dchip-8/src/dchip8.cpp

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#ifndef _CRT_SECURE_NO_WARNINGS
#define _CRT_SECURE_NO_WARNINGS
#endif
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#include "dchip8_platform.h"
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#include "dqnt.h"
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#include "stdio.h"
enum Chip8State
{
chip8state_off,
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chip8state_await_input,
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chip8state_running,
};
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typedef struct Chip8Controller
{
bool key[0x10];
} Chip8Controller;
#define INIT_ADDRESS 0x200
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typedef struct Chip8CPU
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{
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union {
u8 registerArray[16];
struct
{
u8 V0;
u8 V1;
u8 V2;
u8 V3;
u8 V4;
u8 V5;
u8 V6;
u8 V7;
u8 V8;
u8 V9;
u8 VA;
u8 VB;
u8 VC;
u8 VD;
u8 VE;
u8 VF;
};
};
// NOTE: Timer that count at 60hz and when set above 0 will count down to 0.
union {
u8 dt;
u8 delayTimer;
};
union {
u8 st;
u8 soundTimer;
};
// NOTE: Maximum value is 0xFFF, or 4095 or 12 bits
union {
u16 I;
u16 indexRegister;
};
// NOTE: Maximum value is 0xFFF, or 4095 or 12 bits
u16 programCounter;
u8 stackPointer;
u16 stack[16];
// Metadata
u8 storeKeyToRegisterIndex;
f32 elapsedTime;
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enum Chip8State state;
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} Chip8CPU;
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FILE_SCOPE Chip8CPU cpu;
FILE_SCOPE RandPCGState pcgState;
FILE_SCOPE void dchip8_init_memory(u8 *memory, u32 size)
{
for (u32 i = 0; i < size; i++)
memory[i] = 0;
const u8 PRESET_FONTS[] =
{
// "0"
0xF0, // @@@@ ----
0x90, // @--@ ----
0x90, // @--@ ----
0x90, // @--@ ----
0xF0, // @@@@----
// "1"
0x20, // --@- ----
0x60, // -@@- ----
0x20, // --@- ----
0x20, // --@- ----
0x70, // -@@@ ----
// "2"
0xF0, // @@@@ ----
0x10, // ---@ ----
0xF0, // @@@@ ----
0x80, // @--- ----
0xF0, // @@@@ ----
// "3"
0xF0, // @@@@ ----
0x10, // ---@ ----
0xF0, // @@@@ ----
0x10, // ---@ ----
0xF0, // @@@@ ----
// "4"
0x90, // @--@ ----
0x90, // @--@ ----
0xF0, // @@@@ ----
0x10, // ---@ ----
0x10, // ---@ ----
// "5"
0xF0, // @@@@ ----
0x80, // @--- ----
0xF0, // @@@@ ----
0x10, // ---@ ----
0xF0, // @@@@ ----
// "6"
0xF0, // @@@@ ----
0x80, // @--- ----
0xF0, // @@@@ ----
0x90, // @--@ ----
0xF0, // @@@@ ----
// "7"
0xF0, // @@@@ ----
0x10, // ---@ ----
0x20, // --@- ----
0x40, // -@-- ----
0x40, // -@-- ----
// "8"
0xF0, // @@@@ ----
0x90, // @--@ ----
0xF0, // @@@@ ----
0x90, // @--@ ----
0xF0, // @@@@ ----
// "9"
0xF0, // @@@@ ----
0x90, // @--@ ----
0xF0, // @@@@ ----
0x10, // ---@ ----
0xF0, // @@@@ ----
// "A"
0xF0, // @@@@ ----
0x90, // @--@ ----
0xF0, // @@@@ ----
0x90, // @--@ ----
0x90, // @--@ ----
// "B"
0xE0, // @@@- ----
0x90, // @--@ ----
0xE0, // @@@- ----
0x90, // @--@ ----
0xE0, // @@@- ----
// "C"
0xF0, // @@@@ ----
0x80, // @--- ----
0x80, // @--- ----
0x80, // @--- ----
0xF0, // @@@@ ----
// "D"
0xE0, // @@@- ----
0x90, // @--@ ----
0x90, // @--@ ----
0x90, // @--@ ----
0xE0, // @@@- ----
// "E"
0xF0, // @@@@ ----
0x80, // @--- ----
0xF0, // @@@@ ----
0x80, // @--- ----
0xF0, // @@@@ ----
// "F"
0xF0, // @@@@ ----
0x80, // @--- ----
0xF0, // @@@@ ----
0x80, // @--- ----
0x80 // @--- ----
};
for (i32 i = 0; i < DQNT_ARRAY_COUNT(PRESET_FONTS); i++)
memory[i] = PRESET_FONTS[i];
}
FILE_SCOPE void dchip8_init_cpu(Chip8CPU *chip8CPU)
{
memset(chip8CPU, 0, sizeof(*chip8CPU));
// NOTE: Everything before 0x200 is reserved for the actual emulator
chip8CPU->programCounter = INIT_ADDRESS;
chip8CPU->I = 0;
chip8CPU->stackPointer = 0;
const u32 SEED = 0x8293A8DE;
dqnt_rnd_pcg_seed(&pcgState, SEED);
}
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FILE_SCOPE
void dchip8_debug_draw_half_colored_screen_internal(
PlatformRenderBuffer renderBuffer)
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{
const i32 numPixels = renderBuffer.width * renderBuffer.height;
u32 *bitmapBuffer = (u32 *)renderBuffer.memory;
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for (i32 i = 0; i < numPixels; i++)
{
// NOTE: Win32 AlphaBlend requires the RGB components to be
// premultiplied with alpha.
