Abstract audio playback into own file
This commit is contained in:
parent
99a700ca13
commit
84a0f755ea
@ -121,6 +121,7 @@
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="src\AssetManager.c" />
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<ClCompile Include="src\Audio.c" />
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<ClCompile Include="src\Common.c" />
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<ClCompile Include="src\Debug.c" />
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<ClCompile Include="src\dengine.c" />
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@ -139,6 +140,7 @@
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="src\include\Dengine\Assets.h" />
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<ClInclude Include="src\include\Dengine\Audio.h" />
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<ClInclude Include="src\include\Dengine\Debug.h" />
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<ClInclude Include="src\include\Dengine\MemoryArena.h" />
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<ClInclude Include="src\include\Dengine\Platform.h" />
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@ -45,6 +45,9 @@
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<ClCompile Include="src\Debug.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\Audio.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<None Include="data\shaders\default.vert.glsl" />
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@ -95,5 +98,8 @@
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<ClInclude Include="src\include\Dengine\MemoryArena.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\include\Dengine\Audio.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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@ -1,3 +1,5 @@
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#define _CRT_SECURE_NO_WARNINGS
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#define STBI_FAILURE_USERMSG
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#define STB_IMAGE_IMPLEMENTATION
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#include <STB/stb_image.h>
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@ -6,17 +8,32 @@
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#define STB_TRUETYPE_IMPLEMENTATION
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#include <STB/stb_truetype.h>
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#include "Dengine/AssetManager.h"
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#include "Dengine/Debug.h"
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#include "Dengine/OpenGL.h"
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#include "Dengine/Platform.h"
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//#define WT_RENDER_FONT_FILE
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#ifdef WT_RENDER_FONT_FILE
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#define STB_IMAGE_WRITE_IMPLEMENTATION
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#include <STB/stb_image_write.h>
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#endif
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#include <STB/stb_vorbis.c>
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#include "Dengine/AssetManager.h"
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#include "Dengine/Debug.h"
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#include "Dengine/OpenGL.h"
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#include "Dengine/Platform.h"
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AudioVorbis *asset_getVorbis(AssetManager *assetManager,
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const enum AudioList type)
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{
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if (type < audiolist_count)
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return &assetManager->audio[type];
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#ifdef DENGINE_DEBUG
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ASSERT(INVALID_CODE_PATH);
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#endif
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return NULL;
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}
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Texture *asset_getTexture(AssetManager *assetManager, const enum TexList type)
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{
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if (type < texlist_count)
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@ -40,7 +57,7 @@ TexAtlas *asset_getTextureAtlas(AssetManager *assetManager, const enum TexList t
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return NULL;
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}
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Animation *asset_getAnim(AssetManager *assetManager, i32 type)
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Animation *asset_getAnim(AssetManager *assetManager, const enum AnimList type)
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{
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if (type < animlist_count)
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return &assetManager->anims[type];
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@ -52,6 +69,35 @@ Animation *asset_getAnim(AssetManager *assetManager, i32 type)
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return NULL;
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}
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const i32 asset_loadVorbis(AssetManager *assetManager, MemoryArena *arena,
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const char *const path, const enum AudioList type)
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{
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// TODO(doyle): Remember to free vorbis file if we remove from memory
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PlatformFileRead fileRead = {0};
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platform_readFileToBuffer(arena, path, &fileRead);
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i32 error;
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AudioVorbis audio = {0};
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audio.file =
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stb_vorbis_open_memory(fileRead.buffer, fileRead.size, &error, NULL);
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if (!audio.file)
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{
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printf("stb_vorbis_open_memory() failed: Error code %d\n", error);
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platform_closeFileRead(arena, &fileRead);
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stb_vorbis_close(audio.file);
