|
d564ad225d
|
fp: Improve swarming of buildings
|
2023-10-07 19:14:09 +11:00 |
|
|
11cab9a726
|
fp: Restore spawn cap
|
2023-10-07 17:56:20 +11:00 |
|
|
4cb9ad4f39
|
fp: Fix attack boxes persisting and decrement health
|
2023-10-07 17:55:34 +11:00 |
|
|
19f8649870
|
fp: Add terry ghosting
|
2023-10-07 15:29:56 +11:00 |
|
|
fd0612ac1c
|
fp: Add inventory and consume coins on building purchase
|
2023-10-07 15:04:37 +11:00 |
|
|
4628731bef
|
fp: Hook up the buildings to the merchant UI
|
2023-10-07 12:21:31 +11:00 |
|
|
d5ceea9c94
|
fp: Mock up the buy trigger anim and logic
|
2023-10-06 23:55:57 +11:00 |
|
|
09a83e3bfd
|
fp: Render a $ amount on the merchant menu
|
2023-10-06 23:30:09 +11:00 |
|
|
fe4095b6bb
|
fp: Add a pop-up merchant menu and key bindings text
|
2023-10-06 23:16:55 +11:00 |
|
|
a591254d5b
|
fp: Collect coins on entity defeat
|
2023-10-06 21:57:34 +11:00 |
|
|
b5c8c45769
|
fp: Add a basic data plan visualisation
|
2023-10-06 21:48:05 +11:00 |
|
|
cfb4106948
|
fp: Disable collision on mobs when they have experienced the building
|
2023-10-06 21:01:54 +11:00 |
|
|
1bbae2a191
|
fp: Fix missing collision override on catfish
|
2023-10-06 20:51:15 +11:00 |
|
|
57a09d6f9a
|
fp: Make the building behaviours generic and work across multiple buildings
|
2023-10-06 20:48:20 +11:00 |
|
|
bfe2fef528
|
fp: Tone down scanline effect
|
2023-10-06 19:57:59 +11:00 |
|
|
85603bda2a
|
fp: Add scanlines for A E S T H E T I C S, Add increasing enemy health for waves
|
2023-10-06 19:52:15 +11:00 |
|
|
45d981099c
|
fp: Add building selector UI
|
2023-10-05 23:09:39 +11:00 |
|
|
4bcbc61721
|
fp: Hide debug UI behind a flag
|
2023-10-05 21:30:56 +11:00 |
|
|
5f8344ddda
|
fp: Add projectile attack
|
2023-10-05 21:10:50 +11:00 |
|
|
aed29a9f50
|
fp: Spawn catfish
|
2023-10-04 23:50:31 +11:00 |
|
|
760da9d39f
|
fp: Only allow buildings to be placed in build zones
|
2023-10-03 21:05:16 +11:00 |
|
|
efaf2ac1cc
|
fp: Introduce building zones
|
2023-10-02 23:41:08 +11:00 |
|
|
3efa397d1d
|
fp: Add rudimentary build mode
|
2023-10-02 22:38:36 +11:00 |
|
|
20da505f2e
|
fp: Add waves to mob spawner
|
2023-10-02 08:42:23 +11:00 |
|
|
4212fe8452
|
fp: Re-add phasing behaviour on terry dash
|
2023-10-01 23:22:18 +11:00 |
|
|
be88c34439
|
fp: Add hitboxes to buildings, fix collision detection skipping detections
|
2023-10-01 22:16:49 +11:00 |
|
|
c5a76e6b97
|
fp: Add walls to avoid going OOB
|
2023-10-01 21:15:05 +11:00 |
|
|
00365ec86f
|
fp: Add cooldowns to attacks
|
2023-10-01 17:56:04 +11:00 |
|
|
dce637d804
|
fp: Integrate new merchants
|
2023-10-01 17:50:32 +11:00 |
|
|
abe646e0eb
|
Add smoochie smooch
|
2023-10-01 05:59:31 +00:00 |
|
|
3de7109c03
|
fp: Resize the assets appropriately reducing start up time
|
2023-10-01 16:55:48 +11:00 |
|
|
dc657ae1c3
|
fp: Tweak hitbox of heart
|
2023-10-01 16:20:05 +11:00 |
|
|
0234d34673
|
fp: Load heart & remove aggro when terry distances himself
|
2023-10-01 16:11:08 +11:00 |
|
|
f258886d68
|
fp: Get camera fix
|
2023-10-01 14:38:31 +11:00 |
|
|
e5282f7706
|
fp: Render debug hover text on new lines manually
|
2023-10-01 12:10:27 +11:00 |
|
|
47cf075c3b
|
fp: Add spawning on all 3 lanes
|
2023-09-30 23:24:04 +10:00 |
|
|
015ae9d82b
|
fp: Cap the camera to the map, redo clinger assets
|
2023-09-30 22:27:25 +10:00 |
|
|
8301bdb86c
|
fp: Affix the camera to the clicked entity
