fp: Add attack icon for merchant
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							| @ -2728,7 +2728,7 @@ void FP_Render(FP_Game *game, TELY_Platform *platform, TELY_Renderer *renderer, | ||||
|                 FP_GameAudio         audio_type; | ||||
|                 bool                *sound_played; | ||||
|             } merchants[] = { | ||||
|                 {play->merchant_terry,         &play->merchant_terry_menu_pos,         g_anim_names.icon_stamina, g_anim_names.merchant_terry_menu,         g_anim_names.club_terry_dark,   Dqn_V2_InitNx2(0.015f, +0.04f), &invent->clubs,    &invent->clubs_base_price,    &invent->health_base_price,      FP_GameAudio_MerchantTerry, &sound_played_flags[0]}, | ||||
|                 {play->merchant_terry,         &play->merchant_terry_menu_pos,         g_anim_names.icon_attack,  g_anim_names.merchant_terry_menu,         g_anim_names.club_terry_dark,   Dqn_V2_InitNx2(0.015f, +0.04f), &invent->clubs,    &invent->clubs_base_price,    &invent->health_base_price,      FP_GameAudio_MerchantTerry, &sound_played_flags[0]}, | ||||
|                 {play->merchant_graveyard,     &play->merchant_graveyard_menu_pos,     g_anim_names.icon_stamina, g_anim_names.merchant_graveyard_menu,     g_anim_names.church_terry_dark, Dqn_V2_InitNx2(0.04f,  -0.15f), &invent->churchs,  &invent->churchs_base_price,  &invent->stamina_base_price,     FP_GameAudio_MerchantGhost, &sound_played_flags[1]}, | ||||
|                 {play->merchant_gym,           &play->merchant_gym_menu_pos,           g_anim_names.icon_health,  g_anim_names.merchant_gym_menu,           g_anim_names.kennel_terry,      Dqn_V2_InitNx2(0,      +0),     &invent->kennels,  &invent->kennels_base_price,  &invent->attack_base_price,      FP_GameAudio_MerchantGym,   &sound_played_flags[2]}, | ||||
|                 {play->merchant_phone_company, &play->merchant_phone_company_menu_pos, g_anim_names.icon_phone,   g_anim_names.merchant_phone_company_menu, g_anim_names.airport_terry,     Dqn_V2_InitNx2(0,      -0.1f),  &invent->airports, &invent->airports_base_price, &invent->mobile_plan_base_price, FP_GameAudio_MerchantPhone, &sound_played_flags[3]}, | ||||
|  | ||||
| @ -52,6 +52,7 @@ struct FP_GlobalAnimations | ||||
|     Dqn_String8 heart                 = DQN_STRING8("heart"); | ||||
|     Dqn_String8 heart_bleed           = DQN_STRING8("heart_bleed"); | ||||
| 
 | ||||
|     Dqn_String8 icon_attack           = DQN_STRING8("icon_attack"); | ||||
|     Dqn_String8 icon_health           = DQN_STRING8("icon_health"); | ||||
|     Dqn_String8 icon_money            = DQN_STRING8("icon_money"); | ||||
|     Dqn_String8 icon_phone            = DQN_STRING8("icon_phone"); | ||||
|  | ||||
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