Handle const struct declarations
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51d30eb3bd
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2acaebaf77
@ -793,6 +793,8 @@ void ParseCPPStruct(CPPTokeniser *tokeniser)
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{
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if (token.type == CPPTokenType::Identifier)
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{
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if (IsIdentifierToken(token, STR_LITERAL("const")))
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token = CPPTokeniser_NextToken(tokeniser);
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#if 0
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int asterisks_count = 0;
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@ -809,6 +811,12 @@ void ParseCPPStruct(CPPTokeniser *tokeniser)
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{
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CPPToken const variable_type = token;
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CPPToken variable_name = peek_token;
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if (IsIdentifierToken(variable_name, STR_LITERAL("const")))
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{
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token = CPPTokeniser_NextToken(tokeniser);
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variable_name = CPPTokeniser_PeekToken(tokeniser);
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}
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for (;;)
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{
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auto *link = MEM_ARENA_ALLOC_STRUCT(&global_main_arena, CPPDeclLinkedList<CPPVariableDecl>);
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@ -28,7 +28,11 @@ DQN_INSPECT struct OpenGLState
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{
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// #if 0
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// #endif
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u32 ebo DQN_INSPECT_META(DisplayName = "Element Buffer Object"), vbo, vao DQN_INSPECT_META(DisplayName = "Vertex Array Object", OpenGLVersion = "330");
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const int c;
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int const d;
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// void *win32_handle;
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int ebo DQN_INSPECT_META(DisplayName = "Element Buffer Object"), vbo, vao DQN_INSPECT_META(DisplayName = "Vertex Array Object", OpenGLVersion = "330");
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// u32 shaders[(int)OpenGLShader::Count];
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V4 draw_color DQN_INSPECT_META(DisplayName = "HelloWorld");
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V3 lighting_ambient_coeff;
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@ -36,4 +40,9 @@ DQN_INSPECT struct OpenGLState
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// FixedArray<RendererLight, 32> lights;
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// FixedArray<Mat4, 32> camera_matrixes;
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int draw_call_count;
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// const int *const a;
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// int const *const b;
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// int *const e;
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// int const* f;
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};
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