Add MemBuffer with allocation from stack memory

This commit is contained in:
2017-05-01 18:29:45 +10:00
parent fbb9c8bf9d
commit fef763aaff
2 changed files with 258 additions and 140 deletions
+152 -98
View File
@@ -893,117 +893,171 @@ void FileTest()
printf("FileTest(): Completed successfully\n");
}
void PushBufferTest()
void MemBufferTest()
{
size_t allocSize = DQN_KILOBYTE(1);
DqnPushBuffer buffer = {};
const u32 ALIGNMENT = 4;
DqnPushBuffer_Init(&buffer, allocSize, ALIGNMENT);
DQN_ASSERT(buffer.block && buffer.block->memory);
DQN_ASSERT(buffer.block->size == allocSize);
DQN_ASSERT(buffer.block->used == 0);
DQN_ASSERT(buffer.alignment == ALIGNMENT);
// Expandable memory buffer
{
size_t allocSize = DQN_KILOBYTE(1);
DqnMemBuffer buffer = {};
const u32 ALIGNMENT = 4;
DqnMemBuffer_Init(&buffer, allocSize, ALIGNMENT);
DQN_ASSERT(buffer.block && buffer.block->memory);
DQN_ASSERT(buffer.block->size == allocSize);
DQN_ASSERT(buffer.block->used == 0);
DQN_ASSERT(buffer.alignment == ALIGNMENT);
// Alocate A
size_t sizeA = (size_t)(allocSize * 0.5f);
void *resultA = DqnPushBuffer_Allocate(&buffer, sizeA);
u64 resultAddrA = *((u64 *)resultA);
DQN_ASSERT(resultAddrA % ALIGNMENT == 0);
DQN_ASSERT(buffer.block && buffer.block->memory);
DQN_ASSERT(buffer.block->size == allocSize);
DQN_ASSERT(buffer.block->used >= sizeA + 0 &&
buffer.block->used <= sizeA + 3);
DQN_ASSERT(buffer.alignment == ALIGNMENT);
DQN_ASSERT(resultA);
u8 *ptrA = (u8 *)resultA;
for (u32 i = 0; i < sizeA; i++)
ptrA[i] = 1;
// Alocate A
size_t sizeA = (size_t)(allocSize * 0.5f);
void *resultA = DqnMemBuffer_Allocate(&buffer, sizeA);
u64 resultAddrA = *((u64 *)resultA);
DQN_ASSERT(resultAddrA % ALIGNMENT == 0);
DQN_ASSERT(buffer.block && buffer.block->memory);
DQN_ASSERT(buffer.block->size == allocSize);
DQN_ASSERT(buffer.block->used >= sizeA + 0 &&
buffer.block->used <= sizeA + 3);
DQN_ASSERT(buffer.alignment == ALIGNMENT);
DQN_ASSERT(resultA);
u8 *ptrA = (u8 *)resultA;
for (u32 i = 0; i < sizeA; i++)
ptrA[i] = 1;
DqnPushBufferBlock *blockA = buffer.block;
// Alocate B
size_t sizeB = (size_t)(allocSize * 2.0f);
void *resultB = DqnPushBuffer_Allocate(&buffer, sizeB);
u64 resultAddrB = *((u64 *)resultB);
DQN_ASSERT(resultAddrB % ALIGNMENT == 0);
DQN_ASSERT(buffer.block && buffer.block->memory);
DQN_ASSERT(buffer.block->size == DQN_KILOBYTE(2));
DqnMemBufferBlock *blockA = buffer.block;
// Alocate B
size_t sizeB = (size_t)(allocSize * 2.0f);
void *resultB = DqnMemBuffer_Allocate(&buffer, sizeB);
u64 resultAddrB = *((u64 *)resultB);
DQN_ASSERT(resultAddrB % ALIGNMENT == 0);
DQN_ASSERT(buffer.block && buffer.block->memory);
DQN_ASSERT(buffer.block->size == DQN_KILOBYTE(2));
// Since we alignment the pointers we return they can be within 0-3 bytes of
// what we expect and since this is in a new block as well used will reflect
// just this allocation.
DQN_ASSERT(buffer.block->used >= sizeB + 0 &&
buffer.block->used <= sizeB + 3);
DQN_ASSERT(resultB);
u8 *ptrB = (u8 *)resultB;
for (u32 i = 0; i < sizeB; i++)
ptrB[i] = 2;
// Since we alignment the pointers we return they can be within 0-3
// bytes of
// what we expect and since this is in a new block as well used will
// reflect
// just this allocation.