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return 0;
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}
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audio.info = stb_vorbis_get_info(audio.file);
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audio.lengthInSamples = stb_vorbis_stream_length_in_samples(audio.file);
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audio.lengthInSeconds = stb_vorbis_stream_length_in_seconds(audio.file);
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assetManager->audio[type] = audio;
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return 0;
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}
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const i32 asset_loadTextureImage(AssetManager *assetManager,
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const char *const path, const enum TexList type)
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{
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170
src/Audio.c
Normal file
170
src/Audio.c
Normal file
@ -0,0 +1,170 @@
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#include <OpenAL/alc.h>
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#define STB_VORBIS_HEADER_ONLY
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#include <STB/stb_vorbis.c>
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#include "Dengine/Assets.h"
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#include "Dengine/Audio.h"
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#include "Dengine/Common.h"
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#include "Dengine/Debug.h"
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#define AL_CHECK_ERROR() alCheckError_(__FILE__, __LINE__);
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void alCheckError_(const char *file, int line)
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{
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ALenum errorCode;
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while ((errorCode = alGetError()) != AL_NO_ERROR)
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{
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printf("OPENAL ");
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switch(errorCode)
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{
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case AL_INVALID_NAME:
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printf("INVALID_NAME | ");
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break;
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case AL_INVALID_ENUM:
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printf("INVALID_ENUM | ");
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break;
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case AL_INVALID_VALUE:
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printf("INVALID_VALUE | ");
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break;
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case AL_INVALID_OPERATION:
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printf("INVALID_OPERATION | ");
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break;
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case AL_OUT_OF_MEMORY:
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printf("OUT_OF_MEMORY | ");
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break;
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default:
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printf("UNRECOGNISED ERROR CODE | ");
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break;
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}
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printf("Error %08x, %s (%d)\n", errorCode, file, line);
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}
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};
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const i32 audio_rendererInit(AudioRenderer *audioRenderer)
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{
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alGetError();
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ALCdevice *deviceAL = alcOpenDevice(NULL);
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if (!deviceAL)
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{
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printf("alcOpenDevice() failed: Failed to init OpenAL device.\n");
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return -1;
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}
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ALCcontext *contextAL = alcCreateContext(deviceAL, NULL);
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alcMakeContextCurrent(contextAL);
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if (!contextAL)
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{
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printf("alcCreateContext() failed: Failed create AL context.\n");
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return -1;
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}
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AL_CHECK_ERROR();
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/* Generate number of concurrent audio file listeners */
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alGenSources(ARRAY_COUNT(audioRenderer->sourceId), audioRenderer->sourceId);
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AL_CHECK_ERROR();
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/* Generate audio data buffers */
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alGenBuffers(ARRAY_COUNT(audioRenderer->bufferId), audioRenderer->bufferId);
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AL_CHECK_ERROR();
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return 0;
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}
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#define AUDIO_CHUNK_SIZE_ 65536
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void audio_streamVorbis(AudioRenderer *audioRenderer, AudioVorbis *vorbis)
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{
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/* Determine format */
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audioRenderer->format = AL_FORMAT_MONO16;
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if (vorbis->info.channels == 2)
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audioRenderer->format = AL_FORMAT_STEREO16;
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else if (vorbis->info.channels != 1)
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DEBUG_LOG("audio_streamVorbis() warning: Unaccounted channel format");
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audioRenderer->audio = vorbis;
