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25736461fb
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fp: Add game over sequence
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2023-10-08 19:05:56 +11:00 |
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a651bc7e14
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Rebase changes
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2023-10-08 19:00:13 +11:00 |
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065292c7ac
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fp: Add attack upgrade to merchant
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2023-10-08 17:35:57 +11:00 |
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17947c7b69
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fp: Draw health bars fro mobs, fix projectile origin
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2023-10-08 17:25:08 +11:00 |
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1889b9f9c5
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fp: Wire up game reset
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2023-10-08 16:46:44 +11:00 |
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2102ffa094
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fp: Add more sfx
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2023-10-08 16:21:39 +11:00 |
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87fb216256
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fp: Add intro screen and remove nil states
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2023-10-08 13:23:25 +11:00 |
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daa6cb4cb4
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Change the numbers for better balancing
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2023-10-08 13:13:18 +11:00 |
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631579d29b
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fp: Add monkeys and carrying to portal
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2023-10-08 01:29:50 +11:00 |
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b758a05809
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fp: Render the current wave
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2023-10-07 20:56:14 +11:00 |
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8ebbb64877
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fp: Implement the plane
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2023-10-07 20:31:01 +11:00 |
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d564ad225d
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fp: Improve swarming of buildings
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2023-10-07 19:14:09 +11:00 |
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4cb9ad4f39
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fp: Fix attack boxes persisting and decrement health
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2023-10-07 17:55:34 +11:00 |
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19f8649870
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fp: Add terry ghosting
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2023-10-07 15:29:56 +11:00 |
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fd0612ac1c
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fp: Add inventory and consume coins on building purchase
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2023-10-07 15:04:37 +11:00 |
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4628731bef
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fp: Hook up the buildings to the merchant UI
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2023-10-07 12:21:31 +11:00 |
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d5ceea9c94
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fp: Mock up the buy trigger anim and logic
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2023-10-06 23:55:57 +11:00 |
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09a83e3bfd
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fp: Render a $ amount on the merchant menu
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2023-10-06 23:30:09 +11:00 |
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fe4095b6bb
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fp: Add a pop-up merchant menu and key bindings text
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2023-10-06 23:16:55 +11:00 |
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a591254d5b
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fp: Collect coins on entity defeat
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2023-10-06 21:57:34 +11:00 |
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b5c8c45769
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fp: Add a basic data plan visualisation
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2023-10-06 21:48:05 +11:00 |
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57a09d6f9a
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fp: Make the building behaviours generic and work across multiple buildings
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2023-10-06 20:48:20 +11:00 |
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45d981099c
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fp: Add building selector UI
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2023-10-05 23:09:39 +11:00 |
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4bcbc61721
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fp: Hide debug UI behind a flag
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2023-10-05 21:30:56 +11:00 |
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5f8344ddda
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fp: Add projectile attack
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2023-10-05 21:10:50 +11:00 |
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760da9d39f
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fp: Only allow buildings to be placed in build zones
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2023-10-03 21:05:16 +11:00 |
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efaf2ac1cc
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fp: Introduce building zones
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2023-10-02 23:41:08 +11:00 |
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3efa397d1d
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fp: Add rudimentary build mode
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2023-10-02 22:38:36 +11:00 |
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20da505f2e
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fp: Add waves to mob spawner
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2023-10-02 08:42:23 +11:00 |
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00365ec86f
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fp: Add cooldowns to attacks
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2023-10-01 17:56:04 +11:00 |
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abe646e0eb
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Add smoochie smooch
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2023-10-01 05:59:31 +00:00 |
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3de7109c03
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fp: Resize the assets appropriately reducing start up time
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2023-10-01 16:55:48 +11:00 |
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0234d34673
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fp: Load heart & remove aggro when terry distances himself
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2023-10-01 16:11:08 +11:00 |
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015ae9d82b
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fp: Cap the camera to the map, redo clinger assets
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2023-09-30 22:27:25 +10:00 |
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8301bdb86c
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fp: Affix the camera to the clicked entity
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2023-09-30 21:36:27 +10:00 |
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fe06bdfe19
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fp: Use tely audio for queueing sounds
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2023-09-30 20:14:42 +10:00 |
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ab9f0df551
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Merge remote-tracking branch 'origin/audio'
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2023-09-30 19:37:35 +10:00 |
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eb90d7dbfa
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fp: Integrate map
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2023-09-30 19:14:35 +10:00 |
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403051e540
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Play multiple audio files
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2023-09-30 19:09:15 +10:00 |
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fbf94b12b9
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fp: Slow patron after club terry
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2023-09-30 16:51:59 +10:00 |
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e467abf922
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fp: Add a simplified swarming algorithm
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2023-09-30 16:11:39 +10:00 |
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a35cb8d2a6
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fp: Start drafting up swarming of buildings
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2023-09-29 22:44:27 +10:00 |
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158fcb12fe
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fp: Add mobbing behaviour to surround club terry
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2023-09-29 21:42:27 +10:00 |
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378ef2959b
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fp: Load the club terry assets
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2023-09-29 17:42:58 +10:00 |
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4842bd32f9
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fp: Fix Attackable reusing pre-existing bit, use move equations for attack kickback
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2023-09-29 15:44:02 +10:00 |
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3829a2bdc9
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fp: First draft swarming on entity
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2023-09-29 14:50:40 +10:00 |
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9fde0594e1
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Add guard asserts for attack, Add death animations
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2023-09-28 21:38:26 +10:00 |
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44014a8add
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Add comments to make it clearer what's going on
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2023-09-28 00:13:44 +00:00 |
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d85fbe95fa
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fp: Integrate clinger as a spawnable mob
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2023-09-27 14:47:27 +10:00 |
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a9fba6f01d
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fp: Smoochie attack on aggro, add heart anim on attack
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2023-09-26 23:58:48 +10:00 |
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