Dengine/src/Audio.c

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#include <OpenAL/alc.h>
#define STB_VORBIS_HEADER_ONLY
#include <STB/stb_vorbis.c>
#include "Dengine/Assets.h"
#include "Dengine/Audio.h"
#include "Dengine/Debug.h"
#define AL_CHECK_ERROR() alCheckError_(__FILE__, __LINE__);
void alCheckError_(const char *file, int line)
{
// NOTE(doyle): OpenAL error stack is 1 deep
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ALenum errorCode;
while ((errorCode = alGetError()) != AL_NO_ERROR)
{
printf("OPENAL ");
switch(errorCode)
{
case AL_INVALID_NAME:
printf("INVALID_NAME | ");
break;
case AL_INVALID_ENUM:
printf("INVALID_ENUM | ");
break;
case AL_INVALID_VALUE:
printf("INVALID_VALUE | ");
break;
case AL_INVALID_OPERATION:
printf("INVALID_OPERATION | ");
break;
case AL_OUT_OF_MEMORY:
printf("OUT_OF_MEMORY | ");
break;
default:
printf("UNRECOGNISED ERROR CODE | ");
break;
}
printf("Error %08x, %s (%d)\n", errorCode, file, line);
}
};
const i32 audio_init(AudioManager *audioManager)
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{
#ifdef DENGINE_DEBUG
ASSERT(audioManager);
#endif
/* Clear error stack */
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alGetError();
ALboolean enumerateAudioDevice =
alcIsExtensionPresent(NULL, "ALC_ENUMERATION_EXT");
const ALCchar *device = NULL;
if (enumerateAudioDevice == AL_TRUE)
{
// TODO(doyle): Actually allow users to choose device to output
/*
The OpenAL specification says that the list of devices is organized as
a string devices are separated with a NULL character and the list is
terminated by two NULL characters.
alcGetString with NULL = get all device spcifiers not a particular one
*/
device = alcGetString(NULL, ALC_DEVICE_SPECIFIER);
const ALCchar *next = device + 1;
size_t len = 0;
printf("Devices list:\n");
printf("----------\n");
while (device && *device != '\0' && next && *next != '\0')
{
printf("%s\n", device);
len = common_strlen(device);
device += (len + 1);
next += (len + 2);
}
printf("----------\n");
}
/* Get audio device */
ALCdevice *deviceAL = alcOpenDevice(device);
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if (!deviceAL)
{
printf("alcOpenDevice() failed: Failed to init OpenAL device.\n");
return -1;
}
/* Set device context */
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ALCcontext *contextAL = alcCreateContext(deviceAL, NULL);
alcMakeContextCurrent(contextAL);
if (!contextAL)
{
printf("alcCreateContext() failed: Failed create AL context.\n");
return -1;
}
AL_CHECK_ERROR();
for (i32 i = 0; i < ARRAY_COUNT(audioManager->sourceList); i++)
{
alGenSources(1, &audioManager->sourceList[i].id);
AL_CHECK_ERROR();
// NOTE(doyle): If last entry, loop the free source to front of list
if (i + 1 >= ARRAY_COUNT(audioManager->sourceList))
audioManager->sourceList[i].nextFreeIndex = 0;
else
audioManager->sourceList[i].nextFreeIndex = i+1;
}
audioManager->freeSourceIndex = 0;
return 0;
}
INTERNAL inline u32 getSourceId(AudioManager *audioManager,
AudioRenderer *audioRenderer)
{
u32 result = audioManager->sourceList[audioRenderer->sourceIndex].id;
return result;
}
INTERNAL i32 rendererAcquire(AudioManager *audioManager,
AudioRenderer *audioRenderer)
{
i32 vacantSource = audioManager->freeSourceIndex;
#ifdef DENGINE_DEBUG
ASSERT(audioManager && audioRenderer);
ASSERT(vacantSource >= 0);
#endif
if (audioManager->sourceList[vacantSource].nextFreeIndex ==
AUDIO_NO_FREE_SOURCE)
{
// TODO(doyle): Error messaging return paths
return -1;
}
/* Assign a vacant source slot to renderer */
audioRenderer->sourceIndex = vacantSource;
/* Update the immediate free source index */
audioManager->freeSourceIndex =
audioManager->sourceList[vacantSource].nextFreeIndex;
/* Mark current source as in use */
audioManager->sourceList[vacantSource].nextFreeIndex = AUDIO_NO_FREE_SOURCE;
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/* Generate audio data buffers */
alGenBuffers(ARRAY_COUNT(audioRenderer->bufferId), audioRenderer->bufferId);
AL_CHECK_ERROR();
//alSourcef(audioRenderer->sourceId[0], AL_PITCH, 2.0f);
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return 0;
}
INTERNAL void rendererRelease(AudioManager *audioManager,
AudioRenderer *audioRenderer)
{
u32 alSourceId = getSourceId(audioManager, audioRenderer);
alSourceUnqueueBuffers(alSourceId, ARRAY_COUNT(audioRenderer->bufferId),
audioRenderer->bufferId);
AL_CHECK_ERROR();
alDeleteBuffers(ARRAY_COUNT(audioRenderer->bufferId),
audioRenderer->bufferId);
AL_CHECK_ERROR();
for (i32 i = 0; i < ARRAY_COUNT(audioRenderer->bufferId); i++)
{
audioRenderer->bufferId[i] = 0;
}
audioRenderer->audio = NULL;
audioRenderer->numPlays = 0;
u32 sourceIndexToFree = audioRenderer->sourceIndex;
audioRenderer->sourceIndex = AUDIO_SOURCE_UNASSIGNED;