if (i < numPixels * 0.5f)
{
f32 normA = 1.0f;
f32 normR = (normA * 0.0f);
f32 normG = (normA * 0.0f);
f32 normB = (normA * 1.0f);
u8 r = (u8)(normR * 255.0f);
u8 g = (u8)(normG * 255.0f);
u8 b = (u8)(normB * 255.0f);
u8 a = (u8)(normA * 255.0f);
u32 color = (a << 24) | (r << 16) | (g << 8) | (b << 0);
bitmapBuffer[i] = color;
}
else
{
f32 normA = 1.0f;
f32 normR = (normA * 1.0f);
f32 normG = (normA * 1.0f);
f32 normB = (normA * 1.0f);
u8 r = (u8)(normR * 255.0f);
u8 g = (u8)(normG * 255.0f);
u8 b = (u8)(normB * 255.0f);
u8 a = (u8)(normA * 255.0f);
u32 color = (a << 24) | (r << 16) | (g << 8) | (b << 0);
bitmapBuffer[i] = color;
}
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}
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}
FILE_SCOPE void dchip8_init_display(PlatformRenderBuffer renderBuffer)
{
// Init screen to 0 alpha, and let alpha simulate "turning on a pixel"
i32 numPixels = renderBuffer.width * renderBuffer.height;
u32 *bitmapBuffer = (u32 *)renderBuffer.memory;
for (i32 i = 0; i < numPixels; i++)
{
u8 r = (u8)(0.0f);
u8 g = (u8)(0.0f);
u8 b = (u8)(0.0f);
u8 a = (u8)(0.0f);
u32 color = (a << 24) | (r << 16) | (g << 8) | (b << 0);
bitmapBuffer[i] = color;
}
}
FILE_SCOPE Chip8Controller dchip8_controller_map_input(PlatformInput input)
{
// NOTE: Chip8 Hex Controller to Keyboard Mapping
// Keypad Keyboard
// +-+-+-+-+ +-+-+-+-+
// |1|2|3|C| |1|2|3|4|
// +-+-+-+-+ +-+-+-+-+
// |4|5|6|D| |Q|W|E|R|
// +-+-+-+-+ => +-+-+-+-+
// |7|8|9|E| |A|S|D|F|
// +-+-+-+-+ +-+-+-+-+
// |A|0|B|F| |Z|X|C|V|
// +-+-+-+-+ +-+-+-+-+
Chip8Controller result = {};
result.key[0x01] = input.key_1.endedDown;
result.key[0x02] = input.key_2.endedDown;
result.key[0x03] = input.key_3.endedDown;
result.key[0x0C] = input.key_4.endedDown;
result.key[0x04] = input.key_q.endedDown;
result.key[0x05] = input.key_w.endedDown;
result.key[0x06] = input.key_e.endedDown;
result.key[0x0D] = input.key_r.endedDown;
result.key[0x07] = input.key_a.endedDown;
result.key[0x08] = input.key_s.endedDown;
result.key[0x09] = input.key_d.endedDown;
result.key[0x0E] = input.key_f.endedDown;
result.key[0x0A] = input.key_z.endedDown;
result.key[0x00] = input.key_x.endedDown;
result.key[0x0B] = input.key_c.endedDown;
result.key[0x0F] = input.key_v.endedDown;
return result;
}
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void dchip8_update(PlatformRenderBuffer renderBuffer, PlatformInput input,
PlatformMemory memory, u32 cyclesToEmulate)
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{
DQNT_ASSERT(cpu.indexRegister >= 0 && cpu.indexRegister <= 0xFFF);
DQNT_ASSERT(cpu.programCounter >= 0 && cpu.programCounter <= 0xFFF);
DQNT_ASSERT(renderBuffer.bytesPerPixel == 4);
DQNT_ASSERT(memory.permanentMemSize == 4096);
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u8 *mainMem = (u8 *)memory.permanentMem;
Chip8Controller controller = dchip8_controller_map_input(input);
if (input.loadNewRom)
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{
dchip8_init_memory(mainMem, memory.permanentMemSize);
dchip8_init_cpu(&cpu);
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dchip8_init_display(renderBuffer);
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PlatformFile file = {};
if (platform_open_file(input.rom, &file))
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{
DQNT_ASSERT((INIT_ADDRESS + file.size) <= memory.permanentMemSize);
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void *loadToAddr = (void *)(&mainMem[INIT_ADDRESS]);