DQN_ASSERT(buffer.block->used >= sizeB + 0 &&
buffer.block->used <= sizeB + 3);
DQN_ASSERT(resultB);
u8 *ptrB = (u8 *)resultB;
for (u32 i = 0; i < sizeB; i++)
ptrB[i] = 2;
// Check that a new block was created since there wasn't enough space
DQN_ASSERT(buffer.block->prevBlock == blockA);
DQN_ASSERT(buffer.block != blockA);
DQN_ASSERT(buffer.alignment == ALIGNMENT);
DQN_ASSERT(blockA->used == sizeA);
DqnPushBufferBlock *blockB = buffer.block;
// Check that a new block was created since there wasn't enough space
DQN_ASSERT(buffer.block->prevBlock == blockA);
DQN_ASSERT(buffer.block != blockA);
DQN_ASSERT(buffer.alignment == ALIGNMENT);
DQN_ASSERT(blockA->used == sizeA);
DqnMemBufferBlock *blockB = buffer.block;
// Check temp regions work
DqnTempBuffer tempBuffer = DqnPushBuffer_BeginTempRegion(&buffer);
size_t sizeC = 1024 + 1;
void *resultC = DqnPushBuffer_Allocate(tempBuffer.buffer, sizeC);
u64 resultAddrC = *((u64 *)resultC);
DQN_ASSERT(resultAddrC % ALIGNMENT == 0);
DQN_ASSERT(buffer.block != blockB && buffer.block != blockA);
DQN_ASSERT(buffer.block->used >= sizeC + 0 &&
buffer.block->used <= sizeC + 3);
DQN_ASSERT(buffer.tempBufferCount == 1);
DQN_ASSERT(buffer.alignment == ALIGNMENT);
// Check temp regions work
DqnTempBuffer tempBuffer = DqnMemBuffer_BeginTempRegion(&buffer);
size_t sizeC = 1024 + 1;
void *resultC = DqnMemBuffer_Allocate(tempBuffer.buffer, sizeC);
u64 resultAddrC = *((u64 *)resultC);
DQN_ASSERT(resultAddrC % ALIGNMENT == 0);
DQN_ASSERT(buffer.block != blockB && buffer.block != blockA);
DQN_ASSERT(buffer.block->used >= sizeC + 0 &&
buffer.block->used <= sizeC + 3);
DQN_ASSERT(buffer.tempBufferCount == 1);
DQN_ASSERT(buffer.alignment == ALIGNMENT);
// NOTE: Allocation should be aligned to 4 byte boundary
DQN_ASSERT(tempBuffer.buffer->block->size == 2048);
u8 *ptrC = (u8 *)resultC;
for (u32 i = 0; i < sizeC; i++)
ptrC[i] = 3;
// NOTE: Allocation should be aligned to 4 byte boundary
DQN_ASSERT(tempBuffer.buffer->block->size == 2048);
u8 *ptrC = (u8 *)resultC;
for (u32 i = 0; i < sizeC; i++)
ptrC[i] = 3;
// Check that a new block was created since there wasn't enough space
DQN_ASSERT(buffer.block->prevBlock == blockB);
DQN_ASSERT(buffer.block != blockB);
DQN_ASSERT(buffer.alignment == ALIGNMENT);
// Check that a new block was created since there wasn't enough space
DQN_ASSERT(buffer.block->prevBlock == blockB);
DQN_ASSERT(buffer.block != blockB);
DQN_ASSERT(buffer.alignment == ALIGNMENT);
for (u32 i = 0; i < sizeA; i++)
DQN_ASSERT(ptrA[i] == 1);
for (u32 i = 0; i < sizeB; i++)
DQN_ASSERT(ptrB[i] == 2);
for (u32 i = 0; i < sizeC; i++)
DQN_ASSERT(ptrC[i] == 3);
for (u32 i = 0; i < sizeA; i++)
DQN_ASSERT(ptrA[i] == 1);
for (u32 i = 0; i < sizeB; i++)
DQN_ASSERT(ptrB[i] == 2);
for (u32 i = 0; i < sizeC; i++)
DQN_ASSERT(ptrC[i] == 3);
// End temp region which should revert back to 2 linked buffers, A and B
DqnPushBuffer_EndTempRegion(tempBuffer);
DQN_ASSERT(buffer.block && buffer.block->memory);
DQN_ASSERT(buffer.block->size == sizeB);
DQN_ASSERT(buffer.block->used >= sizeB + 0 &&
buffer.block->used <= sizeB + 3);
DQN_ASSERT(buffer.tempBufferCount == 0);
DQN_ASSERT(resultB);
// End temp region which should revert back to 2 linked buffers, A and B
DqnMemBuffer_EndTempRegion(tempBuffer);
DQN_ASSERT(buffer.block && buffer.block->memory);
