Dengine/src
2016-07-19 03:47:32 +10:00
..
include Switch entity anims to use references to assets 2016-07-19 03:47:32 +10:00
AssetManager.c Switch entity anims to use references to assets 2016-07-19 03:47:32 +10:00
build.bat Complete port over to C, replace glm math lib 2016-06-18 19:12:09 +10:00
Common.c Update debug data architecture and methods 2016-07-09 20:46:04 +10:00
Debug.c Implement battle time bar attacking within range 2016-07-18 22:02:47 +10:00
dengine.c Remove int v2 type, change V2i to cast i32 to f32 2016-07-17 23:45:59 +10:00
Platform.c Implement battle time bar attacking within range 2016-07-18 22:02:47 +10:00
Renderer.c Switch entity anims to use references to assets 2016-07-19 03:47:32 +10:00
Shader.c Create empty texture idea, change function scopes 2016-07-16 17:15:03 +10:00
Texture.c Fix up include headers, try to reduce dependencies 2016-07-16 23:27:52 +10:00
Tutorial.cpp Add basics for breakout game, separate tutorial code 2016-06-05 17:54:41 +10:00
WorldTraveller.c Switch entity anims to use references to assets 2016-07-19 03:47:32 +10:00