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if (platform_read_file(file, loadToAddr, (u32)file.size))
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{
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cpu.state = chip8state_running;
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}
else
{
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cpu.state = chip8state_off;
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}
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platform_close_file(&file);
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}
input.loadNewRom = false;
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}
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if (cpu.state == chip8state_await_input)
{
for (i32 keyVal = 0; keyVal < DQNT_ARRAY_COUNT(controller.key); keyVal++)
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{
if (controller.key[keyVal])
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{
u8 regIndex = cpu.storeKeyToRegisterIndex;
DQNT_ASSERT(keyVal >= 0 && keyVal <= 0x0F);
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cpu.registerArray[regIndex] = (u8)keyVal;
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cpu.state = chip8state_running;
break;
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}
}
}
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if (cpu.state == chip8state_running)
{
bool earlyExit = false;
for (u32 opCycle = 0; opCycle < cyclesToEmulate && !earlyExit;
opCycle++)
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{
u8 opHighByte = mainMem[cpu.programCounter++];
u8 opLowByte = mainMem[cpu.programCounter++];
u8 opFirstNibble = (opHighByte & 0xF0);
switch (opFirstNibble)
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{
case 0x00:
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{
// CLS - 00E0 - Clear the display
if (opLowByte == 0xE0)
{
dchip8_init_display(renderBuffer);
}
// RET - 00EE - Return from subroutine
else if (opLowByte == 0xEE)
{
cpu.programCounter = cpu.stack[--cpu.stackPointer];
}
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}
break;
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case 0x10:
case 0x20:
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{
u16 loc = ((0x0F & opHighByte) << 8) | opLowByte;
DQNT_ASSERT(loc <= 0x0FFF);
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// JP addr - 1nnn - Jump to location nnn
if (opFirstNibble == 0x10)
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{
// NOTE: Jump to loc, as per below
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}
// Call addr - 2nnn - Call subroutine at nnn
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else
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{
DQNT_ASSERT(opFirstNibble == 0x20);
cpu.stack[cpu.stackPointer++] = cpu.programCounter;
DQNT_ASSERT(cpu.stackPointer <
DQNT_ARRAY_COUNT(cpu.stack));
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}
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cpu.programCounter = loc;
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}
break;
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case 0x30:
case 0x40:
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{
u8 regNum = (0x0F & opHighByte);
DQNT_ASSERT(regNum < DQNT_ARRAY_COUNT(cpu.registerArray));
u8 *vx = &cpu.registerArray[regNum];
u8 valToCheck = opLowByte;
// SE Vx, byte - 3xkk - Skip next instruction if Vx == kk
