Dengine/Dengine.vcxproj

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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<PropertyGroup Label="Globals">
<ProjectGuid>{98153E55-A798-418B-9641-E1FEC5FC54C1}</ProjectGuid>
<RootNamespace>Dengine</RootNamespace>
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
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<OutDir>.\bin\</OutDir>
<IntDir>.\bin\</IntDir>
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<ClCompile>
<WarningLevel>Level3</WarningLevel>
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<Link>
<AdditionalDependencies>opengl32.lib;glfw3.lib;glew32s.lib;OpenAL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<IgnoreSpecificDefaultLibraries>libc.lib;libcmt.lib;libcd.lib;libcmtd.lib;msvcrtd.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
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<SDLCheck>true</SDLCheck>
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<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
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<SDLCheck>true</SDLCheck>
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<Link>
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<OptimizeReferences>true</OptimizeReferences>
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<ItemGroup>
<ClCompile Include="src\AssetManager.c" />
<ClCompile Include="src\Asteroid.c" />
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<ClCompile Include="src\Audio.c" />
<ClCompile Include="src\Common.c" />
<ClCompile Include="src\Debug.c" />
<ClCompile Include="src\dengine.c" />
<ClCompile Include="src\Entity.c" />
<ClCompile Include="src\MemoryArena.c" />
<ClCompile Include="src\Platform.c" />
<ClCompile Include="src\Renderer.c" />
<ClCompile Include="src\Ui.c" />
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</ItemGroup>
<ItemGroup>
<None Include="data\shaders\default.frag.glsl" />
<None Include="data\shaders\default.vert.glsl" />
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<None Include="data\shaders\sprite.vert.glsl" />
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<ClInclude Include="src\include\Dengine\Assets.h" />
<ClInclude Include="src\include\Dengine\Asteroid.h" />
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<ClInclude Include="src\include\Dengine\Audio.h" />
<ClInclude Include="src\include\Dengine\Debug.h" />
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<ClInclude Include="src\include\Dengine\MemoryArena.h" />
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<ClInclude Include="src\include\Dengine\AssetManager.h" />
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<ClInclude Include="src\include\Dengine\Common.h" />
<ClInclude Include="src\include\Breakout\Game.h" />
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<ClInclude Include="src\include\Dengine\Math.h" />
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<ClInclude Include="src\include\Dengine\OpenGL.h" />
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<ClInclude Include="src\include\Dengine\Renderer.h" />
<ClInclude Include="src\include\Dengine\Ui.h" />
<ClInclude Include="src\include\Dengine\WorldTraveller.h" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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