Dqn/Data/DqnInspect_TestData.h

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struct V3 {
V3(float a, float b, float c) { (void)a; (void)b; (void)c; }
float a, b, c;
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};
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struct V4 { float test; };
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template <typename T, int Size>
struct Array { T data[Size]; };
enum struct OpenGLShader { Vertex, Count, };
DQN_INSPECT struct SampleStruct
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{
int ebo DQN_INSPECT_META(char const *DisplayName = "Element Buffer Object"), vbo, vao DQN_INSPECT_META(char const *DisplayName = "Vertex Array Object", int OpenGLVersion = 330);
const int *const a;
int const *const b, c, *d, *e;
V4 draw_color DQN_INSPECT_META(char const *DisplayName = "HelloWorld");
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// #if 0
// #endif
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Array<V3, 32> lights;
Array<V4, 32> camera_matrixes;
char **bitmaps;
int shaders[(int)OpenGLShader::Count];
void *win32_handle;
V3 lighting_ambient_coeff;
int draw_call_count;
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const int f;
int const g;
int *const h;
int const* i;
int ****const j, k, **l, *m;
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};
DQN_INSPECT enum struct EnumWithMetadata
{
Rect DQN_INSPECT_META(char const *FilePath = "Rect.vert", V3 Coords = V3(1, 2, 3)),
Square DQN_INSPECT_META(char const *FilePath = "Square.vert"),
Count,
};
DQN_INSPECT_FUNCTION(b = {}, c = nullptr, e = false, f = 1, g = "Hello world")
void Function1(int a, float b, char const *c, bool e, int f, char *g)
{
(void)a; (void)b; (void)c; (void)e; (void)f; (void)g;
}
DQN_INSPECT_FUNCTION(foo = V3(10, 20, 50), bar = {120, 150, 20})
void *Function2(V3 foo, V3 bar, ...) { (void)foo; (void)bar; return nullptr; }
DQN_INSPECT_FUNCTION()
Array<int const *, 3> const *const Function3(Array<int, 32> const *foobar) { (void)foobar; return {}; }