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Dengine/src
History
Doyle Thai b8b76cecd3 Switch entity anims to use references to assets
2016-07-19 03:47:32 +10:00
..
include
Switch entity anims to use references to assets
2016-07-19 03:47:32 +10:00
AssetManager.c
Switch entity anims to use references to assets
2016-07-19 03:47:32 +10:00
build.bat
Complete port over to C, replace glm math lib
2016-06-18 19:12:09 +10:00
Common.c
Update debug data architecture and methods
2016-07-09 20:46:04 +10:00
Debug.c
Implement battle time bar attacking within range
2016-07-18 22:02:47 +10:00
dengine.c
Remove int v2 type, change V2i to cast i32 to f32
2016-07-17 23:45:59 +10:00
Platform.c
Implement battle time bar attacking within range
2016-07-18 22:02:47 +10:00
Renderer.c
Switch entity anims to use references to assets
2016-07-19 03:47:32 +10:00
Shader.c
Create empty texture idea, change function scopes
2016-07-16 17:15:03 +10:00
Texture.c
Fix up include headers, try to reduce dependencies
2016-07-16 23:27:52 +10:00
Tutorial.cpp
Add basics for breakout game, separate tutorial code
2016-06-05 17:54:41 +10:00
WorldTraveller.c
Switch entity anims to use references to assets
2016-07-19 03:47:32 +10:00
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