|
2023-09-30 21:36:27 +10:00 |
|
|
fe06bdfe19
|
fp: Use tely audio for queueing sounds
|
2023-09-30 20:14:42 +10:00 |
|
|
ab9f0df551
|
Merge remote-tracking branch 'origin/audio'
|
2023-09-30 19:37:35 +10:00 |
|
|
eb90d7dbfa
|
fp: Integrate map
|
2023-09-30 19:14:35 +10:00 |
|
|
403051e540
|
Play multiple audio files
|
2023-09-30 19:09:15 +10:00 |
|
|
d48db90783
|
fp: Disable spazzing buildings
|
2023-09-30 17:50:57 +10:00 |
|
|
1c6037bbaa
|
fp: Park rotation work
|
2023-09-30 17:49:49 +10:00 |
|
|
fbf94b12b9
|
fp: Slow patron after club terry
|
2023-09-30 16:51:59 +10:00 |
|
|
e467abf922
|
fp: Add a simplified swarming algorithm
|
2023-09-30 16:11:39 +10:00 |
|
|
a35cb8d2a6
|
fp: Start drafting up swarming of buildings
|
2023-09-29 22:44:27 +10:00 |
|
|
158fcb12fe
|
fp: Add mobbing behaviour to surround club terry
|
2023-09-29 21:42:27 +10:00 |
|
|
378ef2959b
|
fp: Load the club terry assets
|
2023-09-29 17:42:58 +10:00 |
|
|
0c68aef519
|
fp: Increase the spawn cap to 128
|
2023-09-29 17:04:55 +10:00 |
|
|
f8e0af730f
|
fp: Make mobs attack in the direction of terry
|
2023-09-29 16:53:20 +10:00 |
|
|
d3462f8dc9
|
fp: Use same attack pattern for Smoochie+Terry as Clinger
|
2023-09-29 16:17:55 +10:00 |
|
|
2aa3a9568b
|
fp: Add collide rules in move entity
|
2023-09-29 15:58:03 +10:00 |
|
|
4842bd32f9
|
fp: Fix Attackable reusing pre-existing bit, use move equations for attack kickback
|
2023-09-29 15:44:02 +10:00 |
|
|
543e759682
|
fp: Separate entity input from update
|
2023-09-29 15:28:11 +10:00 |
|
|
70b1596bb9
|
fp: Merge duplicate attack loops
|
2023-09-29 15:18:38 +10:00 |
|
|
3829a2bdc9
|
fp: First draft swarming on entity
|
2023-09-29 14:50:40 +10:00 |
|
|
9fde0594e1
|
Add guard asserts for attack, Add death animations
|
2023-09-28 21:38:26 +10:00 |
|
|
44014a8add
|
Add comments to make it clearer what's going on
|
2023-09-28 00:13:44 +00:00 |
|
|
d85fbe95fa
|
fp: Integrate clinger as a spawnable mob
|
2023-09-27 14:47:27 +10:00 |
|
|
ffb2ec3ea3
|
fp: Orient sprite in direction of velocity
|
2023-09-27 00:09:14 +10:00 |
|
|
a9fba6f01d
|
fp: Smoochie attack on aggro, add heart anim on attack
|
2023-09-26 23:58:48 +10:00 |
|
|
5e441e1a13
|
Add hp, Add attack collision detection, Add destroy on death
|
2023-09-26 12:42:59 +00:00 |
|
|
589d56dd82
|
fp: Invert the move-ability flag on entity type check
|
2023-09-26 21:44:02 +10:00 |
|
|
7a2bebf3c3
|
fp: Use meters for calculations
|
2023-09-26 00:07:39 +10:00 |
|
|
dcf47a106a
|
fp: Add an aggro flag on terry
|
2023-09-25 23:06:39 +10:00 |
|
|
1c8b6c8e1f
|
fp: Move spawning to entity.cpp
|
2023-09-25 22:13:32 +10:00 |
|
|
e1a9c21174
|
Add more directions to smoochie attacks
|
2023-09-25 21:39:28 +10:00 |
|
|
8790f1d979
|
Add hitbox offset for UP and DOWN attacks
|
2023-09-25 08:37:26 +10:00 |
|
|
219425fc96
|
fp: Add sentinel DS, fix physics step, fix waypoints
|
2023-09-25 00:43:22 +10:00 |
|
|
677486e094
|
fp: Use animated sprites, use ms for animation duration
|
2023-09-24 23:08:30 +10:00 |
|
|
858a66786a
|
fp: Use switch statement for state machine
|
2023-09-24 22:00:08 +10:00 |
|
|
468c9995bd
|
fp: Remove action to anim mapping
|
2023-09-24 21:54:08 +10:00 |
|
|
30a69e40e9
|
fp: Rejig the mob spawner to use a fixed-waypoint path
|
2023-09-24 19:11:44 +10:00 |
|
|
bff3fc759d
|
fp: Move some structs to entity.h
