fp: Undo debug change disabling waves
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				| @ -2155,7 +2155,7 @@ void FP_Update(TELY_Platform *platform, FP_Game *game, TELY_PlatformInput *input | ||||
|         } | ||||
| 
 | ||||
|         // NOTE: Mob spawner =======================================================================
 | ||||
|         if (entity->type == FP_EntityType_MobSpawner && 0) { | ||||
|         if (entity->type == FP_EntityType_MobSpawner) { | ||||
|             // NOTE: Flush any spawn entities that are dead
 | ||||
|             for (FP_SentinelListLink<FP_GameEntityHandle> *link = nullptr; FP_SentinelList_Iterate<FP_GameEntityHandle>(&entity->spawn_list, &link); ) { | ||||
|                 FP_GameEntity *spawned_entity = FP_Game_GetEntity(game, link->data); | ||||
|  | ||||
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