DQN_ASSERT(buffer.block->size == sizeB);
DQN_ASSERT(buffer.block->used >= sizeB + 0 &&
buffer.block->used <= sizeB + 3);
DQN_ASSERT(buffer.tempBufferCount == 0);
DQN_ASSERT(resultB);
DQN_ASSERT(buffer.block->prevBlock == blockA);
DQN_ASSERT(buffer.block != blockA);
DQN_ASSERT(blockA->used == sizeA);
DQN_ASSERT(buffer.alignment == ALIGNMENT);
DQN_ASSERT(buffer.block->prevBlock == blockA);
DQN_ASSERT(buffer.block != blockA);
DQN_ASSERT(blockA->used == sizeA);
DQN_ASSERT(buffer.alignment == ALIGNMENT);
// Release the last linked buffer from the push buffer
DqnPushBuffer_FreeLastBuffer(&buffer);
// Release the last linked buffer from the push buffer
DqnMemBuffer_FreeLastBuffer(&buffer);
// Which should return back to the 1st allocation
DQN_ASSERT(buffer.block == blockA);
DQN_ASSERT(buffer.block->memory);
DQN_ASSERT(buffer.block->size == allocSize);
DQN_ASSERT(buffer.block->used == sizeA);
DQN_ASSERT(buffer.alignment == ALIGNMENT);
// Which should return back to the 1st allocation
DQN_ASSERT(buffer.block == blockA);
DQN_ASSERT(buffer.block->memory);
DQN_ASSERT(buffer.block->size == allocSize);
DQN_ASSERT(buffer.block->used == sizeA);
DQN_ASSERT(buffer.alignment == ALIGNMENT);
// Free once more to release buffer A memory
DqnPushBuffer_FreeLastBuffer(&buffer);
DQN_ASSERT(!buffer.block);
DQN_ASSERT(buffer.alignment == ALIGNMENT);
DQN_ASSERT(buffer.tempBufferCount == 0);
// Free once more to release buffer A memory
DqnMemBuffer_FreeLastBuffer(&buffer);
DQN_ASSERT(!buffer.block);
DQN_ASSERT(buffer.alignment == ALIGNMENT);
DQN_ASSERT(buffer.tempBufferCount == 0);
}
// Test buffer with fixed memory does not allocate more
{
u8 memory[DQN_KILOBYTE(1)] = {};
DqnMemBuffer buffer = {};
const u32 ALIGNMENT = 4;
DqnMemBuffer_InitWithFixedMem(&buffer, memory, DQN_ARRAY_COUNT(memory),
ALIGNMENT);
DQN_ASSERT(buffer.block && buffer.block->memory);
DQN_ASSERT(buffer.block->size ==
DQN_ARRAY_COUNT(memory) - sizeof(DqnMemBufferBlock));
DQN_ASSERT(buffer.block->used == 0);
DQN_ASSERT(buffer.alignment == ALIGNMENT);
// Allocation larger than stack mem size should fail
DQN_ASSERT(!DqnMemBuffer_Allocate(&buffer, DQN_ARRAY_COUNT(memory) * 2));
// Check free does nothing
DqnMemBuffer_Free(&buffer);
DqnMemBuffer_FreeLastBuffer(&buffer);
DQN_ASSERT(buffer.block && buffer.block->memory);
DQN_ASSERT(buffer.block->size ==
DQN_ARRAY_COUNT(memory) - sizeof(DqnMemBufferBlock));
DQN_ASSERT(buffer.block->used == 0);
DQN_ASSERT(buffer.alignment == ALIGNMENT);
}
// Test buffer with fixed size, allocates once from platform but does not
// grow further
{
size_t allocSize = DQN_KILOBYTE(1);
DqnMemBuffer buffer = {};
const u32 ALIGNMENT = 4;
DqnMemBuffer_InitWithFixedSize(&buffer, allocSize, ALIGNMENT);
DQN_ASSERT(buffer.block && buffer.block->memory);
DQN_ASSERT(buffer.block->size == allocSize);
DQN_ASSERT(buffer.block->used == 0);
DQN_ASSERT(buffer.alignment == ALIGNMENT);
void *result = DqnMemBuffer_Allocate(&buffer, (size_t)(0.5f * allocSize));
DQN_ASSERT(result);
// Allocating more should fail
DQN_ASSERT(!DqnMemBuffer_Allocate(&buffer, allocSize));
// Freeing should work
DqnMemBuffer_Free(&buffer);
DQN_ASSERT(!buffer.block);
}
}
int main(void)
@@ -1015,7 +1069,7 @@ int main(void)
OtherTest();
ArrayTest();
FileTest();
PushBufferTest();
MemBufferTest();
printf("\nPress 'Enter' Key to Exit\n");
getchar();