Dengine/src/Audio.c

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C
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2016-07-26 15:34:26 +00:00
#include <OpenAL/alc.h>
#define STB_VORBIS_HEADER_ONLY
#include <STB/stb_vorbis.c>
#include "Dengine/Assets.h"
#include "Dengine/Audio.h"
#include "Dengine/Common.h"
#include "Dengine/Debug.h"
#define AL_CHECK_ERROR() alCheckError_(__FILE__, __LINE__);
void alCheckError_(const char *file, int line)
{
ALenum errorCode;
while ((errorCode = alGetError()) != AL_NO_ERROR)
{
printf("OPENAL ");
switch(errorCode)
{
case AL_INVALID_NAME:
printf("INVALID_NAME | ");
break;
case AL_INVALID_ENUM:
printf("INVALID_ENUM | ");
break;
case AL_INVALID_VALUE:
printf("INVALID_VALUE | ");
break;
case AL_INVALID_OPERATION:
printf("INVALID_OPERATION | ");
break;
case AL_OUT_OF_MEMORY:
printf("OUT_OF_MEMORY | ");
break;
default:
printf("UNRECOGNISED ERROR CODE | ");
break;
}
printf("Error %08x, %s (%d)\n", errorCode, file, line);
}
};
const i32 audio_rendererInit(AudioRenderer *audioRenderer)
{
alGetError();
ALCdevice *deviceAL = alcOpenDevice(NULL);
if (!deviceAL)
{
printf("alcOpenDevice() failed: Failed to init OpenAL device.\n");
return -1;
}
ALCcontext *contextAL = alcCreateContext(deviceAL, NULL);
alcMakeContextCurrent(contextAL);
if (!contextAL)
{
printf("alcCreateContext() failed: Failed create AL context.\n");
return -1;
}
AL_CHECK_ERROR();
/* Generate number of concurrent audio file listeners */
alGenSources(ARRAY_COUNT(audioRenderer->sourceId), audioRenderer->sourceId);
AL_CHECK_ERROR();
/* Generate audio data buffers */
alGenBuffers(ARRAY_COUNT(audioRenderer->bufferId), audioRenderer->bufferId);
AL_CHECK_ERROR();
return 0;
}
#define AUDIO_CHUNK_SIZE_ 65536
void audio_streamVorbis(AudioRenderer *audioRenderer, AudioVorbis *vorbis)
{
/* Determine format */
audioRenderer->format = AL_FORMAT_MONO16;
if (vorbis->info.channels == 2)
audioRenderer->format = AL_FORMAT_STEREO16;
else if (vorbis->info.channels != 1)
DEBUG_LOG("audio_streamVorbis() warning: Unaccounted channel format");
audioRenderer->audio = vorbis;
AudioVorbis *audio = audioRenderer->audio;
/* Pre-load vorbis data into audio chunks */
for (i32 i = 0; i < ARRAY_COUNT(audioRenderer->bufferId); i++)
{
i16 audioChunk[AUDIO_CHUNK_SIZE_] = {0};
stb_vorbis_get_samples_short_interleaved(
audio->file, audio->info.channels, audioChunk, AUDIO_CHUNK_SIZE_);
alBufferData(audioRenderer->bufferId[i], audioRenderer->format,
audioChunk, AUDIO_CHUNK_SIZE_ * sizeof(i16),
audio->info.sample_rate);
}
/* Queue and play buffers */
alSourceQueueBuffers(audioRenderer->sourceId[0],
ARRAY_COUNT(audioRenderer->bufferId),
audioRenderer->bufferId);
alSourcePlay(audioRenderer->sourceId[0]);
}
void audio_updateAndPlay(AudioRenderer *audioRenderer)
{
AudioVorbis *audio = audioRenderer->audio;
ALint audioState;
alGetSourcei(audioRenderer->sourceId[0], AL_SOURCE_STATE, &audioState);
if (audioState == AL_STOPPED || audioState == AL_INITIAL)
{
// TODO(doyle): This fixes clicking when reusing old buffers
if (audioState == AL_STOPPED)
{
alDeleteBuffers(ARRAY_COUNT(audioRenderer->bufferId),
audioRenderer->bufferId);
alGenBuffers(ARRAY_COUNT(audioRenderer->bufferId),
audioRenderer->bufferId);
}
stb_vorbis_seek_start(audio->file);
for (i32 i = 0; i < ARRAY_COUNT(audioRenderer->bufferId); i++)
{
i16 audioChunk[AUDIO_CHUNK_SIZE_] = {0};
stb_vorbis_get_samples_short_interleaved(
audio->file, audio->info.channels, audioChunk,
AUDIO_CHUNK_SIZE_);
alBufferData(audioRenderer->bufferId[i], audioRenderer->format,
audioChunk, AUDIO_CHUNK_SIZE_ * sizeof(i16),
audio->info.sample_rate);
}
alSourceQueueBuffers(audioRenderer->sourceId[0],
ARRAY_COUNT(audioRenderer->bufferId),
audioRenderer->bufferId);
alSourcePlay(audioRenderer->sourceId[0]);
}
else if (audioState == AL_PLAYING)
{
ALint numProcessedBuffers;
alGetSourcei(audioRenderer->sourceId[0], AL_BUFFERS_PROCESSED,
&numProcessedBuffers);
if (numProcessedBuffers > 0)
{
ALint numBuffersToUnqueue = 1;
ALuint emptyBufferId;
alSourceUnqueueBuffers(audioRenderer->sourceId[0],
numBuffersToUnqueue, &emptyBufferId);
i16 audioChunk[AUDIO_CHUNK_SIZE_] = {0};
i32 sampleCount = stb_vorbis_get_samples_short_interleaved(
audio->file, audio->info.channels, audioChunk,
AUDIO_CHUNK_SIZE_);
/* There are still samples to play */
if (sampleCount > 0)
{
DEBUG_LOG("Buffering new audio data");
alBufferData(emptyBufferId, audioRenderer->format, audioChunk,
sampleCount * audio->info.channels * sizeof(i16),
audio->info.sample_rate);
alSourceQueueBuffers(audioRenderer->sourceId[0], 1,
&emptyBufferId);
}
}
}
}