if (opFirstNibble == 0x30)
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{
if (*vx == valToCheck) cpu.programCounter += 2;
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}
// SNE Vx, byte - 4xkk - Skip next instruction if Vx == kk
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else
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{
DQNT_ASSERT(opFirstNibble == 0x40);
if (*vx != valToCheck) cpu.programCounter += 2;
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}
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}
break;
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// SE Vx, Vy - 5xy0 - Skip next instruction if Vx = Vy
case 0x50:
{
u8 firstRegNum = (0x0F & opHighByte);
DQNT_ASSERT(firstRegNum <
DQNT_ARRAY_COUNT(cpu.registerArray));
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u8 secondRegNum = (0xF0 & opLowByte) >> 4;
DQNT_ASSERT(secondRegNum <
DQNT_ARRAY_COUNT(cpu.registerArray));
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u8 *vx = &cpu.registerArray[firstRegNum];
u8 *vy = &cpu.registerArray[secondRegNum];
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if (*vx == *vy) cpu.programCounter += 2;
}
break;
case 0x60:
case 0x70:
{
u8 regNum = (0x0F & opHighByte);
DQNT_ASSERT(regNum < DQNT_ARRAY_COUNT(cpu.registerArray));
u8 valToOperateOn = opLowByte;
u8 *vx = &cpu.registerArray[regNum];
// LD Vx, byte - 6xkk - Set Vx = kk
if (opFirstNibble == 0x60)
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{
*vx = valToOperateOn;
}
// ADD Vx, byte - 7xkk - Set Vx = Vx + kk
else
{
DQNT_ASSERT(opFirstNibble == 0x70);
*vx += valToOperateOn;
}
}
break;
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case 0x80:
{
u8 firstRegNum = (0x0F & opHighByte);
DQNT_ASSERT(firstRegNum <
DQNT_ARRAY_COUNT(cpu.registerArray));
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u8 secondRegNum = (0xF0 & opLowByte) >> 4;
DQNT_ASSERT(secondRegNum <
DQNT_ARRAY_COUNT(cpu.registerArray));
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u8 *vx = &cpu.registerArray[firstRegNum];
u8 *vy = &cpu.registerArray[secondRegNum];
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u8 opFourthNibble = (opLowByte & 0x0F);
// LD Vx, Vy - 8xy0 - Set Vx = Vy
if (opFourthNibble == 0x00)
{
*vx = *vy;
}
// OR Vx, Vy - 8xy1 - Set Vx = Vx OR Vy
else if (opFourthNibble == 0x01)
{
u8 result = (*vx | *vy);
*vx = result;
}
// AND Vx, Vy - 8xy2 - Set Vx = Vx AND Vy
else if (opFourthNibble == 0x02)
{
u8 result = (*vx & *vy);
*vx = result;
}
// XOR Vx, Vy - 8xy3 - Set Vx = Vx XOR Vy
else if (opFourthNibble == 0x03)
{
u8 result = (*vx ^ *vy);
*vx = result;
}
// ADD Vx, Vy - 8xy4 - Set Vx = Vx + Vy, set VF = carry
else if (opFourthNibble == 0x04)
{
u16 result = (*vx + *vy);
*vx = (result > 255) ? (u8)(result - 256) : (u8)result;
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cpu.VF = (result > 255) ? 1 : 0;
}
// SUB Vx, Vy - 8xy5 - Set Vx = Vx - Vy, set VF = NOT borrow
else if (opFourthNibble == 0x05)
{
if (*vx > *vy)
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{
cpu.VF = 1;
*vx -= *vy;
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}
else
{
cpu.VF = 0;
*vx = (u8)(256 + *vx - *vy);
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}
}
// SHR Vx {, Vy} - 8xy6 - Set Vx = Vx SHR 1
else if (opFourthNibble == 0x06)
{
if (*vx & 1)
cpu.VF = 1;
else
cpu.VF = 0;
*vx >>= 1;
}
// SUBN Vx {, Vy} - 8xy7 - Set Vx = Vy - Vx, set VF = NOT
// borrow
else if (opFourthNibble == 0x07)
{
if (*vy > *vx)