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AudioVorbis *audio = audioRenderer->audio;
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/* Pre-load vorbis data into audio chunks */
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for (i32 i = 0; i < ARRAY_COUNT(audioRenderer->bufferId); i++)
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{
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i16 audioChunk[AUDIO_CHUNK_SIZE_] = {0};
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stb_vorbis_get_samples_short_interleaved(
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audio->file, audio->info.channels, audioChunk, AUDIO_CHUNK_SIZE_);
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alBufferData(audioRenderer->bufferId[i], audioRenderer->format,
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audioChunk, AUDIO_CHUNK_SIZE_ * sizeof(i16),
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audio->info.sample_rate);
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}
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/* Queue and play buffers */
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alSourceQueueBuffers(audioRenderer->sourceId[0],
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ARRAY_COUNT(audioRenderer->bufferId),
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audioRenderer->bufferId);
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alSourcePlay(audioRenderer->sourceId[0]);
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}
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void audio_updateAndPlay(AudioRenderer *audioRenderer)
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{
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AudioVorbis *audio = audioRenderer->audio;
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ALint audioState;
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alGetSourcei(audioRenderer->sourceId[0], AL_SOURCE_STATE, &audioState);
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if (audioState == AL_STOPPED || audioState == AL_INITIAL)
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{
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// TODO(doyle): This fixes clicking when reusing old buffers
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if (audioState == AL_STOPPED)
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{
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alDeleteBuffers(ARRAY_COUNT(audioRenderer->bufferId),
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audioRenderer->bufferId);
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alGenBuffers(ARRAY_COUNT(audioRenderer->bufferId),
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audioRenderer->bufferId);
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}
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stb_vorbis_seek_start(audio->file);
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for (i32 i = 0; i < ARRAY_COUNT(audioRenderer->bufferId); i++)
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{
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i16 audioChunk[AUDIO_CHUNK_SIZE_] = {0};
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stb_vorbis_get_samples_short_interleaved(
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audio->file, audio->info.channels, audioChunk,
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AUDIO_CHUNK_SIZE_);
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alBufferData(audioRenderer->bufferId[i], audioRenderer->format,
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audioChunk, AUDIO_CHUNK_SIZE_ * sizeof(i16),
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audio->info.sample_rate);
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}
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alSourceQueueBuffers(audioRenderer->sourceId[0],
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ARRAY_COUNT(audioRenderer->bufferId),
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audioRenderer->bufferId);
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alSourcePlay(audioRenderer->sourceId[0]);
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}
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else if (audioState == AL_PLAYING)
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{
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ALint numProcessedBuffers;
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alGetSourcei(audioRenderer->sourceId[0], AL_BUFFERS_PROCESSED,
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&numProcessedBuffers);
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if (numProcessedBuffers > 0)
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{
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ALint numBuffersToUnqueue = 1;
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ALuint emptyBufferId;
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alSourceUnqueueBuffers(audioRenderer->sourceId[0],
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numBuffersToUnqueue, &emptyBufferId);
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i16 audioChunk[AUDIO_CHUNK_SIZE_] = {0};
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i32 sampleCount = stb_vorbis_get_samples_short_interleaved(
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audio->file, audio->info.channels, audioChunk,
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AUDIO_CHUNK_SIZE_);
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/* There are still samples to play */
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if (sampleCount > 0)
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{
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DEBUG_LOG("Buffering new audio data");
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alBufferData(emptyBufferId, audioRenderer->format, audioChunk,
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sampleCount * audio->info.channels * sizeof(i16),
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audio->info.sample_rate);
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alSourceQueueBuffers(audioRenderer->sourceId[0], 1,
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&emptyBufferId);
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}
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}
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}
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}
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168
src/dengine.c
168
src/dengine.c
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#if 1
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#include <OpenAL/al.h>
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#include <OpenAL/alc.h>
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#define _CRT_SECURE_NO_WARNINGS
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#include <STB/stb_vorbis.c>
