023-10-06 23:55:57 +11:00
09a83e3bfd fp: Render a $ amount on the merchant menu 2023-10-06 23:30:09 +11:00
fe4095b6bb fp: Add a pop-up merchant menu and key bindings text 2023-10-06 23:16:55 +11:00
a591254d5b fp: Collect coins on entity defeat 2023-10-06 21:57:34 +11:00
b5c8c45769 fp: Add a basic data plan visualisation 2023-10-06 21:48:05 +11:00
57a09d6f9a fp: Make the building behaviours generic and work across multiple buildings 2023-10-06 20:48:20 +11:00
45d981099c fp: Add building selector UI 2023-10-05 23:09:39 +11:00
4bcbc61721 fp: Hide debug UI behind a flag 2023-10-05 21:30:56 +11:00
5f8344ddda fp: Add projectile attack 2023-10-05 21:10:50 +11:00
760da9d39f fp: Only allow buildings to be placed in build zones 2023-10-03 21:05:16 +11:00
efaf2ac1cc fp: Introduce building zones 2023-10-02 23:41:08 +11:00
3efa397d1d fp: Add rudimentary build mode 2023-10-02 22:38:36 +11:00
20da505f2e fp: Add waves to mob spawner 2023-10-02 08:42:23 +11:00
00365ec86f fp: Add cooldowns to attacks 2023-10-01 17:56:04 +11:00
abe646e0eb Add smoochie smooch 2023-10-01 05:59:31 +00:00
3de7109c03 fp: Resize the assets appropriately reducing start up time 2023-10-01 16:55:48 +11:00
0234d34673 fp: Load heart & remove aggro when terry distances himself 2023-10-01 16:11:08 +11:00
015ae9d82b fp: Cap the camera to the map, redo clinger assets 2023-09-30 22:27:25 +10:00
8301bdb86c fp: Affix the camera to the clicked entity 2023-09-30 21:36:27 +10:00
fe06bdfe19 fp: Use tely audio for queueing sounds 2023-09-30 20:14:42 +10:00
ab9f0df551 Merge remote-tracking branch 'origin/audio' 2023-09-30 19:37:35 +10:00
eb90d7dbfa fp: Integrate map 2023-09-30 19:14:35 +10:00
403051e540 Play multiple audio files 2023-09-30 19:09:15 +10:00
fbf94b12b9 fp: Slow patron after club terry 2023-09-30 16:51:59 +10:00
e467abf922 fp: Add a simplified swarming algorithm 2023-09-30 16:11:39 +10:00
a35cb8d2a6 fp: Start drafting up swarming of buildings 2023-09-29 22:44:27 +10:00
158fcb12fe fp: Add mobbing behaviour to surround club terry 2023-09-29 21:42:27 +10:00
378ef2959b fp: Load the club terry assets 2023-09-29 17:42:58 +10:00
4842bd32f9 fp: Fix Attackable reusing pre-existing bit, use move equations for attack kickback 2023-09-29 15:44:02 +10:00
3829a2bdc9 fp: First draft swarming on entity 2023-09-29 14:50:40 +10:00
9fde0594e1 Add guard asserts for attack, Add death animations 2023-09-28 21:38:26 +10:00
44014a8add Add comments to make it clearer what's going on 2023-09-28 00:13:44 +00:00
d85fbe95fa fp: Integrate clinger as a spawnable mob 2023-09-27 14:47:27 +10:00