{
cpu.VF = 1;
*vx = *vy - *vx;
}
else
{
cpu.VF = 0;
*vx = (u8)(256 + *vy - *vx);
}
}
// SHL Vx {, Vy} - 8xyE - Set Vx = SHL 1
else
{
DQNT_ASSERT(opFourthNibble == 0x0E);
if ((*vx >> 7) == 1)
cpu.VF = 1;
else
cpu.VF = 0;
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*vx <<= 1;
}
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}
break;
// SNE Vx, Vy - 9xy0 - Skip next instruction if Vx != Vy
case 0x90:
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{
u8 firstRegNum = (0x0F & opHighByte);
DQNT_ASSERT(firstRegNum <
DQNT_ARRAY_COUNT(cpu.registerArray));
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u8 secondRegNum = (0xF0 & opLowByte) >> 4;
DQNT_ASSERT(secondRegNum <
DQNT_ARRAY_COUNT(cpu.registerArray));
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u8 *vx = &cpu.registerArray[firstRegNum];
u8 *vy = &cpu.registerArray[secondRegNum];
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if (*vx != *vy) cpu.programCounter += 2;
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}
break;
// LD I, addr - Annn - Set I = nnn
case 0xA0:
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{
u16 valToSet = ((0x0F & opHighByte) << 8) | opLowByte;
cpu.indexRegister = valToSet;
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}
break;
// JP V0, addr - Bnnn - Jump to location (nnn + V0)
case 0xB0:
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{
u16 addr =
(((0x0F & opHighByte) << 8) | opLowByte) + cpu.V0;
cpu.programCounter = addr;
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}
break;
// RND Vx, byte - Cxkk - Set Vx = random byte AND kk
case 0xC0:
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{
u8 regNum = (0x0F & opHighByte);
DQNT_ASSERT(regNum < DQNT_ARRAY_COUNT(cpu.registerArray));
u8 *vx = &cpu.registerArray[regNum];
u8 randNum = (u8)dqnt_rnd_pcg_range(&pcgState, 0, 255);
u8 andBits = opLowByte;
DQNT_ASSERT(randNum >= 0 && randNum <= 255);
*vx = (randNum & andBits);
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}
break;
// DRW Vx, Vy, nibble - Dxyn - Display n-byte sprite starting at
// mem
// location I at (Vx, Vy), set VF = collision
case 0xD0:
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{
u8 xRegister = (0x0F & opHighByte);
u8 yRegister = (0xF0 & opLowByte) >> 4;
DQNT_ASSERT(
xRegister < DQNT_ARRAY_COUNT(cpu.registerArray) &&
yRegister < DQNT_ARRAY_COUNT(cpu.registerArray));
u8 initPosX = cpu.registerArray[xRegister];
u8 initPosY = cpu.registerArray[yRegister];
u8 readNumBytesFromMem = (0x0F & opLowByte);
// NOTE: can't be more than 16 in Y according to specs.
DQNT_ASSERT(readNumBytesFromMem < 16);
u8 *renderBitmap = (u8 *)renderBuffer.memory;
const i32 BYTES_PER_PIXEL = renderBuffer.bytesPerPixel;
i32 pitch = renderBuffer.width * BYTES_PER_PIXEL;
bool collisionFlag = false;
for (i32 i = 0; i < readNumBytesFromMem; i++)
{
u8 spriteBytes = mainMem[cpu.indexRegister + i];
u8 posY = initPosY + (u8)i;
if (posY >= renderBuffer.height) posY = 0;
// NOTE: Flip the Y
posY = ((u8)(renderBuffer.height - 1) - posY);
const i32 ALPHA_BYTE_INTERVAL =
renderBuffer.bytesPerPixel;
const i32 BITS_IN_BYTE = 8;
i32 baseBitShift = BITS_IN_BYTE - 1;
for (i32 shift = 0; shift < BITS_IN_BYTE; shift++)
{
u8 posX = initPosX + (u8)shift;
if (posX >= renderBuffer.width) posX = 0;
u32 bitmapOffset =
(posX * BYTES_PER_PIXEL) + (posY * pitch);
// NOTE: Since we are using a 4bpp bitmap, let's use
// the
// alpha channel to determine if a pixel is on or
// not.