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#include "Dengine/AssetManager.h"
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#include "Dengine/Audio.h"
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#include "Dengine/Common.h"
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#include "Dengine/Debug.h"
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#include "Dengine/Math.h"
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@ -14,38 +9,8 @@
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#include "WorldTraveller/WorldTraveller.h"
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void alCheckError_(const char *file, int line)
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{
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ALenum errorCode;
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while ((errorCode = alGetError()) != AL_NO_ERROR)
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{
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printf("OPENAL ");
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switch(errorCode)
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{
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case AL_INVALID_NAME:
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printf("INVALID_NAME | ");
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break;
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case AL_INVALID_ENUM:
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printf("INVALID_ENUM | ");
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break;
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case AL_INVALID_VALUE:
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printf("INVALID_VALUE | ");
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break;
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case AL_INVALID_OPERATION:
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printf("INVALID_OPERATION | ");
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break;
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case AL_OUT_OF_MEMORY:
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printf("OUT_OF_MEMORY | ");
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break;
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default:
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printf("UNRECOGNISED ERROR CODE | ");
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break;
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}
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printf("Error %08x, %s (%d)\n", errorCode, file, line);
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}
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};
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#define AL_CHECK_ERROR() alCheckError_(__FILE__, __LINE__);
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// TODO(doyle): Temporary
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struct AudioRenderer;
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void key_callback(GLFWwindow *window, int key, int scancode, int action, int mode)
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{
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@ -148,64 +113,20 @@ int main()
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* INITIALISE AUDIO
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*******************
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*/
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alGetError();
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// TODO(doyle): Read this
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// http://www.gamedev.net/page/resources/_/technical/game-programming/basic-openal-sound-manager-for-your-project-r3791
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// https://gist.github.com/Oddity007/965399
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// https://jogamp.org/joal-demos/www/devmaster/lesson8.html
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// http://basic-converter.proboards.com/thread/818/play-files-using-vorbis-openal
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ALCdevice *deviceAL = alcOpenDevice(NULL);
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if (!deviceAL)
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{
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printf("alcOpenDevice() failed: Failed to init OpenAL device.\n");
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return;
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}
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AudioRenderer audioRenderer = {0};
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audio_rendererInit(&audioRenderer);
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ALCcontext *contextAL = alcCreateContext(deviceAL, NULL);
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alcMakeContextCurrent(contextAL);
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if (!contextAL)
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{
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printf("alcCreateContext() failed: Failed create AL context.\n");
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return;
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}
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AL_CHECK_ERROR();
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/* Load audio assets */
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char *audioPath = "data/audio/Nobuo Uematsu - Battle 1.ogg";
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asset_loadVorbis(&worldTraveller.assetManager, &worldTraveller.arena,
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audioPath, audiolist_battle);
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audioPath = "data/audio/Yuki Kajiura - Swordland.ogg";
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asset_loadVorbis(&worldTraveller.assetManager, &worldTraveller.arena,
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audioPath, audiolist_overworld);
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AudioVorbis *audio =
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asset_getVorbis(&worldTraveller.assetManager, audiolist_battle);
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/* Open audio file */
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PlatformFileRead fileRead = {0};
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#if 0
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platform_readFileToBuffer(&worldTraveller.arena,
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"data/audio/Yuki Kajiura - Swordland.ogg",
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&fileRead);
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#else
