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doylet
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Dengine
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doylet
b8b76cecd3
Switch entity anims to use references to assets
2016-07-19 03:47:32 +10:00
data
Create empty texture idea, change function scopes
2016-07-16 17:15:03 +10:00
extern
Complete port over to C, replace glm math lib
2016-06-18 19:12:09 +10:00
src
Switch entity anims to use references to assets
2016-07-19 03:47:32 +10:00
.clang-format
Port project over to C, some C++ left
2016-06-18 00:40:40 +10:00
.gitattributes
Initialise repo
2016-06-03 15:07:40 +10:00
.gitignore
Build world model in engine
2016-06-17 00:14:58 +10:00
Dengine.sln
Initialise repo
2016-06-03 15:07:40 +10:00
Dengine.vcxproj
Fix up include headers, try to reduce dependencies
2016-07-16 23:27:52 +10:00
Dengine.vcxproj.filters
Fix up include headers, try to reduce dependencies
2016-07-16 23:27:52 +10:00
S
Description
Asteroids built on a handmade engine for learning.
11
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0
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C
98.9%
Batchfile
0.7%
GLSL
0.4%