u32 *pixel = (u32 *)(&renderBitmap[bitmapOffset]);
u8 alphaBit = (*pixel >> 24);
DQNT_ASSERT(alphaBit == 0 || alphaBit == 255);
bool pixelWasOn = (alphaBit == 255) ? true : false;
i32 bitShift = baseBitShift - shift;
bool spriteBit = ((spriteBytes >> bitShift) & 1);
bool pixelIsOn = (pixelWasOn ^ spriteBit);
// NOTE: If caused a pixel to XOR into off, then
// this is
// known as a "collision" in chip8
if (pixelWasOn && !pixelIsOn) collisionFlag = true;
if (pixelIsOn)
{
*pixel = 0xFFFFFFFF;
}
else
{
*pixel = 0;
}
}
}
cpu.VF = collisionFlag;
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}
break;
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case 0xE0:
{
u8 regNum = (0x0F & opHighByte);
DQNT_ASSERT(regNum < DQNT_ARRAY_COUNT(cpu.registerArray));
u8 vx = cpu.registerArray[regNum];
DQNT_ASSERT(vx >= 0 && vx <= 0x0F);
DQNT_ASSERT(vx < DQNT_ARRAY_COUNT(controller.key));
bool skipNextInstruction = false;
// SKP Vx - Ex9E - Skip next instruction if key with the
// value
// of Vx is pressed
if (opLowByte == 0x9E)
{
skipNextInstruction = controller.key[vx];
}
// SKNP Vx - ExA1 - Skip next instruction if key with the
// value
// of Vx is not pressed
else
{
DQNT_ASSERT(opLowByte == 0xA1);
skipNextInstruction = !controller.key[vx];
}
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if (skipNextInstruction) cpu.programCounter += 2;
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}
break;
case 0xF0:
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{
u8 regNum = (0x0F & opHighByte);
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DQNT_ASSERT(regNum < DQNT_ARRAY_COUNT(cpu.registerArray));
u8 *vx = &cpu.registerArray[regNum];
// LD Vx, DT - Fx07 - Set Vx = delay timer value
if (opLowByte == 0x07)
{
*vx = cpu.delayTimer;
}
// LD Vx, K - Fx0A - Wait for a key press, store the value
// of
// the key in Vx
else if (opLowByte == 0x0A)
{
cpu.state = chip8state_await_input;
cpu.storeKeyToRegisterIndex = regNum;
earlyExit = true;
}
// LD DT, Vx - Fx15 - Set delay timer = Vx
else if (opLowByte == 0x15)
{
cpu.delayTimer = *vx;
}
// LD ST, Vx - Fx18 - Set sound timer = Vx
else if (opLowByte == 0x18)
{
cpu.soundTimer = *vx;
}
// ADD I, Vx - Fx1E - Set I = I + Vx
else if (opLowByte == 0x1E)
{
cpu.indexRegister += *vx;
}
// LD F, Vx - Fx29 - Set I = location of sprite for digit Vx
else if (opLowByte == 0x29)
{
u8 hexCharFromFontSet = *vx;
DQNT_ASSERT(hexCharFromFontSet >= 0x00 &&
hexCharFromFontSet <= 0x0F);
const u32 START_ADDR_OF_FONT = 0;
const u32 BYTES_PER_FONT = 5;
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cpu.I = START_ADDR_OF_FONT +
(hexCharFromFontSet * BYTES_PER_FONT);
}
// LD B, Vx - Fx33 - Store BCD representations of Vx in
// memory
// locations I, I+1 and I+2
else if (opLowByte == 0x33)
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{
DQNT_ASSERT(regNum <
DQNT_ARRAY_COUNT(cpu.registerArray));
u8 vxVal = *vx;
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const i32 NUM_DIGITS_IN_HUNDREDS = 3;
for (i32 i = 0; i < NUM_DIGITS_IN_HUNDREDS; i++)
{
u8 rem = vxVal % 10;
vxVal /= 10;
mainMem[cpu.I +
((NUM_DIGITS_IN_HUNDREDS - 1) - i)] = rem;
}
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}
// LD [I], Vx - Fx55 - Store register V0 through Vx in
// memory
// starting at location I.
else if (opLowByte == 0x55)
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{
for (u32 regIndex = 0; regIndex <= regNum; regIndex++)
{
u32 mem_offset = regIndex;
mainMem[cpu.indexRegister + mem_offset] =
cpu.registerArray[regIndex];
}
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}
// LD [I], Vx - Fx65 - Read registers V0 through Vx from
// memory
// starting at location I.
else
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{
DQNT_ASSERT(opLowByte == 0x65);
for (u32 regIndex = 0; regIndex <= regNum; regIndex++)
{
u32 mem_offset = regIndex;
cpu.registerArray[regIndex] =
mainMem[cpu.indexRegister + mem_offset];
}
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}
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}
break;
};
}
// IMPORTANT: Timers need to be decremented at a rate of 60hz. Since we
// can run the interpreter faster than that, make sure we decrement
// timers at the fixed rate.
if (cpu.delayTimer > 0 || cpu.soundTimer > 0)
{
cpu.elapsedTime += input.deltaForFrame;
f32 TIMER_DECREMENT_INTERVAL = 1 / 60.0f;
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if (cpu.elapsedTime >= TIMER_DECREMENT_INTERVAL)
{
cpu.elapsedTime = 0;
if (cpu.delayTimer > 0) cpu.delayTimer--;
if (cpu.soundTimer > 0)
{
cpu.soundTimer--;
if (cpu.soundTimer == 1)
{
// TODO(doyle): This needs to play a buzzing sound
// whilst timer > 0
}
}
}
}
else
{
cpu.elapsedTime = 0;
}
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}
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}