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platform_readFileToBuffer(&worldTraveller.arena,
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"data/audio/Nobuo Uematsu - Battle 1.ogg",
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&fileRead);
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#endif
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i32 error;
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stb_vorbis *vorbisFile = stb_vorbis_open_memory(fileRead.buffer, fileRead.size,
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&error, NULL);
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stb_vorbis_info vorbisInfo = stb_vorbis_get_info(vorbisFile);
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//platform_closeFileRead(&worldTraveller.arena, &fileRead);
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/* Generate number of concurrent audio file listeners */
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ALuint audioSourceId;
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alGenSources(1, &audioSourceId);
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AL_CHECK_ERROR();
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/* Generate audio data buffers */
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ALuint audioBufferId[4];
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alGenBuffers(ARRAY_COUNT(audioBufferId), audioBufferId);
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AL_CHECK_ERROR();
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#if 0
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ALuint audioFormat = AL_FORMAT_MONO16;
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if (vorbisInfo.channels == 2) audioFormat = AL_FORMAT_STEREO16;
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i32 audioState;
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alGetSourcei(audioSourceIds[0], AL_SOURCE_STATE, &audioState);
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#endif
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audio_streamVorbis(&audioRenderer, audio);
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/*
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*******************
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@ -237,6 +158,7 @@ int main()
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worldTraveller_gameUpdateAndRender(&worldTraveller, secondsElapsed);
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GL_CHECK_ERROR();
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audio_updateAndPlay(&audioRenderer);
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/* Swap the buffers */
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glfwSwapBuffers(window);
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@ -244,64 +166,6 @@ int main()
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f32 endTime = CAST(f32)glfwGetTime();
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secondsElapsed = endTime - startTime;
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#define AUDIO_CHUNK_SIZE 65536
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ALint audioState;
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alGetSourcei(audioSourceId, AL_SOURCE_STATE, &audioState);
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if (audioState == AL_STOPPED || audioState == AL_INITIAL)
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{
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// TODO(doyle): This fixes clicking when reusing old buffers
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if (audioState == AL_STOPPED)
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{
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alDeleteBuffers(ARRAY_COUNT(audioBufferId), audioBufferId);
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alGenBuffers(ARRAY_COUNT(audioBufferId), audioBufferId);
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}
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stb_vorbis_seek_start(vorbisFile);
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for (i32 i = 0; i < ARRAY_COUNT(audioBufferId); i++)
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{
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i16 audioChunk[AUDIO_CHUNK_SIZE] = {0};
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stb_vorbis_get_samples_short_interleaved(
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vorbisFile, vorbisInfo.channels, audioChunk,
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AUDIO_CHUNK_SIZE);
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alBufferData(audioBufferId[i], AL_FORMAT_STEREO16, audioChunk,
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AUDIO_CHUNK_SIZE * sizeof(i16),
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vorbisInfo.sample_rate);
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}
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alSourceQueueBuffers(audioSourceId, ARRAY_COUNT(audioBufferId),
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audioBufferId);
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alSourcePlay(audioSourceId);
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}
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else if (audioState == AL_PLAYING)
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{
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ALint numProcessedBuffers;
|
||||
alGetSourcei(audioSourceId, AL_BUFFERS_PROCESSED,
|
||||
&numProcessedBuffers);
|
||||
if (numProcessedBuffers > 0)
|
||||
{
|
||||
ALint numBuffersToUnqueue = 1;
|
||||
ALuint emptyBufferId;
|
||||
alSourceUnqueueBuffers(audioSourceId, numBuffersToUnqueue,
|
||||
&emptyBufferId);
|
||||
|
||||
i16 audioChunk[AUDIO_CHUNK_SIZE] = {0};
|
||||
i32 sampleCount = stb_vorbis_get_samples_short_interleaved(
|
||||
vorbisFile, vorbisInfo.channels, audioChunk,
|
||||
AUDIO_CHUNK_SIZE);
|
||||
|
||||
/* There are still samples to play */
|
||||
if (sampleCount > 0)
|
||||
{
|
||||
DEBUG_LOG("Buffering new audio data");
|
||||
alBufferData(emptyBufferId, AL_FORMAT_STEREO16, audioChunk,
|
||||
sampleCount * vorbisInfo.channels *
|
||||
sizeof(i16),
|
||||
vorbisInfo.sample_rate);
|
||||
alSourceQueueBuffers(audioSourceId, 1, &emptyBufferId);
|
||||
}
|
||||
}
|
||||
}
|
||||
#if 0
|
||||
// TODO(doyle): Busy waiting, should sleep
|
||||
while (secondsElapsed < targetSecondsPerFrame)
|
||||
|
@ -2,30 +2,38 @@
|
||||
#define DENGINE_ASSET_MANAGER_H
|
||||
|
||||
#include "Dengine/Assets.h"
|
||||
#include "Dengine/MemoryArena.h"
|
||||
#include "Dengine/Shader.h"
|
||||
#include "Dengine/Texture.h"
|
||||
|
||||
/* Forward declaration */
|
||||
typedef struct MemoryArena MemoryArena;
|
||||
|
||||
#define MAX_TEXTURE_SIZE 1024
|
||||
|
||||
// TODO(doyle): Switch to hash based lookup
|
||||
// TODO(doyle): Use pointers, so we can forward declare all assets?