audioManager->sourceList[sourceIndexToFree].nextFreeIndex =
audioManager->freeSourceIndex;
audioManager->freeSourceIndex = sourceIndexToFree;
}
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#define AUDIO_CHUNK_SIZE_ 65536
void audio_streamPlayVorbis(AudioManager *audioManager,
AudioRenderer *audioRenderer, AudioVorbis *vorbis,
i32 numPlays)
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{
#ifdef DENGINE_DEBUG
ASSERT(audioManager && audioRenderer && vorbis);
if (numPlays != AUDIO_REPEAT_INFINITE && numPlays <= 0)
{
DEBUG_LOG("audio_streamPlayVorbis() warning: Number of plays is less than 0");
}
#endif
i32 result = rendererAcquire(audioManager, audioRenderer);
if (result)
{
DEBUG_LOG("audio_streamPlayVorbis() failed: Could not acquire renderer");
return;
}
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/* Determine format */
audioRenderer->format = AL_FORMAT_MONO16;
if (vorbis->info.channels == 2)
audioRenderer->format = AL_FORMAT_STEREO16;
else if (vorbis->info.channels != 1)
{
#ifdef DENGINE_DEBUG
DEBUG_LOG(
"audio_streamPlayVorbis() warning: Unaccounted channel format");
ASSERT(INVALID_CODE_PATH);
#endif
}
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audioRenderer->audio = vorbis;
audioRenderer->numPlays = numPlays;
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}
void audio_streamStopVorbis(AudioManager *audioManager,
AudioRenderer *audioRenderer)
{
u32 alSourceId = getSourceId(audioManager, audioRenderer);
alSourceStop(alSourceId);
AL_CHECK_ERROR();
rendererRelease(audioManager, audioRenderer);
}
void audio_updateAndPlay(AudioManager *audioManager,
AudioRenderer *audioRenderer)
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{
AudioVorbis *audio = audioRenderer->audio;
if (!audio) return;
if (audioRenderer->numPlays != AUDIO_REPEAT_INFINITE &&
audioRenderer->numPlays <= 0)
{
rendererRelease(audioManager, audioRenderer);
return;
}
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u32 alSourceId = getSourceId(audioManager, audioRenderer);
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ALint audioState;
alGetSourcei(alSourceId, AL_SOURCE_STATE, &audioState);
AL_CHECK_ERROR();
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if (audioState == AL_STOPPED || audioState == AL_INITIAL)
{
if (audioState == AL_STOPPED)
{
if (audioRenderer->numPlays != AUDIO_REPEAT_INFINITE)
audioRenderer->numPlays--;
if (audioRenderer->numPlays == AUDIO_REPEAT_INFINITE ||
audioRenderer->numPlays > 0)
{
// TODO(doyle): Delete and recreate fixes clicking when reusing
// buffers
alDeleteBuffers(ARRAY_COUNT(audioRenderer->bufferId),
audioRenderer->bufferId);
AL_CHECK_ERROR();
alGenBuffers(ARRAY_COUNT(audioRenderer->bufferId),
audioRenderer->bufferId);
AL_CHECK_ERROR();
}
else
{
rendererRelease(audioManager, audioRenderer);
return;
}
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}
// TODO(doyle): Possible bug! Multiple sources playing same file seeking
// file ptr to start may interrupt other stream
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stb_vorbis_seek_start(audio->file);
for (i32 i = 0; i < ARRAY_COUNT(audioRenderer->bufferId); i++)
{
i16 audioChunk[AUDIO_CHUNK_SIZE_] = {0};
stb_vorbis_get_samples_short_interleaved(
audio->file, audio->info.channels, audioChunk,
AUDIO_CHUNK_SIZE_);
alBufferData(audioRenderer->bufferId[i], audioRenderer->format,
audioChunk, AUDIO_CHUNK_SIZE_ * sizeof(i16),
audio->info.sample_rate);
AL_CHECK_ERROR();
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}
alSourceQueueBuffers(alSourceId, ARRAY_COUNT(audioRenderer->bufferId),
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audioRenderer->bufferId);
AL_CHECK_ERROR();
alSourcePlay(alSourceId);
AL_CHECK_ERROR();
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}
else if (audioState == AL_PLAYING)
{
ALint numProcessedBuffers;
alGetSourcei(alSourceId, AL_BUFFERS_PROCESSED,
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&numProcessedBuffers);
AL_CHECK_ERROR();
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if (numProcessedBuffers > 0)
{
ALint numBuffersToUnqueue = 1;
ALuint emptyBufferId;
alSourceUnqueueBuffers(alSourceId, numBuffersToUnqueue,
&emptyBufferId);
AL_CHECK_ERROR();
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i16 audioChunk[AUDIO_CHUNK_SIZE_] = {0};
i32 sampleCount = stb_vorbis_get_samples_short_interleaved(
audio->file, audio->info.channels, audioChunk,
AUDIO_CHUNK_SIZE_);
/* There are still samples to play */
if (sampleCount > 0)
{
alBufferData(emptyBufferId, audioRenderer->format, audioChunk,
sampleCount * audio->info.channels * sizeof(i16),
audio->info.sample_rate);
AL_CHECK_ERROR();
alSourceQueueBuffers(alSourceId, 1, &emptyBufferId);
AL_CHECK_ERROR();
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}
}
}
}