fp: Undo debug change disabling waves
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@ -2155,7 +2155,7 @@ void FP_Update(TELY_Platform *platform, FP_Game *game, TELY_PlatformInput *input
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}
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// NOTE: Mob spawner =======================================================================
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if (entity->type == FP_EntityType_MobSpawner && 0) {
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if (entity->type == FP_EntityType_MobSpawner) {
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// NOTE: Flush any spawn entities that are dead
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for (FP_SentinelListLink<FP_GameEntityHandle> *link = nullptr; FP_SentinelList_Iterate<FP_GameEntityHandle>(&entity->spawn_list, &link); ) {
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FP_GameEntity *spawned_entity = FP_Game_GetEntity(game, link->data);
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