|
2023-09-24 18:16:14 +10:00 |
|
|
d3444c84f1
|
tely/asset: Load up the merchant
|
2023-09-24 18:05:28 +10:00 |
|
|
ea9f63d709
|
tely: Deprecate anim to action mapping it sucks
|
2023-09-24 17:01:21 +10:00 |
|
|
f95cb8ec9b
|
tely: Wire up the sprite up/down/left/right anims
|
2023-09-24 16:24:51 +10:00 |
|
|
3745b0c6bc
|
tely: Decouple entity from sprite sheet
|
2023-09-24 15:51:41 +10:00 |
|
|
b70a86aa33
|
tely/asset: Fix sprite packer emitting wrong anim rect count
|
2023-09-24 15:50:10 +10:00 |
|
|
bb89100130
|
tely/asset: Fix sprite packer emitting wrong anim count
|
2023-09-24 15:50:10 +10:00 |
|
|
6b3ba17fc9
|
Add further gamepad button support to character actions
|
2023-09-24 15:49:16 +10:00 |
|
|
ca6abb7684
|
tely/asset: Update naming convention
|
2023-09-24 11:38:46 +10:00 |
|
|
3f33b015ab
|
tely/asset: Add new sprite packer spec file support
|
2023-09-24 11:34:04 +10:00 |
|
|
ebfcc899c1
|
assets: Use new terry walk assets with proper baseline
|
2023-09-23 22:38:08 +10:00 |
|
|
8ac5b66a3f
|
Add gamepad support and hook it up with movement
|
2023-09-23 21:27:26 +10:00 |
|
|
1ff0daba4a
|
tely: Add idle animation for the player
|
2023-09-23 21:21:08 +10:00 |
|
|
a8f5aa41a5
|
fp: Update physics at a fixed rate
|
2023-09-23 17:26:18 +10:00 |
|
|
9106230079
|
fp: Add debug visualisation for A*
|
2023-09-23 17:19:36 +10:00 |
|
|
38410073cf
|
fp: Add mob spawner and profiling metrics
|
2023-09-23 16:42:22 +10:00 |
|
|
eceb4a3a21
|
fp: Add base walls
|
2023-09-23 15:44:37 +10:00 |
|
|
7d33baab4f
|
fp: Make path finding consider non-traversables
|
2023-09-23 13:30:54 +10:00 |
|
|
cc202cefac
|
fp: Move game stuff into game files
|
2023-09-23 12:35:40 +10:00 |
|
|
f9f3cec9cc
|
fp: Fix moving diagonally faster
|
2023-09-21 17:18:32 +10:00 |
|
|
a12a7d218b
|
fp: Add dashing
|
2023-09-21 17:17:37 +10:00 |
|
|
8db9182fd9
|
fp: Render info text with RFUI
|
2023-09-20 23:35:38 +10:00 |
|
|
528a79548b
|
fp: Use improved binary search
|
2023-09-20 00:21:05 +10:00 |
|
|
d2d4f3cfa7
|
fp: Simplify attack push-back to push from side of attack
|
2023-09-18 23:35:29 +10:00 |
|
|
12e6e5d6f1
|
fp: Wire up attack chaining
|
2023-09-18 23:00:30 +10:00 |
|
|
3e31d0ef69
|
fp: Use new insert API for containers
|
2023-09-18 21:46:42 +10:00 |
|
|
f60099e7a3
|
fp: Start decoupling action from animation
|
2023-09-18 00:12:58 +10:00 |
|
|
f847f5b0d0
|
fp: Fix camera matrix not being set at beginning of frame
|
2023-09-17 22:38:06 +10:00 |
|
|
3637a24b87
|
fp: Use correct 't' value for collision
|
2023-09-17 22:22:04 +10:00 |
|
|
0eca065c6e
|
fp: Add basic collision detection
|
2023-09-17 21:55:59 +10:00 |
|
|
bda508d291
|
fp: Use the chunk pool from the platform
|
2023-09-17 20:53:13 +10:00 |
|
|
6d33b18364
|
fp: Merge TELY_Game and FP_Game
|
2023-09-17 20:24:07 +10:00 |
|
|
949c829dca
|
fp: Add stalking of the hero using A*
|
2023-09-17 00:37:26 +10:00 |
|
|
31e6547d47
|
Start working on A*
|
2023-09-16 19:47:59 +10:00 |
|
|
eb8fa0604e
|
fpona: Add tile coordinates
|
2023-09-16 19:06:16 +10:00 |
|
|
e7641fa9a9
|
fpona: Add equations of motion
|
2023-09-16 17:32:25 +10:00 |
|
|
27f2dba7fb
|
renderer: Draw sprite centered on world pos
|
2023-09-16 12:46:28 +10:00 |
|
|
e3838227a2
|
Remove template code from TELY
|
2023-09-16 12:33:40 +10:00 |
|
|
59aaf5d093
|
Initial commit
|
2023-09-16 12:21:24 +10:00 |
|