|
||||
typedef struct AssetManager
|
||||
{
|
||||
Texture textures[32];
|
||||
TexAtlas texAtlas[32];
|
||||
Shader shaders[32];
|
||||
Animation anims[32];
|
||||
AudioVorbis audio[32];
|
||||
Font font;
|
||||
} AssetManager;
|
||||
|
||||
GLOBAL_VAR AssetManager assetManager;
|
||||
|
||||
AudioVorbis *asset_getVorbis(AssetManager *assetManager,
|
||||
const enum AudioList type);
|
||||
Texture *asset_getTexture(AssetManager *assetManager, const enum TexList type);
|
||||
Shader *asset_getShader(AssetManager *assetManager, const enum ShaderList type);
|
||||
TexAtlas *asset_getTextureAtlas(AssetManager *assetManager,
|
||||
const enum TexList type);
|
||||
Animation *asset_getAnim(AssetManager *assetManager, i32 type);
|
||||
|
||||
const i32 asset_loadVorbis(AssetManager *assetManager, MemoryArena *arena,
|
||||
const char *const path, const enum AudioList type);
|
||||
const i32 asset_loadTextureImage(AssetManager *assetManager,
|
||||
const char *const path,
|
||||
const enum TexList type);
|
||||
|
@ -1,6 +1,9 @@
|
||||
#ifndef DENGINE_ASSETS_H
|
||||
#define DENGINE_ASSETS_H
|
||||
|
||||
#define STB_VORBIS_HEADER_ONLY
|
||||
#include <STB/stb_vorbis.c>
|
||||
|
||||
#include "Dengine/Math.h"
|
||||
#include "Dengine/Texture.h"
|
||||
|
||||
@ -52,6 +55,23 @@ enum AnimList
|
||||
animlist_invalid,
|
||||
};
|
||||
|
||||
enum AudioList
|
||||
{
|
||||
audiolist_battle,
|
||||
audiolist_overworld,
|
||||
audiolist_count,
|
||||
audiolist_invalid,
|
||||
};
|
||||
|
||||
typedef struct AudioVorbis
|
||||
{
|
||||
stb_vorbis *file;
|
||||
stb_vorbis_info info;
|
||||
|
||||
u32 lengthInSamples;
|
||||
f32 lengthInSeconds;
|
||||
} AudioVorbis;
|
||||
|
||||
typedef struct TexAtlas
|
||||
{
|
||||
// TODO(doyle): String hash based lookup
|
||||
|
18
src/include/Dengine/Audio.h
Normal file
18
src/include/Dengine/Audio.h
Normal file
@ -0,0 +1,18 @@
|
||||
#ifndef DENGINE_AUDIO_H
|
||||
#define DENGINE_AUDIO_H
|
||||
|
||||
#include <OpenAL/al.h>
|
||||
|
||||
typedef struct AudioRenderer
|
||||
{
|
||||
ALuint sourceId[1];
|
||||
ALuint bufferId[4];
|
||||
|
||||
AudioVorbis *audio;
|
||||
ALuint format;
|
||||
} AudioRenderer;
|
||||
|
||||
const i32 audio_rendererInit(AudioRenderer *audioRenderer);
|
||||
void audio_streamVorbis(AudioRenderer *audioRenderer, AudioVorbis *vorbis);
|
||||
void audio_updateAndPlay(AudioRenderer *audioRenderer);
|
||||
#endif
|
@ -1,9 +1,11 @@
|
||||
#ifndef DENGINE_MEMORY_ARENA_H
|
||||
#define DENGINE_MEMORY_ARENA_H
|
||||
|
||||
typedef struct MemoryArena
|
||||
#include "Dengine/Common.h"
|
||||
|
||||
struct MemoryArena
|
||||
{
|
||||
i32 bytesAllocated;
|
||||
} MemoryArena;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -2,7 +2,9 @@
|
||||
#define DENGINE_PLATFORM_H
|
||||
|
||||
#include "Dengine/Common.h"
|
||||
#include "Dengine/MemoryArena.h"
|
||||
|
||||
/* Forward Declaration */
|
||||
typedef struct MemoryArena MemoryArena;
|
||||
|
||||
typedef struct PlatformFileRead
|
||||
{
|
||||
|
@ -8,6 +8,9 @@
|
||||
#include "Dengine/MemoryArena.h"
|
||||
#include "Dengine/Renderer.h"
|
||||
|
||||
/* Forward Declaration */
|
||||
typedef struct MemoryArena MemoryArena;
|
||||
|
||||
#define NUM_KEYS 1024
|
||||
#define METERS_TO_PIXEL 240
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user