Fix font indexing offset incorrectly pitching ptr
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1a3ce032ac
commit
f96394dde0
@ -287,7 +287,7 @@ void dchip8_update(PlatformRenderBuffer renderBuffer, PlatformInput input,
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if (cpu.state == chip8state_load_file)
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if (cpu.state == chip8state_load_file)
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{
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{
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PlatformFile file = {};
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PlatformFile file = {};
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if (platform_open_file(L"roms/brix", &file))
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if (platform_open_file(L"roms/pong", &file))
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{
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{
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DQNT_ASSERT((cpu.INIT_ADDRESS + file.size) <=
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DQNT_ASSERT((cpu.INIT_ADDRESS + file.size) <=
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memory.permanentMemSize);
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memory.permanentMemSize);
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@ -721,12 +721,11 @@ void dchip8_update(PlatformRenderBuffer renderBuffer, PlatformInput input,
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DQNT_ASSERT(hexCharFromFontSet >= 0x00 &&
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DQNT_ASSERT(hexCharFromFontSet >= 0x00 &&
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hexCharFromFontSet <= 0x0F);
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hexCharFromFontSet <= 0x0F);
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const u8 BITS_IN_BYTE = 8;
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const u32 START_ADDR_OF_FONT = 0;
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u8 fontSizeInMem = BITS_IN_BYTE * 5;
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const u32 BYTES_PER_FONT = 5;
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u16 startMemAddrOfFontSet = 0;
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cpu.I = startMemAddrOfFontSet +
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cpu.I = START_ADDR_OF_FONT +
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(hexCharFromFontSet * fontSizeInMem);
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(hexCharFromFontSet * BYTES_PER_FONT);
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}
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}
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// LD B, Vx - Fx33 - Store BCD representations of Vx in memory
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// LD B, Vx - Fx33 - Store BCD representations of Vx in memory
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// locations I, I+1 and I+2
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// locations I, I+1 and I+2
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@ -299,7 +299,7 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
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platformBuffer.memory = globalRenderBitmap.memory;
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platformBuffer.memory = globalRenderBitmap.memory;
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platformBuffer.height = globalRenderBitmap.height;
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platformBuffer.height = globalRenderBitmap.height;
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platformBuffer.width = globalRenderBitmap.width;
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platformBuffer.width = globalRenderBitmap.width;
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platformBuffer.bytesPerPixel = globalRenderBitmap.bytesPerPixel;
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platformBuffer.bytesPerPixel = globalRenderBitmap.bytesPerPixel;
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dchip8_update(platformBuffer, platformInput, platformMemory);
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dchip8_update(platformBuffer, platformInput, platformMemory);
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for (i32 i = 0; i < DQNT_ARRAY_COUNT(platformInput.key); i++)
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for (i32 i = 0; i < DQNT_ARRAY_COUNT(platformInput.key); i++)
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